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OSex+ The Greatest Virtual Sex Ever


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Got an issue with SoS for Females. During the Oral Sex scenes, the Schlong scales down, not a big deal. However when the scene ends, it becomes distorted, huge, and all over the place.

 

Will be fixed in OSA 1.085 official version (not the beta that's up), it will be posted soon, the fix for this is already in place just wrapping up a few more fixes before release. This is the same issue as the save bloat, basically the anatomy is being increased in increments of 1 to infinity and never ending. Sorry for the trouble in the meantime.

 

The scaling down  is supposed to happen so it fits in the mouth as the animation was intended for but the huge growth at conclusion is not.

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Got an issue with SoS for Females. During the Oral Sex scenes, the Schlong scales down, not a big deal. However when the scene ends, it becomes distorted, huge, and all over the place.

 

Had that same issue at first, easy fix - In the menu for OSA go to Config>General and toggle off Purity Mode (white instead of pink). Exit the OSA menu, reopen, go to Config>General and toggle off "Gentlemens Scaling". This will disable schlong scaling for 0sex scenes. Take note though, depending on the size of your character's schlong and your partner's body, there will be clipping. However, you can still have a pretty large schlong (within the realm of  realistic possibility) with no clipping - attached is a pic of my character's schlong, which experiences no clipping and almost perfect alignment

post-1243169-0-86617100-1471721209_thumb.jpg

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Gonna ask this one more time.

What is needed besides transitions to have a custom set of animations made for Osex/Osa? Does the same workflow of exporting animations and hkx files apply? Also, what files are needed besides the animations themselves? I took a look at the xml files in the examples at Nexus and I saw a cluster of values there, no comments tho, can't just figure out on its own.

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This made me realize just how much I disliked the SexLab Framework. Whereas SLA simply has you watch a scene (and spend half of it realigning the actors), This basically adds a sex mini-game, which I find to be much more engaging / immersive, and not nearly as crude as most SLA animations. Despite the fact that 0sex currently only has two mods for it, I see way more potential in this than in SLA. I could go on and on about how much better 0sex suits my purposes than SLA, but by now you get the point. Now, if only we could get orgasm scenes. I'd give this a 10/10, but it's not finished yet

 

Thank you very much EJ for the nice words!

 

In a sense the project is to much for one person. SexLab doesn't have animations included but has people that animate for it. OSA I am the only active animator for at this time so my responsibilities are to generate both the engine and the animations. Overwhelming but I'm doing my best but of course I'll never be able to actually complete the project as long as I'm the single animator for OSA. A good chunk of animations at this time in OSex I consider incomplete in a lot of cases things I needed as bridges to get from one position family to another, so this applies to things to come in the future but I'm also just in animation debt at the moment in terms of finishing animations that are in the released OSex that are not yet finished by my standards.

 

 

I'm surprised Zaz, Leito, Nibbles, or Anub isn't animating yet.  You haven't heard from any of they other animators on this site yet?

 

Maybe their too busy trying to figure out the FO4 animations?

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Gonna ask this one more time.

 

What is needed besides transitions to have a custom set of animations made for Osex/Osa? Does the same workflow of exporting animations and hkx files apply? Also, what files are needed besides the animations themselves? I took a look at the xml files in the examples at Nexus and I saw a cluster of values there, no comments tho, can't just figure out on its own.

 

 

Hello bottlesolder,

It's the same process for exporting hkx as I show in my paired animation guide. You animate as you'd like them to appear in game around the 0,0,0 position but if you are enforcing scaling (by making your module set actors to a specific scale like OSex does) then it gets a little tricky sometimes and takes some previewing in game and adjusting from what you see. (I find even if I match the scale in 3DS it is handled different in Skyrim and doesn't turn out right, so I just leave them at 1.0 scale and visually check in game as I go.)

 

If you are going to use custom scales or are using male anatomy and want to use custom scales for that then it would be best to sort that out first in the .xml so you can see live how it's coming and animate around that.

 

 

You'll need your animations, a few xml documents, (1 module.xml, 1 pandect.xml, a scene.xml for each scene (recommend starting with just 1 or 2), a translation.ini file for text translation, and a .osmod and .osplug empty file.

