Guest Robo00 Posted February 3, 2013 Posted February 3, 2013 Found a small problem: the beggar clothes don't support the breast height slider. Â Â Edit: And another: CB++ Footwear Monk Boots and Warlock Boots fail to save when I press Build.
Niobia Posted February 3, 2013 Posted February 3, 2013 I've tried installing everything at least 6 times now and for some reason the Mak clothes are all distorted and messed up. Maybe I'm missing something. Before this update everything was working nicely. But now the butt looks wrinkly and it looks like some of the sliders aren't working right.   EDIT: Hmm, never mind, I installed the 0.5.9 and now  they're working right. It's just the dawnguard armors that are messed up now
foreveraloneguy Posted February 3, 2013 Posted February 3, 2013 CT77 released 2.7.... And added Mak's mixed hentai armor. Yay?
AmazoniaRed Posted February 4, 2013 Posted February 4, 2013 I have a mod on the way that is a new body mod based on the shape of the CBBE body. I created the new body shape using the bodyslide++. I was wanting permission to upload this body along with a full set of vanilla armor replacement. I am hoping this body mod will be good enough to become very popular and be used as main body for other mods.
BlackFalcon Posted February 4, 2013 Posted February 4, 2013 How can I modify the armor with the same proportions without having to do it one by one, I used something called batchbuild but didn't work the amor still looking normal and sometimes the application just crash
Paul360 Posted February 4, 2013 Posted February 4, 2013 I've tried installing everything at least 6 times now and for some reason the Mak clothes are all distorted and messed up. Maybe I'm missing something. Before this update everything was working nicely. But now the butt looks wrinkly and it looks like some of the sliders aren't working right. Â Yes, same here. For the Mak replacer, no sliders show up when selecting a piece of equipment; for the standalone the armors look distored and messed up. Also did a clean reinstall to no avail.
ToxicKin Posted February 4, 2013 Posted February 4, 2013 I've tried installing everything at least 6 times now and for some reason the Mak clothes are all distorted and messed up. Maybe I'm missing something. Before this update everything was working nicely. But now the butt looks wrinkly and it looks like some of the sliders aren't working right.   EDIT: Hmm, never mind, I installed the 0.5.9 and now  they're working right. It's just the dawnguard armors that are messed up now    I've tried installing everything at least 6 times now and for some reason the Mak clothes are all distorted and messed up. Maybe I'm missing something. Before this update everything was working nicely. But now the butt looks wrinkly and it looks like some of the sliders aren't working right.  Yes, same here. For the Mak replacer, no sliders show up when selecting a piece of equipment; for the standalone the armors look distored and messed up. Also did a clean reinstall to no avail.  I had this problem too. I put some short researching time into it, and it would seem like our dear Stuffed_bunny was a bit tired and didn't check the files before uploading...  The reason why the standard MAK armors are messed up - and the Vanilla Replacers are missing - is, well not simple, but the standard armors are using all sliders twice. Why? Because the SliderSet names of the armors in the SliderSets\CB++MakVanillaReplacer.xml are <SliderSet name="CB++ Mak - Bandit 0 (Fur)"> instead of <SliderSet name="CB++ Mak VR - Bandit 0 (Fur)">. The same is true for the Dawnguard armor replacers.  How do you fix this? Well, either 1: wait for stuffed_bunny to release fixed .xml-files for this, 2: edit the .xml-files yourself - explained how hereunder, or 3: download the zip-archive attached to this post, containing mine already edited .xml-files.  Editing the .xml-files is easy, just go into the SliderSets folder and open the files CB++MakVanillaReplacer.xml and CB++MakDawnguardReplacer.xml in your favourite code editing program (windows standard Notepad isn't recommended, I personally use Notepad++, google it ), search for "CB++ Mak -" in the CB++MakVanillaReplacer.xml and replace with "CB++ Mak VR -", as well as searching for "CB++ Mak D -" in CB++MakDawnguardReplacer.xml and replace with "CB++ Mak DR -". Then you're done!  Or, as said, just download the zip archive below.
