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OSex+ The Greatest Virtual Sex Ever


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Posted

 

what does the "Bad Girls of Skyrim" actually do?

It adds...umm...weird animations. Pretty fucking weird, but for some reason it's funny at the same time.

 

Where do you guys get the plugins? Can't find the link even on ceo's website

Posted

 

 

what does the "Bad Girls of Skyrim" actually do?

It adds...umm...weird animations. Pretty fucking weird, but for some reason it's funny at the same time.

 

Where do you guys get the plugins? Can't find the link even on ceo's website

 

look on page 289

Posted

 

Since the Osex is more like a animation player than sex mod...

 

I think it could also be used as a dancing mod

 

...heh. There's far too much irony in every single word here, I can't even.

 

 

Sorry I haven't found your piece

Posted

Can someone help me out with a problem?

 

My OSex works perfectly fine when I use 2 normal characters but the problem occurs when I want to use male on futa. They just dont align properly. They are always a bit off like for example giving blowjob with a forehead or handjob bit to the left. 

 

Like I said it only occurs when I use female with SOS (Male fucking futa) so I guess there is something with SOS - B3lisario UNP Addon that is causing the issue. Anyone knows how to deal with it?

Posted

Since the Osex is more like a animation player than sex mod...

 

I think it could also be used as a dancing mod

 

I think you confused Osex with Sexlab ^^ in Osex you actually control what is happening, in Sexlab mods you usually just initiate an animation and do nothing until it has finished (aka animation player). Regarding the dancing, OSA actually supports this (I think there is even an example module with dancing IIRC) as it is a animations framework, not strictly for romantic/sexual animations but everything imaginable, Osex is just one module for OSA that focuses on sex.

Posted

 

Since the Osex is more like a animation player than sex mod...

 

I think it could also be used as a dancing mod

 

I think you confused Osex with Sexlab ^^ in Osex you actually control what is happening, in Sexlab mods you usually just initiate an animation and do nothing until it has finished (aka animation player). Regarding the dancing, OSA actually supports this (I think there is even an example module with dancing IIRC) as it is a animations framework, not strictly for romantic/sexual animations but everything imaginable, Osex is just one module for OSA that focuses on sex.

 

There are some weird people out there though, and I'm sure that they will make some weird plugins (if they can). Like I still don't get the rape and the animal sex mods (and the other things you can have sex with). I hope Ceo himself will not make these plugins though.

Posted

 

Since the Osex is more like a animation player than sex mod...

 

I think it could also be used as a dancing mod

 

I think you confused Osex with Sexlab ^^ in Osex you actually control what is happening, in Sexlab mods you usually just initiate an animation and do nothing until it has finished (aka animation player). Regarding the dancing, OSA actually supports this (I think there is even an example module with dancing IIRC) as it is a animations framework, not strictly for romantic/sexual animations but everything imaginable, Osex is just one module for OSA that focuses on sex.

 

 

The problem of OSA is not you can control something, but you have to control these things

Posted

Move any "this mod vs other mod" discussion off this thread please. This is not what this thread is for and whenever this happens people that don't really understand what each mod can or not do frustratingly join in and it turns vile.

 

Hmmmmmm..........if OSex is nothing like SexLab, I wonder if it could be made to work in Fallout 4??!!

 

I only poked this subject long ago but wasn't there some issues with animations for Fallout 4? If I remember it right I think that was the biggest issue, I'm out of date on this subject thou.

Posted

 

 

 

what does the "Bad Girls of Skyrim" actually do?

It adds...umm...weird animations. Pretty fucking weird, but for some reason it's funny at the same time.

 

Where do you guys get the plugins? Can't find the link even on ceo's website

 

look on page 289

 

 

Thanks for the page 289 information....when using a mod manager, are the plugins installed as seperate mods or do you merge them into the main mod? 

 

 

Posted

So I haven't tried this yet... It's looks complex compared to sexlab am I correct in guessing so or no? Certain mods I like are no longer supported in SL and I was wondering if this mod has approaches from npc's to pc for intamacy? I'm kind of at a point with sexlab addon's in my gaming were it's more broken and not working most the time than not... But I miss the simple attract approaches... :/

Posted

 

 

Since the Osex is more like a animation player than sex mod...

 

I think it could also be used as a dancing mod

 

I think you confused Osex with Sexlab ^^ in Osex you actually control what is happening, in Sexlab mods you usually just initiate an animation and do nothing until it has finished (aka animation player). Regarding the dancing, OSA actually supports this (I think there is even an example module with dancing IIRC) as it is a animations framework, not strictly for romantic/sexual animations but everything imaginable, Osex is just one module for OSA that focuses on sex.

 

 

The problem of OSA is not you can control something, but you have to control these things

 

 

This sentence sounds rather weird, but if I understood it correctly, you are saying that the problem is that you have control over scenes and what is happening next ? Well that is the whole point of the mod ...,  you could of course play whole scenes without any player input in between, but you would have to animate and implement those scenes yourself, I'm fairly certain it can be done in OSA, you will just have to make it yourself.

Posted

 

 

 

what does the "Bad Girls of Skyrim" actually do?

It adds...umm...weird animations. Pretty fucking weird, but for some reason it's funny at the same time.

 

Where do you guys get the plugins? Can't find the link even on ceo's website

 

look on page 289

 

thanks alot!

Posted

This sentence sounds rather weird, but if I understood it correctly, you are saying that the problem is that you have control over scenes and what is happening next ? Well that is the whole point of the mod ...,  you could of course play whole scenes without any player input in between, but you would have to animate and implement those scenes yourself, I'm fairly certain it can be done in OSA, you will just have to make it yourself.

