Jump to content

OSex+ The Greatest Virtual Sex Ever


Recommended Posts

Posted

 

Thank you Kinky! Jeezuz for the life of me I could NOT remember what that was called LOL. Ok another newb question: what numbers do I need to change so that my female char isnt always taller than the guy she is making out with. By the way CEO, Im so happy to see you continuing this! People who come to the internet just to be mean and belittle someone or the fantastic work they do is a sad, pathetic individual. Just because your real life sux doesnt make these talented mod creators your emotional toilet. AAAnyway back on topic, the scaling issue is literally the only one I have experienced, and that is so minor, Im just asking if its ok to change the numbers in the .ini for it, and what would anyone recommend. Thanks again for the awesome work you guys have done here!

 

What you are describing are scaling issues that will hopefully be fixed in next version.

Nothing you can do on your part.

 

 

 

i noticed a weird thing when it happened to me. i would try to manually change it with setscale command but the npc would always revert to whatever the mod is set to. after a time it would just work out to default. lol. also when i used setscale on my player character. i wouldn't revert during a scene. of course, when the scene is ended they scale back to whatever you have set as scale.

 

Posted

I don't quite understand what this SkyLife thing will do. Is it essentially SexLab SexLife (http://www.loverslab.com/files/file/1993-sexlife/) but completely integrated into OSA?

 

Hi EniracY,

No it's a little hard to explain, it will not do anything on it's on: Not tied into OSA but OSA will use it.

 

-----------------------------------

Part 1:

 

Everything in Skyrim has a basic script out of the box that gets assigned to it.

 

For example there is an "Actor" and "Equip" script etc.. They hold functions the vanilla game or papyrus developers can use to get data from the actors:

 

If I write in Papryus:

 

fione.getLevel() it's using the getLevel function on the actor script and since fione is an actor she automatically gets that script attached to her and her level would be returned.

 

-------------------------

Part 2:

SKSE adds more functions to these scripts to include more functions we can use. For example if SKSE installed this would work:

 

fione.ChangeHeadPart(FioneNewHeadPart)

 

-------------------------------

The thing is these only have one document, the game will only have one Actor script at a time and if you overwrite it it would erase earlier one's that were installed having only the last loaded version work. That's why it's not used as an approach most likely because it can't be modded multiple times at once. (The same issue animations face and why they need fnis)

 

SkyLife I'm going to add more properties that hold data we don't have access to at the moment For example Skyrim Vanilla can hold Weight, Voicetype, Height: SkyLife will give them more data properties that can be moded around in a very direct way. There's more to a human being then their height + Tone of their voice if you had to write what makes them special, I'm adding in a few extra stored data things for actors (and a couple other form types)

 

The advantages are that it would be super easy to manage, allow multiple mods to all read / use, not need heavy data mangement to get the information in, or load etc. The disadvantage is that only one modder can change this file per load, but due to Skyrim's age I don't think anyone is going to change it (and even if they did it wouldn' be a big deal.).

----

 

From the example I posted,

Currently:

Fione.getLevel() works from any script

Fione.arrousal will not work from anywhere at the moment

 

after skylife

 

fione.arrousal will return her arrousal from any script

and whatever other properties would make sense to expand with.

 

--

To explain in terms of a pizza party:

 

If Skyrim modding is a pizza party, the best slice has been there on the table the whole time but only one person can have it, no one's taken it yet since only one person can. Everyone left the party now and it's over but I'm still there so I'm going to take the slice that was left.

 

I'm prob a decent candidate to do it anyways since I can see adult content in a video game and not have a melt down, I'd be more inclined to address the full spectrum of what's possible in Skyrim, pure Skyrim developers would most likely leave out important stuff and also it seems in a lot of cases view modding skyrim as literally limited to only the exact scope of the game.

Posted

I'm not a modder, nor do I understand crap about programming or anything like that. 

I'm just a random guy who should be working right now, but instead I'm following video game forums.

 

That in mind, about the Skylife idea, is there a possibility that by adding too much info for the scripting to hold, it can lead to save bloating or corruption once you're hours far in the game? I dunno.

Posted

What happened to the 1.08 download? All I can find is 1.06.

 

In the first few days of July it will be available. OSA and OSex will be separate, You'll down OSA then install OSex. Please show OSA support if you like OSex as the more attention OSA can gets the greater the chance people might create for it, so there's more then just osex and also might get other things made like mods that use osex or new personalities, voice packs etc.

 

I'm not a modder, nor do I understand crap about programming or anything like that. 