laker610 Posted February 4, 2013 Posted February 4, 2013 stuffed_bunny:    Thanks very much for your excellent MOD. Whereas I met some problem for your lasted update. It seems that the CB++ Outfits v0.6 is incompatible with the CB++ Body v0.9.4. As the picture shows, the preset are both "chubby", however, TBBP body and ebony armor are totally different after "Preview Large" button is clicked. Would you please let me know is there sth. wrong with it? Thanks again.
stuffed_bunny Posted February 4, 2013 Author Posted February 4, 2013 Ah, the fine scent of a newly roasted bunny... Â Found a small problem: the beggar clothes don't support the breast height slider. Â Â Edit: And another: CB++ Footwear Monk Boots and Warlock Boots fail to save when I press Build. Good catch. Fixed. Â I had this problem too. I put some short researching time into it, and it would seem like our dear Stuffed_bunny was a bit tired and didn't check the files before uploading... Â The reason why the standard MAK armors are messed up - and the Vanilla Replacers are missing - is, well not simple, but the standard armors are using all sliders twice. Why? Because the SliderSet names of the armors in the SliderSets\CB++MakVanillaReplacer.xml are <SliderSet name="CB++ Mak - Bandit 0 (Fur)"> instead of <SliderSet name="CB++ Mak VR - Bandit 0 (Fur)">. The same is true for the Dawnguard armor replacers. Â How do you fix this? Well, either 1: wait for stuffed_bunny to release fixed .xml-files for this, 2: edit the .xml-files yourself - explained how hereunder, or 3: download the zip-archive attached to this post, containing mine already edited .xml-files. Tired is just the surname. Anyway, thanks for the support, but now I (hopefully) fixed all reported issues with Outfits v0.6. Â
cretin Posted February 4, 2013 Posted February 4, 2013 Aaaand CT77's now at 2.7. Â I know he's not updating just to spite you, s_b, but jeez. Â But hey, it's a labor of love, right? Â ...amiright?
stuffed_bunny Posted February 4, 2013 Author Posted February 4, 2013 Aaaand CT77's now at 2.7. Â I know he's not updating just to spite you, s_b, but jeez. Â But hey, it's a labor of love, right? Â ...amiright? I'm not so sure. It's quite possible to do partial zaps without dividing outfits into parts, doing that would have saved us both a huge amount of time. But unfortunately, unlike full-shape zapping it's not a 100% guarantee the meshes will work after partial zapping, you'd have to test them in-game. Â So CT77 opted for the safe route, which is understandable, but I really wish he would have tried the easier (unsafe) option before dividing meshes. Pretty much all of my zaps are partial (obviously including all body zaps), and AFAIK this has not caused any problems since I removed the ones that bugged out Caliente's (weird) vanilla meshes.
Kolkpen Posted February 5, 2013 Posted February 5, 2013 Just a heads up. Not too sure if this is just me but the CB++ Mak Orchish armor is bugged for both Standalone and Replacer. Both have a slider for something that doesn't exist on the outfit (Skirt). Attempting to create the body using either version causes the program to crash. Disregard the above, didn't update. Following still applies thoughAlso, the Stormcloak Chainmail and the 3 extra bikinis (Steel, Leather and Bandit) aren't present in the CB++ Mak Replacer group. I've reinstalled the sliders multiple times to see if I mucked something up but I cannot seem to get them to appear. They are present in the CT77's Mak Replacer set.  Edit: CB++ Mak Daedric Armor likes to crash trying to create bodies
Raith009 Posted February 5, 2013 Posted February 5, 2013 anyway you can make a vid showing how this works im having a hard time doing this I want a custom cbbe body I made to work with a tera armor that's cbbe
stuffed_bunny Posted February 5, 2013 Author Posted February 5, 2013 Just a heads up Also, the Stormcloak Chainmail and the 3 extra bikinis (Steel, Leather and Bandit) aren't present in the CB++ Mak Replacer group. I've reinstalled the sliders multiple times to see if I mucked something up but I cannot seem to get them to appear. They are present in the CT77's Mak Replacer set. Â Edit: CB++ Mak Daedric Armor likes to crash trying to create bodies Works fine here. Second opinion? As for the replacer sets, I was under the impression that they are vanilla replacers, and those outfits are not vanilla.
