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Mod Organizer VS. new Nexus Mod Manager v0.6


Mister X

Mod Organizer VS new Nexus Mod Manager  

158 members have voted

  1. 1. Would you choose the new Nexus Mod Manager v0.60 over Mod Organizer for a new setup?

    • Sure
      38
    • Never
      120
  2. 2. Would you switch an existing setup from Mod Organizer back to Nexus Mod Manager?

    • Sure, give it a try
      26
    • Hell, no
      83
    • Not worthy the effort
      42
    • Maybe, for that backup feature
      7


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Posted

I have tried the NMM a couple months ago on new install. Ugh, talk about painful. I decided to try MO and after such an easy install and features that allow me to swap out mods like swapping out socks I don't think I'll ever try NMM again.

Posted

I run Skyrim thru MO (folder location: B:\Skyrim Tools\Mod Organizier with Skyrim in the Steam folder on the B drive).

I run Fallout NV thru MO (folder location D:\Games\Fallout NV Mod Organizer with FNV in the D:\Games\Fallout New Vegas folder SSD that Steam is on is running out of space so I had to set FNV to a secondary drive that had room for it and MO).

I run Fallout TTW thru the FNV's MO setup (and it runs without a hitch).

 

NMM tries to do to much, and suffers from the "Gotta have every bell and whistle installed" syndrom.

MO - Simple Virtual Drive setup, setup a couple of paths for your tools like, bodyslide, tes5edit, FNIS, Loot, Savecleaner, BSA, extractor, Nifscope.... Damn near kiss method simple.

Uncheck a mod in the load order on the left to disable it, Update a mod (or create a new folder set with a new version, just so you can see if you like the update... and if you don't uncheck it and load the old).

 

The Tricky part is doing merge mods.

But that can be simplified by installing one of the mod's via mo's install option. Then installing the other mods directly into the folder that was created from the MO install (that way you have all the esp's, bsa's, textures, and meshes in a single folder). Then run Tes5edit thru MO (with the merge scripts installed in Tes5edit) and merge the esp's . Lastly move the original esp's into a backup folder with the MO sub folder and move the new esp from the over write folder to the folder where the esp's, bsa's, meshes, and textures are.... then uncheck and recheck the box in the mo load order (left side of mo), this will enable the merged esp in the skyrim mo load order on the right.

Just FYI make sure none of the armors, weapons, spells, etc share the same last 6 digits in there item id's between esp's you want to merge (as somethings that causes the tes5edit merge script to blow up in your face)... And be very careful about merging mods with actual scripts and seq files (as they sometimes do merge well together).

 

But Anyway MO works, is easy to setup shortcuts to the tools a moder will use to get a Bethesda game running smooth...

NMM is more of a pain...

 

And if you need to do a backup of your MO setup... then just go to where you installed MO, Right click the MO main folder and use 7Zip to make a compressed backup.

I wouldn't for mine cause it's like 77.8GB's (doh maybe I shouldn't have so many mesh, texture, and what not reloaded sets installed).

 

 

Posted

Doing a fresh install this week/weekend. Been using NMM the whole time but now you guys got me thinking of trying MO for skyrim....hmm

Posted

With NMM I had to reinstall my Skyrim seven times from scratch because of conflicting mods due to files being replaced. Seven. fothermucking. times.

Mod problems with MO? Just untick it in the list and play away.

Posted

I don't want a virtual drive manager (which is why I never used MO). I have no clue how NMM will implement the profiling, but it better be not virtual drives. Otherwise I am not even sure what manager I still could use. NMM 0.5x was all I ever needed... :s

Posted

MO is a perl open gnu based software.. is portable and has a tons of integrated functions and utility.

you have everything under control, every single mod conflict or error.

after I install my new fresh Windows 10 OS, I used MO to manage and install mods, test profiles and I never had a single problem..

 

one of the best skyrim tool for me.

 

with NMM.. better that I do not comment  :P

one single word.. "frustrating"

Posted

With NMM I had to reinstall my Skyrim seven times from scratch because of conflicting mods due to files being replaced. Seven. fothermucking. times.

Mod problems with MO? Just untick it in the list and play away.

 

It took me less than seven re-installation (I think it was 3 - 4 times) to convince me to switch to MO, but if I had continued to use NMM then I would have beaten you :P.

