dpgillam Posted August 10, 2016 Posted August 10, 2016 I cant say how good or bad this mod is because of the absolute horseshit way the author circle-jerked evey bit of this goatfuck to prevent all but the most dedicated of computer nerds from being able to find and download the requirements. Definitely deserves a golf clap (or maybe just The Clap) for this one Newsflash: Internet Personality Can't Find Spank Fuel, Freaks Out An anonymous mod user today posted a poorly written tome of displeasure denouncing the lack of simplicity involved with achieving orgasm aided by the Skyrim game-within-game, OSex. "The author circle-jerked evey bit of this goatfuck," opined dpgillam, clearly frustrated, both sexually and emotionally. L33TSP3Ak analysts and bad text messengers spent hours trying to decrypt this portion of the message, but have failed to decipher anything intelligible. It seems the trouble started when gillam saw animated GIFs of OSex in action and found himself immediately aroused. Seeking release and the fulfillment of his long-held cartoon fantasies, he searched high and low for the OSA and OSex 1.084c test build downloads, to no avail. When he could finally take no more, he lashed out at the project's creator, demanding satisfaction. The Givers of the world clearly do not care enough about the Takers, and gillam aims to prosecute his case in the court of public opinion. Developing... lol Points to you, that was good. truth be told, I was more interested in how this could replace the umpteen animation mods Im running so my mage doesnt look like a cross of Forest Gump and Rain Man as he slings spells. But then, this is LL, where everyone is "only" interested in being raped by the corpse of their incestuous-lactating-furry-loli-dickgirl-in-a-chastity-belt (did I cover all the fetishes here yet?) so I could understand why you would assume it was only about sex. Still havent found an intelligent, simple explanation of how to use the damned thing in-game; hell, havent found where to actually get it from here. Just an endless loop of 3d pron for the wanker club you mentioned to "enjoy". Hilariously, the simplest way to get this mod is to go to Nexus, where one can still be threatened with a banning for being too supportive of this place, which has the only uploads that make the mod usable.
migal130 Posted August 10, 2016 Posted August 10, 2016 Hilariously, the simplest way to get this mod is to go to Nexus, where one can still be threatened with a banning for being too supportive of this place, which has the only uploads that make the mod usable. The Nexus has the latest stable versions of both OSex and the OSA framework, and it will continue to be that way. If newer versions are on LL, it's because CEO considers it to be experimental, or because it is a new module or module extension too racy for the Nexus. A non porn animation module would be terrific, but CEO can't do everything himself. More modders are going to have to step up to the plate.
hgosling Posted August 10, 2016 Posted August 10, 2016 Has anybody tested it with Enderal yet? Doesn't work for me. I wont even show up in the mod menu...
dpgillam Posted August 10, 2016 Posted August 10, 2016 Hilariously, the simplest way to get this mod is to go to Nexus, where one can still be threatened with a banning for being too supportive of this place, which has the only uploads that make the mod usable. The Nexus has the latest stable versions of both OSex and the OSA framework, and it will continue to be that way. If newer versions are on LL, it's because CEO considers it to be experimental, or because it is a new module or module extension too racy for the Nexus. A non porn animation module would be terrific, but CEO can't do everything himself. More modders are going to have to step up to the plate. Meh. I just found the situation funny: A new form of animation framework, but the only module for it is porn, and the simplest way to DL is from the prudes at Nexus. Admittedly, I have a strange sense of humor.
CEO 0S Posted August 11, 2016 Author Posted August 11, 2016 A new form of animation framework, but the only module for it is porn, and the simplest way to DL is from the prudes at Nexus. Admittedly, I have a strange sense of humor. It's a matter of much more visibility on the nexus to draw people to create projects that use OSA, Since modules don't have to involve sex making people come to LL to participate would vastly limit the potential of the engine. Hard to find stuff is because this is a very complex project that takes a lot of development and testing, beta testers are no help without some understanding and history with the project. Anyone up to date on the project or really interested will be able to find betas if they want to help. (Otherwise we'd be hundreds of pages deeper in "My characters move inside each other and nothing happens"). Kinky posts a few times a day with a signature decked out in links, if someone can't see those then they are no use to me in testing. If I have a release that I think is good enough for everyone to use I'll put it on nexus, it's been like this since day 1, this is a development forum to be able to post adult themed images of upcoming stuff in OSex and discuss adult content freely, since that's a no go on the nexus.
