sunhawken Posted January 15, 2013 Posted January 15, 2013 I fixed these mod to use the custom file path for the player to have all different clothes then the npcs.
petter92 Posted January 15, 2013 Posted January 15, 2013 is it possible to make a better pregnant belly?
stuffed_bunny Posted January 15, 2013 Author Posted January 15, 2013 OK' date=' can someone else please test this and tell me if I'm right, crazy, or just have a b0rked bodyslide folder? Try creating any BBP, not TBBP, body with breast sliders all at 0 and see if you get a really badly mishapen breast. Most visible from the side... very blocky and just bleh.[/quote'] Shouldn't happen. Might be some conflicting old file that applies sliders to the set twice, but that's just a theory. Unless you mean in game, then it could possibly be a skeleton problem. Â I don't think I've come across a mesh that was weight painted exactly the same weights ' date='vertex per vertex, on min and max weights, nor have I made an effort to do so when adapting bodies to tbbp. Weight sliders work fine. I couldn't imagine the number of problems that would arise if weight values had to be the same.[/quote'] When you put it like that, then it does make sense. Identical weighting would be a nightmare to achieve. But still doesn't proove that it scales with the weightslider. I probably need to see it with my own eyes. Â For some reason' date=' my Forsworn gauntlets and boots seem to be being created like so:[/quote'] As far as I can see, the partitions are identical to the original. Forsworn is sort of a special case though - there are only 1stperson meshes for gauntlets. Perhaps the forearms and calves partitions get hidden even in 3rd person mode? Â I fixed these mod to use the custom file path for the player to have all different clothes then the npcs. Please tell us more. Which mod do you use? It would be great to have PC-only meshes installed by Bodyslide without any manual file moving. Â is it possible to make a better pregnant belly? Yep.
FastestDogInTheDistrict Posted January 16, 2013 Posted January 16, 2013   For some reason' date=' my Forsworn gauntlets and boots seem to be being created like so:[/quote'] As far as I can see, the partitions are identical to the original. Forsworn is sort of a special case though - there are only 1stperson meshes for gauntlets. Perhaps the forearms and calves partitions get hidden even in 3rd person mode?  Aren't they normally furry boots & gloves that look like this on the player:     (*Note - someone else's pic from a textures mod)  I've never really used Forsworn armour, so I'm not all that familiar with it. I have the feeling I've buggered something up, but I can't figure out what. :huh::huh:I've never really used Forsworn armour, so I'm not all that familiar with it.  UPDATE: Partial fix using this mod     An ancient mod but apparently still necessary... seems weird that I'd still need it. I used to use it in the game's early days, and for some reason it's also made the furry gloves *appear* correctly, but with clipping. In my unpacked meshes .BSA (*note - no I am not running the game off this - it's stored away on another drive) there appear to be quite a number of forsworn gauntlets meshes, more than just 1st person. However, I can see that BodySlide is only exporting the 1st person meshes, which still clip.   For reference - this is the "CB++ Armwear - Forsworn Gauntlets" option which seems to be a part of the "CB++ Footwear - Outfits" group.
foreveraloneguy Posted January 16, 2013 Posted January 16, 2013 OK' date=' can someone else please test this and tell me if I'm right, crazy, or just have a b0rked bodyslide folder? Try creating any BBP, not TBBP, body with breast sliders all at 0 and see if you get a really badly mishapen breast. Most visible from the side... very blocky and just bleh.[/quote'] Shouldn't happen. Might be some conflicting old file that applies sliders to the set twice, but that's just a theory. Unless you mean in game, then it could possibly be a skeleton problem. Â Â Got a reply from Caliente herself, so I believe this answer, especially since it pretty much confirms what I'd suspected. She said the problem is with the weight paint across the underside of the breast. Not sure if or when she'll fix it, but if someone knows how to weight paint and wants to take this on, you'd probably get some grateful people. Â Meantime, I have to decide if I want to keep enjoying the jiggle and the wiggle, or go to non-BBP bodies and get breasts that don't look like they've been through a grinder or something. 1st world problems, I know.
eendbob Posted January 16, 2013 Posted January 16, 2013 Love this mod! I seem to have an issue with the leather armor set though; the area around the neck seems to be missing there, don't know if it's the mod or just me.
stuffed_bunny Posted January 16, 2013 Author Posted January 16, 2013 Weird thing is' date=' even if I remove meshes from my folder (and there aren't any gauntlets meshes - which also seems very odd), they stay the same. This may not even be BodySlide, but something else getting in the way. Any ideas as to how I can fix it? [/quote'] Found this: http://forums.nexusmods.com/index.php?/topic/866126-bug-with-forsworn-meshes/ Â Edit: Well, seems there was also broken vertex order, or maybe just a 0 slider which were not supposed to apply. Just remove "ShapeData\Footwear\FSGauntlets_0.bsd" to fix that. Â I seem to have an issue with the leather armor set though; the area around the neck seems to be missing there' date=' don't know if it's the mod or just me.[/quote'] Just tested both Cal and keos version without any issues. Yep, it's you.
