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OSex+ The Greatest Virtual Sex Ever


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Posted

Installed everything, using last versions of everything

 

The OSA menu appears, but when i hit num0 nothing happens

 

Already serached in menus trying to animate manually, its started and then, no joy anymore.

 

 

What  is happening? the olf version was ok, even reinstalled a clean skyrim to do it

 

when you press the OSA menu (numpad Enter) you should select Libraries then select 0sex and then there are options there that will let you keybind 0sex...after doing that you've got to select a target of whom you want to have sex with then once that's done press the key you binded 0sex with WHILE looking at your target...her/his name should be visible thatmeans you are close enough to activate 0sex...

Posted

 

Question: when you installed one of the poser animation packs like "Aloe Poses" for example and make them run in OSA and if you remove the many "poser rings" in your inventory will it still work?

 

I've never used pose mods personally so I couldn't say. The author of the pose module would probably be the one to ask, though, in the support thread for it.

 

Installed everything, using last versions of everything

 

The OSA menu appears, but when i hit num0 nothing happens

 

Already serached in menus trying to animate manually, its started and then, no joy anymore.

 

 

What  is happening? the olf version was ok, even reinstalled a clean skyrim to do it

 

With the latest version num0 does nothing until you assign it as the key to start OSex. Open the OSA main menu with numEnter, select library and then OSex. From there you should see the options needed to select a hotkey to start the OSex module. You can set it to num0 there, or whatever else you like.

 

 

 

 

Installed everything, using last versions of everything

 

The OSA menu appears, but when i hit num0 nothing happens

 

Already serached in menus trying to animate manually, its started and then, no joy anymore.

 

 

What  is happening? the olf version was ok, even reinstalled a clean skyrim to do it

 

when you press the OSA menu (numpad Enter) you should select Libraries then select 0sex and then there are options there that will let you keybind 0sex...after doing that you've got to select a target of whom you want to have sex with then once that's done press the key you binded 0sex with WHILE looking at your target...her/his name should be visible thatmeans you are close enough to activate 0sex...

 

Thank you all. I was lost :shy:

Posted

 

Question: when you installed one of the poser animation packs like "Aloe Poses" for example and make them run in OSA and if you remove the many "poser rings" in your inventory will it still work?

 

 

Yes it will.

Posted

I don't have a complete understanding of this non-sexual aspect of OSA. What's the point of this? What could you do with it?

Oh so many things.  Think of any animation possible (already created or not) and play with that.

Posted

Does anyone know how to really create the Personas (personality XMLs)?

 

There are a couple of sample ones in the OSA meshes folder but I can't find a tutorial anywhere on the Tumblr site or anywhere else.  I love the idea of creating personalities and having different characters respond in different ways but I'm not sure what to change to get what result.

Posted

noob here! i am having a problem where once i begin a scene, pressing num0 doesn't end it and there is no way out except for exiting the game. i also can't get my poses to work -- i navigate to them in my menu and i can move the pink selector on each one but can't figure out how to actually select them. appreciate any suggestions, thanks~

Posted

noob here! i am having a problem where once i begin a scene, pressing num0 doesn't end it and there is no way out except for exiting the game. i also can't get my poses to work -- i navigate to them in my menu and i can move the pink selector on each one but can't figure out how to actually select them. appreciate any suggestions, thanks~

"num0" doesn't end it.  "num." does.

 

As far as poses, I haven't tried that module yet but "num7" is the default to select in OSA.

Posted

I'm trying to play with this, but I have an issue. I run 5760x1080 and the menu ends up getting cut off at the edge of my center monitor. Is the position of the menu editable?

Posted

i'm trying to use this mod right at this moment but for some reason it just will not work i press numpad 0 to try and start scenes but it does nothing so i'm alittle confused

Posted

I'm lost on words to describe this mod! 

Downloaded, followed install guide, all worked on first try.

You can literally see the great amount effort put into it, even on minor details such as fonts and icons were put into their design consideration.

 

Navigation took some time but I must say that's the best UI ever in Skyrim so far!
I'm still figuring out the advanced nav though, spamming the map keys but nothing changes haha (guessing maybe still under development)

 

Animation are beautifully designed!! Kudos to CE0 and team! 

