Jump to content

Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


Recommended Posts

Posted

Hi,

Everytime when i try use something from CB++KillerKeo in bodyslide, it's freeze and crash.

I have instaled his mod, downloaded pack with outfits, but still BS crash

 

Problem Event Name: APPCRASH

   Application Name: BodySlide + +. Exe

   Application Version: 1.0.0.0

   Time stamp applications: 505853ce

   Name faulty module: StackHash_fdc4

   Faulty module version: 6.1.7600.16385

   Time stamp incorrect module: 4a5bdb3b

   Exception Code: c0000374

   Exception Offset: 000cdcbb

   OS Version: 6.1.7600.2.0.0.256.1

   Locale ID: 1029

   Additional Information 1: fdc4

   Additional information 2: fdc40cf8c66ef8df248b326c6eee3c6f

   Further information 3: bb1d

   Additional information 4: bb1da675934c282143b5bede9a019cb5

 

 

You should try to completely reinstall Bodyslide.

Download Caliente's Bodyslide first, then normal Bodyslide outfits, after that CB++ and CB++ outfits last.

Posted

 

 

 

 

Any idea about why CB++ MAK Standalone sliders are all screwed?

 

Replacers are fine, but it seems like Standalones are all using the sliders the wrong way and look distorted, making the skinny morph look EXTREMELY skinny and the Big morph look EXTREMELY big.

 

Which armors? I tried a half dozen or so and they all seemed fine.

 

All of them. As I said, only the standalone ones are screwed, the replacers are fine.

 

Not sure what to tell you then. Did you do a clean install? I can't replicate this. Maybe a screenshot of what you're talking about would shed some light?

 

replacer

 

standalone

 

 

The only time I've seen stuff like that is when I didn't install an update correctly. Again, did you do a clean install of 0.9.5.

 

Posted

 

 

The only time I've seen stuff like that is when I didn't install an update correctly. Again, did you do a clean install of 0.9.5.

 

 

Better yet, list you CB++Mak files in slidersets. Since I have renamed files recently, there's the possibilty that you have dual versions of the same file, which would apply the slider twice (Bodyslide is a bit weird).

 

 

jdods13, on 05 Mar 2013 - 04:54, said:

 

    What is RBS?

 

Realistic Body System:  http://skyrim.nexusmods.com/mods/23311/

Seems to still be quite buggy though, but sounded like something that might interest you.

Posted

@foreveraloneguy

 

Probably not then.

 

@stuffed_bunny

 

I'll just do a clean install then, to see if it stops happening.

Posted

@foreveraloneguy

 

Probably not then.

 

@stuffed_bunny

 

I'll just do a clean install then, to see if it stops happening.

 

 

This is why the 0.9.5 readme says do a clean install :P

Posted

I just want to say that this topic and its downloads are fantastic and incredibly useful. Thank you stuffed_bunny! I appreciate all of the hard work.

Guest Jenova23
Posted

I am also having a slider issues on all my killer keos outfits with this new update anyone know how to fix this I plz, plz help!

Guest thunderiaz
Posted

@ stuffed_bunny

 

Can you add BBP effects to CB++ Calientes vanilla clothes? 

Posted

Hello Stuffed_bunny

First of all thanks for your work. Single person developing and actively maintaining such a project… 59 thread support pages… that deservers a huge respect.

 

Also thanks for pointing to Rebol. I read your 800+ line script (Bodyslide_tools.r) and found Rebol to be very interesting language. I am perl/python scriptwriter focused on middleware and software integration, so rebol as compact and flexible tool will be very useful for me. BTW I found it to be true multiplatform (as example – your script runs identically in Windows, OSX and Linux) and Linux is my main development platform ;)

So big thanks again :)

 

I'd like to make a first small contribution to your project: it's tiny perl script that generates slider sets automatically.

It works the following way:

0. Must be run after convert-bsd/batch

1. Reads config files with generic slidersets config and specific armor sliderset conf

2. Scans convert-bsd output directory for created bsd files (as convert-bsd does not create empty bsd, there is no need to list those in sliderset).

3. Creates slider set xml file (one per armor suite).

Sample config files, perl source and compiled perl executive are attached.

