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OSex+ The Greatest Virtual Sex Ever


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Posted

So, update. Big one.

So I was able to get full menus in LE, but no anims would work. But anims for SL and others had no problem in LE, which led me to believe there was some sort of misalignment between  FNIS and 0Sex. No idea what was happening, but I'm over it now.

I spent most of the day (when I wasn't getting tags for my vehicle or extra coils for my vape) getting used to MO2, and reinstalling SSE. I also installed several mods. All of this was to see if 0Sex would work on SSE. Lo and behold, it works fairly flawlessly. But now, I notice that several of the anims that were previously a part of 0Sex are no longer in it; specifically the blowjob anims and different kissing positions. I don't know if it is at all location or arousal dependent, but it wasn't quite what I had signed up for.

So, before I go any further wasting yours or anyone else's time on this, please allow me to apologize and say thank you for all of your support and assistance with trying to get this to work. Bright side is that I now have SSE and a solid chunk of my LE mods along with it now, and it runs WAY better than LE ever did with mods. So there's that silver lined cloud. 

Again, ty, and sorry it didn't work out, I hate the feeling of putting in work only to find that effort meaningless, and I'm sure that extends to you as well. I hope you have a wonderful rest of your trip, and good luck with your business!

Posted

Does anyone know if this mod/files are ever going to be worked on again/updated? I really like this but there is things that could be fixed better. Also a optional plugin/file/extra/whatever so it works better with two male characters would be awesome. I would take a hit at trying but when making a simple custom follower mod while following very detailed, step by itty bitty step instructions. Well whatever happened, no mod made but I had to remove all Skyrim and related files, reinstall everything including steam. Basically I broke not only steam but skyrim. So yeah, just wondering is all. ?

Posted
6 hours ago, Ultralazuli said:

So, update. Big one.

So I was able to get full menus in LE, but no anims would work. But anims for SL and others had no problem in LE, which led me to believe there was some sort of misalignment between  FNIS and 0Sex. No idea what was happening, but I'm over it now.

I spent most of the day (when I wasn't getting tags for my vehicle or extra coils for my vape) getting used to MO2, and reinstalling SSE. I also installed several mods. All of this was to see if 0Sex would work on SSE. Lo and behold, it works fairly flawlessly. But now, I notice that several of the anims that were previously a part of 0Sex are no longer in it; specifically the blowjob anims and different kissing positions. I don't know if it is at all location or arousal dependent, but it wasn't quite what I had signed up for.

So, before I go any further wasting yours or anyone else's time on this, please allow me to apologize and say thank you for all of your support and assistance with trying to get this to work. Bright side is that I now have SSE and a solid chunk of my LE mods along with it now, and it runs WAY better than LE ever did with mods. So there's that silver lined cloud. 

Again, ty, and sorry it didn't work out, I hate the feeling of putting in work only to find that effort meaningless, and I'm sure that extends to you as well. I hope you have a wonderful rest of your trip, and good luck with your business!

Which one did you use? Legacy or the other file?

Posted

quick question. Did you generate and update the FNIS behaviors? The "A" pose typically occurs when the mod does not register new animations due to them not being sorted in the behavior file FNIS needs to generate

 

Posted
Osex is not showing in my OSA library now(it used to be).
 
At first, I thought that is because of the update of Skyrim SE, but after I update the OSex, OSA, and PapyrusUtil, it still not showing.
 

Then I found out through FNIS, 0SA\mod\0Sex\anim\WZH0\Hv0y6Hv3y6\Ap\Mast\0SxWZH0_Ap-Mast_1.hkx and 0SxWZH0_Ap-Mast_0.hkx are missing, but reinstalling is not helping. So I checked the file downloaded from Nexus, these two files are not included in the WizardSex plugin(Is this normal?). After, uninstalled the WizardSex plugin, no conflicts are reported by FNIS. However, the main problem remains there, I still don't have in the OSA menu.

 

Have I done something that might break the files of OSex? Really need some help here.

 

Sorry for my English if there is any mistake, its not my native language. Thanks a lot in advance.

Posted
On 1/12/2019 at 12:38 AM, Coolchipsbros said:

So where are all the plugins for this mod? I'm having a hell of a time finding them.

