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OSex+ The Greatest Virtual Sex Ever


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Posted

(Sorry, should have included this in my previous post... pls respond to that one though ;) )

 

On the topic of potential third party plugins, I'm considering looking into making dialogue triggers, since that was mentioned as a commonly requested feature, and it's a good fit for me: while I haven't done Skyrim scripting stuff before, I'm a third year computer science student, so I can probably figure it out, given a few weeks (and my asset creation skills are not good enough to make animations or whatnot).

 

After thinking about it briefly though, what exactly would people want out of a dialogue trigger system for OS?  My biggest question is whether people assume that some sort of "relationship system" would be part of dialogue triggers (e.g. chance for NPC to refuse if they dislike you, cooldown on "interactions" per day, etc.).  I suppose that could be configurable in an MCM menu?

 

It just feels to me like it would be a bit of a stretch to try to make such a system "fully immersive" due to voice acting restrictions.  Maybe you could reuse some generic acceptance / refusal lines.

 

Anyway, if anyone has suggestions for resources for a project like this, like any example SL plugins, that would be appreciated :)  Can't make any promises, as I am in the middle of an academic term.

 

People like fully voiced seduction and story. This is why Amorous Adventures is so popular.

Another example is Sexlab Submit that is more generic, is based on relationship value and includes refusal.

If you want to give it a try then checking how submit is doing things could be most usefull for you.

 

You can try to create simple dialogue option that will lead to suggestion of sex to NPC that results on acceptance and start of 0sex or refusal and apropriate animation (slap, push away) and generic dialogue ("ill teach you to speak to me like that!")

 

Start simple then build on it.

 

Posted

So glad everything is back on track again ^_^ ! We'll be happy to give you feedback and help whenever you may need !

 

Also I'm excited to actually have a UI now (I have the 1.06 version)

 

;_;

 

edit2: and I keep noticing that i have so many enb photos on my skyrim directory, and it seems my enb screenshot is binded to the numpad 0 key rofl

 

;_; i think i gotta edit my enb local files lol 

Posted

First of all, I apologise in advance for my poor english. Surely I will write some typos and build my sentences incorrectly, but I think you would be able to understand me.

I'm relatively new to the sex oriented mods. Some months ago I downloaded sexlab and some romance/sex oriented mods because I wanted my characters to seem to be in love. Some mods like Amorous Adventures with other sex mods managed to meet what I wanted... kind off.

Then I saw the video of your mod in Shinji72 channel and my head exploded. I downloaded the mod and tried it and I was amazed. Amorous Adventures + SexLab + etc were a great combo and they managed to provide in some way that feeling that I was looking for in my gameplay. But your mod...¡oh man! Just the base idle where the characters hold their arms and look at each other give me that feeling. I was honestly amazed by how well done this mod was. Those animations are so much more real (in my humble opinion) than the animations from SexLab. ¡And the transitions from one animation to another! They introduce so much realism... And I can go on praising what I saw back then because every single detail that I could perceive (like the facial expresions) had been done with great quality and I just loved it.

So even that I didn't use your mod every time I was playing Skyrim, OSex became an absolutely indespensable mod in my load order replacing the SexLab framework.

And then, some time later, I saw the other video of Shinji72 about the update of your mod. I thought that your work in Osex updates would just be some new postures, maybe some final scenes... But you surprised me with those great ideas like the "wizard sex" and the user interface. You managed to put your mod in another level. And you got me superinterested on your work. So I visited your web and now I'm kind off following what you do because I would have never  thought that all this things that you have made could be done with this kind of quality in Skyrim and I'm supercurious to see what you can do.

But even being so curious and eager to see all those crazy and wonderful ideas of yours made reality I hope that you don't force yourself to do things at a pace that makes you uncomfortable, and even less that you do things that you dont really want to do. Firstly because you dont owe us anything. And secondly because people can't make art when
they don't feel passion for what they do. And you, my friend, you are an artist.

Hope that all this didn't sound too wierd and I wish that you get the recognition that you deserve. Kudos to you and the people that helps you.
 

Posted

CEO, I would like to add my voice to the chorus of celebration.

 

I don't know that any of my particular skills could add to the project, but I'll keep an eye out and volunteer if I see something I could help with.

Posted

 

tumblr_o98fwoVC1x1ubnr1mo1_1280.gif

 

 

Dom, sub dom dom sub... im lost to who is who...

