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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

Failure to save bodies while trying to batch vanilla replacer armors. How to fix this? Normally you have to "select" cb++ bodies from the list on the batching window with the vanilla replacer right? Without selecting cb++ bodies it works but the body wont change' date=' only gears. Also suddenly npc's gears are not fitting even with the standard body size.

[/quote']

 

Did you check the first couple of posts on the first page of this thread? Answers to your question may lie there.

Posted

And this is totally unrealistic I know' date=' but I would really love to see dynamic weight paints, so that small breasts have less weight paint than big ones. Probably have to be done manually in a 3d editor or something, and might not work then if the engine can't interpolate the weights like it does with the meshes.[/quote']

It's unrealistic for a mod, but not for a new game engine. No reason why they couldn't interpolate stuff like weighting and separate texture shadows along with vertex positions. Real problem would be to add weighting info into the actual sliders, and make something like Bodyslide or in-game body sliders adjust the weighting. Maybe some in-game skeleton scaling would work better.

 

Here' date=' I went ahead and fixed the KK slider sets.

 

I also noticed with with breast height, amulets are a problem. They're always embedded in my character's boobs unless I set closeness very low, and then they look weird.[/quote']

Yeah I know, will have to update Amulets.

 

It's a lot to ask, but would you mind adding the BreastHeight (BreastHt) slider to the KK sets as well. Just clone each pushup tag in a file, then search/replace. First the slider name line, then replace pushup with BreastHt. Like this:

 

PushUp.bsd

TCW_PushUp.bsd

BreastHt.bsd

TCW_BreastHt.bsd

 

 

Posted

Hey I just wanted to say that I love this mod, seriously great work!

I am having some trouble batchbuilding the CB++Bodies this is with The original Cal bodies, V.3, BBP, TBBP, maximum skeletons, NoMAAM idles, installed in that order.

Should I be overwriting any files? Most of those mods seem to want to save over the other entirely. Another thing is the outfits, should I be overwriting anything, when I install the MAK armors and CalArmor vanilla they want to save over the others files. The Gatti bodyjewel wants to replace some files put in place by the CB++Bodies, should I allow this?

Finally should I be installing in this order?

All the armors from the loverslabthread -> CB++Bodies -> CB++Outfits -> CB++Amulets&Footwear

or

CB++Bodies -> All the armors from the loverslabthread -> CB++Outfits -> CB++Amulets&Footwear

Sorry for all the questions relatively new to bodyslide

Posted

It's a lot to ask' date=' but would you mind adding the BreastHeight (BreastHt) slider to the KK sets as well. Just clone each pushup tag in a file, then search/replace. First the slider name line, then replace pushup with BreastHt. Like this:

 

PushUp.bsd

TCW_PushUp.bsd

BreastHt.bsd

TCW_BreastHt.bsd

 

 

[/quote']

 

Hmmm... the first PushUp I looked at has Body and Armor as the targets, not BaseShape. Which is correct for KK?

 

Also, this will take a bit. I can clone the pushup entry, but then I can't just do a simple search and replace like for Pushup to PushUp. I use XML Notepad, and it's not that bright. Or I'm not that bright. How about we go with we're not that bright. Or do I do what I think I should do and ignore whatever's in target and just change the names to protect the innocent?

Posted

Hey I just wanted to say that I love this mod' date=' seriously great work!

I am having some trouble batchbuilding the CB++Bodies this is with The original Cal bodies, V.3, BBP, TBBP, maximum skeletons, NoMAAM idles, installed in that order.

Should I be overwriting any files? Most of those mods seem to want to save over the other entirely. Another thing is the outfits, should I be overwriting anything, when I install the MAK armors and CalArmor vanilla they want to save over the others files. The Gatti bodyjewel wants to replace some files put in place by the CB++Bodies, should I allow this?

Finally should I be installing in this order?

All the armors from the loverslabthread -> CB++Bodies -> CB++Outfits -> CB++Amulets&Footwear

or

CB++Bodies -> All the armors from the loverslabthread -> CB++Outfits -> CB++Amulets&Footwear

Sorry for all the questions relatively new to bodyslide

[/quote']

 

They'll overwrite all kinds of stuff under data/meshes. They shouldn't be overwriting stuff in calintetools/bodyslide. What goes in meshes doesn't matter that much since you'll be building the outfit meshes yourself. But until you build them, whatever you installed last is what will show up in the game.

 

Also know that TBBP is still incompatible with most stuff.

