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OSex+ The Greatest Virtual Sex Ever


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So I assume that as of now noting has been brought to light in regards to understanding his code? Was just curious. I really like this as it is more fluid that SL and basically has a SOS Floppy (kinda a light version) built into it because I play on SSE and kinda like that and honestly I'm bad at getting alignments right with SL because I like to play with futa characters.

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Is there a reason the only BodySound when a scene plays is the assimpact one ? I have checked the files in Obody / iBo and there are other sound such as assfullbrunt and all the pussyM2 sound file ? but only assimpact play in all the scene.  

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Aww hell na, I used to keep expecting CEO done with orgasm feature, even checked on nexus to see if Osex getting updated or not  every once in a month..just to see a news that he/she abandoned Osex already.

 

I mean, everything so far is great but lacking one crucial thing, orgasm. Seeing my character's having sex with his NPC partner without having orgasm is like seeing a eunuch with viagra.

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On 11/19/2018 at 5:11 PM, IvanKyoshiro said:

Aww hell na, I used to keep expecting CEO done with orgasm feature, even checked on nexus to see if Osex getting updated or not  every once in a month..just to see a news that he/she abandoned Osex already.

 

I mean, everything so far is great but lacking one crucial thing, orgasm. Seeing my character's having sex with his NPC partner without having orgasm is like seeing a eunuch with viagra.

Same here. I just wanted a orgasm feature, nothing more. 

 

I dont understand why CEO stopped to work on 0Sex. Also, he is a genius or something? Because none seems to understand his code, and its doesnt makes sense, assuming that the code is writed in a known language and follows the logic.

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9 hours ago, MasterDMFour said:

Anyone have a list on best mods to accompany this? such as nude mods etc?

 

CBBE, UUNP or any nude body will work fine, sorta. All animations are created with a specific body so if you use anything that is thinner or thicker will result in showing a gap between the had and where it would normally touch the body part, or it will clip through the body. So if you use either CBBE or UUNP, you can toy around with Bodyslide and a preset you like to try and get the best match possible. Unless none of what I said above matters.

 

What will not work properly is HDT vaginas. The alignment is off. Just keep that in mind.

 

HDT breasts and butts do work nice as you will see them bounce from intercourse. So I do recommend having bouncy bewbies and bewties.

 

Might I also add umm... Floppy SOS, if you don't mind jiggly ornaments if you catch my drift. You can find it in the HDT section.

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Newest version (oldrim, SE)

On 11/24/2018 at 2:55 PM, roohx said:

Same here. I just wanted a orgasm feature, nothing more. 

 

I dont understand why CEO stopped to work on 0Sex. Also, he is a genius or something? Because none seems to understand his code, and its doesnt makes sense, assuming that the code is writed in a known language and follows the logic.

CEO developed this for a long time, but eventually moved on to other projects, which weren't as limiting as the skyrim mod capabilities. Is he a genius? maybe. But mostly because his animations are top notch (some of the best I've ever seen in PC gaming). The functionality is another problem. It's not understood because it's a hell of a mess, and includes to a huge deal AS2 stuff and UI modding. There are very few people which ever figured out good UI stuff, and even less which managed to get it to work. For Skyrim UI stuff, there is not very much in tutorials or knowledge out there. Also many people don't want to invest high amounts of time into skyrim modding anymore, especially learning something completely new. The consensus for most people goes that we will have a new TeS within a reasonable time period (1-2 years). And from this point on Skyrim will be more or less forgotten. Learning something like AS2 takes a lot of time and is now days completely useless outside of this one scope: modding Skyrim UI. So spending a few months (full time 40-60 hrs per week) on ta task like that is rather ... improbable.

My personal opinion:

There is a higher chance getting the OSA/OSex anims ported to TeS6 once we have it, with a complete new code and backbones, than ever having a better one for Skyrim. Like it happened with Fo4. (AAF is essentialy a Fo4 version of OSA, at least from a main functionality standpoint)

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@Kiara Sorry for the silly question, but I couldn't find a MCM-Ui, nor any spell or book to bring up the configuration options of Osex and OSA. The mod works 100% fine for me except that my character penis makes mandingo look like an imp. I've read in an earlier post of yours that there is an option that improperly scales the character penis, which can be deactivated on the mod menus...

Also, it's unfortunate that CEO had to stop modding, his work is extremely good, as a programmer I can't even imagine the headache that it must've been to animate everything and synchronize it properly... I've seen that his early version had an orgasm phase, but for some reason he removed it, this mod work so well that I'm tempted to make a run on skyrim classic, but I wonder if the 1.06 version runs as smooth as the 2.0.2.

