somerandom246 Posted December 18, 2016 Posted December 18, 2016 I'm having a issue where your character won't begin any scenes when selected (your character just rotates slightly then nothing happens) while when two NPCs are selected it will function normally.
FusRoMala Posted December 18, 2016 Posted December 18, 2016 I'm having a issue where your character won't begin any scenes when selected (your character just rotates slightly then nothing happens) while when two NPCs are selected it will function normally. Try opening the OSA menu, then-inspect self>interact>animate.
somerandom246 Posted December 18, 2016 Posted December 18, 2016 I'm having a issue where your character won't begin any scenes when selected (your character just rotates slightly then nothing happens) while when two NPCs are selected it will function normally. Try opening the OSA menu, then-inspect self>interact>animate. Unfortunately, it's still the same problem. it seems that my character doesn't interact with this while regular NPCs would. It did work previously but recently there is this issue.
Nyren Posted December 18, 2016 Posted December 18, 2016 Is there a way to detach the camera so I can move it around freely? It's kind of hard to watch the animations when the camera is constantly bumping into walls, the floor, clipping through the characters, too far, too close, or the characters are laying on the floor and the best camera angle happens to be blocked by a wall, so you end up either watching from a terrible angle or not seeing anything at all.
boobymanz Posted December 18, 2016 Posted December 18, 2016 Is there a way to detach the camera so I can move it around freely? It's kind of hard to watch the animations when the camera is constantly bumping into walls, the floor, clipping through the characters, too far, too close, or the characters are laying on the floor and the best camera angle happens to be blocked by a wall, so you end up either watching from a terrible angle or not seeing anything at all. Press the ` key (tilde key) to open the console command and simply type in tfc and press enter. This activates free camera mode and lets you control the camera however you want.
Bif_Mandrake Posted December 18, 2016 Posted December 18, 2016 Utopium over at Nexus has a sweet little mod called "Better Free Camera" that works really well for this. His "Continue Game No Crash" is really worth checking out too.
assassin394 Posted December 19, 2016 Posted December 19, 2016 Utopium over at Nexus has a sweet little mod called "Better Free Camera" that works really well for this. His "Continue Game No Crash" is really worth checking out too. Thank you for mention Continue Game No Crash mod. Now I can load my save with this mods installed without CTD most of the time.
aegon154 Posted December 19, 2016 Posted December 19, 2016 Mod is amazing. Hands down a piece of art. Only issue is the blue balls...am I missing a command or something? Mod is amazing. Hands down a piece of art. Only issue is the blue balls...am I missing a command or something?
lRaven Posted December 19, 2016 Posted December 19, 2016 CEO Last Active Nov 19 2016 09:46 PM project still alive?
FusRoMala Posted December 19, 2016 Posted December 19, 2016 Is there a way to detach the camera so I can move it around freely? It's kind of hard to watch the animations when the camera is constantly bumping into walls, the floor, clipping through the characters, too far, too close, or the characters are laying on the floor and the best camera angle happens to be blocked by a wall, so you end up either watching from a terrible angle or not seeing anything at all. Yup, console command "tfc". Toggle freefly camera. It moves pretty quick, so dont be surprised if you try to move from one side of the pair to the other and end up in Falkreath.
ted88pd Posted December 19, 2016 Posted December 19, 2016 Hello everyone, first of all I would keep to apologize for my english but I'm using google translate. I have a small problem with this fantastic mod, which affects the positioning of the characters, to help you understand I have attached two images. In addition to those two animations also it happens to others, including that of the kiss. Other mod i use: -SKSE 1.73 ver48 -SKYUI 5.1 -FNIS 6.3 -NetImmerse Override 3.4.4 -PapyrusUtil 3.3 Female body: CBBE 3.4f Male body: Better males - FavoredSoulMeshes - Erected Version 2.3.2 Skeleton: XP32 MAximum Skeleton 1.96 OSA 1.085b OSEX 1.84j UFO 1.2j.b 15 + addon dragonborn Can someone help me fix it please?
pipdude Posted December 19, 2016 Posted December 19, 2016 The mod that stands out to me is the male body. Have you tried SOS to see if that fixes the issue?