Posted

Should I be overwriting any files? ... The Gatti bodyjewel wants to replace some files put in place by the CB++Bodies' date=' should I allow this?[/quote']

Gatti is a special case since it included popboy's sliders while they were still optional. AFAIK it doesn't matter if you overwrite, they should be identical (some were just renamed when included in CB++).

 

In Bodyslide... as already mentioned, the last batchbuild will take precedence over earlier builds.

 

Hmmm... the first PushUp I looked at has Body and Armor as the targets' date=' not BaseShape. Which is correct for KK?

 

Also, this will take a bit. I can clone the pushup entry, but then I can't just do a simple search and replace like for Pushup to PushUp. I use XML Notepad, and it's not that bright. Or I'm not that bright. [/quote']

Ah yes, it's "Body" in the KK sets. And you don't have to do the sets unless you want to spare me an hour or two of boring editor grinding. :shy:

 

As for editor, Notepad++ is quite nice, and probably would be even nicer if I had learnt how to use macros. So far, I've just cloned tags, and done the search/replace thingy afterwards.

Posted

Thanks both of you guys everything is going much better; all the bodies and armor (except for gatti's which isn't a HUGE deal to me) are building as they are supposed to. Only problem I'm running into now (with BBP being used instead of TBBP currently) is when I batchbuild using CB++BodyBBP my character in-game is wearing purple underwear much like one of the alternates offered in the original CBBE body mod but when I originally installed CBBE I selected the Nude option (I strongly remember NOT selecting NeverNude)

 

Anyways thanks for the help already provided, if you could help me out on this cool! If not I understand and once again GREAT mod I am enjoying it immensely :)

Posted

There is a problem with MAK armors, "CB++ Outfits MAK " when you create the armors with Batch. It will use the standard MAK sliders even if you select some different sliders.

 

However, if you generate each MAK armor 1 at a time it will use your custom sliders.

 

What is strange is that the Batch is working properly for KK armors.

Posted

Hmmm... the first PushUp I looked at has Body and Armor as the targets' date=' not BaseShape. Which is correct for KK?

 

Also, this will take a bit. I can clone the pushup entry, but then I can't just do a simple search and replace like for Pushup to PushUp. I use XML Notepad, and it's not that bright. Or I'm not that bright. [/quote']

Ah yes, it's "Body" in the KK sets. And you don't have to do the sets unless you want to spare me an hour or two of boring editor grinding. :shy:

 

As for editor, Notepad++ is quite nice, and probably would be even nicer if I had learnt how to use macros. So far, I've just cloned tags, and done the search/replace thingy afterwards.

 

I'll do 'em. It's the least I can do after you've given me so much... eruhm... joy? Yeah, let's go with joy. I'll post 'em up once I get done.

Posted

stuffed_bunny, please, forgive my noobness and lazyness (you probably already answered this to someone else), but... where I can find the 1.4.1 version of BodySlide? It's the one that comes with the CBBE v3.2.3? On Nexus there's only the BodySlide v1.4.0. :-/

Posted

I've been wanting to use this '15 extra sliders' mod for CBBE for a while now, to make my super plump half giant nord mage I had a while back; but was disheartened by the lack of armor support I could find for it on the nexus. Glad to find an organized place with everything I need, and from the look of the available sliders, even more. So, Kudos.

 

Also, I also had the window resizing/scroll bar problem using bodyslide with the extra sliders. For anyone else having this problem, here's the solution I found. Right click on the scroll bar and use the 'page up', 'page down' commands. Kind of a pain. But it's a quick fix. And once you save your preset, you only have to have it work well enough till your get them how you want them, no?

 

 

Also, I use 1.4.0.0 And it works just fine for extra 15 sliders. Not sure about 35, though.

Posted

but... where I can find the 1.4.1 version of BodySlide? It's the one that comes with the CBBE v3.2.3?

Yep' date=' that's the one. No idea why they still keep the old incompatible 1.4.0. Though for CB++ I'd recommend Bodyslide++. At least until Caliente releases v1.5. Any day now. :)

 

Also, I also had the window resizing/scroll bar problem using bodyslide with the extra sliders. For anyone else having this problem, here's the solution I found. Right click on the scroll bar and use the 'page up', 'page down' commands. Kind of a pain.

And here's another one who would probably enjoy Bodyslide++, with (somewhat buggy but mostly) working scrollbar and all.

Posted

but... where I can find the 1.4.1 version of BodySlide? It's the one that comes with the CBBE v3.2.3?

