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Kalena Rios Transsexual Follower

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Introducing transsexual porn star Kalena Rios. She's a follower with a built-in schlong and she is treated as male by SexLab in sex animations.

 

You can find her at the The Drunken Huntsman in Whiterun.

 

In this version, I replaced "Falling Quartz Earrings" by "Silver Hoop Earrings".

 

Another changing is I've used "Vaginaless BHUNP" body and "[TRX] Futanari addon for BHUNP Vaginaless".

 

This new "2023 update" version is the same file that you can find in TS Followers.

She is the same Kalena, who is in Her Boner's Inn.

 

I just made a small update...

In the Moonlight, Mitts, Stockings, there are lots of clipping issues.

I worked a little bit more on them.

Still, while she's sitting, and/or during animations there are some clippings.

The gap between the outfit and body is much bigger than the original/before.

That was the only way to avoid the clippings.

 

 

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

 

Some information about "how, why I started to create a follower", goals, reasons ...

 

I'm just a beginner. I have a little bit knowledge about the Creation Kit, NifSkope, GIMP, and nothing about Outfit Studio.

 

When I recognized "Tutorial to create a follower" started by CPU, I wondered about it. It was really confusing (still is...).

I just want to learn what are my mistakes, how can I resolve them.
I would like to hear your comments, suggestions.
If you want to improve it, and finish it by yourself, you're free to go.
In LoversLab, I feel like a College Student who asks questions, and this is an experiment that waits to get solved. I hope, LoversLab's teachers can help with it. LoversLab is for education more than creating 18+ mods, in my opinion...

 

PS: English is not my native language. I hope mine is clear to understand.

I've tried to create a character like:

1. A Follower

2. Transsexual (using SOS - Schlongs of Skyrim mod by b3lisario)
and also erection effect works, and the schlong is fundamental (never get lost on "unequipall" command, or in similar situation...)

3. Compatible with SOS. (One of the reasons that I use UNP Body (Dimonized UNP Female Body by dimon99)

4. Looking Sexy. For that reason, I used Lingerie, Mitts, Stockings as Armor (UNP Undies by Petrovich )
Gladiator Heels and Charming Higher High Heels by xXDeliteXx

5. I tried to make the follower look like the transsexual pornstar Kalena Rios.

6. Because Kalena is a Brazilian, I selected race as Breton.

 

 

Credits & Thanks:

 

CPU for being supportive and helping from the start 'til now.

b3lisario for creating SOS...

dw's Vaginaless BHUNP 1.1 & [TRX] Futanari addon for BHUNP Vaginaless 1.1 by donnerwetter
motoharu for designing "two stars on each shoulder and Nymph on the right side of the belly" Tattoos.

Annabelle P for her helpful suggestions and support...

Petrovich for creating so sexy UNP Undies

xXDeliteXx for Gladiator Heels and Charming Higher High Heels...

RedP for "Healthy Feet Female feet - RP's Feet for Skyrim"and "Equippable Toenails for female RP femalefeet"
SydneyB for Ashara Paragon Jewelry
Kalilies & Leah Lillith for Leah Lillith Jewelry
HHaleyy for Fair Skin Complexion
Large Hoop Earrings by Vioxsis
https://www.loverslab.com/topic/43674-hdt-hoop-earrings-polished-metal-retexture/

UNP Tender Hands by Hidanna

And all the people who help me for all my unflagging questions: jaberwocky, Kendo 2, azdoman22, Anatriax...

 

The Mod Version Credits:

 

kuzak76 for conversion the Moonlight Lingerie of Lingerie Set for the UNPB BBP Body from some lingerie of NPR's Lingerie Set and Petrovich's UNP Undies.

KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky for the hair.

 

If I forgot some names, please accept my apologies, and do not hesitate to let me know. You deserve it.

