ngppgn Posted April 30, 2018 Posted April 30, 2018 Actually, simple mods would probably only use a set of 27 portraits. It'd probably be better to supply one such reduced template mod, to disincentivise modders from bloating their mods with unnecessary traits.
Abominus Posted April 30, 2018 Posted April 30, 2018 2 hours ago, ngppgn said: Actually, simple mods would probably only use a set of 27 portraits. It'd probably be better to supply one such reduced template mod, to disincentivise modders from bloating their mods with unnecessary traits. That would be nice, 27 seems good, maybe 50 would also be a good number.
ngppgn Posted May 1, 2018 Posted May 1, 2018 Ok, minor nitpick, but shouldn't the thread title be modofied to reflect it's compatibility woth the current version?
ReMeDy Posted May 21, 2018 Author Posted May 21, 2018 On 4/30/2018 at 4:21 PM, Abominus said: That would be nice, 27 seems good, maybe 50 would also be a good number. Yea, let me make a 54 portrait version. That should be a nice amount. I don't want to offer any more download options beyond that to avoid confusion; the mod is confusing for some people already. On 5/1/2018 at 9:05 AM, ngppgn said: Ok, minor nitpick, but shouldn't the thread title be modofied to reflect it's compatibility woth the current version? I updated it. Ever since your mod code was added, the compatibility of the mod is basically always compatible now, starting with CKII 2.7.1, so I never thought to update the title, lol. It's nice not having to worry about Paradox breaking it, unless something unforeseen happens.
shadow1234 Posted July 7, 2018 Posted July 7, 2018 I've tried to use the Independent Custom Portraits submod and it doesn't seem to work. I've renamed the INSERTNAME part in every file and still when I try to apply the portrait by console the trait gets applied but the character portrait remains the same. I don't think it's because of Dark World since it's supposed to have a different set of portraits. Besides that I'm not using any mod that has it's own static_portraits file. I've ran out of ideas what might be the problem.
Alaratt Posted July 7, 2018 Posted July 7, 2018 2 hours ago, shadow1234 said: I've tried to use the Independent Custom Portraits submod and it doesn't seem to work. I've renamed the INSERTNAME part in every file and still when I try to apply the portrait by console the trait gets applied but the character portrait remains the same. I don't think it's because of Dark World since it's supposed to have a different set of portraits. Besides that I'm not using any mod that has it's own static_portraits file. I've ran out of ideas what might be the problem. I use Independent Custom Portraits in a mod I'm making and it works fine. DWR does not conflict, they work alongside each other just fine. Two instances I noted it will not work are; 1. cannot overwrite children portraits, the mechanics of the game just doesn't allow it. 2. I'm not sure exactly why but I made a trait and if a child has this specific trait they do not get a new portrait when reaching adulthood until the trait is removed. The trait is a homemade version of immortal that uses the line immortal = yes. As soon as I remove this trait the npc portrait immediately updates to an adult portrait, either vanilla or the custom ones already applied. Probably because immortal freezes aging. If you are testing with an adult and do not have any special traits like immortal then my guess is there is breakage in either the gfx or the interface files. Without seeing the files though that's the best I got.
shadow1234 Posted July 8, 2018 Posted July 8, 2018 15 hours ago, Alaratt said: I use Independent Custom Portraits in a mod I'm making and it works fine. DWR does not conflict, they work alongside each other just fine. Two instances I noted it will not work are; 1. cannot overwrite children portraits, the mechanics of the game just doesn't allow it. 2. I'm not sure exactly why but I made a trait and if a child has this specific trait they do not get a new portrait when reaching adulthood until the trait is removed. The trait is a homemade version of immortal that uses the line immortal = yes. As soon as I remove this trait the npc portrait immediately updates to an adult portrait, either vanilla or the custom ones already applied. Probably because immortal freezes aging. If you are testing with an adult and do not have any special traits like immortal then my guess is there is breakage in either the gfx or the interface files. Without seeing the files though that's the best I got. By breakage you mean that the gfx files may be in a wrong format or size?