Naked Ekans Posted December 19, 2016 Posted December 19, 2016 CEO Last Active Nov 19 2016 09:46 PM project still alive? Yeah, I'm hoping there's still an update before the end of the year. At least a bug free 1.09.
ted88pd Posted December 19, 2016 Posted December 19, 2016 The mod that stands out to me is the male body. Have you tried SOS to see if that fixes the issue? SOS slightly improves the situation, here is the difference but for this? how can I fix it?
FusRoMala Posted December 19, 2016 Posted December 19, 2016 I'm still wondering why SoS removes OSex from my OSA library. (And why OSex removes the SoS menu from MCM)
Revenn Posted December 19, 2016 Posted December 19, 2016 Where i can download new versions of this mod and plugins?
gooselee Posted December 20, 2016 Posted December 20, 2016 The mod that stands out to me is the male body. Have you tried SOS to see if that fixes the issue? SOS slightly improves the situation, here is the difference 20161219200239_1.jpg but for this? 20161219200525_1.jpg20161219200528_1.jpg how can I fix it? Its because you probably messed with the weight in the console on either the PC or NPC. if you adjust the weight its messes up the up/down positioning.
Surfmeister355 Posted December 20, 2016 Posted December 20, 2016 Is there a way to detach the camera so I can move it around freely? It's kind of hard to watch the animations when the camera is constantly bumping into walls, the floor, clipping through the characters, too far, too close, or the characters are laying on the floor and the best camera angle happens to be blocked by a wall, so you end up either watching from a terrible angle or not seeing anything at all. Press the ` key (tilde key) to open the console command and simply type in tfc and press enter. This activates free camera mode and lets you control the camera however you want. "sucsm 1" for the camera speed.
migal130 Posted December 20, 2016 Posted December 20, 2016 The mod that stands out to me is the male body. Have you tried SOS to see if that fixes the issue? SOS slightly improves the situation, here is the difference 20161219200239_1.jpg but for this? 20161219200525_1.jpg20161219200528_1.jpg how can I fix it? Its because you probably messed with the weight in the console on either the PC or NPC. if you adjust the weight its messes up the up/down positioning. SetNPCweight in the console does not screw up height. SetScale screws up height. But, even if he used SetScale, OSA would set the character's scale to its natural CK settings prior to the scene starting, before it set both actor's scales to what is needed for the scene to line up vertically. Two things can cause a vertical height issue. 1. Using RaceMenu to alter your character's height by stretching bones. Neither the CK or OSA can tell that it has been done. 2. One of the actors is wearing HDT heels (does not look like a heels outfit, so this probably isn't it).
Trixxxee Posted December 20, 2016 Posted December 20, 2016 Hey Migal thanks for lending some insight into this issue. Is there a way to reverse this? When I start a new game I use a preset I made. The height of the toon is 1.02 obviously changed with RaceMenu. Should I make a new game and a new character with the standard height? I have been having this vertical height issue for quite a while now, and what you posted makes perfect sense.
ArcadeFox Posted December 20, 2016 Posted December 20, 2016 Quick question - is there currently climax animations in 1.09? Kudos for the great mod btw!
ted88pd Posted December 20, 2016 Posted December 20, 2016 SetNPCweight in the console does not screw up height. SetScale screws up height. But, even if he used SetScale, OSA would set the character's scale to its natural CK settings prior to the scene starting, before it set both actor's scales to what is needed for the scene to line up vertically. Two things can cause a vertical height issue. 1. Using RaceMenu to alter your character's height by stretching bones. Neither the CK or OSA can tell that it has been done. 2. One of the actors is wearing HDT heels (does not look like a heels outfit, so this probably isn't it). I do not use the HDT heels, but I solved with the download and install of RaceMenu, setting the height to 0.97/0.96 and the kisses animation are improved. Thanks to SoS I fix oral sex animation too... not perfect, but decent. Thanks all for the help
Nyren Posted December 20, 2016 Posted December 20, 2016 Quick question - is there currently climax animations in 1.09? Kudos for the great mod btw! Unfortunately there are not. The sex animations are still endless with no finisher animation.
ArcadeFox Posted December 20, 2016 Posted December 20, 2016 Quick question - is there currently climax animations in 1.09? Kudos for the great mod btw! Unfortunately there are not. The sex animations are still endless with no finisher animation. Thx, I thought there was one as a proof of concept in a previous version that might still be in there.
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