 

I'm just a random guy who should be working right now, but instead I'm following video game forums.

 

That in mind, about the Skylife idea, is there a possibility that by adding too much info for the scripting to hold, it can lead to save bloating or corruption once you're hours far in the game? I dunno.

 

i don't really know the full extent of these things myself outside of running some tests but with my current understanding I do feel it would be a fairly insignificant amount of pressure put on the system. My plan for SkyLife is not to add very much to it, I'll be adding the minimal amount of things that might be needed as permanent tracked stats, both adult oriented stats and anything vanilla that might be useful also but I'm going to be restrained about it, not get to much in the details, just address whatever would greatly ease coordinating tracked stats that aren't present in the vanilla game.

 

The alternate is most likely more expensive, to devise a tracking system to put actors into aliases etc and have a system to manage which ones get which spots. If it goes into a spell you lose access to those properties. It would work on the player but be much harder for npcs. Before this idea the best I had was storageUtil.dll that would take a long string of flags as a single integer with premade functions to pull parts of the string and get the data by getNthCharacter and substring. That's a lot more overhead then just sticking the tracked stats I do need into a property especially if they apply to every actor you might encounter.

 

I am talking about this in hopes that if anyone is aware of long term issues this might generate that they will let me know before I invest to much in this project. However overall it's a small scale project but it would create a big impact on things in using it. Ease of coordinating and managing stats would go way up.

 

-----------------------------

 

It's smaller scale I think then you're envisioning after some preliminary planning I can't see much more need then 5-10 properties across all scripts It only is really suitable for tracked stats purposes. The adult examples I've been using I need to think about the terminology more and I haven't decided if they should exist in actorbase or actor. The rough plan so far for adult stats:

 

something that tracks arrousal /horniness (need just the right term for it)

time stamp of the last time they had sex  (For external scripts to compare to game time)

time stamp of the last time they had an orgasm (For scripts to compare to game time)

A capping system so there's some kind of standardization in the scale of the numbers. Bethesda usually uses a series of numbers where each one represents something for example: 0 not in furniture 1 in furniture but wants to sit down etc.

 

I might do a little bit of that but plan to most likely use a float and just say 100 is max 0 is minimum so exact values can be checked for and accumulation can be adjusted.

 

 

whatever other stats might come up...

 

you can see the list isn't very long, I have a few more planned but we're not looking at to many stats and it's really just adult stats that need some love outside of a couple vanilla things I might add. The focus is entirely on things that would fluctuate with timing or on that exact moment. Permanent settings like with what OSA persona does is better left in an external mod or handled that way, I believe that the document .xml style works good for this and has no need to be put in a base script. That way it can handle endless data that doesn't bloat saves, and doesn't need to mess with esp / mastery / conflicts etc.

 

 

I think while it might be very easy to develop for that Skyrim's days are partially over so it might not get much play by others. In the past there was good reason not to touch these things but I see no reason any more. Even if no one else uses it I'll be making OSA look at it, so if i'm the only one I'll still have a personal section of the base game at least that is super easy to mod around.

Posted

Whats the up to date file and where do i get it?

 

In the first few days of July it will be available. OSA and OSex will be separate, You'll down OSA then install OSex. Please show OSA support if you like OSex as the more attention OSA can gets the greater the chance people might create for it, so there's more then just osex and also might get other things made like mods that use osex or new personalities, voice packs etc.

Posted

 

Whats the up to date file and where do i get it?

 

In the first few days of July it will be available. OSA and OSex will be separate, You'll down OSA then install OSex. Please show OSA support if you like OSex as the more attention OSA can gets the greater the chance people might create for it, so there's more then just osex and also might get other things made like mods that use osex or new personalities, voice packs etc.

 

YAY! :D 

 

Excited to finally try out the new version of your mods CEO ^_^

Posted

 

Whats the up to date file and where do i get it?

 

In the first few days of July it will be available. OSA and OSex will be separate, You'll down OSA then install OSex. Please show OSA support if you like OSex as the more attention OSA can gets the greater the chance people might create for it, so there's more then just osex and also might get other things made like mods that use osex or new personalities, voice packs etc.

 

So CEO 0S, from my understanding you are creating a sort of Creation template for skyrim modding. Where OSA acts as the door to more and more content for skyrim. For example, the voices, characters, tones and animations. Basically revamping the entire modding community. 