 

 

tumblr_oc2l46lWe71ubnr1mo1_250.png

 

this shows you how to canabalize the demo mod to make it your own, I recommend starting like this, this first step is the hardest since a few things need to be renamed and if you make a mistake a long the way you'll have to most likely start over unless you can find it. It will also tell / show all the exact xml documents you need to make it work.

 

These are what I have done so far for module building:

 

tumblr_oc2l46lWe71ubnr1mo3_r1_250.pngtumblr_oc2l46lWe71ubnr1mo4_r1_250.pngtumblr_obzyr06DFk1ubnr1mo5_r1_250.png

 

From there I have guides coming in but not totally done, scene.xml still needs documentation but I'll have it at some point this week which should cover all the basics.

 

A lot of the XML values are always left the same, they are left for future proofing or as toggles for very niche / advanced stuff to handle special cases. Primarily working with the scene is:

 

- Filling out the id="" at the top to match your folder structure

- In <anim> id="" is the fnis ID of your animation without the _0 or _1 _2 etc. all OSA animations have to be registered in FNIS by actor role, dom in osex is _0 sub in osex is _1 etc.   t="" L or T  (Looping or transition)  l="" (length of animation)

- The rest of it is in the <nav> block filling in the destinations each button would do. You make a scene.xml both for loops and for transitions.

 

I'll go more into this soon, I should have the guide on scene.xml done this week.

 

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I'm surprised Zaz, Leito, Nibbles, or Anub isn't animating yet.  You haven't heard from any of they other animators on this site yet?

 

Maybe their too busy trying to figure out the FO4 animations?

 

 

I'm not sure,  I'm kind of a black sheep here and get a lot of fans but not so much contributors. The help I do have is people attracted to adult animation in the form OSex provides, seems those that weren't interested prior. I get a fair amount of resistance in this project, but more so people are just tired of Skyrim I think. I think OSA/OSex can hang with leads in the adult virtual sex bracket like Illusion etc, and gets a better graphics engine since it's tacked onto Skyrim and all the mods available for it.... but no matter what new things I make it do or how much I have it change what's possible in animation (even if perhaps it can compete with professional products outside of Skyrim released today) it will be overlooked because it's in Skyrim and people are bored of that.

 

Most likely a mix of OSA/OSex rocking the Skyrim boat to much and people are jell and Skyrim's age.

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All we need is a total conversion mod for skyrim that is centered around sex/porn environment. No default story line no blah blah whatever just a totally different world to play in kind of like that halo poser mod except less weird and creepy and loaded with npcs. Get that going and you got a decent porn game rising from the ashes of skyrim.

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Now, should I wait for this mod to more established ... or go back to using sexlab? presuming both aren't going to be compatible.

 

They are compatible. SexLab is a sex framework OSA is an animation framework which only module happens to be Sex at the moment. They don't interact with each other but they don't conflict with each other either.

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I was wondering where I have seen the mechanics of osex before...then it hit me...it's like one of those ero games from Illusionsoft like Artificial Girl or Sexy beach! that's why it's kinda familiar...

 

with enough support and funding, you can create a separate game using skyrim's engine or make one of your own just like Enderal by sure ai...although I don't know if you are willing to go toe-to-toe with the more dedicated ero games maker like I mentioned above...

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I was wondering where I have seen the mechanics of osex before...then it hit me...it's like one of those ero games from Illusionsoft like Artificial Girl or Sexy beach! that's why it's kinda familiar...

 

with enough support and funding, you can create a separate game using skyrim's engine or make one of your own just like Enderal by sure ai...although I don't know if you are willing to go toe-to-toe with the more dedicated ero games maker like I mentioned above...

 

Thank you arpashad for the nice comments and faith in the project!

 

In a sense I think it can debated that is what is done already here. Illusion is more of an IMVU, you're in a  room and it's a more limited anime style which is easier to pull of.

 

OSex uses Skyrim's engine, which has incredible graphics potential, close to photo realism when setup right, the osa project brings I hope the same level of interactivity but it allows it to happen on a very high end engine that would cost a fortune if you had to pay for it, and it allows the scenes to exist in a very modable sandbox open world where you can make any stories around it that you want outside of the sex itself.

