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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

Hello,

I am new to the Skyrim modding world. And this mod is great. Makes me want to play skyrim more. =P

 

Anyway, I have been running into an issue that concerns me. When using the body sliders like for exaggerated example, the slide for "pregnant belly" or even"hips" for the matter, I have found that the armor moves to the correct position but the body mesh (I think thats what it is called) does not follow at all. The armor moves but the body doesn't. The most notable was with the "Pregnant belly" slide. Looking at the side shows the problem the most out of any angle.

 

I not that much of a forum guru so i cant find the attach icon. But it is the same issue as one person had a while back maybe page 4 i forgot there name with the hips. 

 

So to boil it down, I am wondering if its just the textures are not compatible at all even when I have updated everything. I manly use KillerKeos' armor, dragon scale for most of my characters.

 

Any advice would be appreciated.

 

Thank you

Posted

 

Is it normal for the colour variations for Keo's Clothing to, how should I put it, not vary?

 

Most clothing that has an alternate colour variant doesn't use the textures from the variant.

 

Edit: turns out that the above is a known issue for the normal mod, nvm.

Hello again! I've been using your mod for a while now and it's been great as always, but today when was following the links for the Craw Wizard and Heavy armors the links would take me to the threads but the threads themselves appear to be down or deleted?

IIRC, the new forum system or w/e broke most of the links that direct to this domain. Don't take my word for it, I'm just guessing.

Yeah, I figured out that if you just right click and copy link address you can paste it in the url bar and still access the thread

Posted

Anyway, I have been running into an issue that concerns me. When using the body sliders like for exaggerated example, the slide for "pregnant belly" or even"hips" for the matter, I have found that the armor moves to the correct position but the body mesh (I think thats what it is called) does not follow at all. The armor moves but the body doesn't. The most notable was with the "Pregnant belly" slide. Looking at the side shows the problem the most out of any angle.

 

If the body doesn't move at all for my sliders (on any outfit), it must be that the sliders are not installed. The CB++ Body pack is required for any outfits pack.

 

As a side note, don't expect miracles with the Preggy Belly. There will be lots of clipping if used above 40% or so.

Posted (edited)

@stuffed_bunny

 

Hmm alright. I expected it not work as well. But i was messing around with the slider sand i noticed this. (It does happen at 20% or 40% mark) I'll double check the install. I'll post again if i have resolved the issue.

 

Also, Thanks for the quick replay :)

 

 

Fixed! Apparently i didn't copy it over. I thought I did...anyway. Thank you for the help and keep up the awesome work!

Edited by Nartus
Posted

Hello all,

 

I've been having problems with bodyslide, and although I've found two other posts with people having this same issue, I haven't found a solution. Also the link on post 2 for the FAQ etc seems to be broken now...

 

I've built the bodies with bodyslide and batched the groups no problem. Everything is as expected in the game except the nude model is wearing a purple bikini. Obviously the mesh is being created for nevernude or an underwear option, but I only installed the original CBBE (nude and curvy) files before building, so I don't know why I'm getting underwear here. Even the texture is for the nude model since the underwear is turning out pure purple. If I replace the bodyslide-built meshes with the original CBBE meshes, I get a naked character... but then it isn't the customised mesh I want from bodyslide.

 

What's going wrong? Am I missing an option in bodyslide to build nude meshes?

 

TIA

Posted

Hello all,

 

I've been having problems with bodyslide, and although I've found two other posts with people having this same issue, I haven't found a solution. Also the link on post 2 for the FAQ etc seems to be broken now...

 

I've built the bodies with bodyslide and batched the groups no problem. Everything is as expected in the game except the nude model is wearing a purple bikini. Obviously the mesh is being created for nevernude or an underwear option, but I only installed the original CBBE (nude and curvy) files before building, so I don't know why I'm getting underwear here. Even the texture is for the nude model since the underwear is turning out pure purple. If I replace the bodyslide-built meshes with the original CBBE meshes, I get a naked character... but then it isn't the customised mesh I want from bodyslide.

 

What's going wrong? Am I missing an option in bodyslide to build nude meshes?

 

TIA

Are you building the body using the "build this body/outfit" button or using the "batch build" button?

 

When building a body, be sure to use the "build this body/outfit" button and not the "batch build" button then selecting the CB++ Bodies group. If what I'm saying is correct, if you batch build the body group, the last body built is the body that is used which just so happens to be a body with underwear.

Posted

 

Hello all,

 

I've been having problems with bodyslide, and although I've found two other posts with people having this same issue, I haven't found a solution. Also the link on post 2 for the FAQ etc seems to be broken now...

