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OSex+ The Greatest Virtual Sex Ever


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Posted

Here's a bug report in case no one has reported it yet:

 

In the folded leg missionary, the male has the option to pull her thighs closer to him. When that is selected, the female then has the option to lay her head back. If the male then chooses to go back to the previous position, the left hand side navigation UI disappears. To prevent this, the female's head has to be raised before the male goes back to the previous position.

 

Looking forward to the next update!

Posted

what other mods do i need to make my in game models look as good as the one on the page?


what other mods do i need to make my in game models look as good as the one on the page?

Posted

 

I'm way out of the loop at this point. Is the CreationKit for SE available yet? If that handles animations like FO4, we may be able to import them without FNIS.

The new CK has been out for a couple weeks and a lot of us are doing the usual rounds of finding out what is broken and what needs to be done differently. It comes with a separate tool to convert old 32 bit animations to the new 64 bit format.

 

FNIS is already here. A new bodyslide was released but it's kind of useless until they release the new CBBE for SE.

 

SKSE64 and SkyUI are in the works. Everything necessary for the eventual release of OSA SE is under way. Plus, the new game being 64 bit and using DX11 pretty much removed the need for ENBoost and Crash Fixes, although I suspect meh321 will find new bugs and possibly end up making a different version of CF for SE.

 

 

There is a new FNIS? Or, people are using the old one and just adding a step to convert to 64?

 

Did they open up the animation controls like in FO4?

 

I'm assuming that they didn't re-do the Flash parts in Actionscript 3.0 or upgraded Scaleform?

 

What about converting SOS over? That seems to be a missing factor in FO4... Kind of difficult to have many adult scenes without equipment. :D

Posted

There is a new FNIS? Or, people are using the old one and just adding a step to convert to 64?

New beta for SSE. Been out a few days.

 

Did they open up the animation controls like in FO4?

Haven't checked, but I don't think so. The new CK is somewhere between the old CK and the FO4 CK in terms of features and changes.

 

I'm assuming that they didn't re-do the Flash parts in Actionscript 3.0 or upgraded Scaleform?

I don't think so, but you are better qualified to discern that than I am. I just know that SkyUI versions prior to SKSE work unchanged in SSE (2.1 and earlier).

 

What about converting SOS over? That seems to be a missing factor in FO4... Kind of difficult to have many adult scenes without equipment. :D

I don't think it's going to be a problem, at least at the basic level. Once we have NiOverride and SKSE we should get a full version.

 

Long story short, everything is looking really promising at this point. A year from now, SSE should be rocking the mod world.

Posted

Im currently struggling with one thing. I tested this on my nord character and imperial npc - both females. The imperial one is just few inches shorter than my nord character, and while playing the animations they don't seem to be alligned properly or at least their faces while kissing animation (the body alligment seems fine). I do have the scaling option checked, but still. Also, I tried changing their scales with a console command, but everytime I start Osex they just revert back to their original height. Is it normal or just something on my end?

 

Posted

Maybe a stupid question, but how do I choose the actions of the other actor involved in the scene?

 

If actions for the other actor are available for the current scene you can cycle between them with numpad9 (default keybind).

Posted

I have 2 questions if anybody can please answer them.

Q1: How do I end the scene aka ejaculate? I have the latest OSA and 0Sex installed and it works perfectly

Q2: Can I have a threesome using 0sex? if Yes then can you tell how? Because there are only two slots one for the male and one for the female

 

Posted

I have 2 questions if anybody can please answer them.

 

Q1: How do I end the scene aka ejaculate? I have the latest OSA and 0Sex installed and it works perfectly

Q2: Can I have a threesome using 0sex? if Yes then can you tell how? Because there are only two slots one for the male and one for the female

 

You end the scene with Num. as there are currently no "climax" animations in OSex, as of yet. There hopefully will be in the future but CEO's going to first make sure that there is enough variety of scenes and also making sure the animations are perfect.

 

Dual Wield WIP is currently the only 3some series of animations available on OSex and they are for MFF. If you've downloaded all the WIP files that CEO recently posted here then you should have access to those animations. To initiate them first you'll start OSex off the normal way by having two actors but this time keep a third actor close. Go into the female's adoring hold animation and you should have an option to invite a third actor into the scene.

Posted

 

I have 2 questions if anybody can please answer them.

 

Q1: How do I end the scene aka ejaculate? I have the latest OSA and 0Sex installed and it works perfectly

Q2: Can I have a threesome using 0sex? if Yes then can you tell how? Because there are only two slots one for the male and one for the female

 

You end the scene with Num. as there are currently no "climax" animations in OSex, as of yet. There hopefully will be in the future but CEO's going to first make sure that there is enough variety of scenes and also making sure the animations are perfect.

 

Dual Wield WIP is currently the only 3some series of animations available on OSex and they are for MFF. If you've downloaded all the WIP files that CEO recently posted here then you should have access to those animations. To initiate them first you'll start OSex off the normal way by having two actors but this time keep a third actor close. Go into the female's adoring hold animation and you should have an option to invite a third actor into the scene.

 

 

 

Thanks for answering but it says in the pdf available to download that there is a climax scene sort of a proof of concept though.

