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Mod Organizer VS. new Nexus Mod Manager v0.6


Mister X

Mod Organizer VS new Nexus Mod Manager  

158 members have voted

  1. 1. Would you choose the new Nexus Mod Manager v0.60 over Mod Organizer for a new setup?

    • Sure
      38
    • Never
      120
  2. 2. Would you switch an existing setup from Mod Organizer back to Nexus Mod Manager?

    • Sure, give it a try
      26
    • Hell, no
      83
    • Not worthy the effort
      42
    • Maybe, for that backup feature
      7


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Posted

 

Modding != playing the game. For a development installation, what you want is a stable environment consisting mainly of relevant tools, your code branch, all mods required as a dependency by yours and maybe a selection of other popular mods you want yours to remain compatible with (having them installed during development helps tracking down compatibility issues fast). Such an installation changes only when any of these mods updates (e.g. new SexLab version) and once in a blue moon when you add new dependencies etc. It's virtually impossible to break your game performing these tasks and these tasks only. NMM 0.5x is more than up for that task.

 

a stable environment by putting things randomly in data folder? nice joke

 

you create profile mod1 in mo, you uncheck those folders you don't need, you do whatever you have to do, and you test it

then you go back to play profile to see if you don't need some patch with your load order

x say it don't work with mod y, you install mod y, you test, there's no problem, the problem is between the chair and screen, and you get rid of mod y without breaking anything

 

next mod, you create profile mod2, you uncheck those folders...

 

easier and faster that way

 

 

However, I dare saying that unless people handle installing/uninstalling mods really carelessly, it won't happen a lot.

 

if all you do is installing/uninstalling mods, doesn't matter how you do it, you will break your game

 

 

awvSB3v.jpg

i don't do the last thing, it delete things that should not be deleted (don't care if there's 100ko of leftovers on a 35 mo save, size of the save is normal, lot of mods)

 

that save would have become unplayable some months ago if i didn't took care of most conflicts, in esp and scripts too

QWbukul.jpg

that's not enought, if you check the log when you quit the game, you will find new conflicts from time to time (some require going back to an earlier save)

 

 

Posted

That and I am not aware of a way to compile Papyrus scripts from third-party IDEs using a MO installation, still (not saying there isn't any, but I am not aware of one). I have no desire to compile scripts from inside CK. *shudders*

 

There is a way. The link only mentions CK but theoretically it should then work with any IDE.

 

Modding != playing the game. For a development installation, what you want is a stable environment consisting mainly of relevant tools, your code branch, all mods required as a dependency by yours and maybe a selection of other popular mods you want yours to remain compatible with (having them installed during development helps tracking down compatibility issues fast). Such an installation changes only when any of these mods updates (e.g. new SexLab version) and once in a blue moon when you add new dependencies etc. It's virtually impossible to break your game performing these tasks and these tasks only. NMM 0.5x is more than up for that task.

 

Now, when using virtual directories you have to make sure that the compiler still can find all the sources, that the output is going where it needs to be, and jump through aforementioned 10,000 hoops to make all the tools work with what is...well, let's just call it an unorthodox way to work with a file structure that these tools (and the game itself) weren't really designed for.

 

In general, I find it hard to see a really compelling usecase for profiles for the -average- user. I doubt that your average Jane Doe Skyrim player handles 2-3 concurrent characters using 250 different mods each. And that's pretty much the only situation when profiles offer any kind of advantage over not having them. Mind you that due to the messed-up way Skryim handles savegames, you can't use different profiles for the same playthrough anyway. The profiles remind me a little bit about contemporary car commercials that advertise feature over feature for no apparently reason other than "they are cool, so everyone needs them!" Except that almost nobody does.

With MO you can get a really stable development environment. You just have to use it the right way. I have the impression that you work with several different skyrim installations (I also did this in the beginning). With MO you don't need several installation, you only have one installation. Instead you use MO profiles. With them you don't need to copy a lot of data around each time you fuck up your installation. It's nearly impossible to fuck up your installation with MO, you can only fuck up profiles which can easily be destroyed and newly created. Also when you compile through MO there is no need to take care about different directories, the compiler only sees one directory with exactly the files you want him to see.

 

MO profiles also can have separate save games, they get exactly the mods they need, there's no messing up of save-games. And I think there are a lot of developers and normal users who extensively use profiles and don't think they are useless.

 

Guest toymachine
Posted

Some times I wonder if Nexus team even beta test their programs at all.

Posted

I don't want a virtual drive manager (which is why I never used MO). I have no clue how NMM will implement the profiling, but it better be not virtual drives. Otherwise I am not even sure what manager I still could use. NMM 0.5x was all I ever needed... :s

Wrye Bash and BAIN.