Hope it will save several minutes while converting armors.

If you will find this script useful and feel the need for any bugfix/new features: I am at your disposal :)

 

And finally there are couple questions I'd like to ask:

I started converting Alan's armor pack to sliders. For now I have more or less successfully converted gloria, sexyjersey and frostbite armors.

Currently they have a lot of clipping and needs to be tuned, but main conversion process works :)

BTW BBP support that was made by Alan, is still there after slider conversion ;)

 

So here goes questions:

1. Please advise if Bodyslide_tools_v0.2.8.zip and _ConversionMesh_v0.2.zip, available here are the latest version?

Seems they are not, because convert-bsd often complains it can't find base/source bsd for slider :(

 

2. Could you please upload latest available versions of those project parts? If they are not desired to be publicly available, could you please send them me those privately?

I'm ready to sign NDA with blood and send you hard copy :)

 

slider_gen.rar

Guest Jenova23
Posted

 

I am also having a slider issues on all my killer keos outfits with this new update anyone know how to fix this I plz, plz help!

 

 

First question, did you do a clean install?

 

 

Oh sorry I confused clean install as in start a new game...

Posted

I started converting Alan's armor pack to sliders. For now I have more or less successfully converted gloria, sexyjersey and frostbite armors.

Currently they have a lot of clipping and needs to be tuned, but main conversion process works :)

BTW BBP support that was made by Alan, is still there after slider conversion ;)

If you release a CB++ bodyslide BBP Alan's armor pack convertion,i will be worshiping you like a god!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I 've been waiting for this since ages :D

Guest Jenova23
Posted

Can anyone upload the bodyslide requirement for tbbp I can't seem to find it anywhere my presets are all blank.

Posted

I'd like to make a first small contribution to your project: it's tiny perl script that generates slider sets automatically.

It works the following way:

0. Must be run after convert-bsd/batch

1. Reads config files with generic slidersets config and specific armor sliderset conf

2. Scans convert-bsd output directory for created bsd files (as convert-bsd does not create empty bsd, there is no need to list those in sliderset).

3. Creates slider set xml file (one per armor suite).

Sample config files, perl source and compiled perl executive are attached.

Hope it will save several minutes while converting armors.

If you will find this script useful and feel the need for any bugfix/new features: I am at your disposal :)

Hmm, so you'll do anything you say? Interesting... ;)

 

I never got around to adding sliderset building into Convert-BSD. Except for lack of interest, probably it feel on the fact that converted sliders are just part of a sliderset. You solved part of that with the generic config, but not all of it.

 

Actually what I have in mind is something similar but slightly different: To extend the batch files into complete sliderset-config files, which could either be used to generate the XML, or (given enough time to implement) be used by Bodyslide itself.

 

The main reasons why sliderset building is so annoying are:

1) XML is verbose -  I'd prefer it brief like rebol-style blocks

2) lists shapes per slider - I would list sliders per shape (as in the batch files, with named blocks and all)

3) does not support any kind of templates - in addition to named blocks, more complete template functionality would be nice (inheritance)

 

Will try to post an example of what i mean this weekend.

 

 

And finally there are couple questions I'd like to ask:

I started converting Alan's armor pack to sliders. For now I have more or less successfully converted gloria, sexyjersey and frostbite armors.

Currently they have a lot of clipping and needs to be tuned, but main conversion process works :)

BTW BBP support that was made by Alan, is still there after slider conversion ;)

 

So here goes questions:

1. Please advise if Bodyslide_tools_v0.2.8.zip and _ConversionMesh_v0.2.zip, available here are the latest version?

Seems they are not, because convert-bsd often complains it can't find base/source bsd for slider :(

 

2. Could you please upload latest available versions of those project parts? If they are not desired to be publicly available, could you please send them me those privately? I'm ready to sign NDA with blood and send you hard copy :)

Keep your bodily fluids, please. There is no newer version of Bodyslide_tools. The conversion-mesh pack is just an alternative option to using exported body obj with existing body bsd. If Convert-BSD complains about missing files, it's probably because they are not there... :P

 

This might help (work folder, Body folder):

post-46434-0-10060800-1362684228_thumb.png post-46434-0-93642400-1362684220.png

 

Guest Jenova23
Posted

 

Can anyone upload the bodyslide requirement for tbbp I can't seem to find it anywhere my presets are all blank.

