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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

No problem at all anavar. I don't know much about the SAG mod sorry. A little too large for my tastes but that's just me and everyone has their likes. I tend to use a mixture of CT's Mak Conversions for the obvious bouncing reasons but if one of his like the heavier armors doesn't have bounce and I like KK's version of that armor better I'll use KK's for specific ones. I'd like to find some skimpy regular clothing that bounces too actually. Just haven't had any luck finding any so I settle with a mixture of Keo's and that Sexy Apparel Replacer by Cotyounoyume depending on which one I like better. Again neither one have bounce and the Sexy Apparel Replacer isn't bodyslide compatible either. Best of luck in your search. I know I won't stop looking. Maybe I'll try to get a hold of Keo and ask if I can at least add bounce to his clothing sometime down the line.

Posted

Um' date=' quick question: Is it possible to add a slider for even bigger bellies? I feel that it doesn't quite show as much (at least the way I want it) even at its maximum.

[/quote']

 

I'm with you axldragon. I'd like to see more plump figures as well. You can click on the slider percentage number and manually type in numbers over 100% but the body shapes start to look weird if you go too far. You can also use negative numbers. I used a -50% on the tummy tuck slider to get more belly but it didn't work as well as I would like.

 

One of these days I have to learn how to modify the outfits myself.

Posted

There seems to be an error with the Orc armor mesh for females, the legs bits aren't animated properly.

 

Both leg parts move as one, rather than one at a time when moving, so when one leg moves forward, the leg part for opposite part comes forward with the part that's moving forward.

Posted

No problem at all anavar. I don't know much about the SAG mod sorry. A little too large for my tastes but that's just me and everyone has their likes. I tend to use a mixture of CT's Mak Conversions for the obvious bouncing reasons but if one of his like the heavier armors doesn't have bounce and I like KK's version of that armor better I'll use KK's for specific ones. I'd like to find some skimpy regular clothing that bounces too actually. Just haven't had any luck finding any so I settle with a mixture of Keo's and that Sexy Apparel Replacer by Cotyounoyume depending on which one I like better. Again neither one have bounce and the Sexy Apparel Replacer isn't bodyslide compatible either. Best of luck in your search. I know I won't stop looking. Maybe I'll try to get a hold of Keo and ask if I can at least add bounce to his clothing sometime down the line.

 

yes unfortunately SAG is too large for my taste too, so when i resize they lose the bbp.. i hope i can learn how to weight the boobs itself :D

 

EDIT: I found it http://www.skyrim.nexusmods.com/mods/29832

just have to fiddle with it with bodyslide to see if its can compatible to curvy bodies :D

EDIT2: after i used that mod the bodyslide BBP is gone too.. :(

Posted

Looks like ct77 updated again... I know how much you look forward to that' date=' bunny.[/quote']

No, you don't. I'll probably break the Outfits pack into two, and possibly let ct77 handle future updates... :dodgy:

 

Suppose for next update I can remove it on the ones that have visible flipped UV areas. Easy to see in Bodyslide preview (purple areas).

Any news on this? Just wondering' date=' no rush. If anything both Ancient Falmer and Apprentice Mage should be the first to be fixed, as in, if you update the fixes in parts, those two outfits should be first.[/quote']

Thought I had already posted that change. Seems not. Well, update is not too far off. Will try to fix the breast slider spikes too.

 

please update CB++ Ported Outfits !!!!

:rolleyes: Oh' date=' what a bunch of whiners. Outdated halfbroken stuff not good enough for you?

 

Um, quick question: Is it possible to add a slider for even bigger bellies? I feel that it doesn't quite show as much (at least the way I want it) even at its maximum.

PregnancyBelly is coming. Not enough?

 

There seems to be an error with the Orc armor mesh for females' date=' the legs bits aren't animated properly.

 

Both leg parts move as one, rather than one at a time when moving, so when one leg moves forward, the leg part for opposite part comes forward with the part that's moving forward.[/quote']

Could you check that KK's original works correctly? The only way I modified the Orcish mesh was to join the panty with the armor, which shouldn't cause any problem.

 

It's interesting but a bit confusing. The body is different but vertex order is preserved. Seams doesn't line up perfectly (as expected when 3ds max is used) but at least the scale is very close, so sliders should work.

 

The strange thing is what preset is actually used. The posted preset does not match the body in those outfits, possibly it does if you apply some BreastGravity too. Anyhow, with a little effort these outfits might work with with Bodyslide: replace or remove clamps, invert the applied sliders in the custom shape, build the sets.

