Teruke Posted February 25, 2013 Posted February 25, 2013 This will make you an unhappy Bunny, and I'm sorry, but I'm getting a crc error when extracting the kk zip. Only for one file though, I think. dawngaurd2.nif. same here
stuffed_bunny Posted February 25, 2013 Author Posted February 25, 2013 This will make you an unhappy Bunny, and I'm sorry, but I'm getting a crc error when extracting the kk zip. Only for one file though, I think. dawngaurd2.nif. The Bunny abides... nah, uploading again. On the upside, the bugfix file can be removed.
foreveraloneguy Posted February 26, 2013 Posted February 26, 2013 Found a problem with kk's viceroy inquisitor outfit. Both the boots and clothes meshes are being output to viceroyinquisitor_0/1.nif so they overwrite each other. Boots should output to viceroyinquisitorbootsfemale_0/1. Here's a fixed file. CB++KeosMods.xml
ReMeDy Posted February 26, 2013 Posted February 26, 2013 I know this tool expands bodies, but am I allowed to take an armor someone else did and expand its breast size? I'm not the creator of the armor, nor am I creating it from scratch.
Kolkpen Posted February 26, 2013 Posted February 26, 2013 Just a heads up, Hentai Mixed thigh boots "Chubby Legs" slider seems to be inverted. Previewing with the slider at 0% gives thick legs while 100% shows thin legs. Don't know what the results are in-game though.Edit: Preview directly reflects in-game appearance, slider at 0% gives thick legs while 100% gives thin legs. Also for some reason, the two sliders were of different %s (0% for low weight but oddly 100% for high) even though they are set the to the same % in my preset (0% for both) Double edit: The panties on the Chainmail cuirass is offset, it's fine in game however.
Mickster Posted February 26, 2013 Posted February 26, 2013 Is there any point in installing this: http://skyrim.nexusmods.com/mods/11920 Or is it already included? Also, trying to generate MakBoots R - Stahlrim Light gives an error (Failure to save bodies). And CB++ MakBoots R - Wolf and Forsworn don't have any slider presets. I couldn't find any Failure to save bodies errors with CB++ caliente's vanilla armors and clothes (including footwear), CB++ Killer Keo (including footwear) and CB++ Mak Replacers. Didn't check to see if all of them have a slider preset though.
ousnius Posted February 26, 2013 Posted February 26, 2013 Is there any point in installing this: http://skyrim.nexusmods.com/mods/11920 Or is it already included? Also, trying to generate MakBoots R - Stahlrim Light gives an error (Failure to save bodies). And CB++ MakBoots R - Wolf and Forsworn don't have any slider presets. I couldn't find any Failure to save bodies errors with CB++ caliente's vanilla armors and clothes (including footwear), CB++ Killer Keo (including footwear) and CB++ Mak Replacers. Didn't check to see if all of them have a slider preset though. That's an old version of the same mod on the Nexus, before bunny got banned.
foreveraloneguy Posted February 26, 2013 Posted February 26, 2013 I know this tool expands bodies, but am I allowed to take an armor someone else did and expand its breast size? I'm not the creator of the armor, nor am I creating it from scratch. If you do a private port, then there's really no one to stop you. If you want to distribute (yes please) your port, then you should get the author's permission. Most seem pretty agreeable to ports of their work.
goldstar90 Posted February 26, 2013 Posted February 26, 2013 some reason It seems the Mak bandit (aka Fur armors) are distorted
dasichri Posted February 26, 2013 Posted February 26, 2013 Alot of the previews don't work for me, for example, most if not all of Mak's armors have no preview, or most of caliente's have no preview, some previews appear to be bugged possibly as I am seeing purple/artifacts in the preview window rather than completely tan and pinkish colours like normal.
Mickster Posted February 26, 2013 Posted February 26, 2013 Make sure you install the body slider files from: http://skyrim.nexusmods.com/mods/12273 http://skyrim.nexusmods.com/mods/25259 Then install the ones found in the first post.
foreveraloneguy Posted February 26, 2013 Posted February 26, 2013 And the purple is because of an issue with the mesh, not bodyslider. There was a discussion some pages back.
stuffed_bunny Posted February 26, 2013 Author Posted February 26, 2013 Found a problem with kk's viceroy inquisitor outfit. Both the boots and clothes meshes are being output to viceroyinquisitor_0/1.nif so they overwrite each other. Boots should output to viceroyinquisitorbootsfemale_0/1. Here's a fixed file. Mmm... more bugs. Lovely, thanks. Just a heads up, Hentai Mixed thigh boots "Chubby Legs" slider seems to be inverted. Previewing with the slider at 0% gives thick legs while 100% shows thin legs. Don't know what the results are in-game though. Double edit: The panties on the Chainmail cuirass is offset, it's fine in game however. Seems I cloned the legs tag without thinking. Fixing. Offsets on CT77's meshes is not my fault. I think. Is there any point in installing this: http://skyrim.nexusmods.com/mods/11920 Or is it already included? It's an ancient prequel to CB++. And actually it's not compatible, though some slider data may still be the same. Mickster, on 26 Feb 2013 - 12:49, said: Also, trying to generate MakBoots R - Stahlrim Light gives an error (Failure to save bodies). And CB++ MakBoots R - Wolf and Forsworn don't have any slider presets. Seems I misspelled Staalhrim in almost every set. Odd, Stalriim is not that hard to spell. Fixed all the Sthallrim names now, I think. Schtaalreem. Thanks for the reports. some reason It seems the Mak bandit (aka Fur armors) are distorted 3 of them at least. Must have missed some edit there, or perhaps CT77 forgot them in a changelog. Edit: had missed the leggings zaps too. foreveraloneguy, on 26 Feb 2013 - 21:29, said: And the purple is because of an issue with the mesh, not bodyslider. There was a discussion some pages back. It goes purple when the normals or faces are flipped or something like that.