 

:huh: ???  TBBP body mesh is included.

 

 

Basically I am having problems with my tbbp presets showing up I saved all my presets so I can do a clean install but for some reason when I click on the tbbp sliderset the sliders wont show up at all it just comes out blank and when I filter the presets to <all sets> tbbp dosent show up either it will only show up if I filter the program to CB++ Bodies/CB++ Body TBBP/Preset but as I said its blank I guess I'll try reinstalling caliente tools again...

 

Can someone plz upload the tera armor sets I can't find them at all.

Posted

Hey stuffed.  A modder has converted Dragon Born to CBBE, have you tried making this work with CB++ yet?

 

http://skyrim.nexusmods.com/mods/32554

 

Would be nice if you could do that.. would also make afew people on the Nexus shut up about "CBBE takes time" which is a load of rubbish considering you have converted all the UNP's to bodyslide in a short time.

 

My bad, my bitterness towards CBBE escaped right there.

 

Anyway, making these work with CB++ would be great for the community here and if you want I can forward a request to do so?

Posted

Hey stuffed.  A modder has converted Dragon Born to CBBE, have you tried making this work with CB++ yet?

 

http://skyrim.nexusmods.com/mods/32554

 

Would be nice if you could do that.. would also make afew people on the Nexus shut up about "CBBE takes time" which is a load of rubbish considering you have converted all the UNP's to bodyslide in a short time.

 

My bad, my bitterness towards CBBE escaped right there.

 

Anyway, making these work with CB++ would be great for the community here and if you want I can forward a request to do so?

Actually the author seems to have Bodyslide and CB++ support on the todo list already. However that may take some time, and I suppose I could help jumpstarting the process, then hand it over.

 

Btw, careful with expressing feelings at Nexus. People have been banned there for less. :angel:

And FWIW, Caliente's conversions take time because they're quility, handmade, besides she actually has a life, and game modding is not a high priority. Healthy attitude really.

Posted

 

Hey stuffed.  A modder has converted Dragon Born to CBBE, have you tried making this work with CB++ yet?

 

http://skyrim.nexusmods.com/mods/32554

 

Would be nice if you could do that.. would also make afew people on the Nexus shut up about "CBBE takes time" which is a load of rubbish considering you have converted all the UNP's to bodyslide in a short time.

 

My bad, my bitterness towards CBBE escaped right there.

 

Anyway, making these work with CB++ would be great for the community here and if you want I can forward a request to do so?

Actually the author seems to have Bodyslide and CB++ support on the todo list already. However that may take some time, and I suppose I could help jumpstarting the process, then hand it over.

 

Btw, careful with expressing feelings at Nexus. People have been banned there for less. :angel:

And FWIW, Caliente's conversions take time because they're quility, handmade, besides she actually has a life, and game modding is not a high priority. Healthy attitude really.

 

Dont worry, if I were expressing feelings as the Nexus i'd be banned already.  I've already given the Nexus a piece of my mind about their new Layout haha, no ban yet :P

 

I just wish Caliente would give us some assurance, at the moment all we get is assurance from third party's and its incredibly frustrating.  As I stated on the official mod comments I am not trying to be rude to Caliente but she really needs to give us some sort of indication of progress otherwise people just get frustrated. :/

Posted

As for me, I'd be happy if the existing pack was remade and all of Caliente's shapedata were moved into a single main folder rather than the current 22 folders.

 

Oh btw, CB++ Mak is updated to v3.0.4. Will try to update KK armors too, just one armor to add. Mostly should update because there was a bug in the conversion function which made the outfits map to default cbbe body instead of KK's custom body, generating bad sliders in the areas that differ.

 

Edit: taking them down again, damn stahlrim spelling, it'll be the end of me... :dodgy:

Edit: And CB++ Mak is up again. It's supposed to be Stalhrim, but they speeled the folders as stahlrim. Off with their heads...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...