Jump to content

OSex+ The Greatest Virtual Sex Ever


Recommended Posts

Posted

Got a API question, if anyone knows.

 

I went to try adding the use of 0Sex to my Mod.  I'm not real clear on how to make my scripts aware of what 0Sex is.

 

For example: OSex.start(actor1, actor2)

 

I don't know how to tell it what 0Sex is.

 

SexLab is pretty easy - it's a master on the Mod and every script needing it defines it as a property.  Example:

 

SexLabFramework Property SexLab Auto

 

And then, code looks like:  SexLab.startsex()

 

0Sex is an unknown type, and the Mod is an .esp.  How do I make my script aware of what OSex is so I call it's functions?  I might be missing something on how to make it a property.

 

Appreciate it, if anyone has an example of making the work in a Mod.  Thanks!

Posted

 

... you can literally think of the XML documents that personality, modules, scenes, and voice packs are stored in as creation kit forms that are text based instead of having window panels like the CK does

 

With this release I'm trying to highlight that fact and break the Stigma that this can only be used for adult mods. I think choosing Sex as a pilot was a good choice because it brings a lot of sensation to the project but now I need to break down that wall to get people horrified by the idea of adult content in a video game not isolated from this project's potential.

 

I don't know how much the modding community has left in it and if they can tolerate \ want to play with the enhancement and changes OSA can bring to Skyrim but we'll see.

 

People assume also that's it's complicated to make a module etc, It's pretty easy in my opinion, just takes a few fields entered into some XML, no CK or papyrus is required when interacting to create for OSA, it's all XML based. I'm going to try to point how it's meant to be user friendly and easy to make changes. It can do a lot however so it can get complicated even if the basics are straight forward, in terms of the possibilities it can do.

 

Thank you for your explanation, that actually made a lot of sense.

 

So how does this come into effect for OSA? Would it be that expressions and thrust types etc. could be altered depending on the actor being used thanks to this extra information? Such as a nice big text file documenting vanilla NPCs and their personalities (much like how SkyLife was trying to build) which tells OSA how to depict the scene?

 

I'm always telling people OSA isn't just 'a sex mod' it's an immense framework. The stigma is annoying, plus your animations are amazing.

 

So if the XML side of a plugin is pretty easy, am I to assume actually the most difficult/time-consuming part of a plugin is the animating?

Posted

so how much of this mod can be used with a xbox one controller

Its all Keyboard keybinds. You can still use the controller for Camera etc, but this mod is all keyboard. 

 

when will i be able to get 1.08 

 Early July.

Posted

 

 

when will i be able to get 1.08 

 

Never.

 

sad 

 

 

1.08 is outdated version, you will get new one :P:D

Posted

 

 

 

when will i be able to get 1.08 

 

Never.

 

sad 

 

 

1.08 is outdated version, you will get new one :P:D

 

 

why did you go and tell him/her that they need to learn to read!

 

Posted

This mod looks very well made, but I'm totally lost how on how use it. The readme's controls seem to be inaccurate or strangely written, because none of the controls work as specified in either mode. Numpad 1 and 0 have no visible effect, Numpad 8 just brings up a config menu, none of the Alt key standardization buttons do anything, etc. Randomly pressing buttons makes random things happen, but that's no way to go. The mod seems to have great potential and I'd like to try it out. Is there an intuitive guide on how to use this mod?

Posted

This mod looks very well made, but I'm totally lost how on how use it. The readme's controls seem to be inaccurate or strangely written, because none of the controls work as specified in either mode. Numpad 1 and 0 have no visible effect, Numpad 8 just brings up a config menu, none of the Alt key standardization buttons do anything, etc. Randomly pressing buttons makes random things happen, but that's no way to go. The mod seems to have great potential and I'd like to try it out. Is there an intuitive guide on how to use this mod?

 

Simply wait for the new release in early July, it has completely different and much more intuitive controls that will make everything understandable for you ;)

Posted

 

This mod looks very well made, but I'm totally lost how on how use it. The readme's controls seem to be inaccurate or strangely written, because none of the controls work as specified in either mode. Numpad 1 and 0 have no visible effect, Numpad 8 just brings up a config menu, none of the Alt key standardization buttons do anything, etc. Randomly pressing buttons makes random things happen, but that's no way to go. The mod seems to have great potential and I'd like to try it out. Is there an intuitive guide on how to use this mod?

 

Simply wait for the new release in early July, it has completely different and much more intuitive controls that will make everything understandable for you ;)

 

 

Oh the Screenshots via the Nexus, it shows a custom Hud, was that part of the Beta tested version coming early this month?

 

 

 

Also @CEO 0S I love this mod, I love how It's useful as a Romance Poser aside from Sex. Got some Nice Screenshots before my game broke.

 

 

post-1259581-0-25593000-1467436718_thumb.jpgpost-1259581-0-96346500-1467436730_thumb.jpgpost-1259581-0-78614200-1467436702_thumb.jpgpost-1259581-0-52588800-1467436709_thumb.jpg

 

Posted

 

 

 

 

when will i be able to get 1.08 

 

Never.

 

sad 

 

 

1.08 is outdated version, you will get new one :P:D

 

i have 1.06 how do i update 

 

 

Atm You can't, the new version isnt released yet.

Posted

Got a API question, if anyone knows.

 

I went to try adding the use of 0Sex to my Mod.  I'm not real clear on how to make my scripts aware of what 0Sex is.

 

For example: OSex.start(actor1, actor2)

 

I don't know how to tell it what 0Sex is.

 

SexLab is pretty easy - it's a master on the Mod and every script needing it defines it as a property.  Example:

 

SexLabFramework Property SexLab Auto

 

And then, code looks like:  SexLab.startsex()

 

0Sex is an unknown type, and the Mod is an .esp.  How do I make my script aware of what OSex is so I call it's functions?  I might be missing something on how to make it a property.

 

Appreciate it, if anyone has an example of making the work in a Mod.  Thanks!

 

Just bumping FoxFingers' post so it won't get lost in the discussion.

 

Please, someone who knows, give him an answer. It's important. An OSex version of Amorous Adventures will be the key to the success of OSA and OSex.

 

 

Posted

Got a API question, if anyone knows.

 

I went to try adding the use of 0Sex to my Mod.  I'm not real clear on how to make my scripts aware of what 0Sex is.

 

Does AA have an MCM menu?

Posted

 

Got a API question, if anyone knows.

 

I went to try adding the use of 0Sex to my Mod.  I'm not real clear on how to make my scripts aware of what 0Sex is.

 

Does AA have an MCM menu?

 

 

Nope.

Posted

 

wow man nice work realy!!

i cant understand why you drive away the idea of force sex

you could make a plugin maybe 

see those bandits sometimes you could fall across a beauty now imagine a series of interactions with your systeme where you could actually 

press her head down with force or maybe try to neutralise her with arms

 

You are right it can be made but CEO is not the only modder who can animate, but he is already way to busy building this mod. If you know another animator then you can suggest to them to try to make something for this mod.

 

 

 

 

FunnyBuisness is the man.

Posted

Hi

 

Seem the documentation to use the framework is hiden somewhere.

 

Yeah its hidden behind massive sexy picture in first post.

It even says:

"Click above to view the full documentation and information on the OSex project"

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...