 

I think it can go to to toe with illusion now, at least the show down would be debateable. Illusion is most likely the lead and only legit thing in interactive virtual sex, Illusion doesn't have full transitions like OSex, doesn't have animated undressing, I think OSA Persona trumps Illusions also, and animating for realism is a lot more demanding and less forgiving then animating for anime. Skyrim's animation engine isn't great about detail however which is a disadvantage but with enough messing around with the animations it starts to work.

 

They'd need a much bigger budget both for animation targeting realism and for environment stuff if they wanted to make it a realism thing instead of anime and that would get a whole lot larger if they wanted it sandboxed / moddable. Skyrim modding offers the unique ability to circumvent all of that, I don't think there's ever been a game that something like this would be possible in besides Skryim and I think most likely will never be again until the video game industry get's it's shit back together.

 

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How do I select myself for scenes? I did it once accidentally and now I cannot seem to repeat it.

 

You can do it by using the Poser Module or the Demo Module for playing an animation. In case of Poser Module use "PC/NPC Reset Pose", in case of Demo Module "Other Animations -> Cut Binds"

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Gonna ask this one more time.

 

What is needed besides transitions to have a custom set of animations made for Osex/Osa? Does the same workflow of exporting animations and hkx files apply? Also, what files are needed besides the animations themselves? I took a look at the xml files in the examples at Nexus and I saw a cluster of values there, no comments tho, can't just figure out on its own.

 

 

Hello bottlesolder,

It's the same process for exporting hkx as I show in my paired animation guide. You animate as you'd like them to appear in game around the 0,0,0 position but if you are enforcing scaling (by making your module set actors to a specific scale like OSex does) then it gets a little tricky sometimes and takes some previewing in game and adjusting from what you see. (I find even if I match the scale in 3DS it is handled different in Skyrim and doesn't turn out right, so I just leave them at 1.0 scale and visually check in game as I go.)

 

If you are going to use custom scales or are using male anatomy and want to use custom scales for that then it would be best to sort that out first in the .xml so you can see live how it's coming and animate around that.

 

 

You'll need your animations, a few xml documents, (1 module.xml, 1 pandect.xml, a scene.xml for each scene (recommend starting with just 1 or 2), a translation.ini file for text translation, and a .osmod and .osplug empty file.

 

 

tumblr_oc2l46lWe71ubnr1mo1_250.png

 

this shows you how to canabalize the demo mod to make it your own, I recommend starting like this, this first step is the hardest since a few things need to be renamed and if you make a mistake a long the way you'll have to most likely start over unless you can find it. It will also tell / show all the exact xml documents you need to make it work.

 

These are what I have done so far for module building:

 

tumblr_oc2l46lWe71ubnr1mo3_r1_250.pngtumblr_oc2l46lWe71ubnr1mo4_r1_250.pngtumblr_obzyr06DFk1ubnr1mo5_r1_250.png

 

From there I have guides coming in but not totally done, scene.xml still needs documentation but I'll have it at some point this week which should cover all the basics.

 

A lot of the XML values are always left the same, they are left for future proofing or as toggles for very niche / advanced stuff to handle special cases. Primarily working with the scene is:

 

- Filling out the id="" at the top to match your folder structure

- In <anim> id="" is the fnis ID of your animation without the _0 or _1 _2 etc. all OSA animations have to be registered in FNIS by actor role, dom in osex is _0 sub in osex is _1 etc.   t="" L or T  (Looping or transition)  l="" (length of animation)

- The rest of it is in the <nav> block filling in the destinations each button would do. You make a scene.xml both for loops and for transitions.

 

I'll go more into this soon, I should have the guide on scene.xml done this week.

 

 

 

 Thanks so much for the attention. I can't guarantee anything (terrible personal lack of will power issues), but your very directed answer alone is more motivation than a normal person should need to get started on it.

 Been watching the progress of the mod like forever.

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 Thanks so much for the attention. I can't guarantee anything (terrible personal lack of will power issues), but your very directed answer alone is more motivation than a normal person should need to get started on it.

 Been watching the progress of the mod like forever.

 

 

NP, good luck!

 

I'm active so absolutely feel free to run anything by me / any questions at all. Feel free to post the XML also if you get stuck and can't find a typo or something isn't working and I'd be happy to look it over.

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I was wondering where I have seen the mechanics of osex before...then it hit me...it's like one of those ero games from Illusionsoft like Artificial Girl or Sexy beach! that's why it's kinda familiar...