 

I've built the bodies with bodyslide and batched the groups no problem. Everything is as expected in the game except the nude model is wearing a purple bikini. Obviously the mesh is being created for nevernude or an underwear option, but I only installed the original CBBE (nude and curvy) files before building, so I don't know why I'm getting underwear here. Even the texture is for the nude model since the underwear is turning out pure purple. If I replace the bodyslide-built meshes with the original CBBE meshes, I get a naked character... but then it isn't the customised mesh I want from bodyslide.

 

What's going wrong? Am I missing an option in bodyslide to build nude meshes?

 

TIA

Are you building the body using the "build this body/outfit" button or using the "batch build" button?

 

When building a body, be sure to use the "build this body/outfit" button and not the "batch build" button then selecting the CB++ Bodies group. If what I'm saying is correct, if you batch build the body group, the last body built is the body that is used which just so happens to be a body with underwear.

 

Aah, right. So after playing with the sliders, I need to make sure to hit "build this body" last.

 

...Just tested that and it's working :D Thanks for the advice!

 

I assumed that by hitting "build this body" would create the bare body, and anything done after that wouldn't interfere... Sorted now :D

Posted

Bunny, the neck hole with the CB++ CalArmor Leather, has returned in the latest version.

Posted

Hi everybody.

I have a little problem with creating journeymage bodies. When i'm pressing ,,Create Bodies" the Body slide is shutting down. I've downloading and installing this file for many times and for each time it does not work. Maybe i missed something?

 

Please can somebody help? this bug is really annoying  :-/

Posted

Hi everybody.

I have a little problem with creating journeymage bodies. When i'm pressing ,,Create Bodies" the Body slide is shutting down. I've downloading and installing this file for many times and for each time it does not work. Maybe i missed something?

 

Please can somebody help? this bug is really annoying  :-/

It's a known issue, but I haven't been able to figure why it happens. As a fix, it builds just fine with Bodyslide++.

Posted

 

Hi everybody.

I have a little problem with creating journeymage bodies. When i'm pressing ,,Create Bodies" the Body slide is shutting down. I've downloading and installing this file for many times and for each time it does not work. Maybe i missed something?

 

Please can somebody help? this bug is really annoying  :-/

It's a known issue, but I haven't been able to figure why it happens. As a fix, it builds just fine with Bodyslide++.

Thanks it worked and sorry for trouble

Posted

I'm not sure if this a bug but after trying spriggin armor with the mod it never worked. then after uninstalling spriggin armor and then messing around with the layered bikini or any of the undies. I remove the armor and then CTD (crash to desktop) occurs. I am wondering if it might have been an issue with spriggin that causes this. the odd thing is if i revert the changes to a "default" it works. with slight lag.

 

Kinda strange imo since it doesnt seem to connect. It might be that with spriggin installed it causes a corruption possibly?

Posted

Bunny,

 

Just wanted to congratulate you on the mod.  Best mod by a long way (of course CT77 deserves all credit for Mak conversions).  I imagine you're getting inundated with requests for Dragonborn dlc updates.  If I understand correctly, CT77 is currently working on the base converstions, then when that's done you need to update yours, and repost.  Is that about right?  If so, any idea on timelines?  Again, thanks again for the fantastic work.

Posted

Bandit shoes nif files are wrong/corrupted - check in nifoskope, wich cause ctd - very annoing!

Nope, it downloads and unpacks correctly. However, it is bugged because the feet have no UV map. Oops. :blush:

Edit: Or... not oops, there was nothing wrong, Just looked odd with UNP texture.

 

 

 CT77 is currently working on the base

converstions, then when that's done you need to update yours, and

repost.  Is that about right?  If so, any idea on timelines? 

CT77 will probably make some Mak-styled ports like he did with Dawnguard. I will try to follow up with CB++ shortly. Still has to update for v2.7.2 first.

 

Then we will see when killerkeo's ports are done, how easy they are to port. Lately he unfortunately has pretty much ignored CBBE compability and gone with custom bodies. And some mesh has the internal scaling bug, which rules out any Bodyslide port.

Posted

This is great, too bad I'm too much of a technical moron to figure out how to adapt MAK's armors to this.


(Yeah, I know you included instructions but I think they turned me dyslexic - all those scripts D:.)

Posted

This is great, too bad I'm too much of a technical moron to figure out how to adapt MAK's armors to this.

 

(Yeah, I know you included instructions but I think they turned me dyslexic - all those scripts D:.)

Mak armor is already included (ported to CBBE/Bodyslide by CT77). :rolleyes:

 

As for the script (yes there's only one), the convert-BSD is definately an easier option than making 50 sliders per shape by hand... though the result varies.

