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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

Hey, would you (or somebody else) mind if I used your sliders and script to make existing armor mods BodySlide compatible? (after getting the original authors permission ofc.)

Would you allow uploading BodySlide meshes which use your sliders to the Nexus?  :)

Posted

Would you allow uploading BodySlide meshes which use your sliders to the Nexus?  :)

 

Careful 'bout that. I've read cases of the Nexus' mods and admins really shoving that stick up their butts deep when it comes to referencing LL (i.e. bans). If you do, don't link back here.

 

Could be because of the copyrighted material hosted here (probably this), could be the adult material here (not likely the case) or they could all just be buttheads(this is plausible too), I don't know.

Posted

 

Would you allow uploading BodySlide meshes which use your sliders to the Nexus?  :)

 

Careful 'bout that. I've read cases of the Nexus' mods and admins really shoving that stick up their butts deep when it comes to referencing LL (i.e. bans). If you do, don't link back here.

 

Could be because of the copyrighted material hosted here (probably this), could be the adult material here (not likely the case) or they could all just be buttheads(this is plausible too), I don't know.

 

That's why I'm asking  :lol:

Posted

Hey, would you (or somebody else) mind if I used your sliders and script to make existing armor mods BodySlide compatible? (after getting the original authors permission ofc.)

Would you allow uploading BodySlide meshes which use your sliders to the Nexus?  :)

 

If you're serious about this, I'll help you get started. Pm me when you have specific questions that the existing guides won't answer.

As for Nexus, don't worry. Just be patient, and there should be no need to link back here...

 

Next update progress: Mak ports extracted and done, KK extracted, almost everything else cleaned up.

Caliente folders and retextures still a mess, but requirements will be reduced, by including some sources.

No more "failure to save bodies" message. KK update might be delayed, to add the dragonborn outfits.

Posted

Hey, would you (or somebody else) mind if I used your sliders and script to make existing armor mods BodySlide compatible? (after getting the original authors permission ofc.)

Would you allow uploading BodySlide meshes which use your sliders to the Nexus?  :)

 

 

If you do, all you should say if you put this stuff up on nexus is "good cbbe extra sliders by stuffed bunny" or something along those lines. Otherwise, as others have pointed out, the nexus admins are liable to have a fit and go on a ban rage spree. But if you do start doing this, then I'll have your babies. I don't know why, but I seem to be totally incapable of getting the hang of porting armors and seem to screw up even the most simple things in both 3DS Max and Blender.

Posted

I've got a few permissions already and started out with this one:

http://img838.imageshack.us/img838/8158/demonhunterbodyslide.jpg

 

There is still some clipping with e.g. the DoubleMelon slider, I think I have to add more vertices to the armors chest part.

I wonder why the default BodySlide.exe crashes on this armor and the BodySlide++.exe not, though. Any ideas? I don't want to include the BodySlide++.exe in the mod files...

 

Edit: nvm, somehow it doesn't crash anymore :)

Edit #2: alright, first armor (Demon Hunter Armor (the first one)) is done.

Posted

DOH! I meant to say "google" cbbe extra sliders... Any way... you might want to start your own thread for these so we don't muck up SB's  thread with this stuff. Also, any chance you'll take requests? Or just going to do armors that you like? Either way, I'm glad to see that you're working on something besides the Armor by Victoria's Secret designs. That stuff is fun at times, but some of the best armors show the least skin. The Black Sacrament stuff or Princess of the Woods, for example. And finally, please please please, I'm sure it's a bunch more work, but if the armor comes as separate pieces, keep it that way. Mixing and matching pieces is what makes armor mods so much fun.

Posted

DOH! I meant to say "google" cbbe extra sliders... Any way... you might want to start your own thread for these so we don't muck up SB's  thread with this stuff. Also, any chance you'll take requests? Or just going to do armors that you like? Either way, I'm glad to see that you're working on something besides the Armor by Victoria's Secret designs. That stuff is fun at times, but some of the best armors show the least skin. The Black Sacrament stuff or Princess of the Woods, for example. And finally, please please please, I'm sure it's a bunch more work, but if the armor comes as separate pieces, keep it that way. Mixing and matching pieces is what makes armor mods so much fun.

Sure, the only thing the BodySlide variants will modify are the "main/chest/upper" armor meshes for 0 and 100 weight.

 

Installation process would be:

1.) Install normal version (either CBBE or UNP that won't matter)

2.) Download BodySlide files and merge with BodySlide directory

3.) Create meshes in BodySlide

 

Back to this threads topic. Why does Caliente not use the BodySlide++.exe in the official mod files, yet?

Posted

Back to this threads topic. Why does Caliente not use the BodySlide++.exe in the official mod files, yet?

Politics? Perhaps not, CBBE only has 16 sliders which means scrollbar is unneccesary, and there were only about 50 or so slidersets available on nexus until CT77 posted his mak mod there. The problems fixed by Bodyslide++ so far mostly applied to CB++ anyway. I think there are about 400 - 500 CB++ slidersets at the moment, which makes a group filter mandatory, not to mention working scrollbar.

 

But it's a bit annoying that the Bodyslide source has not been updated since September. Makes it hard to modify anything else. There's a hypothetical idea about building a new kind of slider to scale the weighting of certain named bones, which would be nice to add at some point.

 

Edit: CB++ v0.9.5 ready. Mak pack is up, Caliente pack as well, KillerKeo's will have to wait a little.

It's important to clear out any lingering CB++ files. Search your Bodyslide folder for "CB++" and delete what you find.