FastestDogInTheDistrict Posted January 16, 2013 Posted January 16, 2013 Weird thing is' date=' even if I remove meshes from my folder (and there aren't any gauntlets meshes - which also seems very odd), they stay the same. This may not even be BodySlide, but something else getting in the way. Any ideas as to how I can fix it? [/quote'] Found this: http://forums.nexusmods.com/index.php?/topic/866126-bug-with-forsworn-meshes/ Â Edit: Well, seems there was also broken vertex order, or maybe just a 0 slider which were not supposed to apply. Just remove "ShapeData\Footwear\FSGauntlets_0.bsd" to fix that. Â ... of all the things to cause a bug...!!! :huh::huh: Â I updated to UKSP 1.2.5 as part of this install, so that being the cause it would make sense. The bug seemed to appear outta nowhere on what has otherwise been a really good install. I would never have even thought to begin to look for a bug inside a bugfix patch! Many thanks once again stuffed_bunny! Â Bugs! BAH!
zomg a user Posted January 17, 2013 Posted January 17, 2013 Have you ever thought of making a slider for the base of the breast? I couldn't say for sure, but it seems like women with larger breasts typically have a larger base than smaller women, rather than it all just being pushed into the outer portion. I really like big "super fake implants" style of breasts, but I feel limited in how big I can go because the base is always the same. Â Also, I've been wondering if it's possible to zap pieces of armor that don't have a zap slider built into your files. For example, the entire top or bottom half of forsworn pieces. Is there any way to do it as is or would it require a zap file? Â Anyway, love your stuff. Thanks for all the hard work.
three7 Posted January 17, 2013 Posted January 17, 2013 It's possible add to CB+ version pregnancy slider too?
FastestDogInTheDistrict Posted January 17, 2013 Posted January 17, 2013 ...a zap slider... Â Thanks for reminding me. Â What *IS* a zap slider exactly? I've left them alone in my presets & haven't touched them, as I haven't got a clue what they do or what they're for.
eendbob Posted January 17, 2013 Posted January 17, 2013 I seem to have an issue with the leather armor set though; the area around the neck seems to be missing there' date=' don't know if it's the mod or just me.[/quote'] Just tested both Cal and keos version without any issues. Yep, it's you. Â I see, thanks for the info. I'll have to conduct a thorough investigation into the matter:P I attached a picture of what I mean btw, if anyone has any ideas I'd be happy to hear them:)
foreveraloneguy Posted January 17, 2013 Posted January 17, 2013 ...a zap slider... Â Thanks for reminding me. Â What *IS* a zap slider exactly? I've left them alone in my presets & haven't touched them' date=' as I haven't got a clue what they do or what they're for. [/quote'] Â It zaps, or removes, whatever the slider is for. So a zap slider for a bra would remove/zap the bra.
stuffed_bunny Posted January 17, 2013 Author Posted January 17, 2013 Also' date=' I've been wondering if it's possible to zap pieces of armor that don't have a zap slider built into your files. For example, the entire top or bottom half of forsworn pieces. Is there any way to do it as is or would it require a zap file?[/quote'] Normally yes. But making a zap for an armor piece is typically easy. First check the nif in Nifscope. If you want to remove a whole NiTrishape, just add some offset to it, export as obj, then use is as your target in Slidermaker. If it's a part of a shape, you typically need to import the obj into Blender or some other 3d app, mark and move those vertices only, export and there's your target. Â In a few cases, you can use a normal shape slider as zap. Every vertex it would affect as a shape slider will be removed when used as zap slider. Â It's possible add to CB+ version pregnancy slider too? You mean make a new one? Or convert the one from Pregnant CHSBHC:
sunhawken Posted January 17, 2013 Posted January 17, 2013 I removed the non working ones now i can batch without errors and it's for custom armor all npcs use default bodies !
FastestDogInTheDistrict Posted January 18, 2013 Posted January 18, 2013 ...a zap slider... Â Thanks for reminding me. Â What *IS* a zap slider exactly? I've left them alone in my presets & haven't touched them' date=' as I haven't got a clue what they do or what they're for. [/quote'] Â It zaps, or removes, whatever the slider is for. So a zap slider for a bra would remove/zap the bra. Â Ah-HA! Thanks!
Kolkpen Posted January 18, 2013 Posted January 18, 2013 Is there a way to smooth out what I call the "chest spike" on most of Keo's armors/clothes when the breast sliders are set to lower sizes? Or would a fix for this require some knowledge in modeling and the like? Â Edit: Turns out this is also on MAK's outfits (both the original conversions and the BS++ versions) but I never noticed it.
three7 Posted January 18, 2013 Posted January 18, 2013 It's possible add to CB+ version pregnancy slider too? You mean make a new one? Or convert the one from Pregnant CHSBHC: Â I don't know what is easier? But variant "Pregnancy Belly slider" looks good
Reducer Posted January 18, 2013 Posted January 18, 2013 Hi SB.  Regarding creation of a zap slider: my source outfit NIF file contains several NiTriShapes. I've succesfully created BSDs for all of them using Convert-BSD and everything is working fine in BS. Now I want to create a zap slider to optionally remove a NiTriShape in final NIF, after tweaking in BS. What I need to do is:  1. Export NiTriShape that I want to remove from source outfit as OBJ file 2. Start Caliente SliderMaker and open my source outfit NIF file 3. Select the NiTriShape that I want to remove as target 4. Open the OBJ file creted in step 1 as shape key 5. Check zap slider option 6. Create slider  Would that allow me to create the intended zap BSD?
