Jump to content

[CK2] Static Portrait Replacer ver. 4.00 [CKII 2.7.1+ Compatible]


ReMeDy

Recommended Posts

Posted

New patch, 2.6.2 came out, will it have any effect on the mod in general?

I dont think so. Is 2.6.2 still in beta? If so, I am going to wait to test it afterwards, as I heard from Paradox that the beta had issues with modded custom traits. That was one reason why so many mod authors were holding back on their updates.

 

Edit: Looks like 2.6.2 is out of beta. Will test when I get home.

 

Edit #2: Everything tests out great, so an update won't be needed. Paradox didn't make any changes to the files I need to run my mod.

Posted

How do i make this compatible with better looking garbs? I don't want to choose between blg and this mod.

 

Anyway here is one portrait pack i made for testing, there isn't really a theme other then pretty girls, and there are both photos and drawings.

Also i'm really shitty at image editing so some pictures are badly cropped or not perfectly alligned, but i did test them in game and they all look fine.

remedy_portrait_swapping random girls.rar

post-96580-0-27361400-1476694109_thumb.jpg

Posted

Hey Remedy I was wondering if I could somehow use the Dark World portraits in the GOT mod? I'm doing a dark world GOT game. I tried it and it screws up the beards and such for characters. So I thought about keeping the file structure of the GOT portrait pack replacer while using it with Dark World portraits instead of the tv show portraits it comes with. Would that be possible?

Posted

So! Having spent way, way, too much time modding this game for my own usage that never see's the light of day... In the spirit of it having it's own subforum now, I feel the need to finally actually make use of that time...

 

I've pretty much made a compatibility patch for ReMeDy's static portrait mod for every mod combination under the sun. Twice, if not more.

 

I get the urge to play CK2 again, I download this and other mods, my custom portraits don't work, I fix it, rinse and repeat month's later.

 

Avatar, AGOT, Dark World, CK2+, Anime Portraits... I've pretty much made a patch at some point to make some combination of any number of these work together (other than AGOT + Avatar, obviously...) to the point that I've got the patching process down to a few minutes. Including other mod related functions besides portraits.  Mostly recently just finished making ReMeDy's static AGOT + AGOT + Dark World + AGOT Congenital + AGOT DLC Portraits, all work together.

 

I haven't kept up with this thread, so not sure what combinations have already been provided. But if any combination compatibility patch is needed, which from my lurking seems to be a frequent dire need... I'm happy to throw one to together real quick when needed. Just let me know.

 

 

Posted

Now that we've got the new forum, it reminds me of something I wanted to ask.  ReMeDy, last month, you mentioned in the Dark World thread that you were working on a Lilith-worship mod of your own, with some pretty neat screenshots.  How's that coming along?  I'm eager to see it -- the events you posted looked fascinating.

Posted
Avatar, AGOT, Dark World, CK2+, Anime Portraits... I've pretty much made a patch at some point to make some combination of any number of these work together (other than AGOT + Avatar, obviously...) to the point that I've got the patching process down to a few minutes. Including other mod related functions besides portraits.  Mostly recently just finished making ReMeDy's static AGOT + AGOT + Dark World + AGOT Congenital + AGOT DLC Portraits, all work together.

 

I haven't kept up with this thread, so not sure what combinations have already been provided. But if any combination compatibility patch is needed, which from my lurking seems to be a frequent dire need... I'm happy to throw one to together real quick when needed. Just let me know.

 

Heya Ashal, the only compatible files I've provided are my my AGoT sub-mod, my AGoT mod for vanilla CKII, and the Anime Portraits mod, although that last one I fused my files into the mod because I couldn't get the sub-mod dependency to work, but I believe it's still up to date.

 

There are only two recent requests so far with my mod: a Dark World + HIP combo for hsauqhsav, which I'm not convinced yet is even possible, and Uriel's request for Better Looking Garbs, which the latter is probably easy, but I'm just so busy modding for CKII with other projects, not the least of which is maintaining my AGoT mod (the AGoT team put out their update recently), and my big CKII Lilith religion project, which brings me to my next quote:

 

Now that we've got the new forum, it reminds me of something I wanted to ask.  ReMeDy, last month, you mentioned in the Dark World thread that you were working on a Lilith-worship mod of your own, with some pretty neat screenshots.  How's that coming along?  I'm eager to see it -- the events you posted looked fascinating.