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I take it you are using 1.06 and not 2.02 right now? OSEX has never had a rescaling for the penis. If you mean being able to rescale it yourself. The only option it has for the older versions is the ability to disable it from turning into a triple quarter pound hot link. And that was a neat feature because I used to resize my characters wand in RaceMenu and that feature in OSEX wouldn't scale it down (or up...I forgot).

 

I still wish I had OSEX 1.07a. Archive got corrupted.

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On 12/1/2018 at 2:15 PM, Kiara said:

CEO developed this for a long time, but eventually moved on to other projects, which weren't as limiting as the skyrim mod capabilities. Is he a genius? maybe. But mostly because his animations are top notch (some of the best I've ever seen in PC gaming). The functionality is another problem. It's not understood because it's a hell of a mess, and includes to a huge deal AS2 stuff and UI modding. There are very few people which ever figured out good UI stuff, and even less which managed to get it to work. For Skyrim UI stuff, there is not very much in tutorials or knowledge out there. Also many people don't want to invest high amounts of time into skyrim modding anymore, especially learning something completely new. The consensus for most people goes that we will have a new TeS within a reasonable time period (1-2 years). And from this point on Skyrim will be more or less forgotten. Learning something like AS2 takes a lot of time and is now days completely useless outside of this one scope: modding Skyrim UI. So spending a few months (full time 40-60 hrs per week) on ta task like that is rather ... improbable.

My personal opinion:

There is a higher chance getting the OSA/OSex anims ported to TeS6 once we have it, with a complete new code and backbones, than ever having a better one for Skyrim. Like it happened with Fo4. (AAF is essentialy a Fo4 version of OSA, at least from a main functionality standpoint)

New TeS6 may not come out early 2024. And if you look at what problems are said to be experiencing Bethesda TeS6 may not come out, of course it is unlikely, but everything can be. P.S. Sorry for my English.

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I have run into a kinda severe Problem: 

My Character got stuck in an Animation when I pressed the "Travel to Scene". I then reloaded my save and from there on I couldnt start up any Animations whatsoever.

I then proceeded to reload to a way way earlierer save, backed that savegame up and tried to play the animations. This Time it started up and everything was working fine except for the Animations looping when pressing travel to scene. 

So my Problem now is as following:

A lot of progress was made since I used this mod the last Time and I wanted to try it again now. I now have the same problem i was facing earlier, I can't start up any animations. I start up OSA, select my Character, select the female Actor and press start Scene. They then proceed to just stand. When this happens, I can't move my character but sheathe my Weapons, go into First Person and turn my character but they will never start the Scene.

When I reload the Save, all my Menus are disabled, even when using the console command "tm", the menus dont appear right and I have to close and start the game all over again.

 

I tried several things like uninstalling the Mod, using FallrimTools to clean my Save and the only thing working so far is using the option: Remove non-existent form instances. 

Problem with that is however, if I do that and try enter any Interior, my game crashes instantly and my mods are being reinstalled/reinitiated BUT I can start up a Scene.

 

I don't want to start a new Game just to be facing the same Problem over and over again. I have attached my Load Order if that helps and let LOOT sort it. 

Load Order.txt

 

Edit: I also attached my savefile in case you guys want to look into the scripts running or something like that.Load Order.txt

Save16_00000000_0_4C2E4C2E_Tamriel_010912_20181209124338_32_1.ess

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On 12/7/2018 at 6:55 PM, sr_dragun said:

@Kiara Sorry for the silly question, but I couldn't find a MCM-Ui, nor any spell or book to bring up the configuration options of Osex and OSA. The mod works 100% fine for me except that my character penis makes mandingo look like an imp. I've read in an earlier post of yours that there is an option that improperly scales the character penis, which can be deactivated on the mod menus...

Also, it's unfortunate that CEO had to stop modding, his work is extremely good, as a programmer I can't even imagine the headache that it must've been to animate everything and synchronize it properly... I've seen that his early version had an orgasm phase, but for some reason he removed it, this mod work so well that I'm tempted to make a run on skyrim classic, but I wonder if the 1.06 version runs as smooth as the 2.0.2.

I don't know, why you don't get the options. You could try and use race menu to rescale the erect penis. 

On 12/8/2018 at 4:20 AM, endgameaddiction said:

I take it you are using 1.06 and not 2.02 right now? OSEX has never had a rescaling for the penis. If you mean being able to rescale it yourself. The only option it has for the older versions is the ability to disable it from turning into a triple quarter pound hot link. And that was a neat feature because I used to resize my characters wand in RaceMenu and that feature in OSEX wouldn't scale it down (or up...I forgot).

 

I still wish I had OSEX 1.07a. Archive got corrupted.

Have a look in the old OSA thread, maybe you find it there.