Alaratt Posted July 8, 2018 Posted July 8, 2018 46 minutes ago, shadow1234 said: By breakage you mean that the gfx files may be in a wrong format or size? I was thinking more like you are missing an { or accidently overwrote the _ between INSERTNAME and the rest in the interface file. Or yes, saved it in the wrong format. If the traits are being added but no picture then I am assuming the connection between the traits and the pictures is broken, otherwise you should see the blank version of remedy portraits in-game with the number when you add the trait even if you screwed something up when adding your pictures.
shadow1234 Posted July 8, 2018 Posted July 8, 2018 25 minutes ago, Alaratt said: I was thinking more like you are missing an { or accidently overwrote the _ between INSERTNAME and the rest in the interface file. Or yes, saved it in the wrong format. If the traits are being added but no picture then I am assuming the connection between the traits and the pictures is broken, otherwise you should see the blank version of remedy portraits in-game with the number when you add the trait even if you screwed something up when adding your pictures. Ok, so I've checked the interface file and discovered that I have to open it with notepad and edit the INSERTNAME parts in it as well... Everything works fine now, the problem was just in my own stupidity. Anyway, thanks for help!
ReMeDy Posted July 28, 2018 Author Posted July 28, 2018 On 7/7/2018 at 2:59 PM, Alaratt said: Probably because immortal freezes aging. Correct, my portrait system requires a child to reach adulthood to display the portrait, but immortality freezes aging, so if a child becomes immortal, they are essentially never going to get a portrait. Unfortunately, the immortality behavior is hard-coded so I can't adjust it, but let me know if you or anyone else finds a way. Paradox has slowly been opening up their hard-coding over the years, so anything is possible! The work-around to all this is to remove the character's immortality to allow the game to auto-assign them an adulthood DNA portrait, and then reassigning them immortality. In case you're wondering, the Paradox CKII immortality event chain requires a character to be age 16 or higher to receive the event, so by default, it's impossible for a child to become immortal anyways. My guess is Paradox was too embarrassed to lock in characters as permanent children, thus they required age 16 for the adulthood portrait system to take place before they're eligible for immortality.
Lily Sweets Posted October 8, 2018 Posted October 8, 2018 use console command to remove immortal trait and then to readd immortal trait to update the picture
joemann Posted November 27, 2018 Posted November 27, 2018 I have just started with the in_game creation of a character. I would like to add a static portrait and am trying to use this mod. I have a problem in adding the picture I created with GIMP to the empty remedy portrait swapping template. When I drag my custom made portrait into the template it automatically settles into the center circle (no 13) of the template. It is not possible to move it to another part of the template. When I add a second portrait it also goes into position 13 and overwrites the existing portrait. What am I doing wrong?
Rascalov1337 Posted November 27, 2018 Posted November 27, 2018 24 minutes ago, joemann said: I have just started with the in_game creation of a character. I would like to add a static portrait and am trying to use this mod. I have a problem in adding the picture I created with GIMP to the empty remedy portrait swapping template. When I drag my custom made portrait into the template it automatically settles into the center circle (no 13) of the template. It is not possible to move it to another part of the template. When I add a second portrait it also goes into position 13 and overwrites the existing portrait. What am I doing wrong? For starters, make sure that you are working with correct layer, though GIMP should automatically put your picture on separate layer and auto select it.
ReMeDy Posted December 6, 2018 Author Posted December 6, 2018 On 11/27/2018 at 11:44 AM, joemann said: I have just started with the in_game creation of a character. I would like to add a static portrait and am trying to use this mod. I have a problem in adding the picture I created with GIMP to the empty remedy portrait swapping template. When I drag my custom made portrait into the template it automatically settles into the center circle (no 13) of the template. It is not possible to move it to another part of the template. When I add a second portrait it also goes into position 13 and overwrites the existing portrait. What am I doing wrong? I'm not familiar with GIMP, but images you bring into any art-editing program should be able to be dragged anywhere you want. Make sure you have the layer selected that you brought the picture into, otherwise the image won't respond when you attempt to drag it.
twgrb1 Posted April 28, 2019 Posted April 28, 2019 So, long-time user of this mod, not sure if anyone's having issues since the 3.1 patch. Portraits no longer apply for me. No other mods, using the independent custom portrait; even without renaming traits/gfx/interface, the traits change the character's clothes but do not overlay a portrait above it. I notice that Dark World Fantasy use MIP maps now for their portraits, for some reason. Is that a change anyone's aware of? EDIT: MIP maps seem to now be required. Easy fix for people updating to 3.1 (or edge case for just me, maybe?): same save options as before (DXT5, ARGB 8bbp interpolated alpha, 2D texture), except instead of "no MIP maps", select "MIP map generation". Hopefully it'll help someone else using this.