 

Secondly it also says in the pdf that ez mode and Advanced mode are active together but I cant do anything with the directional keys on my keyboard or controller.

 

Thirdly Can I get a link to those animations that you mentioned?

 

Posted

Im currently struggling with one thing. I tested this on my nord character and imperial npc - both females. The imperial one is just few inches shorter than my nord character, and while playing the animations they don't seem to be alligned properly or at least their faces while kissing animation (the body alligment seems fine). I do have the scaling option checked, but still. Also, I tried changing their scales with a console command, but everytime I start Osex they just revert back to their original height. Is it normal or just something on my end?

 

Yes.  OSA will revert the characters' height to its natural scaling prior to scene start (so they can be measured) and also revert them back to their natural scaling after the scene ends.  OSA cannot take into account things you have done with the console, but OSA can revert it.  The same is not true for changes made in the RaceMenu mod.  If you have used RaceMenu to alter the height of one of your characters by stretching bones, alignment will definitely be off during the scene, because OSA doesn't know you did it.

 

If you haven't altered height with RaceMenu and neither character is wearing heels, kissing should line up.  CEO has a fix ready to compensate for NiOverride heels, but I don't know if he included it in the most recent release.  I've kind of been spending my time on SSE lately so I haven't checked yet.

Posted

 

Im currently struggling with one thing. I tested this on my nord character and imperial npc - both females. The imperial one is just few inches shorter than my nord character, and while playing the animations they don't seem to be alligned properly or at least their faces while kissing animation (the body alligment seems fine). I do have the scaling option checked, but still. Also, I tried changing their scales with a console command, but everytime I start Osex they just revert back to their original height. Is it normal or just something on my end?

 

Yes.  OSA will revert the characters' height to its natural scaling prior to scene start (so they can be measured) and also revert them back to their natural scaling after the scene ends.  OSA cannot take into account things you have done with the console, but OSA can revert it.  The same is not true for changes made in the RaceMenu mod.  If you have used RaceMenu to alter the height of one of your characters by stretching bones, alignment will definitely be off during the scene, because OSA doesn't know you did it.

 

If you haven't altered height with RaceMenu and neither character is wearing heels, kissing should line up.  CEO has a fix ready to compensate for NiOverride heels, but I don't know if he included it in the most recent release.  I've kind of been spending my time on SSE lately so I haven't checked yet.

 

 

Thanks for a reply. In fact I didn't play around with racemenu height sliders, neither any of my characters is wearing heels, yet they still not lined up properly. I did however play with scaling commands in the console, but I doubt it would have any impact on OSA. After you mentioned that OSA might not recognise any Racemenu alternations, I re-installed it just to make sure and it didn't fix anything.

 

I forgot to mention that I use a custom follower off Nexus, so I'm guessing the author could change this or that. The lack of allignment doesn't bug me that much, althought it looks as if my character sucks on the follower's nose. I will try to re-install the follower and see if it does anything.  

Posted

 

 

I have 2 questions if anybody can please answer them.

 

Q1: How do I end the scene aka ejaculate? I have the latest OSA and 0Sex installed and it works perfectly

Q2: Can I have a threesome using 0sex? if Yes then can you tell how? Because there are only two slots one for the male and one for the female

You end the scene with Num. as there are currently no "climax" animations in OSex, as of yet. There hopefully will be in the future but CEO's going to first make sure that there is enough variety of scenes and also making sure the animations are perfect.

 

Dual Wield WIP is currently the only 3some series of animations available on OSex and they are for MFF. If you've downloaded all the WIP files that CEO recently posted here then you should have access to those animations. To initiate them first you'll start OSex off the normal way by having two actors but this time keep a third actor close. Go into the female's adoring hold animation and you should have an option to invite a third actor into the scene.

 

Thanks for answering but it says in the pdf available to download that there is a climax scene sort of a proof of concept though.

 

Secondly it also says in the pdf that ez mode and Advanced mode are active together but I cant do anything with the directional keys on my keyboard or controller.

 

Thirdly Can I get a link to those animations that you mentioned?

 

The pdf that you are reviewing is out of date.  There is no longer an EZ Mode/Advanced Mode nor is the climax scene in the mod any longer.   

Posted

 

What about converting SOS over? That seems to be a missing factor in FO4... Kind of difficult to have many adult scenes without equipment.  :D

I don't think it's going to be a problem, at least at the basic level. Once we have NiOverride and SKSE we should get a full version.

 

 

Has the original author commented on building it?

 

I've found the process for making/editing those SOS sub-animations to be elusive. Doesn't seem like anyone actively modding knows how to do it...

 

 

Long story short, everything is looking really promising at this point. A year from now, SSE should be rocking the mod world.

 

 

A year?! You are more patient than I. :D

Posted

 

 

What about converting SOS over? That seems to be a missing factor in FO4... Kind of difficult to have many adult scenes without equipment.  :D

I don't think it's going to be a problem, at least at the basic level. Once we have NiOverride and SKSE we should get a full version.

 

 

Has the original author commented on building it?

