Kinky Posted September 29, 2018 Posted September 29, 2018 1 hour ago, Kiara said: I have it. Unfortunatly it doesn't help much. Between the demo files, the source from github and decompiled older versions it became apearent, that we not only don't understand what ceo did and how he intended us to add animations, but also that adding features wanted by the community (orgasm, cum spurts, integration of other mods) is nearly impossible with the current state of OSA. Can you explain in more detail where exactly is the issue. What are you attempting to do and where you are failing. Papyrus side of the mod? Actionscript side? xml side?
typoking1107 Posted September 29, 2018 Posted September 29, 2018 5 hours ago, FreddyAEK said: Run FNIS I did. FNIS works fine. That isn't the problem.
endgameaddiction Posted September 30, 2018 Posted September 30, 2018 Anyone here by any chance still have 1.07a?
Yueviathan Posted September 30, 2018 Posted September 30, 2018 Are there modders adding animations and updates to the legacy version of OSEX? I know the prefered aim would be to do this with the current version with OSA, but if there is at least one version of the mod that can be a bit more friendly and inclusive for other mods to work with. Is this something that is possible, or is both versions of the mod hard to work with/ AKA add animation?
Kiara Posted September 30, 2018 Posted September 30, 2018 The differnece between osa versions mainly concerns additions like npc behaviours. The codebase is the same and not understood.
drjekyll88 Posted October 3, 2018 Posted October 3, 2018 On 9/29/2018 at 8:12 PM, typoking1107 said: I did. FNIS works fine. That isn't the problem. I ran into the same problem lately with another mod that added a lot of animations. Turned out it wasn't the mod, it was just that I had crossed the limit of animations my pc could handle. You might want to check how may animations you have installed and if disabling for instance Halo's poser, which adds tons of animations, can already lighten the load and therefor solve your problem...
XarisZ Posted October 5, 2018 Posted October 5, 2018 Is it possible to align the actors? Also will this mod ever get any more animations?
Kiara Posted October 5, 2018 Posted October 5, 2018 15 hours ago, XarisZ said: Is it possible to align the actors? Also will this mod ever get any more animations? The actor alignment should work pretty well (within reasonable tolerances due to skyrim limitations). If you experience something different, a Screenshot might help. For new animations: probably not. Nobody has managed to figure out how to do this really. We can add animations through hyperenors tool, but they are more hacked in than beeing a real OSA package.Â
endgameaddiction Posted October 6, 2018 Posted October 6, 2018 On 10/4/2018 at 5:26 PM, XarisZ said: Is it possible to align the actors? Also will this mod ever get any more animations? The mod author has zero intentions to continue to work on this mod. It's obvious for the last few years that this project is dead.
XarisZ Posted October 6, 2018 Posted October 6, 2018 11 hours ago, endgameaddiction said: The mod author has zero intentions to continue to work on this mod. It's obvious for the last few years that this project is dead. Yeah i thought so myself... Pity,this mod could easily beat SL Framework.Oh well...back to SL i guess.
Kiara Posted October 7, 2018 Posted October 7, 2018 CEO (the original author) has stopped development and uploaded the source code to github. There is currently no one who has taken up OSA officially. But I am able to say, that people are working on something. Nothing more, nothing less and no promises.
SeveN085 Posted October 7, 2018 Posted October 7, 2018 Wait, has CEO officially stopped working or did he/she just disappeared without a word again? I thought it was the latter, but if development is really dead, can we just already get a slal pack of 0SEX? Those are really great animations, too bad they're buried in this a bit buggy framework. Starting animations with sexlab is much easier and faster. I even had to keep my old keyboard just for this mod, because my new one doesn't have numpad. 0Sex has in built animation speed control, but idk if those are actual new animations files or they're just simply being speed up like with SexLab Animation Speed Control mod. So speaking of getting them to work with sexlab, maybe just make it that every new stage would be faster animation?
Kiara Posted October 8, 2018 Posted October 8, 2018 Nope, this time he has officially stopped development. Getting the animations in a slal package would be as hard as ever. You need to grab them from OSex, rename them and make a package. In theory they should be largly compatible, but I am no pro for sl anim stuff.
RocketForge Posted October 22, 2018 Posted October 22, 2018 I need help. I can not get 0sex animations to work. Whenever i start a scene with my character and an npc, nothing happens. The npc continues to do what theyre doing and my character freezes and i cannot move them. If i start a scene with two npcs they go to the starting animation where they hold each other but thats it nothing else. I have run fnis many times and reinstalled both osa and 0sex.
Kiara Posted October 23, 2018 Posted October 23, 2018 On 10/22/2018 at 3:16 AM, Retrospect6518 said: I need help. I can not get 0sex animations to work. Whenever i start a scene with my character and an npc, nothing happens. The npc continues to do what theyre doing and my character freezes and i cannot move them. If i start a scene with two npcs they go to the starting animation where they hold each other but thats it nothing else. I have run fnis many times and reinstalled both osa and 0sex. OSunds like a mod conflict. Did you run loot?
RocketForge Posted October 24, 2018 Posted October 24, 2018 On 10/23/2018 at 5:57 AM, Kiara said: OSunds like a mod conflict. Did you run loot? Yes several times
endgameaddiction Posted October 24, 2018 Posted October 24, 2018 3 hours ago, Retrospect6518 said: Yes several times  Do you use Mod Organizer? If you do, I would suggest replicating your profile if you know how and in that replicated profile disable just about all your mods except for OSA, OSEX and the additions. You shouldn't need to run FNIS again unless you have disabled custom animations in the replicated profile. If not, start up Skyrim and begin OSEX. It should work. If it does, then start enabling mods one by one or in sets of 3-5 to speed up the process and launch Skyrim in between to see if everything is working properly with OSEX. Eventually you should reach to a point where the problem arises again and you can go back to the last sets of mods you enabled and disable and enable those until you pin point which one is the culprit.
Guest Posted November 7, 2018 Posted November 7, 2018 I wonder what the idea of using the OSA engine with Oculus rift and sextoys went to......Could have brought the porn industry to its knees, damn shame...
Jody88 Posted November 8, 2018 Posted November 8, 2018 So I assume that as of now noting has been brought to light in regards to understanding his code? Was just curious. I really like this as it is more fluid that SL and basically has a SOS Floppy (kinda a light version) built into it because I play on SSE and kinda like that and honestly I'm bad at getting alignments right with SL because I like to play with futa characters.
Yurinator26 Posted November 8, 2018 Posted November 8, 2018 Will we have a rape or slavery mod using this? Â
Jody88 Posted November 8, 2018 Posted November 8, 2018 1 hour ago, Yurinator26 said: Will we have a rape or slavery mod using this? Â Most likely not as CEO has stopped working on this.
poplan Posted November 13, 2018 Posted November 13, 2018 Is OSex compatible with SexLab (i.e. can they co-exist) or are they mutually exclusive in a mod stack?
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