 

I don't want a virtual drive manager (which is why I never used MO). I have no clue how NMM will implement the profiling, but it better be not virtual drives. Otherwise I am not even sure what manager I still could use. NMM 0.5x was all I ever needed... :s

 

And what's so bad about a virtual drive manager (btw. it isn't a virtual drive manager in the common sense, it's more of a virtual folder manager)?

Posted

I don't want a virtual drive manager (which is why I never used MO). I have no clue how NMM will implement the profiling, but it better be not virtual drives. Otherwise I am not even sure what manager I still could use. NMM 0.5x was all I ever needed... :s

 

Like you I'm quite happy with the current version, best to switch off the update check in preferences to stop any unwanted downloads.

 

I may look at it once it's progressed somewhat but as I don't need profiles I won't be in any hurry

 

Posted

I might try the new NMM if I feel like playing Oblivion or Fallout, but I'm not switching my Skyrim over to anything anytime soon.

 

I am using NMM .5.9 or something like that for Oblivion, but that's only because MO wasn't working with Steamed Oblivion. Maybe I'll check it out for Oblivion after all.

 

As far as using it for Skyrim...no way in Hell. :lol:

Posted

I don't want a virtual drive manager (which is why I never used MO). I have no clue how NMM will implement the profiling, but it better be not virtual drives. Otherwise I am not even sure what manager I still could use. NMM 0.5x was all I ever needed... :s

 

It's not a virtual drive or virtual drive manager, it a virtual /data/ folder. Why would you not want a virtual data folder? There's no good reason to NOT want it. It keeps the Skyrim/data folder clean as a whistle because MO keeps the mods out of it. Stability, never having to reinstall and several other good reasons to use MO and not one good one to not use it.

Posted

 

I don't want a virtual drive manager (which is why I never used MO). I have no clue how NMM will implement the profiling, but it better be not virtual drives. Otherwise I am not even sure what manager I still could use. NMM 0.5x was all I ever needed... :s

 

And what's so bad about a virtual drive manager (btw. it isn't a virtual drive manager in the common sense, it's more of a virtual folder manager)?

 

 

It sucks for developing. I can't be bothered to jump through the 10,000 hoops to get it to work halfway properly. And it offers absolutely no advantage in return. Personally I don't understand why -anyone- would want to use a virtual drive/folder manager for modding, but whatever floats their boats. ;)

 

Even for regular playing I don't feel a need for it, personally. My setup pretty much never changes, so profiling does nothing for me except adding unnecessary complexity.

 

 

I don't want a virtual drive manager (which is why I never used MO). I have no clue how NMM will implement the profiling, but it better be not virtual drives. Otherwise I am not even sure what manager I still could use. NMM 0.5x was all I ever needed... :s

 

It's not a virtual drive or virtual drive manager, it a virtual /data/ folder.

 

 

If you want to split hairs, do it with the person who came up with the term before me. I just kept using it. I know very well how it works, thank you. ;)

Posted

I like having profiles for different things, different kinds of play. And with MO's virtual data folder setup each profile can have it's own 256 esp/esm files and you can have thousands installed MO itself.

 

Everything still works from inside of Mod Organizer, even if you are a developer.

Posted

Doing a fresh install this week/weekend. Been using NMM the whole time but now you guys got me thinking of trying MO for skyrim....hmm

I'd highly recommend it. For some reason, MO tends to sound extremely intimidating to people who don't use it (it took me quite a lot of time to build up courage to switch because of that), but I can attest that once you actually understand how it works, it's perfectly easy to understand how to operate it - and I am by no means any kind of power user.

 

And the benefits are vast. Frankly, had I not discovered LL and Sexlab, I'd probably stick to the idiot-proof NMM out of sheer convenience, but with how often SL mods get updated and all the possible conflicts that can arise due to that (and the general need to fine-tune my setup quite often due to a large number of script-intensive mods), I can't imagine myself using LL content with NMM, as I'd probably be doing a full reinstall of Skyrim about once a month with my modding habits.

Posted

I like having profiles for different things, different kinds of play. And with MO's virtual data folder setup each profile can have it's own 256 esp/esm files and you can have thousands installed MO itself.

 

Everything still works from inside of Mod Organizer, even if you are a developer.