 

I switched to Mod Organiser because I was curious why People were having problems getting FNIS to work with MO. I liked being able to convert from UNP to CBBE quickly on the Same Saved Game.

I have become very fond of My characters proportions and never made the jump to UNP based Armor and Clothing, I still have a copy of My Skyrim Install before I eliminated My non CBBE Profiles, but I doubt I would ever reinstall them.

Posted

It took me aliitle bit to get this running but I'm figuring this out slowly and so far I'm liking MO, got stumped that you have to actually run everything through it, body slide included but I'm making progress.

Posted

 

I don't want a virtual drive manager (which is why I never used MO). I have no clue how NMM will implement the profiling, but it better be not virtual drives. Otherwise I am not even sure what manager I still could use. NMM 0.5x was all I ever needed... :s

Wrye Bash and BAIN.

 

I switched to Mod Organiser because I was curious why People were having problems getting FNIS to work with MO. I liked being able to convert from UNP to CBBE quickly on the Same Saved Game.

I have become very fond of My characters proportions and never made the jump to UNP based Armor and Clothing, I still have a copy of My Skyrim Install before I eliminated My non CBBE Profiles, but I doubt I would ever reinstall them.

 

 

May I ask how did you get FNIS working? I got it to work but it kept making an overwrite folder when I ran it. You can just link me to a solution if it's on here and I'll read for it.

 

EDIT: Disregard I think I figured it out. It seems everytime I run FNIS it makes stuff in overwrite and just move that to the FNIS Patch Mod I made per a youtube video.

Posted

After all the trouble it took to get mo up and running (4 days of downtime before my game ran the way i wanted) ill probably never swap back nmm has always been a pita between it not always uninstalling every file a mod added to me accidentally overwriting a mod to the last version I used seemingly impossible install times sometime making me restart nmm 4-5 times before a mod would install quickly.

Posted

Kimy's point is a good one.

 

Both MO and NMM have their strengths and weaknesses.

 

Some of NMM's strengths, MO has and then some. While at the same time, some of MO's greatest strengths are its biggest weaknesses. 

 

Just pick the one you're willing to work with the most, as neither program is infallible(seriously). 

Posted

The description of the new NMM does make it sound neat, with being able to save mod profiles, and even download others' profiles in order to achieve identical setups. However, if NMM's profiles do not operate in a virtual directory, there is no way I could ever go back to it after using Mod Organizer. 

 

Honestly, the only people who could ever say that a virtual data folder that keeps the actual Skyrim data folder clean is not the best thing ever, are people who have not tried it. 

Posted

MO is the way to go for large mod use consumption.

Virtual Drive and Conflict Identification without actual permanent overwrites make it a superior program to use in every freaking way but it doesn't stop there.

 

Next up is the fact that if I want to uninstall a mod just temporarily well just untick a little check box...psht takes .01 second to uninstall a mod....NMM takes freaking forever cause it actually permanently uninstalls the mod.

 

NMM cannot handle large mods or mods with a whole lot of files as easily as MO either...Take a 1 Gig plus size mod, MO installs it in 1-20 seconds...NMM 1-5 hours.  Want to uninstall a mod temporarily with NMM?  I don't think so.

 

As far as development I just dump only the main files I need into the correct paths and it doesn't bother me.

 

 

Just face it NMM was terribad at launch and undeveloped programs that are old like FOMM and WyreBash are still leagues better today.

 

But otherwise sure NMM is perfect when you use less than 20 mods.

Posted

Well. you guys have won me over with MO, that's the way I'm going with my new install and after a few bumps I have things running in my test setup. Everyone is entitled to their own preference but for me right now it's MO over NMM.

Posted

Honestly, the only people who could ever say that a virtual data folder that keeps the actual Skyrim data folder clean is not the best thing ever, are people who have not tried it. 

 

What I personally find funny when discussing with MO fans is that in the end the discussion always ends with "If you can't see its glory you're just too stupid and/or have no clue what you're talking about". It doesn't occur to some that not everyone has the same expectations or needs what they want their mod manager (not) to do. It actually reminds me of discussing with bigots: There are only two kinds of opinions for them: Their own and the wrong ones.

Posted

 

Honestly, the only people who could ever say that a virtual data folder that keeps the actual Skyrim data folder clean is not the best thing ever, are people who have not tried it. 