 

wich plugins? there are only those on the OSA site, and those on the OSex site. more were never made

Posted

Was it realy necessary to turn this thread into an technical support thread?

 

It would realy better for all, to have this in separate threads.

 

So back to topic. 

 

I think the attempt by CEO, having a animation framework, a user can control the choreographic of a scene in opposite of a more automatic pre defined method  is the most importand  besides the technical implementation. 

 

So the question is - is there realy not more  demand for this kind of  controlling and presentation of sexual or also violence?

 

Because specally in more drifting away beside the middle of the road, content acceptance or taste spreads very fast between different audience, specially adult content.

 

Also in repeating situations or replay of load games, not always the same lenght or combination will fit the current mood and current environmental situation of the player.

 

So i testet AA with both methods, my impression is, that 0Sex made a deeper tension in the story than SL.

 

So it is a pitty for me, that i am not skilled enough to implement same method of calling OSA in other mods. 

 

Maybe i will try a new approach, eventually is "fade to black" a place where SL hands over the animation method to OSA. But if someone her is fitter in scripting, feel welcome.

 

But this will be only a proof of concept, which will not help the lack of missing scenarios - like torture or in this way. So there is also a jump into a determined stage necessary and a kind of indicator of reward or effect to hand over to a story stage of a calling mod.

 

I am no native english speaker, i hope i could transport my thoughts.

Posted

You are right, that what CEO did here was a milestone in modding, and much good stuff came from it (see AAF for example)

 

is there demand for a working system? I would think so. (see again the acceptance for AAF)

and AAF even doesn't have the fine granularity of OSA

 

But there are big problems that come with it. It took Dagobah (wich is a very skilled programmer and modder) a long time to get AAF working.

And with the OSA granularity, it will take even longer.

next problem is animation. the charme of OSex was always the flawless animations, timed just right, with all the transitions animated and so on.

making that is HUGE.

 

I personally liked AA with OSA, but it had also the problem of not beeing controlable. I could always have sex with the people from the start, wich defeats the AA logic.

capping OSA animations to just some, and diasable others would be one of the major improvements for OSA, but OSA has no animation sorting system, and no way of disabling some stages.

 

These (and some other) major caveeats in OSA are the main reason why it never overtook other systems like SL.

 

To recap:

The OSA papyrus part is rather simple

the flash stuff is totaly incomprehensible

the animations needed (especially in CEO quality) are technically easy but time consuming (as a rather novice animator, it would take me around 6 months to make them, full time working hours to get enough of them for a good system)

OSA laks some major features, wich are needed to use it effectively

 

I don't want do discourage anyone. But I want everyone to know, what they are about to try.

Posted

Not sure if this has been answered yet, but have you made your mod list publicly available? I'd love to replicate your look! 

Posted
On 1/15/2019 at 3:32 PM, Kiara said:

You are right, that what CEO did here was a milestone in modding, and much good stuff came from it (see AAF for example)

 

is there demand for a working system? I would think so. (see again the acceptance for AAF)

and AAF even doesn't have the fine granularity of OSA

 

But there are big problems that come with it. It took Dagobah (wich is a very skilled programmer and modder) a long time to get AAF working.

And with the OSA granularity, it will take even longer.

next problem is animation. the charme of OSex was always the flawless animations, timed just right, with all the transitions animated and so on.

making that is HUGE.

 

I personally liked AA with OSA, but it had also the problem of not beeing controlable. I could always have sex with the people from the start, wich defeats the AA logic.

capping OSA animations to just some, and diasable others would be one of the major improvements for OSA, but OSA has no animation sorting system, and no way of disabling some stages.

 

These (and some other) major caveeats in OSA are the main reason why it never overtook other systems like SL.

 

To recap:

The OSA papyrus part is rather simple

the flash stuff is totaly incomprehensible

the animations needed (especially in CEO quality) are technically easy but time consuming (as a rather novice animator, it would take me around 6 months to make them, full time working hours to get enough of them for a good system)

OSA laks some major features, wich are needed to use it effectively

 

I don't want do discourage anyone. But I want everyone to know, what they are about to try.