 

It's taking longer than I thought, lol. I did some play-tests, and what fascinates me is how much can go wrong depending if you're playing Feudal, Nomad, etc. since the game wasn't designed for the player to be female-only. I am grateful the developers left female-only methods, but the system starts falling apart if the player wants to branch out into non-feudal government types, such as Nomad. To work-around this, I've been taking advantage of loop-holes, such as when the game tries to put a man in power, I have checks in place to automatically dethrone him. It's a complicated process. I'm tempted to say the mod only supports Feudal governments, and leave it at that.

 

Paradox hasn't made it any easier on me: I now have to account for immortality, since it's now a game rule. What's worse, recently, Paradox has allowed NPC's to acquire immortality, so I have to account for that as well. Furthermore, when Paradox released the game rules update, they basically tweaked all of their files to account for game rule possibilities, so I had to update almost all of my files. I still appreciate the new game rules though, because it allows me to... (see screenshot)

 

Anyways, the mod is functioning very nicely. I'm back on track after Paradox's setbacks, and I'm programming mostly random generic events atm. I'm going to release it at about 80% finished so I can get more eyes on the project, as it's becoming too big for me to play-test on my own.

 

p.s. And yes, I haven't forgotten about your lesbians, lol.

post-204-0-39344700-1477553329_thumb.png

Posted

 

Now that we've got the new forum, it reminds me of something I wanted to ask.  ReMeDy, last month, you mentioned in the Dark World thread that you were working on a Lilith-worship mod of your own, with some pretty neat screenshots.  How's that coming along?  I'm eager to see it -- the events you posted looked fascinating.

 

It's taking longer than I thought, lol. I did some play-tests, and what fascinates me is how much can go wrong depending if you're playing Feudal, Nomad, etc. since the game wasn't designed for the player to be female-only. I am grateful the developers left female-only methods, but the system starts falling apart if the player wants to branch out into non-feudal government types, such as Nomad. To work-around this, I've been taking advantage of loop-holes, such as when the game tries to put a man in power, I have checks in place to automatically dethrone him. It's a complicated process. I'm tempted to say the mod only supports Feudal governments, and leave it at that.

 

Paradox hasn't made it any easier on me: I now have to account for immortality, since it's now a game rule. What's worse, recently, Paradox has allowed NPC's to acquire immortality, so I have to account for that as well. Furthermore, when Paradox released the game rules update, they basically tweaked all of their files to account for game rule possibilities, so I had to update almost all of my files. I still appreciate the new game rules though, because it allows me to... (see screenshot)

 

Anyways, the mod is functioning very nicely. I'm back on track after Paradox's setbacks, and I'm programming mostly random generic events atm. I'm going to release it at about 80% finished so I can get more eyes on the project, as it's becoming too big for me to play-test on my own.

 

p.s. And yes, I haven't forgotten about your lesbians, lol.

 

 

Ha!  Thanks for thinking about that.  I don't like to pressure, but we've all got our own tastes, and I'm always glad when mine get pandered to. ;)

 

Game dev always takes longer than you anticipate, even when you take that fact into account when you're making your plans.  I'm in no hurry -- just really interested to see what you've come up with.  Those game rules look like a great use of the system!  And yeah, for a complicated project it's always good to get more eyes on it to hash out any problems.  I'll be glad to post any bug reports when the time comes.

 

Thanks for all your hard work!

Posted

So, I ran my game in low res textures mode by editing the settings, and the mod completely broke. Just a heads up on an issue.

 

I actually wasn't aware of that option, lol. I imagine no one else is either, since you're the first person to say anything. I'm looking at my in-game settings and I don't see anything, so is it some kind of .ini configuration setting? If it's outside the game, I won't worry about it. If people want to fart around with their game like that, that's their prerogative, lol.