omgott Posted February 5, 2013 Posted February 5, 2013 hello guys,  i have a little problem. I'm new in skyrim mods installing and tried to upgrade the Bodyslide to CB++ as described in the first post of this thread.  After combining the folders I tried to make a TBBP body but he doesn't show me the preview. Also he doesn't save the 2 nif datas.... what was i doing wrong? Maybe you can give a short description how to install Bodyslide correctly. Or can i download a new Bodyslide version where TBBP is already included (without shifting folders to the 1.4.1 version and so on)??   And stuffed_bunny let me say, your mods are so great !! Man you must spend so many time with that. Just Wow!
foreveraloneguy Posted February 5, 2013 Posted February 5, 2013 Just a heads up. Not too sure if this is just me but the CB++ Mak Orchish armor is bugged for both Standalone and Replacer. Both have a slider for something that doesn't exist on the outfit (Skirt). Attempting to create the body using either version causes the program to crash.  Disregard the above, didn't update. Following still applies though  Also, the Stormcloak Chainmail and the 3 extra bikinis (Steel, Leather and Bandit) aren't present in the CB++ Mak Replacer group. I've reinstalled the sliders multiple times to see if I mucked something up but I cannot seem to get them to appear. They are present in the CT77's Mak Replacer set.  Edit: CB++ Mak Daedric Armor likes to crash trying to create bodies  Those aren't part of the vanilla replacer package, but are part of the esp. You have to install the stuff for the stand alone to create them. They show up under mak standalone.
buttnine Posted February 6, 2013 Posted February 6, 2013  I've tried installing everything at least 6 times now and for some reason the Mak clothes are all distorted and messed up. Maybe I'm missing something. Before this update everything was working nicely. But now the butt looks wrinkly and it looks like some of the sliders aren't working right.   EDIT: Hmm, never mind, I installed the 0.5.9 and now  they're working right. It's just the dawnguard armors that are messed up now   > I've tried installing everything at least 6 times now and for some reason the Mak clothes are all distorted and messed up. Maybe I'm missing something. Before this update everything was working nicely. But now the butt looks wrinkly and it looks like some of the sliders aren't working right.  Yes, same here. For the Mak replacer, no sliders show up when selecting a piece of equipment; for the standalone the armors look distored and messed up. Also did a clean reinstall to no avail.  I had this problem too. I put some short researching time into it, and it would seem like our dear Stuffed_bunny was a bit tired and didn't check the files before uploading...  The reason why the standard MAK armors are messed up - and the Vanilla Replacers are missing - is, well not simple, but the standard armors are using all sliders twice. Why? Because the SliderSet names of the armors in the SliderSets\CB++MakVanillaReplacer.xml are <SliderSet name="CB++ Mak - Bandit 0 (Fur)"> instead of <SliderSet name="CB++ Mak VR - Bandit 0 (Fur)">. The same is true for the Dawnguard armor replacers.  How do you fix this? Well, either 1: wait for stuffed_bunny to release fixed .xml-files for this, 2: edit the .xml-files yourself - explained how hereunder, or 3: download the zip-archive attached to this post, containing mine already edited .xml-files.  Editing the .xml-files is easy, just go into the SliderSets folder and open the files CB++MakVanillaReplacer.xml and CB++MakDawnguardReplacer.xml in your favourite code editing program (windows standard Notepad isn't recommended, I personally use Notepad++, google it ), search for "CB++ Mak -" in the CB++MakVanillaReplacer.xml and replace with "CB++ Mak VR -", as well as searching for "CB++ Mak D -" in CB++MakDawnguardReplacer.xml and replace with "CB++ Mak DR -". Then you're done!  Or, as said, just download the zip archive below.  Thank you!  I had no idea why there were two sets of identical sliders. your zip file did the trick!
evhgear Posted February 6, 2013 Posted February 6, 2013 is it normal that when I try to modify any CB++ MAK vanilla armor the bodyslide crashes ?