BohBoh Posted August 11, 2016 Posted August 11, 2016 Hi! I'm new here. First, awesome job, it's incredible this is Skyrim! Second, I'm new to modding the game myself, but I wanted to try some 0SEX stuff. I've read the API on your website, but when I try to compile 0SA related scripts, I keep getting a error, asking for "SKI_WidgetBase". I'm guessing this has to do with SkyUI? I do have it installed, and the lastest version of the SDK. More info on the error: Data\Scripts\Source\_oUI.psc(0,0): unable to locate script SKI_WidgetBase Data\Scripts\Source\_oUI.psc(17,8): ski_widgetbase is not a known user-defined type Data\Scripts\Source\OSA.psc(491,32): cannot cast a quest to a _oui, types are incompatible Data\Scripts\Source\OSA.psc(491,41): WidgetID is not a property on script _oui or one of its parents Data\Scripts\Source\OSA.psc(491,0): cannot return a none from oglyph, the types do not match (cast missing or types unrelated) Data\Scripts\Source\_oOmni.psc(27,38): cannot cast a quest to a _oui, types are incompatible Data\Scripts\Source\_oOmni.psc(170,11): WidgetID is not a property on script _oui or one of its parents Data\Scripts\Source\_oOmni.psc(170,0): type mismatch while assigning to a int (cast missing or types unrelated) Thank you!
Bif_Mandrake Posted August 11, 2016 Posted August 11, 2016 I'll admit I haven't been following this thread with daily regularity, so sorry in advance if I'm repeating something here. Consistently when having npcs undress my character, when they go to take off my boots it looks like they're taking something off my shoulders or neck, not feet. When my character undresses npcs' boots, the animation works as my character moves down their legs. Is this just in my set up, or is this one of the "to be returned to later" things? No big deal, just thought I should make note in case no one's noticed.
Tanglin Posted August 11, 2016 Posted August 11, 2016 When both characters are naked when I end the scene by pressing "." on the numpad, the characters would start putting on their clothes piece by piece. But they always leave out the cuirass. Did I mess up something in the configurations? Read OSA install instructions from my signature and check esg setup. This is what you have in your install instructions: ESG setup: You will have to teach OSA what items you have equipped in what slot in order to play apropriate unequip animation. By default you will have ESG setup that CEO is using in his Skyrim. Creating your own is easy. All you have to do is edit some text files that you open with notepad. To see example of my setup (Vanila skyrim items + cloaks of skyrim mod) click here. Since I've never created any textfile for this, what I described was the default setup by CEO? You gave sample esg.xml and esg_english.ini for Frostfall users. If I don't use Frostfall, would they work too?
