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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

@Stuffed Bunny, When I say clipping with the pant mesh I mean the Butt clips through the panty on the underside between the ass cheeks and near the top at the back. (I'd just say it's because of large values with apple cheeks, chubby but and big butt) However, on earlier versions from last year this didn't happen could be because the panty mesh was updated during when I last used the mak conversions. This happens on all versions of the mak armors that have this panty mesh:

 

post-42423-0-24685200-1362279047_thumb.jpg

Posted

 

I see. So no real answer. Unless I'm completely missing it. x_x

 

Sorry, but I'm neither psychic, nor able to access your system to look at the problem. If you didn't do a clean install with 0.9.5, I'd start there. Just make sure you back up your presets first. I just renamed the existing bodyslide directory until I was happy with now the new one worked. If you did do a clean install, then can you post a screenshot of the problem? Sometimes a picture really is worth more than words.

I'm not real sure what I'd take a picture of. It just crashes when I try to use one of the CB+ settings and some armors.

Posted

 

 

Amazing mod. I would like to take this opportunity to thank you stuffed_bunny.

Unfortunately my CB++ has some issues though, and I was wondering if anyone could help me out.

 

2: The breasts and bum collapse when a character dies. This is pretty offputting and just too bugged to allow, so I haven't been able to use the TBBP physics which sucks because I think they're great. Any quick fix for this? I'm pretty sure everything's installed correctly...

Anyway thanks in advance anybody for replies.

 

What skeleton do you use? I'm using XP32 with the butt patch and not seeing anything like that. You might also try the BBP/TBBP knowledge base at http://www.loverslab.com/topic/11641-cbbecbtbbp-knowledge-database/.

 

and when you loot an armor off a female npc what happens?

 

It becomes nekkid. Is something else supposed to happen?

 

Posted

 

 

I see. So no real answer. Unless I'm completely missing it. x_x

 

Sorry, but I'm neither psychic, nor able to access your system to look at the problem. If you didn't do a clean install with 0.9.5, I'd start there. Just make sure you back up your presets first. I just renamed the existing bodyslide directory until I was happy with now the new one worked. If you did do a clean install, then can you post a screenshot of the problem? Sometimes a picture really is worth more than words.

I'm not real sure what I'd take a picture of. It just crashes when I try to use one of the CB+ settings and some armors.

 

Does it work with regular bodyslide instead of bodyslide++? No ideas otherwise. A clean install of 0.9.5 here and it all works for me.

 

Posted

Any idea about why CB++ MAK Standalone sliders are all screwed?

 

Replacers are fine, but it seems like Standalones are all using the sliders the wrong way and look distorted, making the skinny morph look EXTREMELY skinny and the Big morph look EXTREMELY big.

Posted

 

 

 

Amazing mod. I would like to take this opportunity to thank you stuffed_bunny.

Unfortunately my CB++ has some issues though, and I was wondering if anyone could help me out.

 

2: The breasts and bum collapse when a character dies. This is pretty offputting and just too bugged to allow, so I haven't been able to use the TBBP physics which sucks because I think they're great. Any quick fix for this? I'm pretty sure everything's installed correctly...

Anyway thanks in advance anybody for replies.

 

What skeleton do you use? I'm using XP32 with the butt patch and not seeing anything like that. You might also try the BBP/TBBP knowledge base at http://www.loverslab.com/topic/11641-cbbecbtbbp-knowledge-database/.

 

and when you loot an armor off a female npc what happens?

 

It becomes nekkid. Is something else supposed to happen?

 

 

i for one am using the same skeleton with the rig and when i kill someone everything is fine, but when i loot the armor the boobs distort, why is that?

Posted

Any idea about why CB++ MAK Standalone sliders are all screwed?

 

Replacers are fine, but it seems like Standalones are all using the sliders the wrong way and look distorted, making the skinny morph look EXTREMELY skinny and the Big morph look EXTREMELY big.

 

Which armors? I tried a half dozen or so and they all seemed fine.

 

 

 

 

 

 

 

Amazing mod. I would like to take this opportunity to thank you stuffed_bunny.

Unfortunately my CB++ has some issues though, and I was wondering if anyone could help me out.

 

2: The breasts and bum collapse when a character dies. This is pretty offputting and just too bugged to allow, so I haven't been able to use the TBBP physics which sucks because I think they're great. Any quick fix for this? I'm pretty sure everything's installed correctly...

Anyway thanks in advance anybody for replies.

 

What skeleton do you use? I'm using XP32 with the butt patch and not seeing anything like that. You might also try the BBP/TBBP knowledge base at http://www.loverslab.com/topic/11641-cbbecbtbbp-knowledge-database/.

 

and when you loot an armor off a female npc what happens?

 

It becomes nekkid. Is something else supposed to happen?

 

 

i for one am using the same skeleton with the rig and when i kill someone everything is fine, but when i loot the armor the boobs distort, why is that?