 

What I personally find funny when discussing with MO fans is that in the end the discussion always ends with "If you can't see its glory you're just too stupid and/or have no clue what you're talking about". It doesn't occur to some that not everyone has the same expectations or needs what they want their mod manager (not) to do. It actually reminds me of discussing with bigots: There are only two kinds of opinions for them: Their own and the wrong ones.

 

 

I feel like you think you're talking about others, but you're really just talking about yourself. You said yourself that you hadn't even tried to get it working, because you figured it would be too complicated. I'm not saying that your choice is wrong, if you want to do something else. I'm saying that no matter how much you may like it, it doesn't make it the superior choice. 

 

You've decided you don't want virtual folders in your game, and that's cool if you want the extra hassle of dealing with that. Clearly you can make an awesome mod without it. Doesn't mean things wouldn't be better if you learned another way to do things!

 

I say this from experience... not that I'm a mod-maker, but I modded Skyrim for years with NMM, not wanting to deal with what seemed like a huge hassle in converting to MO for a benefit I didn't really see. Then one day, after I'd corrupted my Skyrim once again because mods updating and overwriting each other can create a giant mess, I took a couple days to figure out how MO works. Now I'd never think of going back.

Posted

Keeping the Skyrim data folder clean and having all your files in one place is objectively better, it's not really a matter of opinion. And it seems that many of the modders on here use it themselves and it doesn't seem to hold any of them back.

Posted

 

 

Honestly, the only people who could ever say that a virtual data folder that keeps the actual Skyrim data folder clean is not the best thing ever, are people who have not tried it. 

 

What I personally find funny when discussing with MO fans is that in the end the discussion always ends with "If you can't see its glory you're just too stupid and/or have no clue what you're talking about". It doesn't occur to some that not everyone has the same expectations or needs what they want their mod manager (not) to do. It actually reminds me of discussing with bigots: There are only two kinds of opinions for them: Their own and the wrong ones.

 

 

I feel like you think you're talking about others, but you're really just talking about yourself. You said yourself that you hadn't even tried to get it working, because you figured it would be too complicated. I'm not saying that your choice is wrong, if you want to do something else. I'm saying that no matter how much you may like it, it doesn't make it the superior choice.

 

Who said that I never tried it? That's your assumption because you and people like you think everyone who doesn't love MO is either stupid or clueless. What I said is that I am not aware of a way to get compiling from Notepad++ working with MO and I indeed never tried -that-. That's all. For the record, I had MO set up once and decided it didn't meet my needs and that its features do exactly nothing for me while just adding complexity to the tasks I -actually- want to do. End of story. And my choice is absolutely superior. FOR ME. That's the part you people don't seem to want to comprehend, that not everyone is like you. That's like arguing a pickup truck is absolutely superior to a convertible when the person in question never has anything heavy to transport.

 

Posted
That's the part you people don't seem to want to comprehend, that not everyone is like you.

 

here's a simple question, how do you know what files your mod need if you put them in data folder?

 

 

O6b6O2t.jpg

 

 

 

how do you fix conflicts when a mod overwrite the files you need?

and if you want to try a mod incompatible with one of your mod, you break it to try the other one?

Posted

 

That's the part you people don't seem to want to comprehend, that not everyone is like you.

 

here's a simple question, how do you know what files your mod need if you put them in data folder?

 

 

O6b6O2t.jpg

 

 

 

how do you fix conflicts when a mod overwrite the files you need?

and if you want to try a mod incompatible with one of your mod, you break it to try the other one?

 

 

So far I haven't encountered any situation where I didn't know exactly how to resolve priorities/incompatibilities. I have around 150 mods in my load order, the vast majority of which I have used for ages and I don't install mods unless I know what they do. As I said, everyone is different. These kinds of issues I just don't have with the way I select and install mods.

Posted

 

So far I haven't encountered any situation where I didn't know exactly how to resolve priorities/incompatibilities. I have around 150 mods in my load order, the vast majority of which I have used for ages and I don't install mods unless I know what they do. As I said, everyone is different. These kinds of issues I just don't have with the way I select and install mods.

 

 

you don't have conflicts with the way you select an install mods? don't make me laught

 

 

X5vOuyf.jpg

i was supposed to know heimfeigr and northern encounter add things to the same place?

QwMroX3.jpg

i was supposed to know that script is a mess?

 

[09/19/2015 - 08:06:27PM] Papyrus log opened (PC)

[09/19/2015 - 08:06:27PM] Update budget: 1.600000ms (Extra tasklet budget: 2.000000ms, Load screen budget: 1000.000000ms)

[09/19/2015 - 08:06:27PM] Memory page: 128 (min) 512 (max) 2457600 (max total)

[09/19/2015 - 08:08:57PM] VM is freezing...

