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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

The problem is that this is not just an offset. Here are screenshots of the model after it is imported (it is automatically adapted to the skeleton) :

post-61580-0-90459700-1360784745_thumb.jpg post-61580-0-67343700-1360784754_thumb.jpg

 

As you can see there is a problem with right hand and when I am starting to use editable mesh mode then the body is no longer bound to the skeleton and it is converted to its normal size :

post-61580-0-05776900-1360784764_thumb.jpg post-61580-0-83184200-1360784772_thumb.jpg 

 

Normal body size in editable mode is too big for this skeleton for some reason but if I just create it in bodislide then in the game everything work fine. I'm ready to stop using this stupid XPMS skeleton, I only want to change the body without losing animation.

 
Posted

The problem is that this is not just an offset. Here are screenshots of the model after it is imported (it is automatically adapted to the skeleton) :

 

Perhaps that's the problem, the adaption to the skeleton.  But... I don't really understand why the skeleton is imported at all. In Blender only references to bones are imported, not the skeleton itself.

 

Btw, possibly this is related to why I've found so many meshes impossible to work with for Bodyslide purposes, The vertex data might have been ruined during 3ds max nif import (or export).

Posted

 

So uh, how do you get the preview buttons to work for CB++ Body TBBP? I copied the slider files and exe over the normal bodyslider and installed TBBP, but that's the only one preview won't work for.

 

Uh yeah forgot to include it, but check the link on first page.

 

Here's an idea: How about in next version I remove the nude body sets, and replicate nudity using zaps for UndiesHR panty?

Less sets - happier bunny. Everyone comfortable with using zap sliders? :unsure:

Maybe it's too confusing, especially if adding the pubes meshes too.

 

 

 

I only came back to Skyrim like 3 days ago so I have no clue what that is lol. :P

 

I only use nude bodies though, unless I'm totally misunderstanding. o_O

Posted

 

 

So uh, how do you get the preview buttons to work for CB++ Body TBBP? I copied the slider files and exe over the normal bodyslider and installed TBBP, but that's the only one preview won't work for.

 

Uh yeah forgot to include it, but check the link on first page.

 

Here's an idea: How about in next version I remove the nude body sets, and replicate nudity using zaps for UndiesHR panty?

Less sets - happier bunny. Everyone comfortable with using zap sliders? :unsure:

Maybe it's too confusing, especially if adding the pubes meshes too.

 

 

 

I only came back to Skyrim like 3 days ago so I have no clue what that is lol. :P

 

I only use nude bodies though, unless I'm totally misunderstanding. o_O

 

 

A zap slider is a slider that only have two positions. It is capable of removing -or "zapping"- vertices. What Stuffed Bunny is suggestion is a zap slider that will add or remove underwear thus only requiring one slider set instead of having one set for nude and one set for underwear.

Posted

i've only started using Bodyslider++ recently Got it running like a charm Apart from one thing hands & feet are not showing up in the preview Window?

I think i may have overlooked a specific download! Any help would be welcome! :)

*Edit I saw cold steels post & asumed that they were photo's of Bodyslider!  My Bad!

Guest Jenova23
Posted

Question if the skeleton is not compatiable will the body be distorted in Bodyslide? It seems all of my Mak's armor shave sensitive values or I'm not using the correct skeleton to go with that mesh I was told to wait till there was an update but I think theres something wrong on my part, can someone please recomend a universal skeleton.

Posted

Hi,

 

I've been around here for a while now, and I've tried each of your individual sliders out and they are great. Only I wish there was a slider for making the butt cheeks bigger, without increasing the width of the thighs, hips, hip bone, belly, etc... Is there a slider already there that I missed that increases how far the butt cheek sticks out, WITHOUT increasing the width of thighs, hips, belly, etc... ?

Posted

Sorry if this has been mentioned already, but I've noticed something: When creating a body mesh with the bodyslider, it will have a small gap between the right arm and the right hand.

 

http://s14.directupload.net/images/130215/3t75yrun.jpg

 

I wonder if this is something on my end or if this is a bug with the bodyslide tool. I tried calientes bodyslide as well as the one from this thread, bodies created with either tool will have that gap. Even if I don't change the sliders at all and basically just recreate the default body that comes with the newest CBBE mod the gap will be there; however the default body mesh that comes with the CBBE mod has not even the slightest gap.