 

Required Mods:

 

 

Skyrim SexLab - Sex Animation Framework v1.60.2 (hotfix 2)
SOS - Schlongs of Skyrim by b3lisario (Schlongs of Skyrim - Core.esm)
Sexlab Aroused (or Sexlab Aroused Redux)

RaceMenu 3.44+ OR NetImmerse 3.44+

PS: NetImmerse Override Standalone (Included with RaceMenu 2.0 and greater)

NiOverride High Heels - NIOVHH Fixes
 

 

PS: Please, do not forget add the requirements of the required mods. :)

 

The "Kalena Rios Transsexual Follower" Forum:
http://www.loverslab.com/topic/52787-kalena-rios-transgender-follower/?p=1325460

 

You can still download the old version from MEGA:

Kalena Rios - Transsexual Follower.7z

https://mega.nz/file/fp0knaAT#T62bAqkCcdjluPsDUTRWkz2Rp37v-otrfY0857MMx6o

 

 

Have Fun...

 

:smile: & ;):smiley: & :lol: ...

 

Thanks,

 

Nehaberlan...


  • Submitter
  • Submitted
    09/21/2015
  • Category
  • Requires
    SexLab - Sex Animation Framework v1.60.2, SOS - Schlongs of Skyrim, Sexlab Aroused, Racemenu 3.44+ (or NetImmerse Override 3.44+), NiOverride High Heels - NIOVHH Fixes
  • Special Edition Compatible
    No

 

Link to comment

You said you wanted a Skyrim height to real height converter...

 

 

-----Player size adjuster mod on the Nexus, is what I use.

 

http://www.nexusmods.com/skyrim/mods/32155/?

 

 

You can open the mods MCM, to tell you what the height settings should be.

 

 

 

-----You said you had a problem with a dark head, it is caused by a missing FACE GEN DATA.

 

Here is a quote from a web page that explains it...

 

http://wiki.tesnexus.com/index.php/Adding_a_Merchant_NPC_to_Skyrim

 

 

Fix the NPC face colour

If the CK didn't had a bug related to new NPC faces (their face colour doesn't match their body colour) your work will be ended here. But until the CK is fixed there is still another step to do.

The only way of making your NPCs face look right is to follow this steps:

  1. Load your esp plugin into the CK and wait until the CK has finished loading everything.
  2. Locate your NPC merchant and open his details window.
  3. Go to the Character Gen Parts tab and change something there, for example the hair used by your character. Then you can change it again to the previous hair.
  4. Press the OK button to close the NPC details window.
  5. Locate your NPC again in the Objects window, select him and press Ctrl + F4. The CK will ask you if you want to export the face gen data for your NPC, answer Yes and wait until it is done.
  6. This will have generated two texture and one mesh file:
    1. The textures will be located in the folder: \textures\actors\character\facegendata\facetint\MyPlugin.esp\ (with the name of your esp file instead of MyPlugin.esp). One of them is a .tga file and the other a .dds file. You can delete the .tga
    2. The mesh will be located in the folder: \meshes\actors\character\FaceGenData\FaceGeom\MyPlugin.esp\
  7. Close the CK without saving the changes as you only wanted the texture and mesh files that have already been generated.

Now your merchant's face will have the same colour than his body.

Link to comment

The unit of measure for heights in Skyrim is more or less like this conversion: 1.0 unit = 6 feet ~= 1.83 meters

 

About the weights there is not a real unit measure.

For NPCs, the Weight number is the percentage of the _0.nif and _1.nif used to model the body.

 

A weight of 0.0 means that only the _0.nif is used. A weight of 100.0 means that only the _1.nif is used. A value of 50.0 means that the mesh used is perfectly interpolated between _0.nif and _1.nif.

 

Link to comment

I added few screenshots in the download page.

 

And also, I uploaded an older version in MegaFileUpload and in download page, named "Kalena Rios - Older Version with Courier.7z".

 

I think the Courier Quest is working.