Yep' date=' that's the one. No idea why they still keep the old incompatible 1.4.0. Though for CB++ I'd recommend Bodyslide++. At least until Caliente releases v1.5. Any day now. :)

[/quote']

Oh!! So, Caliente is making a v1.5? I shall wait for it and your amazing BodySlide++ compatible version then. :D

Posted

Oh!! So' date=' Caliente is making a v1.5? I shall wait for it and your amazing BodySlide++ compatible version then.[/quote']

I wouldn't know, actually, just hoping. But 1.5 comes after 1.4, so... Anyway, it would be nice if my ++ additions will be included in next version. Or maybe the interface will be revised in some better way.

 

Oh noes, CT77 just updated Remodeled Armor. There goes my weekend. :(

Posted

Oh!! So' date=' Caliente is making a v1.5? I shall wait for it and your amazing BodySlide++ compatible version then.[/quote']

I wouldn't know, actually, just hoping. But 1.5 comes after 1.4, so... Anyway, it would be nice if my ++ additions will be included in next version. Or maybe the interface will be revised in some better way.

Oh, I see. I'll rework my body mod with this current version then. :D

 

Oh noes' date=' CT77 just updated Remodeled Armor. There goes my weekend. :(

[/quote']

My condolences.. :-/

Posted

stuffed_bunny, I'm curious if it's at all possible to use the Stacked Against Gravity armors to add BBP support to the Killer Keos replacers (I'm fairly certain Stacked Against Gravity is based on Killer Keos).

 

Also, here's a huge apology, the reason my BBP was not working was because I was using CB++ Ported which includes Killer Keos armor pack, sorry for wasting your time :'(

Posted

Btw, stuffed_bunny, do you plans to "fix" the upper part of the CB++ Undies HR? It seems that some vertices of the front of the "bra" are inside the mesh, like they were moved to the left side.

 

Here's an image showing the issue in comparison with the Vanilla body:

 

tesv20130111180446219.jpg

 

Posted

Would it be possible to add support for the Remodelled MAK07 armors? I really like this mod, just wish I could use it with those remodelled armors. The "Pushup" option in the current build for the MAK07 stuff is great, makes it looks like you're actually putting on clothes instead of just throwing a different skin over the same body.

Posted

Hi,

 

If i just want the additional bodyslides i just download the exe file and install it correct? or do I also need the CB++ file?

 

My idea is to have a slightly better cleavage without breaking existing CBBE outfits if that is possible (like Tera CBBE standalone version on the nexus by Frigus).

 

Your recommendation would be appreciated

Posted

Btw' date=' stuffed_bunny, do you plans to "fix" the upper part of the CB++ Undies HR? It seems that some vertices of the front of the "bra" are inside the mesh, like they were moved to the left side.[/quote']

Not likely fix it, but possibly remake it from scratch. Worst case I'll just divide the mesh, and it will be identical to the source mesh while still preventing most slider clipping. Will probably throw in some TBBP support too. :)

 

If i just want the additional bodyslides i just download the exe file and install it correct? or do I also need the CB++ file?

Nope, the exe is just to have a better working UI. If you want the CB++ sliders add-on for Caliente's vanilla armors, it's in CB++ Outfits. But CB++ Body is required (contains all body sliders).

Posted

Btw' date=' stuffed_bunny, do you plans to "fix" the upper part of the CB++ Undies HR? It seems that some vertices of the front of the "bra" are inside the mesh, like they were moved to the left side.[/quote']

Not likely fix it, but possibly remake it from scratch. Worst case I'll just divide the mesh, and it will be identical to the source mesh while still preventing most slider clipping. Will probably throw in some TBBP support too. :)

Yeah, that might work as well. :D

 

And add a TBBP option will be great for the bouncing boobs lovers!! I tried TBBP with my body mod and it doesn't look very well, since my mod has pretty small boobs at Weight 0 and the TBBP keeps the same effect. So we see small boobs trying to bounce like big ones, which is creepy.

Posted

With the 2.5.1 update to CT77's armors, I'm getting crashes with both BodySlide and BodySlide++, apparently during the "CB++ Mak DR - Ivory" armor in the "CB++ Outfits - Mak Dawnguard Replacer" BatchBuild, and also in the "CB++ Mak VR - Ebonymail" armor in the "CB++ Outfits - Mak Vanilla Replacer" BatchBuild.

 

I posted this to CT77's thread, but was politely directed back here for stuffed_bunny's attention.

Posted

And add a TBBP option will be great for the bouncing boobs lovers!! I tried TBBP with my body mod and it doesn't look very well' date=' since my mod has pretty small boobs at Weight 0 and the TBBP keeps the same effect. So we see small boobs trying to bounce like big ones, which is creepy.

[/quote']

 

Try playing around with the weight table.

 

 

46608306.png

97478526.png

92620713.png

 

 

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