 

P.S: I noticed some of the icons were still not up yet. Volunteering to help out if possible! I'm a designer in profession, able to help out in AI/PS! Feel free to PM me!  :D

Posted

Has anyone experienced any minor alignment issues?

 

I'm not talking about being way off, but rather like off really minutely. Actors are always aligned the correct distance from each other, but may be off by a few degrees in rotation (if the point of pivot is the spinal cord). Generally I use the handjob or blowjob animations to check the rotational alignment, and it happens really spontaneously. I could load a save, start a scene and have perfect alignment, quit and load the same save and have an alignment that was different.

 

I'll attach a few pics I took a while ago (very off, off, aligned). It looks like the alignment is off but really it's only the Dom's rotation shifting.

 

I only have a few versions of 0sex archived but I think this bug was introduced from 1.8xx and onwards. I couldn't reproduce it in 1.64. The 1.8xx implementation of actor alignment solves the sometimes jittery actors when animation or speedchanging issue though, but I'm not sure how related that is. 

 

 

post-101318-0-59878000-1471157367_thumb.jpg

post-101318-0-42425300-1471157368_thumb.jpg

post-101318-0-41427300-1471157369_thumb.jpg

Posted

Does it have sound?

 

Yes.

I'm trying to play with this, but I have an issue. I run 5760x1080 and the menu ends up getting cut off at the edge of my center monitor. Is the position of the menu editable?

 

The menu position is not editable at this time.  CEO is thinking about making it possible.

Posted

i'm trying to use this mod right at this moment but for some reason it just will not work i press numpad 0 to try and start scenes but it does nothing so i'm alittle confused

 

You still think you are running the old OSex 1.06.  You aren't.  The new OSA/OSex combination doesn't use numpad 0 unless you bind it.

 

1.  Uninstall OSex 1.06.  That doesn't mean disable the old OSact.esp plugin.  It means uninstall the mod, removing it form your hard disc.

 

2.  Either start a new game or clean your old game save of all traces of OSex 1.06.  Failure to do this will break the newer OSA/OSex.

 

3.  Install OSA 1.085beta and OSex 1.084J from the  Nexus.

 

4.  Launch game, press numpad-enter to get the OSA menu.

 

5.  Select OSex from the OSA menu.

 

6.  Bind OSex to a hotkey in the OSA menu (you can bind it to numpad 0 if you like).

 

P.S: I noticed some of the icons were still not up yet. Volunteering to help out if possible! I'm a designer in profession, able to help out in AI/PS! Feel free to PM me!  :D

 

Send a PM to CEO.  He may not answer right away.  He's been out of pocket for a couple days.  But, he'll eventually get back to you.

 

Actors are always aligned the correct distance from each other, but may be off by a few degrees in rotation (if the point of pivot is the spinal cord).

I believe this may be a result of the angle setting code CEO has in the 1.08 series. If the angle is not off by more than five degrees, it doesn't adjust the angle. Out of curiosity, try launching scenes on NPCs for which there is more than a five degree difference between player and NPC. I don't use SOS, so I can't test it myself.

Posted

HI guys, does anybody know how i can do the poses that are shown in mxr videos? Like the wizard animation and the poses?

 

wait what ?

are you sure you are in the good thread ?

Posted

 

 

I believe this may be a result of the angle setting code CEO has in the 1.08 series. If the angle is not off by more than five degrees, it doesn't adjust the angle. Out of curiosity, try launching scenes on NPCs for which there is more than a five degree difference between player and NPC. I don't use SOS, so I can't test it myself.

 

 

 

With the new version (J) where you go through menus to start the scene I think most of the time there is at least a 5 degree difference. I might be wrong but I think with alignment the NPC moves to the player, so scene orientation is determined by player position instead of something like the calculated midpoint between NPC and player.

 

Edit: I think it's hard to see, but it's not the SOS angle being off. The entire actor body is at different degrees

Posted

 

noob here! i am having a problem where once i begin a scene, pressing num0 doesn't end it and there is no way out except for exiting the game. i also can't get my poses to work -- i navigate to them in my menu and i can move the pink selector on each one but can't figure out how to actually select them. appreciate any suggestions, thanks~

"num0" doesn't end it.  "num." does.

 

As far as poses, I haven't tried that module yet but "num7" is the default to select in OSA.