 

MegafileUpload:

http://www.megafileupload.com/9nqK/Kalena_Rios_-_Older_Version_with_Courier.7z

 

LoversLab:

http://www.loverslab.com/files/file/2329-kalena-rios-transgender-follower/

 

 

 

Link to comment

The courier is not working for me

 

Have you tried Kalena Rios - Older Version with Courier.7z?

 

Try to go a major town like Markarth, Morthal, Riften, Solitude, etc... The Courier should appear soon...

 

In the first version "Kalena Rios.7z", I think I forgot the Courier by mistake...

 

Sorry about that...

Link to comment

 

The courier is not working for me

 

Have you tried Kalena Rios - Older Version with Courier.7z?

 

Try to go a major town like Markarth, Morthal, Riften, Solitude, etc... The Courier should appear soon...

 

In the first version "Kalena Rios.7z", I think I forgot the Courier by mistake...

 

Sorry about that...

 

 

Yes it was the Older Version. Forgot to mention that.

 

From Riverwood to Whiterun after waiting 24h in game, then fast travel and the courier didn´t show up.

Link to comment

You said you wanted a Skyrim height to real height converter...

 

 

-----Player size adjuster mod on the Nexus, is what I use.

 

http://www.nexusmods.com/skyrim/mods/32155/?

 

 

You can open the mods MCM, to tell you what the height settings should be.

 

 

 

-----You said you had a problem with a dark head, it is caused by a missing FACE GEN DATA.

 

Here is a quote from a web page that explains it...

 

http://wiki.tesnexus.com/index.php/Adding_a_Merchant_NPC_to_Skyrim

 

 

Fix the NPC face colour

If the CK didn't had a bug related to new NPC faces (their face colour doesn't match their body colour) your work will be ended here. But until the CK is fixed there is still another step to do.

The only way of making your NPCs face look right is to follow this steps:

  1. Load your esp plugin into the CK and wait until the CK has finished loading everything.
  2. Locate your NPC merchant and open his details window.
  3. Go to the Character Gen Parts tab and change something there, for example the hair used by your character. Then you can change it again to the previous hair.
  4. Press the OK button to close the NPC details window.
  5. Locate your NPC again in the Objects window, select him and press Ctrl + F4. The CK will ask you if you want to export the face gen data for your NPC, answer Yes and wait until it is done.
  6. This will have generated two texture and one mesh file:
    1. The textures will be located in the folder: \textures\actors\character\facegendata\facetint\MyPlugin.esp\ (with the name of your esp file instead of MyPlugin.esp). One of them is a .tga file and the other a .dds file. You can delete the .tga
    2. The mesh will be located in the folder: \meshes\actors\character\FaceGenData\FaceGeom\MyPlugin.esp\
  7. Close the CK without saving the changes as you only wanted the texture and mesh files that have already been generated.

Now your merchant's face will have the same colour than his body.

 

I would like to add another handy tip that might be usefull

 

If you have to change anything about your npc later again. Make sure you first move your facegen file to another location. Then when you have changed something, save and exit. Then you only have to put your recently moved file back to it's original space.

 

Doing this little trick might prevent any future dark face problems once you made your facegen for the very first time.

 

I don't know if you know about hydragorgons slavegirls. But his mod did have the same problem whenever i wanted to change anything about it. This little trick has saved me from a lot of headaches.

Link to comment

 

 

will there be a version without a dick ? if yes ill use it!

Errrr... if it's a transgender follower, how can one expect her to be without a dick? Except making separate non-transgender mod entirely.

Woodcutter's axe, pun intended.

 

I don't think that she would agree with that. I think that it would be more likely that she would use that same axe to give you a headcut.

Link to comment

I've come across two issues here, and I think both of them were problems that I created. 

 

1. She has no body when naked. Like, her feet, hands, and head are all floating. 

2. The quest that should run "tskalenaquest" has no stages. What have I done wrong here? 

 

I think You've done nothing wrong.

 

As you can noticed, this file is incomplete.

 

I just checked the version that works on my computer.

 

In Courier Quest I could make some mistakes.