EpicDude333 Posted May 15, 2019 Posted May 15, 2019 Baelor The Blessed sister, Rhaena, has the wrong portrait. I think you gave the portrait of Rhaena, Baelor's sister to another Rhaena. There's three with that name. I can send a link for an image of the three sisters with the same art style so it doesn't look out of place with the other sisters portraits. I saw the artwork in the book "The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones", so the artwork is official. Ellyn Reyne, Jeyne Marbrand and Ashara Dayne are also missing portraits. Also, not all of the mistresses of Aegon IV Targaryen have portraits. The sisters of Aegon I have no portraits.
agt2 Posted May 31, 2019 Posted May 31, 2019 I'm here with an update that nobody has asked for, but since I made these for myself I figured I might as well share. remedy_portrait_swapping25.dds (625-650) remedy_portrait_swapping24.dds (599-524) remedy_portrait_swapping23.dds (573-598) remedy_portrait_swapping22.dds (547-572) remedy_portrait_swapping21.dds (521-546) remedy_portrait_swapping20.dds (495-520) remedy_portrait_swapping19.dds (469-494) remedy_portrait_swapping18.dds (443-468) remedy_portrait_swapping17.dds (417-442) remedy_portrait_swapping16.dds (391-416) remedy_portrait_swapping15.dds (365-390) remedy_portrait_swapping14.dds (339-364) remedy_portrait_swapping13.dds (313-338) remedy_portrait_swapping12.dds (287-312) remedy_portrait_swapping11.dds (261-286) remedy_portrait_swapping10.dds (235-260) edit: just noticed that I've messed up the numbers on the grid above, uploading a new version soon edit2: number should be correct now
adrikappa Posted October 5, 2019 Posted October 5, 2019 On 4/28/2019 at 4:24 PM, twgrb1 said: So, long-time user of this mod, not sure if anyone's having issues since the 3.1 patch. Portraits no longer apply for me. No other mods, using the independent custom portrait; even without renaming traits/gfx/interface, the traits change the character's clothes but do not overlay a portrait above it. I notice that Dark World Fantasy use MIP maps now for their portraits, for some reason. Is that a change anyone's aware of? EDIT: MIP maps seem to now be required. Easy fix for people updating to 3.1 (or edge case for just me, maybe?): same save options as before (DXT5, ARGB 8bbp interpolated alpha, 2D texture), except instead of "no MIP maps", select "MIP map generation". Hopefully it'll help someone else using this. You sir are a hero. I was about to give up my rias gremory immortal bombshell run because of the portraits not working. Thx.
srx47 Posted February 8, 2020 Posted February 8, 2020 i'm lazy & using 2 sets of portraits (52) + Sketchy Cheat Menu so i made this: Spoiler \decisions\cheats_menu.txt Quote change_gender = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes } allow = { always = yes } effect = { set_gender = opposite } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } new_face = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes NOT = { trait = portrait1 trait = portrait2 trait = portrait3 trait = portrait4 trait = portrait5 trait = portrait6 trait = portrait7 trait = portrait8 trait = portrait9 trait = portrait10 trait = portrait11 trait = portrait12 trait = portrait13 trait = portrait14 trait = portrait15 trait = portrait16 trait = portrait17 trait = portrait18 trait = portrait19 trait = portrait20 trait = portrait21 trait = portrait22 trait = portrait23 trait = portrait24 trait = portrait25 trait = portrait26 trait = portrait27 trait = portrait28 trait = portrait29 trait = portrait30 trait = portrait31 trait = portrait32 trait = portrait33 trait = portrait34 trait = portrait35 trait = portrait36 trait = portrait37 trait = portrait38 trait = portrait39 trait = portrait40 trait = portrait41 trait = portrait42 trait = portrait43 trait = portrait44 trait = portrait45 trait = portrait46 trait = portrait47 trait = portrait48 trait = portrait49 trait = portrait50 trait = portrait51 trait = portrait52 } } allow = { always = yes } effect = { add_trait = portrait1 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } old_face = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes OR = { trait = portrait1 trait = portrait2 trait = portrait3 trait = portrait4 trait = portrait5 trait = portrait6 trait = portrait7 trait = portrait8 trait = portrait9 trait = portrait10 trait = portrait11 trait = portrait12 trait = portrait13 trait = portrait14 trait = portrait15 trait = portrait16 trait = portrait17 trait = portrait18 trait = portrait19 trait = portrait20 trait = portrait21 trait = portrait22 trait = portrait23 trait = portrait24 trait = portrait25 trait = portrait26 trait = portrait27 trait = portrait28 trait = portrait29 trait = portrait30 trait = portrait31 