CEO 0S Posted August 11, 2016 Author Posted August 11, 2016 Hi! I'm new here. First, awesome job, it's incredible this is Skyrim! Second, I'm new to modding the game myself, but I wanted to try some 0SEX stuff. I've read the API on your website, but when I try to compile 0SA related scripts, I keep getting a error, asking for "SKI_WidgetBase". I'm guessing this has to do with SkyUI? I do have it installed, and the lastest version of the SDK. More info on the error: Data\Scripts\Source\_oUI.psc(0,0): unable to locate script SKI_WidgetBase Data\Scripts\Source\_oUI.psc(17,8): ski_widgetbase is not a known user-defined type Data\Scripts\Source\OSA.psc(491,32): cannot cast a quest to a _oui, types are incompatible Data\Scripts\Source\OSA.psc(491,41): WidgetID is not a property on script _oui or one of its parents Data\Scripts\Source\OSA.psc(491,0): cannot return a none from oglyph, the types do not match (cast missing or types unrelated) Data\Scripts\Source\_oOmni.psc(27,38): cannot cast a quest to a _oui, types are incompatible Data\Scripts\Source\_oOmni.psc(170,11): WidgetID is not a property on script _oui or one of its parents Data\Scripts\Source\_oOmni.psc(170,0): type mismatch while assigning to a int (cast missing or types unrelated) Thank you! You're missing some source files from the SKYUI sdk but they are really hard to find and put in different places. I have to be away from computer for a few but I've put a zip together that has all the gathered files you'll need to compile. Even if you download the sdk it doesn't have a few sources in it that you need. I'll be back to you soon and I'm excited for your API project thanks for taking an interest. At the bottom of the API guide is some of the new features in the latest 1.085, just roughly documented with an example for choreographing scenes yourself from the API, it's not heavily tested yet so I might need feedback on what is and isn't working. I'll admit I haven't been following this thread with daily regularity, so sorry in advance if I'm repeating something here. Consistently when having npcs undress my character, when they go to take off my boots it looks like they're taking something off my shoulders or neck, not feet. When my character undresses npcs' boots, the animation works as my character moves down their legs. Is this just in my set up, or is this one of the "to be returned to later" things? No big deal, just thought I should make note in case no one's noticed. Hi Bif, esg redress/undress isn't done yet for animations, it's 100s of animations to finish the suite and I burned out in 1.06 on it. I'll be revisiting it at some point soon. Some cases the options aren't available and in others I just put whatever in so the actor's could have some more options for actual usage even if the animations didn't line up. It could be the esg set up also but most likely it's just incomplete animations as placeholders. Since I've never created any textfile for this, what I described was the default setup by CEO? You gave sample esg.xml and esg_english.ini for Frostfall users. If I don't use Frostfall, would they work too? Yes esg has a default document that comes with OSA but doesn't handle most slots. It fills in the Skyrim Vanilla stuff, capes, and a couple etc. things that seem relatively common. I left the more unknown slot usage blank to avoid confusion, and expect them to be filled in by the user. The next version which is most likely this weekend no longer has esg.xml and you do it all in UI panels instead. I'll see if I packed them wrong but I don't think so. ESG.xml should be in the meshes/0SA/_0S/config folder which in 1.084 is how you set it up. They should be packed with the OSA main zip on nexus. the esg_english.ini is a translation document for the names of the ESG slots.
BohBoh Posted August 11, 2016 Posted August 11, 2016 You're missing some source files from the SKYUI sdk but they are really hard to find and put in different places. I have to be away from computer for a few but I've put a zip together that has all the gathered files you'll need to compile. Even if you download the sdk it doesn't have a few sources in it that you need. I'll be back to you soon and I'm excited for your API project thanks for taking an interest. At the bottom of the API guide is some of the new features in the latest 1.085, just roughly documented with an example for choreographing scenes yourself from the API, it's not heavily tested yet so I might need feedback on what is and isn't working. Thank you!
CEO 0S Posted August 11, 2016 Author Posted August 11, 2016 Second, I'm new to modding the game myself, but I wanted to try some 0SEX stuff. I've read the API on your website, but when I try to compile 0SA related scripts, I keep getting a error, asking for "SKI_WidgetBase". Here's a zip which should have all the source files needed to compile in regards to SkyUI widgets. Of course I didn't make these, they are from the SKYUI Sdk package somewhere but they are very hard to find and aren't all in one place so hopefully this post clears it up: SKI_Source.rar
BohBoh Posted August 11, 2016 Posted August 11, 2016 Second, I'm new to modding the game myself, but I wanted to try some 0SEX stuff. I've read the API on your website, but when I try to compile 0SA related scripts, I keep getting a error, asking for "SKI_WidgetBase". Here's a zip which should have all the source files needed to compile in regards to SkyUI widgets. Of course I didn't make these, they are from the SKYUI Sdk package somewhere but they are very hard to find and aren't all in one place so hopefully this post clears it up: It compiled! Yay! Thank you. Back to work now! Edit: Works in-game too!