 

Hey Remedy I was wondering if I could somehow use the Dark World portraits in the GOT mod? I'm doing a dark world GOT game. I tried it and it screws up the beards and such for characters. So I thought about keeping the file structure of the GOT portrait pack replacer while using it with Dark World portraits instead of the tv show portraits it comes with. Would that be possible?

 

Yes, the easiest way to do this is downloading my AGoT portrait pack mod, and copy pasting the Dark World gfx files to overwrite any .dds files using empty portraits. Just rename the Dark world gfx files to remedy_portrait_swapping10.dds or higher. I have over 300 empty portrait slots, so feel free to overwrite the empty files. I recommend only overwriting remedy_portrait_swapping10.dds or higher, so you're not conflicting with me when I continue to expand my mod with more portraits.

 

Do not replace the GoT portraits, because the game will automatically read in your portraits as the GoT characters. That would be funny seeing someone like Joffrey turn into Harley. If you want to disable my GoT portraits though, delete my included history folder. I still don't recommend replacing the portraits though, because the game will be demanding portrait trait names such as arya, bran, etc. and not portrait1, portrait2, etc. That  could get confusing!

 

sounds like you can use a hand with some play testers, luckily I think there are more than enough people here willing to lend ya a hand

 

Let me get a little further into development before we make everyone's wildest dreams come true.

Posted

 

So, I ran my game in low res textures mode by editing the settings, and the mod completely broke. Just a heads up on an issue.

 

I actually wasn't aware of that option, lol. I imagine no one else is either, since you're the first person to say anything. I'm looking at my in-game settings and I don't see anything, so is it some kind of .ini configuration setting? If it's outside the game, I won't worry about it. If people want to fart around with their game like that, that's their prerogative, lol.

 

 

yeah, it's a settings.ini thing, I tried it out because with all my mods installed my game runs way to slowly to ever get past 100 years let alone finish, so I tried it out of desperation

Posted

Nice mod!! but Is there any way to make the Anime pack to replace all the portraits by default? or only way to do it is manually?

You wouldn't want it done automatically, because then it'd just randomly assign portraits to various characters that might clash with their traits and ethnicities. There is also the issue of chars acquiring duplicate portraits.

 

I thought about creating an extension of this mod that randomly assigns one of over 500 anime portraits to a character when they reach adulthood based on their traits. Problem is there's two issues: First, a person could acquire a Kind-looking portrait trait, but later become cruel, contradicting their portrait. Second, the game has no way of distinguishing ethnicities. Yes, it distinguishes cultures, but that's not to say a caucasian can't be African if born to a mixed African family.

 

So yeah, it's a lovely idea, but it wouldn't work in practice.

Posted

Nice mod!! but Is there any way to make the Anime pack to replace all the portraits by default? or only way to do it is manually?

 

use nada mod

 

ive already made the tool and dark worlds has his own version if you're gonna ignore this then that's on you

Posted

 

Hey Remedy I was wondering if I could somehow use the Dark World portraits in the GOT mod? I'm doing a dark world GOT game. I tried it and it screws up the beards and such for characters. So I thought about keeping the file structure of the GOT portrait pack replacer while using it with Dark World portraits instead of the tv show portraits it comes with. Would that be possible?

 

Yes, the easiest way to do this is downloading my AGoT portrait pack mod, and copy pasting the Dark World gfx files to overwrite any .dds files using empty portraits. Just rename the Dark world gfx files to remedy_portrait_swapping10.dds or higher. I have over 300 empty portrait slots, so feel free to overwrite the empty files. I recommend only overwriting remedy_portrait_swapping10.dds or higher, so you're not conflicting with me when I continue to expand my mod with more portraits.

 

Do not replace the GoT portraits, because the game will automatically read in your portraits as the GoT characters. That would be funny seeing someone like Joffrey turn into Harley. If you want to disable my GoT portraits though, delete my included history folder. I still don't recommend replacing the portraits though, because the game will be demanding portrait trait names such as arya, bran, etc. and not portrait1, portrait2, etc. That  could get confusing!

 

The GoT portrait's all take place in "remedy_portrait_swapping.dds" to "remedy_portrait_swapping5.dds"; which overwrites all the dds files from DarkWorld. In the patch I made for myself with DW + AGOT, I actually instead moved all the AGOT portraits to the end, in "remedy_portrait_swapping16.dds" to "remedy_portrait_swapping20.dds" and left the DW portraits up front. 