omgott Posted February 6, 2013 Posted February 6, 2013 hello guys,  i have a little problem. I'm new in skyrim mods installing and tried to upgrade the Bodyslide to CB++ as described in the first post of this thread.  After combining the folders I tried to make a TBBP body but he doesn't show me the preview. Also he doesn't save the 2 nif datas.... what was i doing wrong? Maybe you can give a short description how to install Bodyslide correctly. Or can i download a new Bodyslide version where TBBP is already included (without shifting folders to the 1.4.1 version and so on)??   And stuffed_bunny let me say, your mods are so great !! Man you must spend so many time with that. Just Wow!   Well I don't get it.... All Previews work. I also can create the .nif ... ONLY the nude CB++ Body TBBP doesn't work.  WTH am i doing wrong??? Please might sb help me out ? :-)
stuffed_bunny Posted February 6, 2013 Author Posted February 6, 2013 Those aren't part of the vanilla replacer package, but are part of the esp. You have to install the stuff for the stand alone to create them. They show up under mak standalone. I rest my case, they belong to the standalone pack.  is it normal that when I try to modify any CB++ MAK vanilla armor the bodyslide crashes ? It is, if you are using any other version than v2.6 with latest Outfits version. The mods need to match. If a mesh differs, sliders will break and Bodyslide crashes.  Well I don't get it.... All Previews work. I also can create the .nif ... ONLY the nude CB++ Body TBBP doesn't work. WTH am i doing wrong??? Please might sb help me out ? :-) Hmm, I forgot to include the TBBP body mesh. But it is available in the Bodyslide TBBP pack, at the TBBP page. Here's a link: http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=10256  Possible reason why the TBBP nif wasn't included earlier: I was planning to add the pubic meshes to all body sources, but then totally forgot the whole thing. So I guess v0.9.5 will be a small update. Maybe.
tagalong Posted February 7, 2013 Posted February 7, 2013 Hello S.Bunny, I hadn't posted in a long time. I just want to say what you have done with your sliders have made my skyrim experience much better, and I thank you. I have tried many body types, but what's better than making your own? I've tried all body types since Skyrim came out, and I prefer cbbe. I watch this section almost religiously and hope Chronotrigger comes to a resolution soon with his mod. I am interested though to see what he plans to do with Dragonborn armor in the mak fashion. I hope Dragonfly can solve his skeletal issues with tbbp as acdale has with adec. Â I tired the adec body with skeleton and all without fnis, (as I don't use sex mods currently, I have no use for fnis), and it works perfectly with tbbp, but I prefer somewhat bigger bust for my virtual bunnies so-to-speak. I made my perfect body with cb++ sliders with chronotrigger's mak renditions and slick ricks two armors which I adore, (nightshade and sovngarde I believe). I hope maybe acdale shares his/her secret with you as to how to solve the tbbp issue and look forward to what you produce in the future. Â This was a post long time coming as to say thank you for your time. Â -future wish, manga style slider bust with cb++, I can't seem to duplicate. Â -cheers
halfaverage Posted February 8, 2013 Posted February 8, 2013 Hello again! I've been using your mod for a while now and it's been great as always, but today when was following the links for the Craw Wizard and Heavy armors the links would take me to the threads but the threads themselves appear to be down or deleted?  Am I just missing something, do I need a higher account?
Kolkpen Posted February 8, 2013 Posted February 8, 2013 Is it normal for the colour variations for Keo's Clothing to, how should I put it, not vary? Â Most clothing that has an alternate colour variant doesn't use the textures from the variant. Â Edit: turns out that the above is a known issue for the normal mod, nvm. Hello again! I've been using your mod for a while now and it's been great as always, but today when was following the links for the Craw Wizard and Heavy armors the links would take me to the threads but the threads themselves appear to be down or deleted?IIRC, the new forum system or w/e broke most of the links that direct to this domain. Don't take my word for it, I'm just guessing.
jorundr Posted February 8, 2013 Posted February 8, 2013 Hey bunny. Still using your stuff and loving it. 1 little issue, the TBBP doesn't seems to work. Or rather it does work, but the breasts are totally flat. I installed all the latest stuff you included, and the link you provided up a few posts. Also installed the TBBP 1.01 from Dragonfly, what am I missing?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now