Tanglin Posted August 11, 2016 Posted August 11, 2016 Since I've never created any textfile for this, what I described was the default setup by CEO? You gave sample esg.xml and esg_english.ini for Frostfall users. If I don't use Frostfall, would they work too? Yes esg has a default document that comes with OSA but doesn't handle most slots. It fills in the Skyrim Vanilla stuff, capes, and a couple etc. things that seem relatively common. I left the more unknown slot usage blank to avoid confusion, and expect them to be filled in by the user. The next version which is most likely this weekend no longer has esg.xml and you do it all in UI panels instead. I'll see if I packed them wrong but I don't think so. ESG.xml should be in the meshes/0SA/_0S/config folder which in 1.084 is how you set it up. They should be packed with the OSA main zip on nexus. the esg_english.ini is a translation document for the names of the ESG slots. Could the problem be on the OSEX side? I checked the folders and the esg.xml and esg_english.ini are there in the correct folders. When I use the main menu during OSEX scenes, I can press "undress all" and "redress all" under Equipment and all the gear would be removed or equipped properly. But when I press Numpad "." to end the OSEX scene, the characters would start animating putting on their clothes, and the items would be equipped one by one, and it's always the cuirass that is left unequipped. So, perhaps it's on the OSEX side that's causing this?
Zinnister Posted August 11, 2016 Posted August 11, 2016 I look forward to seeing more OSA/OSEX in the future, especially the plugins we already know a little about. I currently have everything i can find of yours installed and love every bit of it, though i will admit the lack of a orgasm state is some what frustrating however seeing the level of polish and detail that went into the animations as is I'd much rather it go through the normal development over being rushed for some instant gratification on our end.
nightingale36912 Posted August 11, 2016 Posted August 11, 2016 shit, that was a mistake. i miss clicked and deleted my comment thread. i'm really sorry about that. i use this forum very regularly. as to your question, i understand it now. i just had the travel menu open during the screenshots. the misalignment started when i started the animations.
migal130 Posted August 11, 2016 Posted August 11, 2016 shit, that was a mistake. i miss clicked and deleted my comment thread. i'm really sorry about that. i use this forum very regularly. as to your question, i understand it now. i just had the travel menu open during the screenshots. the misalignment started when i started the animations. Thanks. That at least helps us know it isn't specific to the travel menu.
WLBH Posted August 11, 2016 Posted August 11, 2016 So I had everything working but as I didn't have any male body mods, there was nothin' for the ladies to, uh, grab on to. So I downloaded SoS Light, installed it, said "no" when it asked to overwrite the XPMSE skeleton, re-ran FNIS, moved it into my load order between FNIS and XPMSE (but after SkyUI) and then tried to open the mod. When I hit "start scene," the characters just freeze in place, the female looking at the male, but nothing else happens. What'd I goof?
street2 Posted August 11, 2016 Posted August 11, 2016 So I had everything working but as I didn't have any male body mods, there was nothin' for the ladies to, uh, grab on to. So I downloaded SoS Light, installed it, said "no" when it asked to overwrite the XPMSE skeleton, re-ran FNIS, moved it into my load order between FNIS and XPMSE (but after SkyUI) and then tried to open the mod. When I hit "start scene," the characters just freeze in place, the female looking at the male, but nothing else happens. What'd I goof? You need to install the full version afaik. Read a few posts earlier that SoS Lite doesnt have the functions needed to realign the Gentlemans parts. Edit: And dont forget to Run FNIS after everything is installed.
Kinky Posted August 11, 2016 Posted August 11, 2016 Could the problem be on the OSEX side? I checked the folders and the esg.xml and esg_english.ini are there in the correct folders. When I use the main menu during OSEX scenes, I can press "undress all" and "redress all" under Equipment and all the gear would be removed or equipped properly. But when I press Numpad "." to end the OSEX scene, the characters would start animating putting on their clothes, and the items would be equipped one by one, and it's always the cuirass that is left unequipped. So, perhaps it's on the OSEX side that's causing this? No. Problem is on your side where you didnt setup esg to match your items. Read install instructions from my signature and see what it says about esg. And i never EVER mentioned anything about frostfall. So I had everything working but as I didn't have any male body mods, there was nothin' for the ladies to, uh, grab on to. So I downloaded SoS Light, installed it, said "no" when it asked to overwrite the XPMSE skeleton, re-ran FNIS, moved it into my load order between FNIS and XPMSE (but after SkyUI) and then tried to open the mod. When I hit "start scene," the characters just freeze in place, the female looking at the male, but nothing else happens. What'd I goof? Everything. First install SOS then XPMSE and overwrite SOS then Run FNiS and after that dont touch your load order.