 

It just takes 10 times longer to get to work while still offering absolutely zero advantage for -development- purposes (playing is a different matter, I can see its appeal for some at least). That and I am not aware of a way to compile Papyrus scripts from third-party IDEs using a MO installation, still (not saying there isn't any, but I am not aware of one). I have no desire to compile scripts from inside CK. *shudders*

Posted

It sucks for developing. I can't be bothered to jump through the 10,000 hoops to get it to work halfway properly. And it offers absolutely no advantage in return. Personally I don't understand why -anyone- would want to use a virtual drive/folder manager for modding, but whatever floats their boats. ;)

 

Even for regular playing I don't feel a need for it, personally. My setup pretty much never changes, so profiling does nothing for me except adding unnecessary complexity.

True, MO is not easy to setup for development (especially getting CK to compile in MO). But once it's working has a lot of advantages. No searching for scripts in a folder with a fuckton of other files. Easy switching between different versions of mods for testing. Managing different test profiles. And a lot of other small things that make the live of a developer easier. You should give it a try.

Posted

I really recommand to no even try the new NMM if you are already on the version 0,56. It take 2h to changeto the new version in automatic and now I got to reinstall everything because the game is totally broken (half the mod didn't install correctly)

Posted

 

 

Personally I don't understand why -anyone- would want to use a virtual drive/folder manager for modding, but whatever floats their boats. ;)

 

because with a virtual data folder, you can't break your game

 

 

Modding != playing the game. For a development installation, what you want is a stable environment consisting mainly of relevant tools, your code branch, all mods required as a dependency by yours and maybe a selection of other popular mods you want yours to remain compatible with (having them installed during development helps tracking down compatibility issues fast). Such an installation changes only when any of these mods updates (e.g. new SexLab version) and once in a blue moon when you add new dependencies etc. It's virtually impossible to break your game performing these tasks and these tasks only. NMM 0.5x is more than up for that task.

 

Now, when using virtual directories you have to make sure that the compiler still can find all the sources, that the output is going where it needs to be, and jump through aforementioned 10,000 hoops to make all the tools work with what is...well, let's just call it an unorthodox way to work with a file structure that these tools (and the game itself) weren't really designed for.

 

Is it possible to break games with NMM? Yes, absolutely. NMM isn't foolproof. However, I dare saying that unless people handle installing/uninstalling mods really carelessly, it won't happen a lot.

 

In general, I find it hard to see a really compelling usecase for profiles for the -average- user. I doubt that your average Jane Doe Skyrim player handles 2-3 concurrent characters using 250 different mods each. And that's pretty much the only situation when profiles offer any kind of advantage over not having them. Mind you that due to the messed-up way Skryim handles savegames, you can't use different profiles for the same playthrough anyway. The profiles remind me a little bit about contemporary car commercials that advertise feature over feature for no apparently reason other than "they are cool, so everyone needs them!" Except that almost nobody does.

Posted

 

With NMM I had to reinstall my Skyrim seven times from scratch because of conflicting mods due to files being replaced. Seven. fothermucking. times.

Mod problems with MO? Just untick it in the list and play away.

 

It took me less than seven re-installation (I think it was 3 - 4 times) to convince me to switch to MO, but if I had continued to use NMM then I would have beaten you :P.

 

I don't want a virtual drive manager (which is why I never used MO). I have no clue how NMM will implement the profiling, but it better be not virtual drives. Otherwise I am not even sure what manager I still could use. NMM 0.5x was all I ever needed... :s

 

And what's so bad about a virtual drive manager (btw. it isn't a virtual drive manager in the common sense, it's more of a virtual folder manager)?

 

 

I didn't even know that MO existed by that time, which is why I racked up seven re-installations. I stumbled across it randomly in a thread here

Posted

Here are the latest NMM news and here its changelog.

Here are the latest MO news and here its changelog.

 

I'm asking just because v0.60 of NMM introduces a profiling system, that sounds similar to the one of MO. So, it would be a direct competitor to one of the main advantages of MO.

 

The main advantage of MO is it works, and has no nexus moderator smell on it.

Posted

Well you guys have piqued my interest and since my skyrim is minimal right now (figuring out bodyslide and uunp). I can strip it down and give MO a whirl so I'm alittle more familiar with it by this weekend.

Posted

I didn't even know that MO existed by that time, which is why I racked up seven re-installations. I stumbled across it randomly in a thread here

Actually I also found MO while reading in a random thread about it. And as I read about how it works I just fell in love :blush:.

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