Kapten-N Posted January 18, 2013 Posted January 18, 2013 is it possible to make a better pregnant belly? Yep. Â It's possible add to CB+ version pregnancy slider too? You mean make a new one? Or convert the one from Pregnant CHSBHC: Â I thought I had downloaded the latest version of both CBBE and CB++. I can't find that PregnancyBelly slider in that picture anywhere! Getting a pregnancy slider is the whole reason I'm following this thread.
stuffed_bunny Posted January 18, 2013 Author Posted January 18, 2013 Is there a way to smooth out what I call the "chest spike" on most of Keo's armors/clothes when the breast sliders are set to lower sizes? Or would a fix for this require some knowledge in modeling and the like? Manual sliders work yes' date=' but the easier approach is convert already-made manual sliders, like the dress target I made CB++ sliders for some time ago. Previously batching to different targets then the body was hard, but now I would "just" need to update my batch files to use the dress target for any shrinking breast sliders. And maybe I will do exactly that... some day. Â I thought I had downloaded the latest version of both CBBE and CB++. I can't find that PregnancyBelly slider in that picture anywhere! Getting a pregnancy slider is the whole reason I'm following this thread. You want fries with that? ... I mean, you want outfit support too? Because there are like a few hundred slidersets to update. And personally I find that pregnancybelly a bit odd-looking, but perhaps it's just the shading (Bodyslide preview seems to use the source nif shape (flat stomach) when shading). Â Â Regarding creation of a zap slider: my source outfit NIF file contains several NiTriShapes. I've succesfully created BSDs for all of them using Convert-BSD and everything is working fine in BS. Woohoo' date=' another Bodyslide modder. Now there are four of us. Â Now I want to create a zap slider to optionally remove a NiTriShape in final NIF, after tweaking in BS. What I need to do is: .... Would that allow me to create the intended zap BSD? Yep, if you export a moved OBJ (apply any non-zero translation). Or use Bodyslide_tools: Offset-OBJ 1 (select file), Make-BSD (select source, then target), rename output file as you like - there's your zap bsd. Â Edit: Because of being such ridicously nice, cuddly and helpful bunny, I wrote a zap-building function just for you. Get Bodyslide_tools v0.2.7, and use Make-BSD-Zap.
Kapten-N Posted January 18, 2013 Posted January 18, 2013 I thought I had downloaded the latest version of both CBBE and CB++. I can't find that PregnancyBelly slider in that picture anywhere! Getting a pregnancy slider is the whole reason I'm following this thread. You want fries with that? ... I mean' date=' you want outfit support too? Because there are like a few hundred slidersets to update. And personally I find that pregnancybelly a bit odd-looking, but perhaps it's just the shading (Bodyslide preview seems to use the source nif shape (flat stomach) when shading). [/quote'] Â Outfit support would be preferable and they do look a bit odd. I'm just wondering where those guys found it. Judging from their posts it seems to me like they have seen such a slider and I have no idea where they would have seen it. Any news of one being in the process of being made or having been made already just draws my attention immediately and that's why I'm wondering. I'm just really excited about it, that's all.
Reducer Posted January 19, 2013 Posted January 19, 2013 Yep' date=' if you export a moved OBJ (apply any non-zero translation). Or use Bodyslide_tools: Offset-OBJ 1 (select file), Make-BSD (select source, then target), rename output file as you like - there's your zap bsd. Â Edit: Because of being such ridicously nice, cuddly and helpful bunny, I wrote a zap-building function just for you. Get Bodyslide_tools v0.2.7, and use Make-BSD-Zap. [/quote'] Â I was going to thank you because the Offset-OBJ/Make-BSD combo worked like a charm, just to find this hyper nice update. So double thanks. No, triple, thank you for the v0.5.9 update as well. Always much appreciated.
abuelitosan Posted January 19, 2013 Posted January 19, 2013 Hi Stuffed,  I have read that there were clipping issues with the CB++ Nocturnal robes in the past. I am finding clipping issued now in the arms and breasts. How can I fix them? I'm using quite average values in both arms and breast  Thank you
BSnake Posted January 19, 2013 Posted January 19, 2013 Hi stuffed_bunny, I made the switch from Killer Keo's replacers to ChronoTrigger's MAK conversions and finally made my first batch files using CB++. I just wanted to say thank you so much for the hard work you put into expanding Bodyslide.
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