Acturally what I want to talk about is NPCxNPC scene

 

 

Posted

Hey guys, can someone help with a problem?

I like to run sever characters at the same time, and at some point I noticed that on one of them Enter does not summon menu (on others it summons it just fine). Cleaning that save didnt solve a problem. Loading her older save did, but it is too far away. 15 levels too far. So does anybody know how to fix it? Or how to summon menu manually?

Posted

I tried it again yesterday after getting rid of it few month ago. Really impressed by the progress you've made. There are a few loose ends here and there but what surprised me the most was the fact that it became quite easy to use.

 

Also ... bad girl of skyrim is physically impossible you know ^^ except if you have no ribcage or a prosthesis :sleepy:

 

And I still have the same problem since the very first beta. The animations for disrobing the guy are off. When I get rid of his boots and gloves the animation looks like I'm getting rid of his cloak. When I get rid of his torso the animation looks like I'm getting rid of the helmet ... weird

Posted

 

This sentence sounds rather weird, but if I understood it correctly, you are saying that the problem is that you have control over scenes and what is happening next ? Well that is the whole point of the mod ...,  you could of course play whole scenes without any player input in between, but you would have to animate and implement those scenes yourself, I'm fairly certain it can be done in OSA, you will just have to make it yourself.

Acturally what I want to talk about is NPCxNPC scene

 

 

You can do that :) you still have to take control over the action of course, but your own character does not have to participate.

Posted

Move any "this mod vs other mod" discussion off this thread please. This is not what this thread is for and whenever this happens people that don't really understand what each mod can or not do frustratingly join in and it turns vile.

 

Hmmmmmm..........if OSex is nothing like SexLab, I wonder if it could be made to work in Fallout 4??!!

 

I only poked this subject long ago but wasn't there some issues with animations for Fallout 4? If I remember it right I think that was the biggest issue, I'm out of date on this subject thou.

 

My understanding is that there isn't ANY animations for Fallout 4 because everyone is waiting for F4SE........Which is kinda wierd, since I have it installed & half of my mods wouldn't run without it.

 

:P 

Posted

I tried it again yesterday after getting rid of it few month ago. Really impressed by the progress you've made. There are a few loose ends here and there but what surprised me the most was the fact that it became quite easy to use.

 

Also ... bad girl of skyrim is physically impossible you know ^^ except if you have no ribcage or a prosthesis :sleepy:

 

And I still have the same problem since the very first beta. The animations for disrobing the guy are off. When I get rid of his boots and gloves the animation looks like I'm getting rid of his cloak. When I get rid of his torso the animation looks like I'm getting rid of the helmet ... weird

Bad Girls is some new level stuff there, but it's funny  :D

Posted

Hey all,

 

I need some real help with this mod as it has gone to a total catastrophic failure. I am trying to activate the OSA menu however there it is not working even if i hit the default button. I also ran the papyrus logger and to my suprise, less than a minute of playing the game, the size of the log went to 1.52GB, that's insane. In order to fix that, I only played the game for 5 seconds and notepad++ thankfully opened the file which was 252mb. Upon opening it, I have discovered that OSA is spamming the log over 4,000,000 million times, I suspect this is why OSA is no longer running as there is a script here that is running on an infinite loop rapidly. This is what i constantly see.

 

[12/02/2016 - 02:08:29PM] warning: Assigning None to a non-object variable named "::temp27"
stack:
    <unknown self>.osa.IsAllowed() - "OSA.psc" Line 297
    <unknown self>._oglobal.checkActra() - "_oGlobal.psc" Line 856
    <unknown self>.osa.setActors() - "OSA.psc" Line 267
    [0SA (1B000D62)]._oOmni.OnStartModuleUI() - "<savegame>" Line ?
[12/02/2016 - 02:08:29PM] error: Cannot call IsChild() on a None object, aborting function call
stack:
    <unknown self>.osa.IsAllowed() - "OSA.psc" Line 296
    <unknown self>._oglobal.checkActra() - "_oGlobal.psc" Line 856
    <unknown self>.osa.setActors() - "OSA.psc" Line 267
    [0SA (1B000D62)]._oOmni.OnStartModuleUI() - "<savegame>" Line ?
[12/02/2016 - 02:08:29PM] error: Cannot call IsChild() on a None object, aborting function call
stack:
    <unknown self>.osa.IsAllowed() - "OSA.psc" Line 296
    <unknown self>._oglobal.checkActra() - "_oGlobal.psc" Line 856
    <unknown self>.osa.setActors() - "OSA.psc" Line 267
    [0SA (1B000D62)]._oOmni.OnStartModuleUI() - "<savegame>" Line ?
[12/02/2016 - 02:08:29PM] warning: Assigning None to a non-object variable named "::temp26"
stack:
    <unknown self>.osa.IsAllowed() - "OSA.psc" Line 296
    <unknown self>._oglobal.checkActra() - "_oGlobal.psc" Line 856
    <unknown self>.osa.setActors() - "OSA.psc" Line 267
    [0SA (1B000D62)]._oOmni.OnStartModuleUI() - "<savegame>" Line ?
Initially this was with version 1.08 with the OSex from the nexus. I tried save tool to see if I can clean out the scripts and delete the mod forms as if it was to reinstall it again. After doing that, the mod works again however if I try to save the game, I instantly CTD. Another method I tried was to uninstall the mod and run FNIS to clear it all out, once again I CTD when I save. So I thought maybe if I upgrade to the 1.09 version, this problem could go away but I was wrong. After installing this new version and it's plugins, the mod still doesn't work and the scripts still run rampant. 

I really need help and I will very much appreciate it. :D

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