 

Dark World adds portraits via "portraitX" while your AGOT mod adds it via named traits. So moving AGOT's named traits to the end of portrait_properties.txt, and leaving the start of it to the numeric traits, makes both mods compatible without the need for any manual portrait manipulation. 

 

Here's the patch I did for my own usage while using Dark World Reborn, AGOT, and AGOT DLC portraits - I'm not sure or not if the DLC portraits mod is required for this specific patch, but I suspect it is seeing as it overwrites some of the Dornish, Valyrian, and a few other default cultures. If the need is there, I can throw together a version that doesn't require it, shouldn't take more than a few minutes to do.

ReMeDy_Portrait_Replacer_GoTPack_DarkWorld.zip

Posted

 

I'm not sure or not if the DLC portraits mod is required for this specific patch, but I suspect it is seeing as it overwrites some of the Dornish, Valyrian, and a few other default cultures. If the need is there, I can throw together a version that doesn't require it, shouldn't take more than a few minutes to do.

 

 

The Paradox portrait DLC actually isn't required for AGoT, or my sub-mod, to work. Those custom culture gfx's (Dornish, Valyrian, etc.) are not related to any of the Paradox DLC. The main AGoT mod provides everything the player needs to recognize the custom cultures.

 

That's actually the main reason I posted my AGoT sub-mod to Steam because it's so much more user-friendly and compatible than a vanilla CKII approach. With the CKII vanilla approach, my mod has to make the assumption the player is running all of the portrait DLC, which can land the player in trouble if they aren't. In general, I've noticed the community on Steam is, umm... not very intelligent, so I dare not release a mod to them requiring a ton of trouble-shooting, lol. Saves me a lot of headache. Besides, if they want it, they can come to LLab.

Posted

 

Nice mod!! but Is there any way to make the Anime pack to replace all the portraits by default? or only way to do it is manually?

You wouldn't want it done automatically, because then it'd just randomly assign portraits to various characters that might clash with their traits and ethnicities. There is also the issue of chars acquiring duplicate portraits.

 

I thought about creating an extension of this mod that randomly assigns one of over 500 anime portraits to a character when they reach adulthood based on their traits. Problem is there's two issues: First, a person could acquire a Kind-looking portrait trait, but later become cruel, contradicting their portrait. Second, the game has no way of distinguishing ethnicities. Yes, it distinguishes cultures, but that's not to say a caucasian can't be African if born to a mixed African family.

 

So yeah, it's a lovely idea, but it wouldn't work in practice.

 

 

Well.. if it's just because the issue with duplicates and etnicities, I really don't care much. Did you have that tool or was just an idea? :P

Posted

This is a really good mod, just one question.

I've tried adding the anime supplements in as remedy_portrait_replacer7 through 11, and the kitsune mod one for 6. However they do not seem to work.

What have I forgotten to change?

 

More specifically the problem is simply that running the command "add_trait portraitXXX" doesn't work It says it adds the trait portrait in the CC, but doesn't actually add the portrait. It works for all portraits I had previously, such as the ones that came with the DW mod. I even plugged in the portraits 131+ into the portrait_properties file.

 

Edit: There appears to be some odd .xcf files in the characters folder. Removing them had no effect, and any portrait past 130 does not show up when I attempt to add them. I also feel that it's important to mention that I am using the anime portrait mod as well as this, if that would mess things up, although I'm not sure why considering everything except the ones that I've added work. The traits file in the DW folder is updated, the portrait properties interface file has been filled out with all the portraits past 130 as well. I'm really at a loss as to what I might have missed here.

Posted

attachicon.gifremedy_portrait_swapping11.dds

 

A small portrait pack I made.

 

Thanks, could always use new wife portraits.  Well, at least until my pack is everywhere.  Everyone wants to marry the roman werewolf emperor of France for some reason.  Dunno what's with them, but I've even gotten marriage offers from my sworn enemies in Egypt and those pesky vikings.  I think they don't want to see my angry face and/or army.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...