Posted

 

Jenova23, on 15 Feb 2013 - 17:59, said:

    Question if the skeleton is not compatiable will the body be distorted in Bodyslide? It seems all of my Mak's armor shave sensitive values or I'm not using the correct skeleton to go with that mesh I was told to wait till there was an update but I think theres something wrong on my part, can someone please recomend a universal skeleton.

Mak's armors only require vanilla skeleton, or some BBP skeleton for the optional BBP meshes.

 

Hi,

 

I've been around here for a while now, and I've tried each of your individual sliders out and they are great. Only I wish there was a slider for making the butt cheeks bigger, without increasing the width of the thighs, hips, hip bone, belly, etc... Is there a slider already there that I missed that increases how far the butt cheek sticks out, WITHOUT increasing the width of thighs, hips, belly, etc... ?

Sorry, you have to play wtith AppleCheeks and BigButt, then compensate with SlimThighs  or negative numbers for Hips.

 

Sorry if this has been mentioned already, but I've noticed something: When creating a body mesh with the bodyslider, it will have a small gap between the right arm and the right hand.

 

http://s14.directupload.net/images/130215/3t75yrun.jpg

 

I wonder if this is something on my end or if this is a bug with the bodyslide tool. I tried calientes bodyslide as well as the one from this thread, bodies created with either tool will have that gap. Even if I don't change the sliders at all and basically just recreate the default body that comes with the newest CBBE mod the gap will be there; however the default body mesh that comes with the CBBE mod has not even the slightest gap.

Used to bother me a lot too, and possibly this is why Caliente added clamp sliders. Unfortunately, they didn't fix the problem.

Hmm... IIRC CBBE 3.1 had that gap even without Bodyslide, maybe it was fixed in v3.2.

 

 

Hi SB,

 

I noticed that CB++ Noble Clothes crashes Bodyslide, but normal Bodyslide does not. Is it just me? or is there something I need to do to fix this?

Typo? They work just fine with both Bodyslide and Bodyslide++ here. Those are just Miner retextures, same as Caliente's mesh. You have Caliente's pack installed? T

Posted

I'm a bit confused here. The transparent version of the Glass armor, for me it's not showing up as transparent in-game. Is there something you're supposed to do aside from using the  Glass(Transparent) version in BodySlide instead of the normal one? Or is there a slider I missed or the likes?

 

It's not a big issue, I'm quite happy anyway, but I was curious to see how the transparent version would look, only to find that I don't see much transparent about it. Either way, love the sliders nonetheless, just confused about this bit!

 

Edit: I noticed some minor transparency, though the transparent bits seem to mainly be the shoulders/neck area, the area where I expected some transparency(The chest), doesn't seem to show much, however

Posted

I found some clipping with the Elven's Armor in the leg parts specially using the CBBE 3.2 preset

Maybe confirms my suspicion that the high-res meshes needs to be reweighted.

 

 

I'm a bit confused here. The transparent version of the Glass armor, for me it's not showing up as transparent in-game. Is there something you're supposed to do aside from using the  Glass(Transparent) version in BodySlide instead of the normal one? Or is there a slider I missed or the likes?

Probably works best with transparent textures. Or rather, the normal Glass version wil make transparent textures competely invisible, while transparent Glass will blend them.

 

 

stuffed_bunny please update  CB++ Ported Outfits v0.2.6 to KillerKeos skimpy armor pack v6.6.7.

I have a better idea. You port that miner outfit to CBBE, then get back to me.

Posted

Sorry, new to modding. But do you know of a way I can directly manipulate a body (such as change the angle of the arms so it doesn't clip through hips or mess with face) without just relying on sliders? And would I also be able to make it compatible with the weight slider? Thank you if you answer.

Posted

Not sure if this is the place to ask or not, but I am looking for "unqiue" sexy/revealing light armors that go with the CB++ body. I am currently using the Lustmord armors that look like forsworn, but i am looking for something else that is unique and sexy/revealing (not just a skimpy version of an existing light armor), do you have any suggestions?