[09/19/2015 - 08:08:57PM] VM is frozen

[09/19/2015 - 08:08:57PM] Reverting game...

[09/19/2015 - 08:09:24PM] Loading game...

[09/19/2015 - 08:09:26PM] VM is thawing...

[09/19/2015 - 08:12:05PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:12:10PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:12:13PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:12:18PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:12:28PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:12:29PM] Error:  (00083EF7): cannot fetch variable named IsBusy of type bool, returning false.

stack:

    [ (00083EF7)].lvlpredatorscript.GetAnimationVariableBool() - "<native>" Line ?

    [Active effect 1 on  (00083EF7)].aaaUDDragonAIScript.OnAnimationEvent() - "aaaUDDragonAIScript.psc" Line ?

[09/19/2015 - 08:12:30PM] Error:  (00083EF7): cannot fetch variable named IsBusy of type bool, returning false.

stack:

    [ (00083EF7)].lvlpredatorscript.GetAnimationVariableBool() - "<native>" Line ?

    [Active effect 1 on  (00083EF7)].aaaUDDragonAIScript.OnAnimationEvent() - "aaaUDDragonAIScript.psc" Line ?

[09/19/2015 - 08:12:31PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].aaaUDDragonAIScript.UnregisterForUpdate() - "<native>" Line ?

    [None].aaaUDDragonAIScript.OnEffectFinish() - "aaaUDDragonAIScript.psc" Line ?

[09/19/2015 - 08:12:59PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:13:04PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:13:23PM] Info: *Achievement 39 awarded - a winnar is you!*

[09/19/2015 - 08:13:49PM] Error: Cannot call Play() on a None object, aborting function call

stack:

    [Active effect 2 on  (00083EAB)].FXSkeletonNecroScript.OnEffectStart() - "FXSkeletonNecroScript.psc" Line ?

[09/19/2015 - 08:13:50PM] Error: Cannot call Play() on a None object, aborting function call

stack:

    [Active effect 2 on  (00083EAB)].SprigganFXSCRIPT.OnEffectStart() - "SprigganFXSCRIPT.psc" Line ?

[09/19/2015 - 08:13:50PM] Error:  (00083E82): cannot enable an object with an enable state parent.

stack:

    [ (00083E82)].lvlpredatorscript.Enable() - "<native>" Line ?

    [ (00083E82)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?

[09/19/2015 - 08:15:38PM] Info: *Achievement 39 awarded - a winnar is you!*

[09/19/2015 - 08:16:52PM] Error: Array index 2 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:52PM] Error: Array index 2 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:52PM] Error: Array index 2 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:52PM] Error: Array index 2 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:52PM] Error: Array index 2 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D90)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D78)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D7C)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D90)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D90)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D90)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D90)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-1)

stack:

 

don't know what the problem is, and don't care, will just go back to earlier save for next mod (it's because of that my save is still alive)

 

 

Posted

 

 

So far I haven't encountered any situation where I didn't know exactly how to resolve priorities/incompatibilities. I have around 150 mods in my load order, the vast majority of which I have used for ages and I don't install mods unless I know what they do. As I said, everyone is different. These kinds of issues I just don't have with the way I select and install mods.

 

 

you don't have conflicts with the way you select an install mods? don't make me laught

 

 

X5vOuyf.jpg

i was supposed to know heimfeigr and northern encounter add things to the same place?

QwMroX3.jpg

i was supposed to know that script is a mess?

 

[09/19/2015 - 08:06:27PM] Papyrus log opened (PC)

[09/19/2015 - 08:06:27PM] Update budget: 1.600000ms (Extra tasklet budget: 2.000000ms, Load screen budget: 1000.000000ms)

[09/19/2015 - 08:06:27PM] Memory page: 128 (min) 512 (max) 2457600 (max total)

[09/19/2015 - 08:08:57PM] VM is freezing...

[09/19/2015 - 08:08:57PM] VM is frozen

[09/19/2015 - 08:08:57PM] Reverting game...

[09/19/2015 - 08:09:24PM] Loading game...

[09/19/2015 - 08:09:26PM] VM is thawing...

[09/19/2015 - 08:12:05PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:12:10PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:12:13PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:12:18PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:12:28PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:12:29PM] Error:  (00083EF7): cannot fetch variable named IsBusy of type bool, returning false.

stack:

    [ (00083EF7)].lvlpredatorscript.GetAnimationVariableBool() - "<native>" Line ?

    [Active effect 1 on  (00083EF7)].aaaUDDragonAIScript.OnAnimationEvent() - "aaaUDDragonAIScript.psc" Line ?