 

 

 

Did you install the butt patch? I had some problems with that until I did. Other than that, some people seem to have problems with TBBP while others don't, even when using the same skeleton and animations. There may be a problem with it, but it's not the physics. It's much more likely to be in either the skeleton itself, or in the hkx file for the skeleton. All this reminds me of when bbp bodies were first being released... same sorts of stuff was happening to people back then too. It all got fixed. You really might want to post in the TBBP thread instead of the bodyslider thread though... At least then there's a chance the TBBP creator will see your post.

Posted

 

The "Legs", "Thighs", and "Butt" sliders mangle the upper body of the CB++ version of the Mak Daedric Armor, both replacer and standalone.  One of the pauldrons, and parts of the chestplate shift left and right.  It only looks normal with Thighs at 0, and Legs and Butt both at 100.

Nope, make sure version numbers match (v3.0.2 of both). Besides, CBBE sliders are CT77's domain.

The above applies to DeltaD36's problem as well.

 

 

Version numbers:

Mak Armor Conversions: 3.0.2

CB++Mak Sliders: 3.0.2

 

It's not a version number mismatch.  Also, the mangling only happens using the CB++ slider set.  The non-CB++ version, with the original CBBE sliders, doesn't have this issue.

Posted

Version numbers:

Mak Armor Conversions: 3.0.2

CB++Mak Sliders: 3.0.2

 

It's not a version number mismatch.  Also, the mangling only happens using the CB++ slider set.  The non-CB++ version, with the original CBBE sliders, doesn't have this issue.

You're right, it was a sliderset issue. Old sliders were still referenced. Btw, bugs like this don't appear when doing a clean install.

Reuploading fixed v3.0.3. Anyone who got 3.0.3 and have problems with Daedric, download again.

Edit: Found more bugs, fixing again. Fourth time. Edit: Done. Bugs fixed in Daedric, Blades, Elven, GlassTr, Hentai, and Steel Plate.

 

Oh, almost forgot... thanks to ChronoTrigger77, CB++ is now also available at Nexus: http://skyrim.nexusm...com/mods/32731/

Posted

 

Oh, almost forgot... thanks to ChronoTrigger77, CB++ is now also available at Nexus: http://skyrim.nexusmods.com/mods/32731/

 

I hope way more people will be interested in using CB++ and making outfits for it now. :)

 

Could happen.  At least there a few of us already. Me, CT77, you, foreveraloneguy (still learning). Who's next?

There are a few vanilla Bodyslide dabblers too, the step from CBBE to CB++ isn't that big.

 

To non-modder CB++ supporters, I'm sure the maintainers would appreciate some backup support over there.

I sure do here. Some of the time saved on support, might be spent on modding.

Posted

Could happen.  At least there a few of us already. Me, CT77, you, foreveraloneguy (still learning). Who's next? 

 

To non-modder CB++ supporters, I'm sure the maintainers would appreciate some backup support over there.

I sure do here. Some of the time saved on support, might be spent on modding.

 

I'm helping Chrono with moderating the mod over at Nexus, he gave me editing rights. I'll hopefully be progressing with my conversion of mods-mod soon, too. :)

 

Edit: Your Nexus link has a wrong URL, btw.

Posted

i have a problem with Teraheavy4 armor  it doesnt show preview so it "failure to save bodies" i checked and the source file/mesh is not there  but i have the armor installed ive tried eveything(i think) Help please :$

Posted

i have a problem with Teraheavy4 armor  it doesnt show preview so it "failure to save bodies" i checked and the source file/mesh is not there  but i have the armor installed ive tried eveything(i think) Help please :$

 

 

You have to download the rest from http://www.loverslab.com/topic/3113-tera-mod-collection/#pid123473. Most of the "extra" armors meshes are not included and require extra downloading/installing.

Posted

 

i have a problem with Teraheavy4 armor  it doesnt show preview so it "failure to save bodies" i checked and the source file/mesh is not there  but i have the armor installed ive tried eveything(i think) Help please :$

 

 

You have to download the rest from http://www.loverslab.com/topic/3113-tera-mod-collection/#pid123473. Most of the "extra" armors meshes are not included and require extra downloading/installing

doesnt work what do you by "the Rest", i meant the teraheavy4 NIF that goes in shapedata

Posted

 

Any idea about why CB++ MAK Standalone sliders are all screwed?

 

Replacers are fine, but it seems like Standalones are all using the sliders the wrong way and look distorted, making the skinny morph look EXTREMELY skinny and the Big morph look EXTREMELY big.

 

Which armors? I tried a half dozen or so and they all seemed fine.

 

 

 

 

 

 

 

Amazing mod. I would like to take this opportunity to thank you stuffed_bunny.

Unfortunately my CB++ has some issues though, and I was wondering if anyone could help me out.

 

2: The breasts and bum collapse when a character dies. This is pretty offputting and just too bugged to allow, so I haven't been able to use the TBBP physics which sucks because I think they're great. Any quick fix for this? I'm pretty sure everything's installed correctly...