Those 4 already look busy and you plan to go to 9? All that transitions would really use couple of bilion animations. Cya in 50 years. :D

 

On a serious side that looks hot and will be interesting to see all 9. Something tells me migal could use that in his mod.

Posted

Quick question (and I'm too lazy to go through all 195 pages to find the answer using a specific key word), what is the best nude male mod to use with this? I am currently using FavoredSouls Better Males Erect.

Posted

 

Quick question (and I'm too lazy to go through all 195 pages to find the answer using a specific key word), what is the best nude male mod to use with this? I am currently using FavoredSouls Better Males Erect.

 

http://www.loverslab.com/files/file/2476-all-in-one-hdt-animated-pussy/

has all the files u need ;)

 

You're not wrong, but more specifically, Kishira, you just need Schlongs of Skyrim, either the light of full version.

 

The mod kaytoh mentioned, All-in-one hdt animated pussy, has Schlongs of Skyrim and lots of other features that might tickle your fancy, but that mod also has 'real' pussies. 0sex animations weren't designed with that mod in mind, so cock-and-pussy alignment will be off here and there, not too bad, but sometimes noticable. I've also encountered other 'bugs' in the past, like the vagina 'opening' even before penetration and physics issues like one of the female butt cheeks spazzing out during 'standing-reverse' sex. 

 

Not trying to discourage you from trying that mod out as it's pretty convenient. Just telling you what I experienced when using it with 0sex  :)

Posted

Hi, I've been trying to get this mod to work for a few days now, and nothing I've done seems to work. When I press num0 nothing happens, and numenter does not do anything either. I have ver 1.081, I have no hud files in my interface folder at all, I've reinstalled FNIS, XPMSE, SoS, SkyUI, SKSE, and Racemenu in the order that someone posted several days back, I've tried on custom followers, vanilla npcs, male, female, you name it. XPMSE is at the bottom of my load order. I have SexLab but I've used that with previous versions of OSex before with no problems. No mods that mess with the hud aside from SkyUI. I've been digging through pages here and from the Nexus, and I cannot find anything that's been able to help. Has anyone else with this issue been able to fix it? I love this mod, and I don't want to downgrade, the UI for it looks amazing.

Posted

Glad to see the development continued.. My heart dropped when I heard it was cancelled.

 

Perhap its best to compartmentalized the mod? Add orgasm + the scaling fix and release that to the wild as complete framework to Nexus. You can bet some samaritan will show up and incorporate it to any sex mod already existed there.. Animated prostitution/Immersive Wenches. 

 

Then you can sit back and take your time with whatever mod you fancy to expand it. Sort of like SexLab. Heck, even SexLab needs an additional esp to test it out, 0Sex have it inbuild. 

Posted

(Sorry, should have included this in my previous post... pls respond to that one though ;) )

 

On the topic of potential third party plugins, I'm considering looking into making dialogue triggers, since that was mentioned as a commonly requested feature, and it's a good fit for me: while I haven't done Skyrim scripting stuff before, I'm a third year computer science student, so I can probably figure it out, given a few weeks (and my asset creation skills are not good enough to make animations or whatnot).

 

After thinking about it briefly though, what exactly would people want out of a dialogue trigger system for OS?  My biggest question is whether people assume that some sort of "relationship system" would be part of dialogue triggers (e.g. chance for NPC to refuse if they dislike you, cooldown on "interactions" per day, etc.).  I suppose that could be configurable in an MCM menu?

 

It just feels to me like it would be a bit of a stretch to try to make such a system "fully immersive" due to voice acting restrictions.  Maybe you could reuse some generic acceptance / refusal lines.

 

Anyway, if anyone has suggestions for resources for a project like this, like any example SL plugins, that would be appreciated :)  Can't make any promises, as I am in the middle of an academic term.

 

SexLab submit or  Sexlab rommance 

Had a dialogue trigger and use vanilla voice.

You also gain speechcraft when you succed.

Posted

Hello,

 

my question is probably stupid, but after some search, i haven't found my answers.

 

Skyrim sexlab and osex is not compatible i suppose.

 

Osex seems a lot better in animations, but skyrim sexlab has some addon who seems nice. (as (sex) slavery and maybe some other option).

 

Thank you.

Posted

Hello,

 

my question is probably stupid, but after some search, i haven't found my answers.

 

Skyrim sexlab and osex is not compatible i suppose.

 

Osex seems a lot better in animations, but skyrim sexlab has some addon who seems nice. (as (sex) slavery and maybe some other option).

 

Thank you.

 

Pretty sure you can use both, but they don't interact with eachother. 