On 12/8/2018 at 3:30 PM, Stalker4403 said:

New TeS6 may not come out early 2024. And if you look at what problems are said to be experiencing Bethesda TeS6 may not come out, of course it is unlikely, but everything can be. P.S. Sorry for my English.

Maybe, maybe not. I have no Insider info on that, but it still holds true, that many modders moved on. Especially some of the big ones which did UI stuff. Skyrim is now ~7 years old, that is a huge amount of time for a piece of Software.

On 12/8/2018 at 2:59 PM, wantwo10 said:

What's about the animals

What about them?

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On 12/9/2018 at 2:11 PM, akuma35 said:

I have run into a kinda severe Problem: 

My Character got stuck in an Animation when I pressed the "Travel to Scene". I then reloaded my save and from there on I couldnt start up any Animations whatsoever.

I then proceeded to reload to a way way earlierer save, backed that savegame up and tried to play the animations. This Time it started up and everything was working fine except for the Animations looping when pressing travel to scene. 

So my Problem now is as following:

A lot of progress was made since I used this mod the last Time and I wanted to try it again now. I now have the same problem i was facing earlier, I can't start up any animations. I start up OSA, select my Character, select the female Actor and press start Scene. They then proceed to just stand. When this happens, I can't move my character but sheathe my Weapons, go into First Person and turn my character but they will never start the Scene.

When I reload the Save, all my Menus are disabled, even when using the console command "tm", the menus dont appear right and I have to close and start the game all over again.

 

I tried several things like uninstalling the Mod, using FallrimTools to clean my Save and the only thing working so far is using the option: Remove non-existent form instances. 

Problem with that is however, if I do that and try enter any Interior, my game crashes instantly and my mods are being reinstalled/reinitiated BUT I can start up a Scene.

 

I don't want to start a new Game just to be facing the same Problem over and over again. I have attached my Load Order if that helps and let LOOT sort it. 

Load Order.txt

 

Edit: I also attached my savefile in case you guys want to look into the scripts running or something like that.Load Order.txt

Save16_00000000_0_4C2E4C2E_Tamriel_010912_20181209124338_32_1.ess

mmhh, your load order seems fine, and from what you tell, OSA seems to be fine also.

You could try this:

make a clean save (interior cell, no anims running, wait for 3 days, then save)

uninstall OSA

reload save

make a new save

Get the FNIS XXL Version

make a new clean save

reinstall OSA

load clean save #3

 

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On 12/1/2018 at 6:15 AM, Kiara said:

Newest version (oldrim, SE)

CEO developed this for a long time, but eventually moved on to other projects, which weren't as limiting as the skyrim mod capabilities. Is he a genius? maybe. But mostly because his animations are top notch (some of the best I've ever seen in PC gaming). The functionality is another problem. It's not understood because it's a hell of a mess, and includes to a huge deal AS2 stuff and UI modding. There are very few people which ever figured out good UI stuff, and even less which managed to get it to work. For Skyrim UI stuff, there is not very much in tutorials or knowledge out there. Also many people don't want to invest high amounts of time into skyrim modding anymore, especially learning something completely new. The consensus for most people goes that we will have a new TeS within a reasonable time period (1-2 years). And from this point on Skyrim will be more or less forgotten. Learning something like AS2 takes a lot of time and is now days completely useless outside of this one scope: modding Skyrim UI. So spending a few months (full time 40-60 hrs per week) on ta task like that is rather ... improbable.

My personal opinion:

There is a higher chance getting the OSA/OSex anims ported to TeS6 once we have it, with a complete new code and backbones, than ever having a better one for Skyrim. Like it happened with Fo4. (AAF is essentialy a Fo4 version of OSA, at least from a main functionality standpoint)

If you think tes 6 is coming out anytime soon than you're high as a kite. I would have agreed with the other guy about 2024 until I saw fallout 76. What a shit show not only that game is, but the company as a whole. Who knows what's going to happen at this point. Their new games might not even be playable because their engine is a fucking joke at this point. Let's hope they get their heads out of their asses and design a new engine, but that takes time further delaying tes 6. Get used to Skyrim boys and girls, it's here for the long haul.

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On 12/15/2018 at 4:17 PM, lordregnis said:

If you think tes 6 is coming out anytime soon than you're high as a kite. I would have agreed with the other guy about 2024 until I saw fallout 76. What a shit show not only that game is, but the company as a whole. Who knows what's going to happen at this point. Their new games might not even be playable because their engine is a fucking joke at this point. Let's hope they get their heads out of their asses and design a new engine, but that takes time further delaying tes 6. Get used to Skyrim boys and girls, it's here for the long haul.

Many sources say that if TeS6 comes out, it will be closer to 2023-2024. And they say that Bethesda, if released TeS6, will be on the old, but improved engine. So I think that the principle of creating mods and functionality will not be much different from the 5 part.

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