Dorryn Posted August 11, 2016 Posted August 11, 2016 Hello! First congratulations and thank you for this great mod! I managed to mostly get the hands of it except for the ESG part : when my character redresses she puts on a brooch instead of her cuirass so I'll look at your guides later. I have a question though, sorry if it's been asked : do you plan to add a functionality to toggle freecam mode when an animation starts? I tried the console commands but the vanilla freecam isn't easy to control IMO. Last question : any known issue with Serana? For some reason I can't start a scene with her. Thanks a lot for your time!
Tanglin Posted August 11, 2016 Posted August 11, 2016 Could the problem be on the OSEX side? I checked the folders and the esg.xml and esg_english.ini are there in the correct folders. When I use the main menu during OSEX scenes, I can press "undress all" and "redress all" under Equipment and all the gear would be removed or equipped properly. But when I press Numpad "." to end the OSEX scene, the characters would start animating putting on their clothes, and the items would be equipped one by one, and it's always the cuirass that is left unequipped. So, perhaps it's on the OSEX side that's causing this? No. Problem is on your side where you didnt setup esg to match your items. Read install instructions from my signature and see what it says about esg. And i never EVER mentioned anything about frostfall. I somehow associated cloaks with Frostfall. My bad. But regardless, the suggested setup in your post http://www.loverslab.com/topic/51365-0sex-skyrim-sex-sim-other-0s-content-wip/page-149?do=findComment&comment=1568219 doesn't help either. My original setup was the default setup. Now I'm using your suggested setup. The problem persists. So, I hope we can move beyond the "let's blame it on the user for not reading instructions/wrong setup stage". You're under no obligation to help, of course, and that's fine. But this problem I'm reporting could be a symptom of a bug in the code, and repeating the "read my instructions, bye" response is not helpful to me, the user, or the mod.
PotaytoGaming Posted August 11, 2016 Posted August 11, 2016 I'm not the most experienced modder but I just recently tried out this mod and for some reason my character and the partner fuse together and no animations are played, the characters just stay stuck together....... I have reinstalled all necessary mods and even made new saves and im using amorous adventures as well .... If anybody could help me it would be much appreciated....
migal130 Posted August 11, 2016 Posted August 11, 2016 I'm not the most experienced modder but I just recently tried out this mod and for some reason my character and the partner fuse together and no animations are played, the characters just stay stuck together....... I have reinstalled all necessary mods and even made new saves and im using amorous adventures as well .... If anybody could help me it would be much appreciated.... Did you run GenerateFNISforUsers.exe?
SeveN085 Posted August 12, 2016 Posted August 12, 2016 What do I do if the menu won't open for one of my characters? I do have 5, 4 males and 1 female. It's working on all males, and was also working on female saves before. Not really sure when did it break, if after updating from 1.081 to 1.084J or maybe even earlier, since I wasn't playing with female for a while, just loading her saves and making new ones after adding new animations to sexlab, but I wasn't checking OSA. I also loaded much older female saves(when the menu's weren't separated yet) when I remember that menu was working for sure, but even older are not working now.
migal130 Posted August 12, 2016 Posted August 12, 2016 What do I do if the menu won't open for one of my characters? I do have 5, 4 males and 1 female. It's working on all males, and was also working on female saves before. Not really sure when did it break, if after updating from 1.081 to 1.084J or maybe even earlier, since I wasn't playing with female for a while, just loading her saves and making new ones after adding new animations to sexlab, but I wasn't checking OSA. I also loaded much older female saves(when the menu's weren't separated yet) when I remember that menu was working for sure, but even older are not working now. Scripts, variables and possibly quests from an older OSex version are in those game saves that don't work.
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