foreveraloneguy Posted February 26, 2013 Posted February 26, 2013 OK, next up... what am I doing wrong here? I finally got brave enough to give tbbp a shot, and after getting it all installed, generating a tbbp body, verifying that that much worked, I genned up a tbbp layer bikini. As soon as I equip it, I get a ctd. Haven't tried the Viceroy mesh yet, but am about to try that one next. So, hints please?
dasichri Posted February 27, 2013 Posted February 27, 2013 Make sure you install the body slider files from: http://skyrim.nexusmods.com/mods/12273 http://skyrim.nexusmods.com/mods/25259 Then install the ones found in the first post. What exactly am I installing from there? I dont want the armor from those packs. Its not just those but maks armor and such also that arent in the preview. Basically All that is installed on my bodyslide program is whatever is from this forum.
poporock Posted February 27, 2013 Posted February 27, 2013 It still wont work for me. I can get the preview alright, but its always ends with Failure to save bodies. I dont know what to do.
Kolkpen Posted February 27, 2013 Posted February 27, 2013 It still wont work for me. I can get the preview alright, but its always ends with Failure to save bodies. I dont know what to do. Are you running the program as an admin? Edit: for the life of me I cannot get nalim's catsuit to show the custom body I've made and on top of that there's a massive neck gap. Am I missing anything? It's been like this for me before the major CB++ update. Edit 2:\Data\meshes\Nalim is what the game appears to be reading from and not the "NewCatsuittry" folder. Searching the forums gave me a link to the catsuit hosted here at LL, does that use a different directory? Edit 3: herp, needed the BBP version. Edit 4: Hurr, I also need BBP. Guess I'm not using this.
foreveraloneguy Posted February 27, 2013 Posted February 27, 2013 OK, I'm currently cruising around in the Thalmor Viceroy outfit, and TBBP is fine. Seems it's a problem with the TBBP layer bikini maybe?
foreveraloneguy Posted February 27, 2013 Posted February 27, 2013 w00t! Got a body a really really really really love now... CBBE weight painting is my problem... TBBP weight painting is much better. That guy says he figured it out in an afternoon. Well, he's a genius and I'm not worthy. I can barely find the weight painting tools... But anywho... 0, 50 and 100 weights on my body.
foreveraloneguy Posted February 27, 2013 Posted February 27, 2013 Problem generating the TGL draugr boots. The config is looking for TGLDraugrBoots.nif, but the file is named TGLDraugrBootsL.nif. Fixed it by just renaming the file. Otherwise, our old friend "failed to save bodies" puts in an appearance.
Foaman Posted February 27, 2013 Posted February 27, 2013 OH thank you so much for finally giving clothes their own group, I suggested that months ago and it's finally here
stuffed_bunny Posted February 27, 2013 Author Posted February 27, 2013 OK, I'm currently cruising around in the Thalmor Viceroy outfit, and TBBP is fine. Seems it's a problem with the TBBP layer bikini maybe? So it seems, and it freaks me out. TBBP works for everything else. Layerbikini TBBP works fine as body replacer. Layerbikini works as standalone, but the TBBP version does not. The slidersets are identical, except output path (which is correct). Should do a UNP TBBP version to see if it has the same problem. So weird. Problem generating the TGL draugr boots. The config is looking for TGLDraugrBoots.nif, but the file is named TGLDraugrBootsL.nif. Fixed it by just renaming the file. Otherwise, our old friend "failed to save bodies" puts in an appearance. Teh Bunni hatez typos. Make sure you install the body slider files from: http://skyrim.nexusmods.com/mods/12273 http://skyrim.nexusmods.com/mods/25259 What exactly am I installing from there? I dont want the armor from those packs. Basically All that is installed on my bodyslide program is whatever is from this forum. That's exactly the problem. You do want the armor from those packs. CB++Caliente and Mak requires them, especially the Bodyslide files.
Mickster Posted February 27, 2013 Posted February 27, 2013 Bunny, could you explain the basic functionality of this? Is it something like: for each mesh type there's a special file telling it which vertexes are influenced by what sliders?
ousnius Posted February 27, 2013 Posted February 27, 2013 Bunny, could you explain the basic functionality of this? Is it something like: for each mesh type there's a special file telling it which vertexes are influenced by what sliders? Yes.
shomei Posted February 28, 2013 Posted February 28, 2013 Can someone explain me what's the difference between CB++ MAK Replacer and CB++ Outfits - MAK Replacer and between CB++ MakBoots and CB++ Footwear? Do I have to install all of them or just pick up one of them?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now