trait = portrait32 trait = portrait33 trait = portrait34 trait = portrait35 trait = portrait36 trait = portrait37 trait = portrait38 trait = portrait39 trait = portrait40 trait = portrait41 trait = portrait42 trait = portrait43 trait = portrait44 trait = portrait45 trait = portrait46 trait = portrait47 trait = portrait48 trait = portrait49 trait = portrait50 trait = portrait51 trait = portrait52 } } allow = { always = yes } effect = { remove_trait = portrait1 remove_trait = portrait2 remove_trait = portrait3 remove_trait = portrait4 remove_trait = portrait5 remove_trait = portrait6 remove_trait = portrait7 remove_trait = portrait8 remove_trait = portrait9 remove_trait = portrait10 remove_trait = portrait11 remove_trait = portrait12 remove_trait = portrait13 remove_trait = portrait14 remove_trait = portrait15 remove_trait = portrait16 remove_trait = portrait17 remove_trait = portrait18 remove_trait = portrait19 remove_trait = portrait20 remove_trait = portrait21 remove_trait = portrait22 remove_trait = portrait23 remove_trait = portrait24 remove_trait = portrait25 remove_trait = portrait26 remove_trait = portrait27 remove_trait = portrait28 remove_trait = portrait29 remove_trait = portrait30 remove_trait = portrait31 remove_trait = portrait32 remove_trait = portrait33 remove_trait = portrait34 remove_trait = portrait35 remove_trait = portrait36 remove_trait = portrait37 remove_trait = portrait38 remove_trait = portrait39 remove_trait = portrait40 remove_trait = portrait41 remove_trait = portrait42 remove_trait = portrait43 remove_trait = portrait44 remove_trait = portrait45 remove_trait = portrait46 remove_trait = portrait47 remove_trait = portrait48 remove_trait = portrait49 remove_trait = portrait50 remove_trait = portrait51 remove_trait = portrait52 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face1 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait1 } allow = { always = yes } effect = { remove_trait = portrait1 add_trait = portrait2 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face2 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait2 } allow = { always = yes } effect = { remove_trait = portrait2 add_trait = portrait3 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face3 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait3 } allow = { always = yes } effect = { remove_trait = portrait3 add_trait = portrait4 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face4 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait4 } allow = { always = yes } effect = { remove_trait = portrait4 add_trait = portrait5 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face5 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait5 } allow = { always = yes } effect = { remove_trait = portrait5 add_trait = portrait6 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face6 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait6 } allow = { always = yes } effect = { remove_trait = portrait6 add_trait = portrait7 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face6 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait6 } allow = { always = yes } effect = { remove_trait = portrait6 add_trait = portrait7 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face7 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait7 } allow = { always = yes } effect = { remove_trait = portrait7 add_trait = portrait8 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face8 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait8 } allow = { always = yes } effect = { remove_trait = portrait8 add_trait = portrait9 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face9 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait9 } allow = { always = yes } effect = { remove_trait = portrait9 add_trait = portrait10 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face10 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait10 } allow = { always = yes } effect = { remove_trait = portrait10 add_trait = portrait11 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face11 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait11 } allow = { always = yes } effect = { remove_trait = portrait11 add_trait = portrait12 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face12 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait12 } allow = { always = yes } effect = { remove_trait = portrait12 add_trait = portrait13 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face13 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait13 } allow = { always = yes } effect = { remove_trait = portrait13 add_trait = portrait14 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face14 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait14 } allow = { always = yes } effect = { remove_trait = portrait14 add_trait = portrait15 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face15 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait15 } allow = { always = yes } effect = { remove_trait = portrait15 add_trait = portrait16 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face16 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait16 } allow = { always = yes } effect = { remove_trait = portrait16 add_trait = portrait17 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face17 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait17 } allow = { always = yes } effect = { remove_trait = portrait17 add_trait = portrait18 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face18 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait18 } allow = { always = yes } effect = { remove_trait = portrait18 add_trait = portrait19 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face19 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait19 } allow = { always = yes } effect = { remove_trait = portrait19 add_trait = portrait20 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face20 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait20 } allow = { always = yes } effect = { remove_trait = portrait20 add_trait = portrait21 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face21 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait21 } allow = { always = yes } effect = { remove_trait = portrait21 add_trait = portrait22 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face22 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait22 } allow = { always = yes } effect = { remove_trait = portrait22 add_trait = portrait23 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face23 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait23 } allow = { always = yes } effect = { remove_trait = portrait23 add_trait = portrait24 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face24 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait24 } allow = { always = yes } effect = { remove_trait = portrait24 add_trait = portrait25 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face25 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait25 } allow = { always = yes } effect = { remove_trait = portrait25 add_trait = portrait26 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face26 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait26 } allow = { always = yes } effect = { remove_trait = portrait26 add_trait = portrait27 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face27 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait27 } allow = { always = yes } effect = { remove_trait = portrait27 add_trait = portrait28 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face28 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait28 } allow = { always = yes } effect = { remove_trait = portrait28 add_trait = portrait29 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face29 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait29 } allow = { always = yes } effect = { remove_trait = portrait29 add_trait = portrait30 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face30 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait30 } allow = { always = yes } effect = { remove_trait = portrait30 add_trait = portrait31 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face31 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait31 } allow = { always = yes } effect = { remove_trait = portrait31 add_trait = portrait32 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face32 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait32 } allow = { always = yes } effect = { remove_trait = portrait32 add_trait = portrait33 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face33 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait33 } allow = { always = yes } effect = { remove_trait = portrait33 add_trait = portrait34 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face34 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait34 } allow = { always = yes } effect = { remove_trait = portrait34 add_trait = portrait35 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face35 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait35 } allow = { always = yes } effect = { remove_trait = portrait35 add_trait = portrait36 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face36 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait36 } allow = { always = yes } effect = { remove_trait = portrait36 add_trait = portrait37 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face37 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait37 } allow = { always = yes } effect = { remove_trait = portrait37 add_trait = portrait38 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face38 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait38 } allow = { always = yes } effect = { remove_trait = portrait38 add_trait = portrait39 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face39 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait39 } allow = { always = yes } effect = { remove_trait = portrait39 add_trait = portrait40 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face40 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait40 } allow = { always = yes } effect = { remove_trait = portrait40 add_trait = portrait41 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face41 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait41 } allow = { always = yes } effect = { remove_trait = portrait41 add_trait = portrait42 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face42 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait42 } allow = { always = yes } effect = { remove_trait = portrait42 add_trait = portrait43 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face43 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait43 } allow = { always = yes } effect = { remove_trait = portrait43 add_trait = portrait44 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face44 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait44 } allow = { always = yes } effect = { remove_trait = portrait44 add_trait = portrait45 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face45 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait45 } allow = { always = yes } effect = { remove_trait = portrait45 add_trait = portrait46 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face46 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait46 } allow = { always = yes } effect = { remove_trait = portrait46 add_trait = portrait47 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face47 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait47 } allow = { always = yes } effect = { remove_trait = portrait47 add_trait = portrait48 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face48 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait48 } allow = { always = yes } effect = { remove_trait = portrait48 add_trait = portrait49 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face49 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait49 } allow = { always = yes } effect = { remove_trait = portrait49 add_trait = portrait50 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face50 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait50 } allow = { always = yes } effect = { remove_trait = portrait50 add_trait = portrait51 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } next_face51 = { filter = all from_potential = { has_character_flag = cheats_enabled ai = no } potential = { ai = yes trait = portrait51 } allow = { always = yes } effect = { remove_trait = portrait51 add_trait = portrait52 } revoke_allowed = { always = no } ai_will_do = { factor = 0 } } and this \localisation\cheats_menu.csv Quote change_gender;Change Gender;;;;;;;;;;;;;x change_gender_desc;Make them switch gender.;;;;;;;;;;;;;x new_face;Assign Portrait;;;;;;;;;;;;;x new_face_desc;Make them look good.;;;;;;;;;;;;;x old_face;Remove Portrait;;;;;;;;;;;;;x old_face_desc;Make them look bad again.;;;;;;;;;;;;;x next_face1;Next Portrait;;;;;;;;;;;;;x next_face1_desc;Make them look good.;;;;;;;;;;;;;x next_face2;Next Portrait;;;;;;;;;;;;;x next_face2_desc;Make them look good.;;;;;;;;;;;;;x next_face3;Next Portrait;;;;;;;;;;;;;x next_face3_desc;Make them look good.;;;;;;;;;;;;;x next_face4;Next Portrait;;;;;;;;;;;;;x next_face4_desc;Make them look good.;;;;;;;;;;;;;x next_face5;Next Portrait;;;;;;;;;;;;;x next_face5_desc;Make them look good.;;;;;;;;;;;;;x next_face6;Next Portrait;;;;;;;;;;;;;x next_face6_desc;Make them look good.;;;;;;;;;;;;;x next_face7;Next Portrait;;;;;;;;;;;;;x next_face7_desc;Make them look good.;;;;;;;;;;;;;x next_face8;Next Portrait;;;;;;;;;;;;;x next_face8_desc;Make them look good.;;;;;;;;;;;;;x next_face9;Next Portrait;;;;;;;;;;;;;x next_face9_desc;Make them look good.;;;;;;;;;;;;;x next_face10;Next Portrait;;;;;;;;;;;;;x next_face10_desc;Make them look good.;;;;;;;;;;;;;x next_face11;Next Portrait;;;;;;;;;;;;;x next_face11_desc;Make them look good.;;;;;;;;;;;;;x next_face12;Next Portrait;;;;;;;;;;;;;x next_face12_desc;Make them look good.;;;;;;;;;;;;;x next_face12;Next Portrait;;;;;;;;;;;;;x next_face12_desc;Make them look good.;;;;;;;;;;;;;x next_face13;Next Portrait;;;;;;;;;;;;;x next_face13_desc;Make them look good.;;;;;;;;;;;;;x next_face14;Next Portrait;;;;;;;;;;;;;x next_face14_desc;Make