Or make a fresh Bodyslide installation. Yeah, fresh install is better. Lots of ShapeData subfolders have been renamed.

 

The Body pack now contains the TBBP mesh, and a crapload of CBBE presets (by Caliente and Jeir). My CB++ presets are marked with stars. Might be a useful tip if you want your own preset at the top of the list. Or remove the cbbe preset file.

 

Posted

 

DOH! I meant to say "google" cbbe extra sliders... Any way... you might want to start your own thread for these so we don't muck up SB's  thread with this stuff. Also, any chance you'll take requests? Or just going to do armors that you like? Either way, I'm glad to see that you're working on something besides the Armor by Victoria's Secret designs. That stuff is fun at times, but some of the best armors show the least skin. The Black Sacrament stuff or Princess of the Woods, for example. And finally, please please please, I'm sure it's a bunch more work, but if the armor comes as separate pieces, keep it that way. Mixing and matching pieces is what makes armor mods so much fun.

Sure, the only thing the BodySlide variants will modify are the "main/chest/upper" armor meshes for 0 and 100 weight.

 

Installation process would be:

1.) Install normal version (either CBBE or UNP that won't matter)

2.) Download BodySlide files and merge with BodySlide directory

3.) Create meshes in BodySlide

 

Ah, no boots/shoes/pants/skirts? Guess those will stay on my to-do list. The reason I bring that up is that things like Shredded Triss (skirt, boots, and body), JackGa's Ninja armor (gauntlets, armor, boots), and several others are way up on my "I'd just about pay someone some friggin' money to make these cbbe++ compatible" list.

 

Posted

Ah, no boots/shoes/pants/skirts? Guess those will stay on my to-do list. The reason I bring that up is that things like Shredded Triss (skirt, boots, and body), JackGa's Ninja armor (gauntlets, armor, boots), and several others are way up on my "I'd just about pay someone some friggin' money to make these cbbe++ compatible" list.

Pants and skirts are included in the main armor thingy I was talking about, boots/shoes aren't relevant for BodySlide. I'll open my own thread tomorrow. :P

 

Next WIP: http://static.skyrim.nexusmods.com/images/4291759-1361671755.jpg

Posted

I have been having issues with bodyslide++ at the current moment, the breasts seem to be clipping out of the armor now for some reason much more so than before.

 

I have been trying to get it to work with the i love cleavage mod on nexus, it worked before, then I decided to uninstall and reinstall skyrim and all the mods again now that I knew better what I wanted, and after that, theres been clipping issues, the armor ingame is fine, but when I look at the same armor with bodyslide ++ (and as far as I understand it its the exact same armor used in the mod) and I used the slider presets that are in that mod so you can start modifying using the exact look used in the mod, the breasts are clipping through.

 

Again, its fine ingame, but using what is supposed to be the exact same thing as far as I know in bodyslide results in clipping (I think the word is clipping isnt it?)

But, once the Killer armors are back up I guess we will see if the issue is fixed then.

If not, I need some help lol.

Posted

Actually, they are. Otherwise, especially if you use things like chubby legs or change the ankles, you'll get clipping and/or gaps/seams.

 

Oh, I didn't really know that they are necessary for this since I hardly use those 2 sliders. Guess I'll have to make the armors boots compatible too then (I think it takes WAY less time than the main armor anyway). :P

Posted

Hey stuffed_bunny,

 

thank you for your ongoing support of the bodyslide stuff. Bodyslide is such a great invention for variation in the game.

I really appreciate your help in adding to the "bodyslide experience".

 

Thanks again and greetings

Posted

I've a problem. Since i've delete and reinstall bodyslide, i can't see a preview at any armors or bodies. I've checked all files but there is no one missing. Can anyone help me ?

 

And StuffedBunny, Skyrim without your work don't make fun. Thx for all.

Posted

I've a problem. Since i've delete and reinstall bodyslide, i can't see a preview at any armors or bodies. I've checked all files but there is no one missing. Can anyone help me ?

 

And StuffedBunny, Skyrim without your work don't make fun. Thx for all.

 

Download CBBE 3.2.3 from the Nexus, use the BodySlide in there. Then copy the Caliente Vanilla Armor stuff in your folder and after that the CB++ stuff that's available here. If all of the files would be installed, there wouldn't be any bugs. :)

Posted

Ok so heres my problem:

I am trying to use this mod : (I love Cleavage CBBE) http://skyrim.nexusmods.com/mods/29827
Problem is, I want to make the breasts bigger using the bodyslide. I downloaded the Bodyslide++.exe,

the mod, CB++body v0.9.4, CB++Mak_v3.0.2, CB++Caliente_v0.6.5, CB++Various_v0.1.

Now I launch the bodyslide (either ++ or normal one), and I cant see the preview of most armors.

When I batchbuild and select CB++ mak armor replacer or vanilla or anything with cb++, it says failure to save bodies.

Anybody can help me?

All i want is some bigass breasts with the I love cleavage CBBE armors lol

Posted

Uploaded a bugfixed version of CB++ Body v0.9.5. Now, finally, presets should be applied properly.

 

For people with missing previews, outfit packs like Mak and Caliente's also require the bodyslide version of these mods.

 

The KK package will be ready soon as well. All of it (except Miner).

Edit: And there... posted. Let's hope I didn't screw up this time.

Edit2: 2 minutes later realise I forgot to make a set for Viceroy_TBBP. :blush:

Upload a bugfix... hold on...done.

 

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