 

Thank you! I am sure my problem with the poses is something equally obvious. num7 doesnt work for me

HI guys, does anybody know how i can do the poses that are shown in mxr videos? Like the wizard animation and the poses?

http://www.loverslab.com/files/file/3086-poser-module-for-osa-skyrim-ascendancy-engine/

Posted

I'm sorry if it has been answered already, but I just searched the thread and couldn't find anything related to the question. Is it compatible with Enderal? I can run OSA and 0sex smoothly with Skyrim, but whenever I try to use it on Enderal, the library is empty in the OSA menu, as if there is no plugins installed at all.
Thanks in advance.

Posted

With the new version (J) where you go through menus to start the scene I think most of the time there is at least a 5 degree difference. I might be wrong but I think with alignment the NPC moves to the player, so scene orientation is determined by player position instead of something like the calculated midpoint between NPC and player.

The player and NPC's angle verses a temporary location reference is involved. Which one moves to the other is determined by order of operations and it ends up being the sub that moves. So, if you're playing a male, it's going to look like the female NPC is always the one to travel to you, but the same commands are run on both.  BTW, I was mistaken.  It's actually a half degree, not five degrees.  That's a pretty small angle.

 

We'll get it figured out. There's a chance what you're seeing is also a result of a slight collision while travelling.

 

I'm sorry if it has been answered already, but I just searched the thread and couldn't find anything related to the question. Is it compatible with Enderal? I can run OSA and 0sex smoothly with Skyrim, but whenever I try to use it on Enderal, the library is empty in the OSA menu, as if there is no plugins installed at all.

Thanks in advance.

I don't believe any mod made for Skyrim that includes a plugin file (ESP or ESM file) is going to be compatible with Enderal. That includes this one.

Posted

 

With the new version (J) where you go through menus to start the scene I think most of the time there is at least a 5 degree difference. I might be wrong but I think with alignment the NPC moves to the player, so scene orientation is determined by player position instead of something like the calculated midpoint between NPC and player.

The player and NPC's angle verses a temporary location reference is involved. Which one moves to the other is determined by order of operations and it ends up being the sub that moves. So, if you're playing a male, it's going to look like the female NPC is always the one to travel to you, but the same commands are run on both.  BTW, I was mistaken.  It's actually a half degree, not five degrees.  That's a pretty small angle.

 

We'll get it figured out. There's a chance what you're seeing is also a result of a slight collision while travelling.

 

I'm sorry if it has been answered already, but I just searched the thread and couldn't find anything related to the question. Is it compatible with Enderal? I can run OSA and 0sex smoothly with Skyrim, but whenever I try to use it on Enderal, the library is empty in the OSA menu, as if there is no plugins installed at all.

Thanks in advance.

I don't believe any mod made for Skyrim that includes a plugin file (ESP or ESM file) is going to be compatible with Enderal. That includes this one.

 

As a matter of fact, there is a quite large list of mods with plugins that do work with Enderal. As long as they don't have "Dawnguard.esm" , "Dragonborn.esm" or "Hearthfire.esm" as a master file, you're good. I am using several mods right now and they work fine. Also, OSA just started working by itself. Don't know exactly what I did, but it's working now.

Posted

Ok, so this mod is simply awesome. One question arises though: Will you try to make this mod compatible with the new 64-bit version of Skyrim that is using the same engine as Fallout 4?

Posted

 

 

With the new version (J) where you go through menus to start the scene I think most of the time there is at least a 5 degree difference. I might be wrong but I think with alignment the NPC moves to the player, so scene orientation is determined by player position instead of something like the calculated midpoint between NPC and player.

The player and NPC's angle verses a temporary location reference is involved. Which one moves to the other is determined by order of operations and it ends up being the sub that moves. So, if you're playing a male, it's going to look like the female NPC is always the one to travel to you, but the same commands are run on both.

 

We'll get it figured out. There's a chance what you're seeing is also a result of a slight collision while travelling.

 

 

That sounds very possible. I just did a few tests in an empty cell (many of the aethersuite cells) and the alignments were perfect a lot of the time. I tried turning player collision on and off but that did not seem to affect the outcomes of alignments very consistently. I was also not able to find a significant effect with actor starting distance or facing away or towards each other.

 

In general with an empty cell where the NPC cannot collide with the environment I got more accurate alignment results. However even though the alignment is either [very good] or [perfect] I could not find the factor that makes one outcome happen over the other.

 

 

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