 

In MegaFileUpload, I uploaded a new version named Kalena Rios 09.23.2015.7z.

 

Here is the link:

 

http://www.megafileupload.com/9nL7/Kalena_Rios_09.23.2015.7z

 

I'm going to add the same file in the download page, and to remove the old .7z files (not to make people confused).

 

 

 

 

Please, let me know if it'll work or not on other computers. If it's not, I'll try to figure out the reason.

Link to comment

Looks good to me. Thumbs up man. Lol, if you ever make a Bailey Jay or Sienna Grace follower let me know xD I'll jump all over that!

 

I'm neither an artist, nor a computer person. I don't know how to use these programs. Maybe one day, someone would do your request.

 

This is an experiment work for learning.

 

You can try to create your own also by reading the Tutorial of CPU:

 

Tutorial to Create a Follower:

 

http://www.loverslab.com/topic/49585-tutorial-to-create-a-follower/

 

PS: Using these programs is really confusing (for me at least...).

      Everybody should appreciate the experienced modders.

Link to comment

 

You said you wanted a Skyrim height to real height converter...

 

 

-----Player size adjuster mod on the Nexus, is what I use.

 

http://www.nexusmods.com/skyrim/mods/32155/?

 

 

You can open the mods MCM, to tell you what the height settings should be.

 

 

 

-----You said you had a problem with a dark head, it is caused by a missing FACE GEN DATA.

 

Here is a quote from a web page that explains it...

 

http://wiki.tesnexus.com/index.php/Adding_a_Merchant_NPC_to_Skyrim

 

 

Fix the NPC face colour

If the CK didn't had a bug related to new NPC faces (their face colour doesn't match their body colour) your work will be ended here. But until the CK is fixed there is still another step to do.

The only way of making your NPCs face look right is to follow this steps:

  1. Load your esp plugin into the CK and wait until the CK has finished loading everything.
  2. Locate your NPC merchant and open his details window.
  3. Go to the Character Gen Parts tab and change something there, for example the hair used by your character. Then you can change it again to the previous hair.
  4. Press the OK button to close the NPC details window.
  5. Locate your NPC again in the Objects window, select him and press Ctrl + F4. The CK will ask you if you want to export the face gen data for your NPC, answer Yes and wait until it is done.
  6. This will have generated two texture and one mesh file:
    1. The textures will be located in the folder: \textures\actors\character\facegendata\facetint\MyPlugin.esp\ (with the name of your esp file instead of MyPlugin.esp). One of them is a .tga file and the other a .dds file. You can delete the .tga
    2. The mesh will be located in the folder: \meshes\actors\character\FaceGenData\FaceGeom\MyPlugin.esp\
  7. Close the CK without saving the changes as you only wanted the texture and mesh files that have already been generated.

Now your merchant's face will have the same colour than his body.

 

I would like to add another handy tip that might be usefull

 

If you have to change anything about your npc later again. Make sure you first move your facegen file to another location. Then when you have changed something, save and exit. Then you only have to put your recently moved file back to it's original space.

 

Doing this little trick might prevent any future dark face problems once you made your facegen for the very first time.

 

I don't know if you know about hydragorgons slavegirls. But his mod did have the same problem whenever i wanted to change anything about it. This little trick has saved me from a lot of headaches.

 

 

Thank you for the detailed info and the trick.

 

I followed the steps. The files are in:

Data\textures\actors\character\FaceGenData\FaceTint\Kalena Rios.esp\

000012C4.dds and 000012C4.tga

 

Data\meshes\actors\character\FaceGenData\FaceGeom\Kalena Rios.esp\

000012C4.NIF

 

I backed them up.

 

I have few questions:

 

Do you suggest to copy them in original Kalena Rios textures and meshes folder? Does it make any difference? Can I assign the files in the Creation Kit?

I think I still have color difference, or I missed something...

 

 

Thanks...