I am a fairly good animator, the thing is that no one yet has been able to add new animations to Osex, better yet make them loop through the UI. It would be cool if someone could contact Ceo and ask him for a guide of some sorts.

 

Posted

Is there any way to prevent height change from happening? Body scaling works at first, (female dark elf is taller than breton male, so OSEX scales him up a bit) then the height change reverts mid animation. I tried turning off body scaling and just adjusting the height manually with Setscale but the changes i made are reverted in the middle of an animation. This is most noticeable during the fellatio animation, where it will start out aligned properly, then randomly height will change and the penis will clip through the female's chin. It can be fixed by simply using setscale again, but it will revert after about 15 seconds or so. I've looked all over and cannot find a solution. Please help T-T

Posted
15 hours ago, I Null I said:

Is there any way to prevent height change from happening? Body scaling works at first, (female dark elf is taller than breton male, so OSEX scales him up a bit) then the height change reverts mid animation. I tried turning off body scaling and just adjusting the height manually with Setscale but the changes i made are reverted in the middle of an animation. This is most noticeable during the fellatio animation, where it will start out aligned properly, then randomly height will change and the penis will clip through the female's chin. It can be fixed by simply using setscale again, but it will revert after about 15 seconds or so. I've looked all over and cannot find a solution. Please help T-T

download NiOverride Pose Adjustments

it takes some time to learn it but its an awesome tool. basically you can change bones/limbs during animations 

Posted
On 1/19/2019 at 6:59 PM, foxday said:

download NiOverride Pose Adjustments

it takes some time to learn it but its an awesome tool. basically you can change bones/limbs during animations 

i appreciate the help bro! I decided to simply alter the female's height in racemenu. Now the alignment starts desynced but after the random height adjustment it's aligned perfectly for the rest of the Osex session. Hope this fix helps others who are too lazy to download a probably amazing tool. Best of luck!

Posted

Hi  - hope this is the right place, but I recently installed the legacy version of OS using NNM, and I've got it working ok - mostly. But I was hoping someone here could help me with a few things that aren't working out right. 

 

First of all, I use a female character as the main, and although the animations play out ok - the male partner remains ... unexcited. I previously installed a nude patch for males and that might be it, but even with it unistalled they remain unable to raise their game. Is there a specific mod I need to make the guys look like they have been eating their greens and are up for the challenge? 

 

Also, I installed Bad Girl of Skyrim - the companion mod to OS - but I still get one char playing out the male part even when it's two female characters - is there any way to resolve this and have gender specific animations?

 

Finally - it's a complicated mod and finding a guide is hard. I've got it working mostly through trial and error, but would really appreciate a nuts and bolts guide if one is out there. For example - the speed controls say using 'min/dn' but I can't see what that keybind is and am kind of in the dark. 

 

Thanks in advance. 

  • 2 weeks later...
Posted

Dear CEO, thanks for the mod I appreciate it (did a small donation)! I just wanted to know if the VR version is seriously dead or if there is any chance for it? What would one need for a working version?

Posted
On 1/21/2019 at 11:49 PM, spoonsy said:

Hi  - hope this is the right place, but I recently installed the legacy version of OS using NNM, and I've got it working ok - mostly. But I was hoping someone here could help me with a few things that aren't working out right. 

 

First of all, I use a female character as the main, and although the animations play out ok - the male partner remains ... unexcited. I previously installed a nude patch for males and that might be it, but even with it unistalled they remain unable to raise their game. Is there a specific mod I need to make the guys look like they have been eating their greens and are up for the challenge? 

 

Also, I installed Bad Girl of Skyrim - the companion mod to OS - but I still get one char playing out the male part even when it's two female characters - is there any way to resolve this and have gender specific animations?

 

Finally - it's a complicated mod and finding a guide is hard. I've got it working mostly through trial and error, but would really appreciate a nuts and bolts guide if one is out there. For example - the speed controls say using 'min/dn' but I can't see what that keybind is and am kind of in the dark. 

 

Thanks in advance. 