[09/19/2015 - 08:12:30PM] Error:  (00083EF7): cannot fetch variable named IsBusy of type bool, returning false.

stack:

    [ (00083EF7)].lvlpredatorscript.GetAnimationVariableBool() - "<native>" Line ?

    [Active effect 1 on  (00083EF7)].aaaUDDragonAIScript.OnAnimationEvent() - "aaaUDDragonAIScript.psc" Line ?

[09/19/2015 - 08:12:31PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].aaaUDDragonAIScript.UnregisterForUpdate() - "<native>" Line ?

    [None].aaaUDDragonAIScript.OnEffectFinish() - "aaaUDDragonAIScript.psc" Line ?

[09/19/2015 - 08:12:59PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:13:04PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

    [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ?

    [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?

[09/19/2015 - 08:13:23PM] Info: *Achievement 39 awarded - a winnar is you!*

[09/19/2015 - 08:13:49PM] Error: Cannot call Play() on a None object, aborting function call

stack:

    [Active effect 2 on  (00083EAB)].FXSkeletonNecroScript.OnEffectStart() - "FXSkeletonNecroScript.psc" Line ?

[09/19/2015 - 08:13:50PM] Error: Cannot call Play() on a None object, aborting function call

stack:

    [Active effect 2 on  (00083EAB)].SprigganFXSCRIPT.OnEffectStart() - "SprigganFXSCRIPT.psc" Line ?

[09/19/2015 - 08:13:50PM] Error:  (00083E82): cannot enable an object with an enable state parent.

stack:

    [ (00083E82)].lvlpredatorscript.Enable() - "<native>" Line ?

    [ (00083E82)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ?

[09/19/2015 - 08:15:38PM] Info: *Achievement 39 awarded - a winnar is you!*

[09/19/2015 - 08:16:52PM] Error: Array index 2 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:52PM] Error: Array index 2 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:52PM] Error: Array index 2 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:52PM] Error: Array index 2 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:52PM] Error: Array index 2 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D90)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D78)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D7C)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D90)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D90)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D90)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-2)

stack:

    [ (3A000D90)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-1)

stack:

    [ (3A000D8A)].LUFTFloatCandles.OnCellAttach() - "LUFTFloatCandles.psc" Line ?

[09/19/2015 - 08:16:53PM] Error: Array index 3 is out of range (0-1)

stack:

 

don't know what the problem is, and don't care, will just go back to earlier save for next mod (it's because of that my save is still alive)

 

 

 

 

Laugh all night long if you want. I don't care. In contrast to you, I am not on a crusade to convert people to my line of thinking. I seriously don't understand why people can't even accept if others tell them "No, I really don't need this, believe it or not". They word "bigot" comes to mind again. I will be leaving this thread before it makes me angry enough to take a break from LL for a while.

 

PS: The secret to track down a whole lot of conflicts quite fast and understand why they are happening is called TES5Edit.

 

Posted

I was using NMM for ages since it was nice to click and download the mods (we are talking about the time where MO did not even existed) then i took a year long break from playing Skyrim and not long ago i came back installed NMM and began to mod again, then i found about MO and i was like naaaw too difficult but when i started to mod the game, i was overwriting stuff over and over and the result was a broken game, so i reinstalled Skyrim to get a clean folder and grabbed MO and watched all the videos on YT how to get SKSE and stuff working, yes its way more complicated then NMM but after a lot try and error (best part, you dont work with your game folder) i would never go back to NMM again since i like that i can choose my mod INSTALL order and can manualy manage all my mods, what mod overwrites what one, move textures or meshes from one mod to another one without worry.

 

TL:DR I love MO now

Posted

What I said is that I am not aware of a way to get compiling from Notepad++ working with MO

 

in the compile command you setup in Notepad++  or in the Scriptcompile.bat file if you are using that, find the -i argument that says something like

-i="%ProgramFiles%\Steam\SteamApps\Common\Skyrim\Data\Scripts\Source"

and add additional source folders from mod organizer installed mods that you need to be able to compile scripts for or have a contain any dependency scripts those mods need, separated by a semicolon like so:

-i="%ProgramFiles%\Steam\SteamApps\Common\Skyrim\Data\Scripts\Source;C:\ModOrganizer\mods\SexLab\Scripts\Source;C:\ModOrganizer\mods\PapyrusUtil\Scripts\Source;C:\ModOrganizer\mods\JContainers\Scripts\Source;"

Then change the next argument, which should be -o for the output directory to

-o="../"

so it outputs the compiled script up one directory from the script you're compiling's source folder into it's scripts folder.

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