 

For heavy i use the two Tera armor Caliente has CB++ bodysliders for, so that gives me a little bit of choice, but light seems to have less choice.

 

Any help is appreciated.

 

P.S. - Does Lustrainna have a CB++ bodyslider for her Sovengarde armor? I have not seen it anywhere, but that would be another nice heavy armor to have CB++ bodyslide for.

Posted

I can't get Bodyslide++.exe to recognize my custom output path.  Here is what I have for that section in Config.xml:

 

 <!-- Mesh output path.  Normally this is the same as GameDataPath, but if you wish to specify an alternate
	location where to save meshes after designing, uncomment this and set the path accordingly. -->
<MeshOutputPath>C:\Program Files (x86)\steam\steamapps\common\skyrim\Data\test\</MeshOutputPath> 

 

However, whenever I build an outfit, it still outputs to the default folder (which is skyrim\Data).

Posted

Sorry, new to modding. But do you know of a way I can directly manipulate a body (such as change the angle of the arms so it doesn't clip through hips or mess with face) without just relying on sliders? And would I also be able to make it compatible with the weight slider? Thank you if you answer.

If you move the arms, you need to move the hands and all gloves as well. Everything would probably look very weird, especially animations

 

 

Not sure if this is the place to ask or not, but I am looking for "unqiue" sexy/revealing light armors that go with the CB++ body.

 

P.S. - Does Lustrainna have a CB++ bodyslider for her Sovengarde armor? I have not seen it anywhere, but that would be another nice heavy armor to have CB++ bodyslide for.

So far,  only KK's stuff and the Mak ports. As for Lustrianna, i think she pretty much forbid any adaptions of her meshes then left the modding scene. So useful.

 

 

I can't get Bodyslide++.exe to recognize my custom output path.  Here is what I have for that section in Config.xml:

 

However, whenever I build an outfit, it still outputs to the default folder (which is skyrim\Data).

Does it work in Bodyslide? Don't think I touched anything affecting output paths, if I did it was by mistake.

Posted

Sorry, should have read the readme first.  MeshOutputPath is currently not working.  if I change the game data path in Config.xml, it drops the meshes there.  Problem solved.

Guest thunderiaz
Posted

@stuffed_bunny 

 

Loverslab downloads doesn't work for me for unknown reasons. So I humbly request you to upload CB++ Body 0.9.4 to any filesharing site please.

 

Posted

@stuffed_bunny 

 

Loverslab downloads doesn't work for me for unknown reasons. So I humbly request you to upload CB++ Body 0.9.4 to any filesharing site please.

 

Done.

___________________

 

Just a headsup for everyone concerning the Mak armor support. While updating to v3.0, the CB++ Mak will become a

separate package, and removed from CB++ Outfits. Also the MakBoots will be moved from CB++ Footwear.

 

Hopefully this process will work out well, possibly some reinstallation might be required, but most likely not.

Well, obviously you'll need to install CB++ Mak v3.0 when available... and yes, CB++ Footwear v0.4.8 too.

CB++ Outfits should be identical to v0.6.2 expect for removed Mak support.

 

 

Edit: Actually, as it turns out there will be a major overhaul affecting groups and presets and whatnot. All CB++ packages will be updated at once, complete Bodylide CBBE and CB++ reinstall required, and you will also need to edit your preset files (remember to keep them).

 

Some explanation: Because of the lack of nested groups, which I now may never need to add into Bodyslide++ (phew), I will make a single

supergroup for all CB++ sets. This group (simply called CB++) is not for batchbuilding, but only used to apply presets. The upside is that

after this it will become much easier to apply a preset to every CB++ set, just need to select one group instead of seven.

 

Apologies for the inconvenience. :shy:

Posted

Hey S_B I haven't said this yet...I don't think...but thanks for all the great work you do with this utility and trying to keep it up to date as best you can.  Especially since the Mak conversions gets updated like most people change underwear lol.  Aaaand speaking of it looks like he updated yet again to 3.0.1 lol.

 

Personally for me it's no inconvenience with what your update plans are.  By the sounds of it, it will be easier for both user and yourself which in the long run is no inconvenience at all.  Cheers and keep up the great work!

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