 

On 1/21/2019 at 11:49 PM, spoonsy said:

Hi  - hope this is the right place, but I recently installed the legacy version of OS using NNM, and I've got it working ok - mostly. But I was hoping someone here could help me with a few things that aren't working out right. 

 

First of all, I use a female character as the main, and although the animations play out ok - the male partner remains ... unexcited. I previously installed a nude patch for males and that might be it, but even with it unistalled they remain unable to raise their game. Is there a specific mod I need to make the guys look like they have been eating their greens and are up for the challenge? 

 

Also, I installed Bad Girl of Skyrim - the companion mod to OS - but I still get one char playing out the male part even when it's two female characters - is there any way to resolve this and have gender specific animations?

 

Finally - it's a complicated mod and finding a guide is hard. I've got it working mostly through trial and error, but would really appreciate a nuts and bolts guide if one is out there. For example - the speed controls say using 'min/dn' but I can't see what that keybind is and am kind of in the dark. 

 

Thanks in advance. 

1. Why the legacy (old) version and not a newer one? 

 

2. The new versions should be working with SoS, OS needs to be lower in the load order.

 

3. Animation selection is manual only. You want gender specific animations? Make sure, that every actor is registered corectly in the System by inspecting them via the menu. Then play the apropriate selection 

 

4. Every thing is controlled via the buttons shown on the download site. You want it faster? Select the faster button (name is displayed on selection) and press select .

10 hours ago, kleinpoe said:

Dear CEO, thanks for the mod I appreciate it (did a small donation)! I just wanted to know if the VR version is seriously dead or if there is any chance for it? What would one need for a working version?

As far as I know, there is currently nobody working on a VR port.

Posted
On 1/31/2019 at 9:20 AM, Kiara said:

3. Animation selection is manual only. You want gender specific animations? Make sure, that every actor is registered corectly in the System by inspecting them via the menu. Then play the apropriate selection 

 

 

Hi - thanks for the reply. With a bit of tinkering and a lot of experimentation, I got the new versions (latest) working and everything is bang up to date .. with a bang.

 

But I've still got the issue where the male (main character female) stays ... depressed ... during the excitement. He's playing the male part, alright, and in the male position, but just ain't getting his groove one. This is over multiple partners, such is the shameless slut I play, oy vey. 

 

So getting the male to stand to attention isn't a default setting? Have you got to define him as male everytime the boogie starts? Can you give a quick guide to the menu as in 'general>setting>funtime' ... whatever?

 

I've deleted previous undress mods for male. 

Posted

Is there any way to contact the mod author? He's gone from the Nexus and LL as well...

 

I'd wish to ask for permission to update the OSA component of OSex, there is no reason to leave this great mod to die. :(

Posted

I can't make this mod to work on SE. It crashes on load screen. Can somebody help me?

I've downloaded OSA and it requirements and insttalled using MO. Then i ran FNIS and started the game. OSA was working fine. Did the same to OSEX but the game just crashes on load if i use FNIS after installing it. If i don't use FNIS i can start the game and use OSA and see the OSex anims options but i'm unable to play them (the actors just stand there. I tried disabling all my mods but the game still crashes on load if i have OSex installed even on a new save. 

 

I'm already using FNIS XXL and i didn't receive any warnings when generating behaviours.

 

EDIT: I think i discorvered the issue. Apparently there were too many animarions installed even tho i didn't exceed fnis xxl limit. Disabling some slal packs solved the issue.

Posted
On 2/4/2019 at 2:42 AM, p80nchicken said:

Is there any way to contact the mod author? He's gone from the Nexus and LL as well...

 

I'd wish to ask for permission to update the OSA component of OSex, there is no reason to leave this great mod to die. :(

The author gave permission to update, change and use this mod as you like, under these conditions:

You have to credit CEO for the original work

You are not allowed to take credit for the animations

You have to credit CEO for the animations

You are not allowed to modify the animations

You are not allowed to make profit from it, in either way (speak Patreon, paid mods, Beth.net and so on)

You have to credit CEO for the art assets (mainly all the flash stuff, button designs and so on)

You have to clearly state, that your work is based on CEO's mod, and wich assets from him you used

 

other than that, the usual rules of modding politness are a given

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