Posted
 

 

Question is not stupid but you are comparing engine with a car.

 

Sexlab

-sex animation framework

-has some amount of animations included

-supports adding more animations with packs

-has API for creating mods based on Sexlab

-has papyrusutil included

-has mfgconsole included

-has emotions, lip sync, sounds (just looping at random), cum overlay effects and strapon support

-has hotkey controls

-has time based scene or gives you ability to progress through 5 stages on your own.

-tracks player sex activity

-has MCM editor for aligning animations and setting expressions

-has option to select what equipement you wish to undress and what not

-does nothing on its own. You need to install extra mods to use any of it.

-feels robotic and has lots of teleporting involved

 

-has bunch of mods created for it by different authors during the years.

 

OSA + 0sex

-animation framework (not only sex related)

-has lots of sex animations included, animations have transitions to be as realistic as possible

-supports adding animation modules or plugins

-has API for creating mods based on OSA

-has papyrusutil included

-has mfgconsole included

-has emotions, lip sync, sounds (all 3 based on animation playing to make everything as realistic as possible)

-has UI that makes controlling the scene super easy and lightning fast.

-No limit of stages. Scenes last as long as you want and progress the way you want untill you decide to end it.

-has the ability to auto play animations to whatever scene you want or directly warp to them.

-doesnt track player activity, instead it creates profiles for any actor.

-doesnt have MCM menu and doesnt need animation alignment editor since animations are aligned perfectly every time. Expressions can be edited inside xml files. Everything is modable.

-has ESG item slot recognition and animation for unequipping equipement one by one

-does everything on its own, but also supports creation of extra mods that can use it.

-feels realistic and only place teleport is used is on initial actor alignment.

 

-doesnt have any mod created for it since its API is still new and final version is not yet released.

Posted

 

Pretty sure you can use both, but they don't interact with eachother. 

 

 

Thank you Chimiz.

 

@Kinky

 

No, you wrong, i don't compare really them. I see the difference, but my questions was just if i can use sexlab and Osa.

Because i would maybe use some mod that actually osa can't. So it's a car and and engine as you say but two engine in same time (even if one is in a car)^^

 

So i was asking if have both of them can be conflict.

 

Osa is amazing and i want use it but as you say osa is just an engine not again a car. But i want to know if i can use the engine and the car :)

Posted

I think part of the problem with people not developing mods for the mod yet is because  they're worried that any update to the base framework could snap their mod in half until they figure out how to make it compatible again. Once you've got 1.08 out, done, and stable, I'm sure you'll start seeing more interest in development for it. Granted with the age of the game it might not be as much as when SexLab (which is a fine mod sure, but much less my cup of tea than 0sex) first came out, but I'm sure people will start popping up here and there with new animations and plugins.

Posted

 

Yea it's totally possible, would be very quick to make too. We'll need one thing and that's criteria to check on the movements if they are correct.

 

To explain technically what I call things: A stage is an instance of a session in an OSA scene. For example when you start OSex it makes a stage, each position you can go to I call a scene.

 

The scene documents each have a special word that designates the kind of stuff the scene can do. I have 3 so far:

 

-OScene which basically makes something just like OSex.

 

OToggle which is a scene switchboard based on "If this then do that scene etc". It's used in the redressing scenes to pick the right equipment and play the gender specific animation.

 

OPosition which is used for making the character shift depending on if they need to be positioned differently. Redressing uses this also, some redressing scenes are flagged as sitting others standing, an OPosition scene looks at the orientation of the upcoming scene and if needed stores that scene then plays an animation to make the actor adjust their orientation. (Stand up from sitting down for example) It's different then how OSex does it since OSex just has specific transitions where as redressing just does whatever but animates the actor with this special scene style.

 

-----------------------

 

With the scene style format examples above you can see that we can pretty much do anything we just need to make a special flag for what you want to have happen if it's very complicated.

 

------------------------------

 

Most likely it can be handled in a more simple way:

 

- If it's not timing based and based only on selection (right or wrong). You can make a series of one way transitions from each loop, a fumbling animation in one and a smoother looking animation in the correct one and have both send a mod event for either a good or bad selection. Process it in the papyrus as the scene goes on and then adjust your quest response at the end based on that. These could be entirely external from OSA really.

 

- If it is timing based like Dance Revolution you can register animation events in the animations and have those turn a flag to true or false (framed around the timing sweet spot), on selection input it could send a mod event and when the papyrus receives it based on if it's true or false you could +1 or -1 a point.