 

The front page is pretty funny too. Seems a certain modder has been cloned. But... always nice to get credit twice. :D

Posted

Looks like ct77 updated again... I know how much you look forward to that' date=' bunny.[/quote']

No, you don't. I'll probably break the Outfits pack into two, and possibly let ct77 handle future updates... :dodgy:

 

Suppose for next update I can remove it on the ones that have visible flipped UV areas. Easy to see in Bodyslide preview (purple areas).

Any news on this? Just wondering' date=' no rush. If anything both Ancient Falmer and Apprentice Mage should be the first to be fixed, as in, if you update the fixes in parts, those two outfits should be first.[/quote']

Thought I had already posted that change. Seems not. Well, update is not too far off. Will try to fix the breast slider spikes too.

 

please update CB++ Ported Outfits !!!!

:rolleyes: Oh' date=' what a bunch of whiners. Outdated halfbroken stuff not good enough for you?

 

Um, quick question: Is it possible to add a slider for even bigger bellies? I feel that it doesn't quite show as much (at least the way I want it) even at its maximum.

PregnancyBelly is coming. Not enough?

 

There seems to be an error with the Orc armor mesh for females' date=' the legs bits aren't animated properly.

 

Both leg parts move as one, rather than one at a time when moving, so when one leg moves forward, the leg part for opposite part comes forward with the part that's moving forward.[/quote']

Could you check that KK's original works correctly? The only way I modified the Orcish mesh was to join the panty with the armor, which shouldn't cause any problem.

 

It's interesting but a bit confusing. The body is different but vertex order is preserved. Seams doesn't line up perfectly (as expected when 3ds max is used) but at least the scale is very close' date=' so sliders should work.

 

The strange thing is what preset is actually used. The posted preset does not match the body in those outfits, possibly it does if you apply some BreastGravity too. Anyhow, with a little effort these outfits might work with with Bodyslide: replace or remove clamps, invert the applied sliders in the custom shape, build the sets.

 

The front page is pretty funny too. Seems a certain modder has been cloned. But... always nice to get credit twice. :D

[/quote']

 

The Orcish armor I am referring to is the Mak version, not the KK version.

 

Btw, awesome work! Can't play without it now lol

Posted

It's interesting but a bit confusing. The body is different but vertex order is preserved. Seams doesn't line up perfectly (as expected when 3ds max is used) but at least the scale is very close' date=' so sliders should work.

 

The strange thing is what preset is actually used. The posted preset does not match the body in those outfits, possibly it does if you apply some BreastGravity too. Anyhow, with a little effort these outfits might work with with Bodyslide: replace or remove clamps, invert the applied sliders in the custom shape, build the sets.

 

The front page is pretty funny too. Seems a certain modder has been cloned. But... always nice to get credit twice. :D

[/quote']

 

Hi, i have put some BreastGravity too, but the breast still not bouncing.. i dont understand about replace or remove clamps, its bad im a dummies :(, do i have to tinker with nifskope? do you have reference for me to do that..? thanks :D

Posted

The Orcish armor I am referring to is the Mak version' date=' not the KK version.[/quote']

Because the versions need to match, CB++ only supports 2.5.4.

 

Hi' date=' i have put some BreastGravity too, but the breast still not bouncing.. i dont understand about replace or remove clamps, its bad im a dummies :(, do i have to tinker with nifskope? do you have reference for me to do that..? thanks :D[/quote']

:rolleyes: It's probably best to not confuse you any more, so nvm... please just ignore my previous post. :P

 

_________

 

Updates to Body, Ported and Footwear are almost ready, Mak update will be next after those.

It could help if someone test the optional better sliders for the Ported package, posted on the front page. Not sure if these should be included by default, or remain an optional pack.

Posted

It could help if someone test the optional better sliders for the Ported package' date=' posted on the front page. Not sure if these should be included by default, or remain an optional pack.

[/quote']

 

If you don't mind, what was changed exactly? Not too sure what I'm looking for.

 

Edit: oh I see some of the changes now. However I've found that the:

-Blacksmith Apron clips through the chest if "Breasts" and "BreastsSmall" are set to lower values (around A/B-cup sizes).

-Ditto for Farm clothes 1 and 4

-Fine clothes 2 (inner-underside of the left breast)

-Psiijic (same location as fine 2)

-Wench (clips like the blacksmith apron but it needs to have both sliders set around A-cup).

That's all I found for Keo's Clothes.

 

EDIT 2: The Stormcloak chain mail cuirass doesn't appear in the CB++ Mak vanilla replacer group and it won't load in the standalone group. Normal Mak sliders load fine.

Posted

This is the best thing ever. I've always wanted to use my own bodies for mak armors. Thanks a bunch.