 

with enough support and funding, you can create a separate game using skyrim's engine or make one of your own just like Enderal by sure ai...although I don't know if you are willing to go toe-to-toe with the more dedicated ero games maker like I mentioned above...

 

Thank you arpashad for the nice comments and faith in the project!

 

In a sense I think it can debated that is what is done already here. Illusion is more of an IMVU, you're in a  room and it's a more limited anime style which is easier to pull of.

 

OSex uses Skyrim's engine, which has incredible graphics potential, close to photo realism when setup right, the osa project brings I hope the same level of interactivity but it allows it to happen on a very high end engine that would cost a fortune if you had to pay for it, and it allows the scenes to exist in a very modable sandbox open world where you can make any stories around it that you want outside of the sex itself.

 

I think it can go to to toe with illusion now, at least the show down would be debateable. Illusion is most likely the lead and only legit thing in interactive virtual sex, Illusion doesn't have full transitions like OSex, doesn't have animated undressing, I think OSA Persona trumps Illusions also, and animating for realism is a lot more demanding and less forgiving then animating for anime. Skyrim's animation engine isn't great about detail however which is a disadvantage but with enough messing around with the animations it starts to work.

 

They'd need a much bigger budget both for animation targeting realism and for environment stuff if they wanted to make it a realism thing instead of anime and that would get a whole lot larger if they wanted it sandboxed / moddable. Skyrim modding offers the unique ability to circumvent all of that, I don't think there's ever been a game that something like this would be possible in besides Skryim and I think most likely will never be again until the video game industry get's it's shit back together.

 

 

I'm kinda confused...you mention that Illusion soft is like an anime? it looks 3d to me IMO...forgive my ignorance but how does 0sa differ from the animation of that erogame companies' titles other than the ones you mentioned beforehand? is it because you are using Skyrim's engine?... and also a thought occured to me if you can make something epic like this on Skyrim, can you make other framework not depending on Skyrim's engine?...because I don't know if it will be around for another 3-4 years and by that time there are many other engines more powerful than this one...

 

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Thank you arpashad for the nice comments and faith in the project!

 

 

I'm kinda confused...you mention that Illusion soft is like an anime? it looks 3d to me IMO...forgive my ignorance but how does 0sa differ from the animation of that erogame companies' titles other than the ones you mentioned beforehand? is it because you are using Skyrim's engine?... and also a thought occured to me if you can make something epic like this on Skyrim, can you make other framework not depending on Skyrim's engine?...because I don't know if it will be around for another 3-4 years and by that time there are many other engines more powerful than this one...

 

 

illusion do have some 3d looking and anime looking games however i think the point Ceo was trying to make is that ( which i believe to be 0sex key feature ) the animations are all connected, the transition from animation to animation has animations in between instead of fading to black or awkwardly clipping into each other while transitioning . plus as he mentioned illusion doesnt have the 0sa persona and the fact that you have more freedom in skyrim ,instead of limited number of rooms and scenarios you have almost an unlimited amount of space and unique locations ( + mods =gg) however i do agree with you i dont really understand why ceo said that : I don't think there's ever been a game that something like this would be possible in besides Skryim and I think most likely will never be again until the video game industry get's it's shit back together . i mean there is fallout 4 ( wink wink ) or maybe hes saying that fallout 4 isnt that different from skyrim and he aims for something more and / or not interested in fallout 4

↑                               

( now time to go figure out why the fuck i wrote that)

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Just downloaded using NMM but the .esm and .esp file isn't showing up in my plugins.  Is there something I should be doing that isn't in the instructions on your page?  I remember at some point seeing a more detailed installation instruction list on a thread but can't seem to find it again.  Any help would be appreciated.  

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Hey i just downloaded this mod and need some help. I can't seem to undress the male and if i remove his equipment manually it goes to default naked with loincloth. I can't seem to fully get him naked and get the immersive sexual scenes the mod showcases because the female is literally taking invisible schlong. Any reason behind this as well as a fix?

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Hey i just downloaded this mod and need some help. I can't seem to undress the male and if i remove his equipment manually it goes to default naked with loincloth. I can't seem to fully get him naked and get the immersive sexual scenes the mod showcases because the female is literally taking invisible schlong. Any reason behind this as well as a fix?

Just a wild guess, but it sounds like you didn't install a male body mod.

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