Link to comment

 

Looks good to me. Thumbs up man. Lol, if you ever make a Bailey Jay or Sienna Grace follower let me know xD I'll jump all over that!

 

I'm neither an artist, nor a computer person. I don't know how to use these programs. Maybe one day, someone would do your request.

 

This is an experiment work for learning.

 

You can try to create your own also by reading the Tutorial of CPU:

 

Tutorial to Create a Follower:

 

http://www.loverslab.com/topic/49585-tutorial-to-create-a-follower/

 

PS: Using these programs is really confusing (for me at least...).

      Everybody should appreciate the experienced modders.

 

Lmao, I can barely get the mods I have to work correctly half the time. You're ahead of me xD

 

Link to comment

 

 

You said you wanted a Skyrim height to real height converter...

 

 

-----Player size adjuster mod on the Nexus, is what I use.

 

http://www.nexusmods.com/skyrim/mods/32155/?

 

 

You can open the mods MCM, to tell you what the height settings should be.

 

 

 

-----You said you had a problem with a dark head, it is caused by a missing FACE GEN DATA.

 

Here is a quote from a web page that explains it...

 

http://wiki.tesnexus.com/index.php/Adding_a_Merchant_NPC_to_Skyrim

 

 

Fix the NPC face colour

If the CK didn't had a bug related to new NPC faces (their face colour doesn't match their body colour) your work will be ended here. But until the CK is fixed there is still another step to do.

The only way of making your NPCs face look right is to follow this steps:

  1. Load your esp plugin into the CK and wait until the CK has finished loading everything.
  2. Locate your NPC merchant and open his details window.
  3. Go to the Character Gen Parts tab and change something there, for example the hair used by your character. Then you can change it again to the previous hair.
  4. Press the OK button to close the NPC details window.
  5. Locate your NPC again in the Objects window, select him and press Ctrl + F4. The CK will ask you if you want to export the face gen data for your NPC, answer Yes and wait until it is done.
  6. This will have generated two texture and one mesh file:
    1. The textures will be located in the folder: \textures\actors\character\facegendata\facetint\MyPlugin.esp\ (with the name of your esp file instead of MyPlugin.esp). One of them is a .tga file and the other a .dds file. You can delete the .tga
    2. The mesh will be located in the folder: \meshes\actors\character\FaceGenData\FaceGeom\MyPlugin.esp\
  7. Close the CK without saving the changes as you only wanted the texture and mesh files that have already been generated.

Now your merchant's face will have the same colour than his body.

 

I would like to add another handy tip that might be usefull

 

If you have to change anything about your npc later again. Make sure you first move your facegen file to another location. Then when you have changed something, save and exit. Then you only have to put your recently moved file back to it's original space.

 

Doing this little trick might prevent any future dark face problems once you made your facegen for the very first time.

 

I don't know if you know about hydragorgons slavegirls. But his mod did have the same problem whenever i wanted to change anything about it. This little trick has saved me from a lot of headaches.

 

 

Thank you for the detailed info and the trick.

 

I followed the steps. The files are in:

Data\textures\actors\character\FaceGenData\FaceTint\Kalena Rios.esp\

000012C4.dds and 000012C4.tga

 

Data\meshes\actors\character\FaceGenData\FaceGeom\Kalena Rios.esp\

000012C4.NIF

 

I backed them up.

 

I have few questions:

 

Do you suggest to copy them in original Kalena Rios textures and meshes folder? Does it make any difference? Can I assign the files in the Creation Kit?

I think I still have color difference, or I missed something...

 

 

Thanks...

 

 

Your file path looks right...

 

--Nexus mod manager should put them in the right place Automatically. Creation Kit, will put up a message, when you make the Face Gen.

 

--Mod Organizer, is harder, as it puts them in the Overwrite Folder. And makes you take them out of the overwrite folder, and put them into your mod manually.

 

I tried with Mod Organizer, a few days ago, and it worked.

 

 

post-566118-0-11232200-1443021201_thumb.jpg

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