 

I made the max sort of chunky, but not really chubby if that makes sense and the min, pretty skinny so now my female NPCs look pretty diverse. What I couldn't use with mak, I could use with kk. I can't wait to start using the mak version of dawnguard outfites.

Posted

 

Hi' date=' i have put some BreastGravity too, but the breast still not bouncing.. i dont understand about replace or remove clamps, its bad im a dummies :(, do i have to tinker with nifskope? do you have reference for me to do that..? thanks :D[/quote']

:rolleyes: It's probably best to not confuse you any more, so nvm... please just ignore my previous post. :P

 

 

 

ok, but will you consider to include it in your next update?

please.. :D

Posted

Hey, seriously, I just noticed I can create new sliders from .obj files. I tried and got 2 files in a folder inside the bodyslide folder.

Just like saved presets, I have no idea how I could use these - gimme a hint, where do I put the xml and bsd files, or what should I edit to make them work on the bodyslider? [i'm using unp version, but I figure these procedure is the same. Also, I really never figured out the preset thing either anyway.]

 

Seriously, any directions asap about this would be extremely helpful - thanks for any info!

Posted

Sorry if this has been already asked again (probably though) but what would it take to have bodyslide compatibility and CB++ slider sets for Alan's BBP armor pack?Is it even possible or just a lot of work?Thanks (crossing fingers for posititve answer here people!! :)  )

Posted

I'm having a "failure to save the bodies" & can't see the preview on CB++ TBBP but CB++ normal and CB++BBP works fine but I can't see the TBBP faq everytime I clicked the link this appears "We could not find the post you were attempting to view."

Posted

Well, the site has been modified, breaking most download links. Think I managed to fix the broken ones here, except for the #pid post links.

 

Some have already noticed that CB++ 0.9.4 is up, followed by Ported Outfits update. Next up is Footwear. Will also try to complete Mak armor update this weekend, but no guarantees.

Posted

Well, the site has been modified, breaking most download links. Think I managed to fix the broken ones here, except for the #pid post links.

 

Some have already noticed that CB++ 0.9.4 is up, followed by Ported Outfits update. Next up is Footwear. Will also try to complete Mak armor update this weekend, but no guarantees.

I didn't had time to test the new version yet (sorry... >.<), but I got to ask: did you managed to "fix" the upper part of the UndiesHR or this is not part of your plans right now?

 

Edit:

Nvm, I checked the Changelog... My apologies and thanks for the new UndiesHR!!  :lol:

Posted

For some reason when I try to batchbuild with CB++Outfits, I'm getting a failed to create bodies error, I'm not even trying to make a body though? What am I doing wrong? 

edit: I have the bodyslide versions as of like 3 days ago, not the brand new (a few posts above, broken link etc) stuff.

Double edit: I managed to edit out the part on my CBB++Outfits.xml related to the MAK stuff, and kept just the vanilla replacer. I am not getting failed to create bodies error, now bodyslide just crashes in windows during the batch! :( Can anybody help?


triple edit: Great success! I think I did it. Testing in game to see. Thanks Caliente!

Posted

Looks like I did it guys! XML Edits for some of the harder and more confusing to download stuff (tera armors, which are defaulted into the CBB++outfits.xml), since I think I'm missing one or two of those - I'll have to grab them after the links are reposted. 


One question though - there is still very very slight body changes when i put on MAK armor, or other armors - that is baked into the clothes/armor mesh, right? Or maybe because I have TBBP the weight paint - either way, just something I notice, but it is very very slight compared to putting on clothing that is a different sized mesh than your body.nif.

 

 

Also, I'm wondering specifically what armor the "heavy 4" refers to, from the outfits.xml. The link on http://www.loverslab.com/topic/5932-bodyslide-armor-and-clothes-list/ doesn't work and I can manage to go to the thread but I don't know what to look for, there so much stuff! So many links!

Posted

There... Outfits and Footwear up to date as well.

 

For some reason when I try to batchbuild with CB++Outfits, I'm getting a failed to create bodies error, I'm not even trying to make a body though? What am I doing wrong? 

Double edit: I managed to edit out the part on my CBB++Outfits.xml related to the MAK stuff, and kept just the vanilla replacer. I am not getting failed to create bodies error, now bodyslide just crashes in windows during the batch!

 

Editing the slidersets or groups file or whatver you refer to shouldn't be needed. There's a specific group for Caliente Vanilla pack, 3 KillerKeos groups, and 4 Mak groups.

The "failure to save bodies" is just a really bad error message, that says something is missing but not what. The "heavy 4" can possibly be found by searching the thread, or just wait for links to be repaired (which might not happen).

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