Really, search for "*.bsd" in some CB++ pack, count them, then imagine spending 15-30 minutes or more on each.

Posted

 

This is great, too bad I'm too much of a technical moron to figure out how to adapt MAK's armors to this.

 

(Yeah, I know you included instructions but I think they turned me dyslexic - all those scripts D:.)

Mak armor is already included (ported to CBBE/Bodyslide by CT77). :rolleyes:

 

As for the script (yes there's only one), the convert-BSD is definately an easier option than making 50 sliders per shape by hand... though the result varies.

Really, search for "*.bsd" in some CB++ pack, count them, then imagine spending 15-30 minutes or more on each.

 

Aderpaderpadurr. I just saw the link. This is a shameful display.

Posted

So uh, how do you get the preview buttons to work for CB++ Body TBBP? I copied the slider files and exe over the normal bodyslider and installed TBBP, but that's the only one preview won't work for.

Posted

So uh, how do you get the preview buttons to work for CB++ Body TBBP? I copied the slider files and exe over the normal bodyslider and installed TBBP, but that's the only one preview won't work for.

 

Uh yeah forgot to include it, but check the link on first page.

 

Here's an idea: How about in next version I remove the nude body sets, and replicate nudity using zaps for UndiesHR panty?

Less sets - happier bunny. Everyone comfortable with using zap sliders? :unsure:

Maybe it's too confusing, especially if adding the pubes meshes too.

 

Posted

I have checked out the PregnancyBelly slider now. The mere existance of such a slider is enough to make me happy (like this: http://tarynhough.com/pictures/super%20happy%20dog.gif) and I like the general shape of the belly too. I have a few notes though:

 

*The belly is a bit low. I would like it to be lifted a little. However, the next point shows why that is.

*BreastSmall affects the size of the belly. Increasing it makes the belly lower. Following the previous point; BreastSmall at its lowest gives the belly my prefered shape.

*Concerning the clipping in the undies: have you considered pushing them under instead of stretching them with the belly?

 

Thank you so much for your hard work.

 

 

I'd also like to take this opportunity to repeat a suggestion I've posted before but never got any response to. Perhaps this time I word it better:

I would like to see a "master slider" with a separate preview window. Moving the master slider would show the transformation between Small and Large the same way the weight slider does in-game. This would allow you to see if something looks strange in between 0% and 100%.

 

 

 

Edit:

Here's an idea: How about in next version I remove the nude body sets, and replicate nudity using zaps for UndiesHR panty?

Less sets - happier bunny. Everyone comfortable with using zap sliders? :unsure:

Maybe it's too confusing, especially if adding the pubes meshes too.

 

Personally I think that is a great idea! No reason to have more sets than necessary. If you make bottom and top as separate zap sliders people can pick and choose however they want.

 

Posted

Guys, I started using XPMS skeleton and created TBBP body with bodyslide. Everything works fine, but I want to change this body (belly size is too small for me) in 3DS max and when I import it with XPMS skeleton then I get size mismatch :


post-61580-0-51731400-1360767177_thumb.j


Maybe someone know how can I fix it? If I export body mesh without any changing then in the game I see the same problem like on this screenshot. Maybe someone know which skeleton I can use to fit with TBBP body correctly?(And sorry for my bad english)


Posted

*Concerning the clipping in the undies: have you considered pushing them under instead of stretching them with the belly?

I'd also like to take this opportunity to repeat a suggestion I've posted before but never got any response to. Perhaps this time I word it better:

I would like to see a "master slider" with a separate preview window. Moving the master slider would show the transformation between Small and Large the same way the weight slider does in-game. This would allow you to see if something looks strange in between 0% and 100%.

Adding Bodyslide features takes a very long time. If you know a little about slidersets and how to use Nifscope, you can make your own "master slider" of a generated mesh. Of course, it's easier to just test it in game. :-/

 

About the undies: if I push them below the belly, it's possible the other sliders will break. Not sure, maybe worth trying.

 

 

Guys, I started using XPMS skeleton and created TBBP body with bodyslide. Everything works fine, but I want to change this body (belly size is too small for me) in 3DS max and when I import it with XPMS skeleton then I get size mismatch

Maybe someone know how can I fix it?

It's just a mesh offset. CalienteBody has an offset of  ( Y:-2.5443, Z: 3.2879 ) in object mode, as can be seen in Nifscope. The opposite in edit mode.

 

 

Uhm.. and Outfits now support CT77's Mak mod v2.7.2. Enjoy it until it breaks again. Any minute now... ;)

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