 

- The score could be handled entirely in OSA also but I'd need to make a special scene style to do that as described above if it is timing based, but it would be nice to have that anyways as something like that could serve comboing in combat moves etc.

 

 

 

Let me know some more details on how you'd like it to happen and I'll help figure it out all the way. Creating it would just involve registering the animations in FNIS and entering some text fields / renaming some folders.

 

 

I wouldn't think it was timing-based, at least not for my first try ^_^" I have no experience in quest making but would it be the same mod event as used in normal modded quests? What do you mean by external from OSA exactly?

 

Combat moves, especially timing-based combat moves would be great for a Duelling plugin of sorts, hmm.

 

I've also no experience in making animations. I used Blender to make the poses in Sims 3 but that's it so that's another hurdle I'll have to overcome, however the more I think about this idea the more I like it :D

 

I'll read your guides and see if it all makes a bit more sense :)

 

PS: Sorry it's taken me so long to reply, been a busy week at work.

 

Edit: I can't find any Havok Content Tools D: thanks Microsoft ... Now I don't know what to do.

Posted

 

Sexlab

-sex animation framework

-has some amount of animations included

-supports adding more animations with packs

-has API for creating mods based on Sexlab

-has papyrusutil included

-has mfgconsole included

-has emotions, lip sync, sounds (just looping at random), cum overlay effects and strapon support

-has hotkey controls

-has time based scene or gives you ability to progress through 5 stages on your own.

-tracks player sex activity

-has MCM editor for aligning animations and setting expressions

-has option to select what equipement you wish to undress and what not

-does nothing on its own. You need to install extra mods to use any of it.

-feels robotic and has lots of teleporting involved

 

-has bunch of mods created for it by different authors during the years.

 

- Made by dude who runs this site and has been given its own sub-forum with separate download and support sections, creating the appearance of site endorsement and being the standard, if not only option.

Posted

- Made by dude who runs this site and has been given its own sub-forum with separate download and support sections, creating the appearance of site endorsement and being the standard, if not only option.

 

 

True but since 0sex was never released on Loverslab you can't really expect that it gets its own subforum. (LL has adult mods forums where this is and adult mods downloads where people release their mods). HDT was released and got its own section.

0sex not being in downloads here and not being in new files or better exposed on nexus is really putting it in a shadow. Considering it was not even possible to find it on search on nexus with the old name it really needs some push to public so that people notice it exists and is upgraded. Before name change on nexus, 0sex was literaly the best sex mod that you cannot find anywhere for download. Now when its pulled off its pretty much same.

 

LL is gonna upgrade forums on July 1st so its also opportunity for 0sex to get some attention.

 

Funny thing is i couldnt be more clear in comparison and shared files in my previous post yet some people still misinterpret what i said. I guess language barrier thing.

Posted

 

Funny thing is i couldnt be more clear in comparison and shared files in my previous post yet some people still misinterpret what i said. I guess language barrier thing.

 

 

I didn't misinterpret what you were saying.  I just saw an opportunity to say something I've been thinking.

Posted

 

 

Funny thing is i couldnt be more clear in comparison and shared files in my previous post yet some people still misinterpret what i said. I guess language barrier thing.

 

 

I didn't misinterpret what you were saying.  I just saw an opportunity to say something I've been thinking.

 

 

Wasnt talking about you. :D

I was trying to show sexlab as engine and 0sex as a fully funcional car but Serkad figured it out the opposite.

 

Posted

Cant wait to see this Masterpiece return, and id love to contribute in anyway possible, be it by helping refine the animations before their export ,helping design a GUI, or creating 3d content to go alongside it. If any of those would be helpful CEO please let me know.

Posted

 

 

 

Funny thing is i couldnt be more clear in comparison and shared files in my previous post yet some people still misinterpret what i said. I guess language barrier thing.

 

 

I didn't misinterpret what you were saying.  I just saw an opportunity to say something I've been thinking.

 

 

Wasnt talking about you. :D

I was trying to show sexlab as engine and 0sex as a fully funcional car but Serkad figured it out the opposite.

 

 

*giggles* Well sorry, i was thinking that osex was more as a engine than a car because it's more new and less addon^^

Sorry to misunderstand what you say. it's a matter of view i suppose.

 

(but i repeat, osex is incredible and  i wasn't compare them, i was just asking if both of them can be used in same time, it's all. :) )(because it's possible sometimes)

 

But Chimiz answers me.

 

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