them look good.;;;;;;;;;;;;;x next_face15;Next Portrait;;;;;;;;;;;;;x next_face15_desc;Make them look good.;;;;;;;;;;;;;x next_face16;Next Portrait;;;;;;;;;;;;;x next_face16_desc;Make them look good.;;;;;;;;;;;;;x next_face17;Next Portrait;;;;;;;;;;;;;x next_face17_desc;Make them look good.;;;;;;;;;;;;;x next_face18;Next Portrait;;;;;;;;;;;;;x next_face18_desc;Make them look good.;;;;;;;;;;;;;x next_face19;Next Portrait;;;;;;;;;;;;;x next_face19_desc;Make them look good.;;;;;;;;;;;;;x next_face20;Next Portrait;;;;;;;;;;;;;x next_face20_desc;Make them look good.;;;;;;;;;;;;;x next_face21;Next Portrait;;;;;;;;;;;;;x next_face21_desc;Make them look good.;;;;;;;;;;;;;x next_face22;Next Portrait;;;;;;;;;;;;;x next_face22_desc;Make them look good.;;;;;;;;;;;;;x next_face23;Next Portrait;;;;;;;;;;;;;x next_face23_desc;Make them look good.;;;;;;;;;;;;;x next_face24;Next Portrait;;;;;;;;;;;;;x next_face24_desc;Make them look good.;;;;;;;;;;;;;x next_face25;Next Portrait;;;;;;;;;;;;;x next_face25_desc;Make them look good.;;;;;;;;;;;;;x next_face26;Next Portrait;;;;;;;;;;;;;x next_face26_desc;Make them look good.;;;;;;;;;;;;;x next_face27;Next Portrait;;;;;;;;;;;;;x next_face27_desc;Make them look good.;;;;;;;;;;;;;x next_face28;Next Portrait;;;;;;;;;;;;;x next_face28_desc;Make them look good.;;;;;;;;;;;;;x next_face29;Next Portrait;;;;;;;;;;;;;x next_face29_desc;Make them look good.;;;;;;;;;;;;;x next_face30;Next Portrait;;;;;;;;;;;;;x next_face30_desc;Make them look good.;;;;;;;;;;;;;x next_face31;Next Portrait;;;;;;;;;;;;;x next_face31_desc;Make them look good.;;;;;;;;;;;;;x next_face32;Next Portrait;;;;;;;;;;;;;x next_face32_desc;Make them look good.;;;;;;;;;;;;;x next_face33;Next Portrait;;;;;;;;;;;;;x next_face33_desc;Make them look good.;;;;;;;;;;;;;x next_face34;Next Portrait;;;;;;;;;;;;;x next_face34_desc;Make them look good.;;;;;;;;;;;;;x next_face35;Next Portrait;;;;;;;;;;;;;x next_face35_desc;Make them look good.;;;;;;;;;;;;;x next_face36;Next Portrait;;;;;;;;;;;;;x next_face36_desc;Make them look good.;;;;;;;;;;;;;x next_face37;Next Portrait;;;;;;;;;;;;;x next_face37_desc;Make them look good.;;;;;;;;;;;;;x next_face38;Next Portrait;;;;;;;;;;;;;x next_face38_desc;Make them look good.;;;;;;;;;;;;;x next_face39;Next Portrait;;;;;;;;;;;;;x next_face39_desc;Make them look good.;;;;;;;;;;;;;x next_face40;Next Portrait;;;;;;;;;;;;;x next_face40_desc;Make them look good.;;;;;;;;;;;;;x next_face41;Next Portrait;;;;;;;;;;;;;x next_face41_desc;Make them look good.;;;;;;;;;;;;;x next_face42;Next Portrait;;;;;;;;;;;;;x next_face42_desc;Make them look good.;;;;;;;;;;;;;x next_face43;Next Portrait;;;;;;;;;;;;;x next_face43_desc;Make them look good.;;;;;;;;;;;;;x next_face44;Next Portrait;;;;;;;;;;;;;x next_face44_desc;Make them look good.;;;;;;;;;;;;;x next_face45;Next Portrait;;;;;;;;;;;;;x next_face45_desc;Make them look good.;;;;;;;;;;;;;x next_face46;Next Portrait;;;;;;;;;;;;;x next_face46_desc;Make them look good.;;;;;;;;;;;;;x next_face47;Next Portrait;;;;;;;;;;;;;x next_face47_desc;Make them look good.;;;;;;;;;;;;;x next_face48;Next Portrait;;;;;;;;;;;;;x next_face48_desc;Make them look good.;;;;;;;;;;;;;x next_face49;Next Portrait;;;;;;;;;;;;;x next_face49_desc;Make them look good.;;;;;;;;;;;;;x next_face50;Next Portrait;;;;;;;;;;;;;x next_face50_desc;Make them look good.;;;;;;;;;;;;;x next_face51;Next Portrait;;;;;;;;;;;;;x next_face51_desc;Make them look good.;;;;;;;;;;;;;x
lionlynx Posted April 8, 2020 Posted April 8, 2020 would someone be able to make a video guide on how to do this I've never been good with written instructions so I can't figure out how to do this at all
Sanitlover Posted July 11, 2020 Posted July 11, 2020 Trying to add a few custom pictures do i need some sort of photo editing software to do it or would just a picture work? Trying to add a few people for my elderkings playthrough, serana, valercia, and my own orc mainly.
xywolf Posted July 22, 2020 Posted July 22, 2020 Thank you for that tutorial, I was struggling to make it work (well I was trying to use gimp) but after watching your video it worked fine.
haewyr Posted December 20, 2021 Posted December 20, 2021 Hello and thank you very much for your work ! I wanted to use the Independent Custom Portraits to merge different portraits mod from here (Cheri, Maximus, dark world etc). I'm not sure how to make it work, thought. I was thinking about replacing the INSERTNAME.dds files with other .dds file I like. Doesn't seem to work properly, and only some portraits are kept (not those from Independent Custom Portraits mod). Any idea on how to solve this issue? Would be amazing to have a mix of every portrait mod
Recommended Posts
Archived
This topic is now archived and is closed to further replies.