Anyway thanks in advance anybody for replies.

 

What skeleton do you use? I'm using XP32 with the butt patch and not seeing anything like that. You might also try the BBP/TBBP knowledge base at http://www.loverslab.com/topic/11641-cbbecbtbbp-knowledge-database/.

 

and when you loot an armor off a female npc what happens?

 

It becomes nekkid. Is something else supposed to happen?

 

 

i for one am using the same skeleton with the rig and when i kill someone everything is fine, but when i loot the armor the boobs distort, why is that?

 

 

 

Did you install the butt patch? I had some problems with that until I did. Other than that, some people seem to have problems with TBBP while others don't, even when using the same skeleton and animations. There may be a problem with it, but it's not the physics. It's much more likely to be in either the skeleton itself, or in the hkx file for the skeleton. All this reminds me of when bbp bodies were first being released... same sorts of stuff was happening to people back then too. It all got fixed. You really might want to post in the TBBP thread instead of the bodyslider thread though... At least then there's a chance the TBBP creator will see your post.

 

 

All of them. As I said, only the standalone ones are screwed, the replacers are fine.

Posted

I did a bit more experimenting and found the clipping in the Panty mesh comes when using both Round Ass and Apple Cheek sliders. It's a combination of those two that causes clipping on every pantie mash from Mak's set as shown in my image from my last post. Hope this is something you can fix.

 

Also thank you for the other fixes it's much appreciated

Posted

 

 

i have a problem with Teraheavy4 armor  it doesnt show preview so it "failure to save bodies" i checked and the source file/mesh is not there  but i have the armor installed ive tried eveything(i think) Help please :$

 

 

You have to download the rest from http://www.loverslab.com/topic/3113-tera-mod-collection/#pid123473. Most of the "extra" armors meshes are not included and require extra downloading/installing

doesnt work what do you by "the Rest", i meant the teraheavy4 NIF that goes in shapedata

 

Yes, that's what I mean. You get the nif file, etc. when you install "the rest" of what's required.

 

Posted

 

 

Any idea about why CB++ MAK Standalone sliders are all screwed?

 

Replacers are fine, but it seems like Standalones are all using the sliders the wrong way and look distorted, making the skinny morph look EXTREMELY skinny and the Big morph look EXTREMELY big.

 

Which armors? I tried a half dozen or so and they all seemed fine.

 

All of them. As I said, only the standalone ones are screwed, the replacers are fine.

 

Not sure what to tell you then. Did you do a clean install? I can't replicate this. Maybe a screenshot of what you're talking about would shed some light?

Posted

 

 

 

Any idea about why CB++ MAK Standalone sliders are all screwed?

 

Replacers are fine, but it seems like Standalones are all using the sliders the wrong way and look distorted, making the skinny morph look EXTREMELY skinny and the Big morph look EXTREMELY big.

 

Which armors? I tried a half dozen or so and they all seemed fine.

 

All of them. As I said, only the standalone ones are screwed, the replacers are fine.

 

Not sure what to tell you then. Did you do a clean install? I can't replicate this. Maybe a screenshot of what you're talking about would shed some light?

 

replacer

 

standalone

 

Posted

 

 

 

I've found that the outfit "CB++ Mak R - Steel Plate Boots" seems to be missing some sliders in the distribution package, when compared with the ones listed in the "CB++MakReplacer.xml" sliderset:

Yup, some of those should be in use, but some are almost-zero data.

Does this mod simply make a body mesh that gets applied to every female NPC in game? So every character will use the same body mesh that you design using this body slide tool or does it allow for every female to have a different body. As in every female will have different assets based on body slide presets? Just trying to decide if I want to get into this or not but don't want every female in the game to have the same type of body as my character. Would be freakin sweet if every female would randomly get a bodymesh generated but that would require some serious solid code.

It depends on what mods you have installed. Without race mods, unique chararcter, RBS, or similar, all character uses one mesh pair per outfit. The body counts as an outfit.

What is RBS?

Posted

Hi,
Everytime when i try use something from CB++KillerKeo in bodyslide, it's freeze and crash.
I have instaled his mod, downloaded pack with outfits, but still BS crash

 

Problem Event Name: APPCRASH
   Application Name: BodySlide + +. Exe
   Application Version: 1.0.0.0
   Time stamp applications: 505853ce
   Name faulty module: StackHash_fdc4
   Faulty module version: 6.1.7600.16385
   Time stamp incorrect module: 4a5bdb3b
   Exception Code: c0000374
   Exception Offset: 000cdcbb
   OS Version: 6.1.7600.2.0.0.256.1
   Locale ID: 1029
   Additional Information 1: fdc4
   Additional information 2: fdc40cf8c66ef8df248b326c6eee3c6f
   Further information 3: bb1d
   Additional information 4: bb1da675934c282143b5bede9a019cb5

 

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