 

I've found the process for making/editing those SOS sub-animations to be elusive. Doesn't seem like anyone actively modding knows how to do it...

 

 

Long story short, everything is looking really promising at this point. A year from now, SSE should be rocking the mod world.

 

 

A year?! You are more patient than I. :D

 

 

SOS schlongs SSE compatibility is already done from the original author since 9 days. It's from his personal site.

 

http://www.vectorplexus.com/index.php?/topic/71-modding-discussion-and-tutorials/&do=findComment&comment=899 

Guest Treesofgreen
Posted

First of all, this mod is fantastic, the animations add a whole other level of immersion that I didn't think was even possible and I can't wait for it to be updated

 

I wonder though, is it possible to disable facial expressions? The expressions just make my character look like she's crying all the time lol

 

Keep up the amazing work, I don't know how you guys manage to produce this stuff in such an old game.

 

Thanks!  ;)

Posted

 

 

Thanks for a reply. In fact I didn't play around with racemenu height sliders, neither any of my characters is wearing heels, yet they still not lined up properly. I did however play with scaling commands in the console, but I doubt it would have any impact on OSA. After you mentioned that OSA might not recognise any Racemenu alternations, I re-installed it just to make sure and it didn't fix anything.

 

I forgot to mention that I use a custom follower off Nexus, so I'm guessing the author could change this or that. The lack of allignment doesn't bug me that much, althought it looks as if my character sucks on the follower's nose. I will try to re-install the follower and see if it does anything.  

 

 

Is this only happening when one specific character is involved?  Or, does kissing between all characters not align properly?

Posted

Hi there...

 

I waited a long time to try out this Mod and really do not understand why I didn't tried it before...!

 

Installed the latest OSA and OSEX file that I believe its 1.09  And made a couple of testings with it and so far its to cool to even dare to ask what ever about this Mod, I have never thought this could be possible to do with this game engine, and really am surprised with the amount of work done with this Mod. I was from start a user and fan of Sexlab framework, and used it for a long time cause it is a awesome work as well...but after watching this mod interface and animations I must say that ...and am sorry for being honest...that Osex its by far the best interaction Mod I have ever seen made for this game ..I mean its not even open for discussion to compare both Mods, first cause its unfair , both are great work, but this Mod is simply the top of all the effort that the Skyrim community Modding Fans have ever reached out in a Mod....This is Brilliant and I really cant wait to see where this Mod Goes !

 

I have just a simple " remark" or suggestion to make , Alignment its not polished yet and as I see its caused by some other external things like Character creation and Mods that change or add stuff on it, I mean there are so many variables in this game now at this field that everything can interfere with this Mod animation alignment , another thing is the position and alignment of both animated characters during the animations, I guess in haves a lot to be with the spot you pick to activate this animations, most of them work perfect on a flat spot but when on a different sort of irregular terrain or base it will affect the alignment and animations consequently...How ever still are the most awesome and perfect animation I have ever seen just perfect...Sounds are absolutely stunning , I know some more can be added but for now they fit perfect , Scaling the characters for the animations its somehow working and some times not Do not know why but from that bad scaling sometimes comes the bad animations alignment , this as I have said could be cause of the characters you install or some other facts related to character creation like racemenu, enhanced character edit etc... 

 

 

Well ...this was just to Thank you Ceo...and all involved in this project, cause no Thanks its enough at this time, i will try to make a donation but I really dislike entirely the Pay Pall way...thought I didn't checked yet if there are other forms or way to do it !

 

I advise anyone who can Help financially to do it , cause its a way big push we give to help them in this project and far will help develop even more this Mod....Also if by any chance I can help in any form you can count on me...thought so far I never created nothing for this game and do not know how to do it I have done only 3 houses a long time ago that I add into Nexus....but here stays my help if needed...

 

 

Thanks a lot for this Gem...it really deserves a lot more credit and attention that what haves right now ..what its not bad but a lot more credit is in debit here ...!

 

PS: Forgot to mention that the only difficulty I have right now is the understanding on my part of the menu and interface during animations....WOW I am so slow learning ! ...Maybe a more detailed Video in this all menu and interface would help a lot of people to really start understanding it better and loving a lot more this Mod...

 

Huge Hug and salutes to all...

Posted

 

 

 

Thanks for a reply. In fact I didn't play around with racemenu height sliders, neither any of my characters is wearing heels, yet they still not lined up properly. I did however play with scaling commands in the console, but I doubt it would have any impact on OSA. After you mentioned that OSA might not recognise any Racemenu alternations, I re-installed it just to make sure and it didn't fix anything.

 

I forgot to mention that I use a custom follower off Nexus, so I'm guessing the author could change this or that. The lack of allignment doesn't bug me that much, althought it looks as if my character sucks on the follower's nose. I will try to re-install the follower and see if it does anything.  

 

 

Is this only happening when one specific character is involved?  Or, does kissing between all characters not align properly?

 

 

It works alright on other followers I tested this with. This specific follower is quite short. She's like 3/4 of a standard UNP Nord female. Everything but kissing is perfect - hands and feet are alligned properly etc. It's just head that is a bit off. Well, Im kinda getting used to this.

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