 

Your awesome. Keep up the good work. I am looking into  Animating so once i get good enough I'll try and make something thats atleast decent.shy.gif

Posted

 

 

Hi Dragonrine,

 

You're absolutely right with what I'm trying to do, in fact you can literally think of the XML documents that personality, modules, scenes, and voice packs are stored in as creation kit forms that are text based instead of having window panels like the CK does, their functionality and purpose are exactly the same. That purpose is to add much more in depth data and control to what Skyrim can initially do, combined with custom functions I've made to allow it to really tie in to animations, like the expression engine OSA uses, thrust detection etc. OSA is a text based expansion to Skyrim's creation kit opened in the UI itself so it's a lot more efficient then papyrus.

 

With this release I'm trying to highlight that fact and break the Stigma that this can only be used for adult mods. I think choosing Sex as a pilot was a good choice because it brings a lot of sensation to the project but now I need to break down that wall to get people horrified by the idea of adult content in a video game not isolated from this project's potential.

 

I don't know how much the modding community has left in it and if they can tolerate \ want to play with the enhancement and changes OSA can bring to Skyrim but we'll see.

 

People assume also that's it's complicated to make a module etc, It's pretty easy in my opinion, just takes a few fields entered into some XML, no CK or papyrus is required when interacting to create for OSA, it's all XML based. I'm going to try to point how it's meant to be user friendly and easy to make changes. It can do a lot however so it can get complicated even if the basics are straight forward, in terms of the possibilities it can do.

 

Thanks!

Posted

 

 

 

Hi Dragonrine,

 

You're absolutely right with what I'm trying to do, in fact you can literally think of the XML documents that personality, modules, scenes, and voice packs are stored in as creation kit forms that are text based instead of having window panels like the CK does, their functionality and purpose are exactly the same. That purpose is to add much more in depth data and control to what Skyrim can initially do, combined with custom functions I've made to allow it to really tie in to animations, like the expression engine OSA uses, thrust detection etc. OSA is a text based expansion to Skyrim's creation kit opened in the UI itself so it's a lot more efficient then papyrus.

 

With this release I'm trying to highlight that fact and break the Stigma that this can only be used for adult mods. I think choosing Sex as a pilot was a good choice because it brings a lot of sensation to the project but now I need to break down that wall to get people horrified by the idea of adult content in a video game not isolated from this project's potential.

 

I don't know how much the modding community has left in it and if they can tolerate \ want to play with the enhancement and changes OSA can bring to Skyrim but we'll see.

 

People assume also that's it's complicated to make a module etc, It's pretty easy in my opinion, just takes a few fields entered into some XML, no CK or papyrus is required when interacting to create for OSA, it's all XML based. I'm going to try to point how it's meant to be user friendly and easy to make changes. It can do a lot however so it can get complicated even if the basics are straight forward, in terms of the possibilities it can do.

 

Thanks!

 

 

So Im assuming this creation kit is just for adult themed mods or will this help other modders? Just Curious

Posted

 

So Im assuming this creation kit is just for adult themed mods or will this help other modders? Just Curious

 

 

No, it's for any themed mods. My OSex for OSA is sex but OSA can be applied to anything, any kind of theme any scene.

Posted

Is there a way to stop facial expressions from changing when OSex starts? 

 

Love the mod, but not a fan of the crooked eyebrows.

Posted

 

 

So Im assuming this creation kit is just for adult themed mods or will this help other modders? Just Curious

 

 

No, it's for any themed mods. My OSex for OSA is sex but OSA can be applied to anything, any kind of theme any scene.

 

 

You're a saint CE0.......Does any one else find it ironic that the quote had a line in it about breaking the stigma that this user referred to?

 

BTW, I don't think I've thanked you for deciding to continue this amazing framework and piece of art. I must admit, my soul kind of broke when I read that you were stopping development, though I totally understand. Ahem....see my first sentence.

Posted

 

 

 

So Im assuming this creation kit is just for adult themed mods or will this help other modders? Just Curious

 

 

No, it's for any themed mods. My OSex for OSA is sex but OSA can be applied to anything, any kind of theme any scene.

 

 

You're a saint CE0.......Does any one else find it ironic that the quote had a line in it about breaking the stigma that this user referred to?

 

BTW, I don't think I've thanked you for deciding to continue this amazing framework and piece of art. I must admit, my soul kind of broke when I read that you were stopping development, though I totally understand. Ahem....see my first sentence.

 

 

I know right I read that line and immediately face palmed. I'm looking forward to seeing what the community as whole can do with this mod and framework, and I'm also looking very far forward to seeing what this system can do in other games.

 

Posted

CEO how hard will it be to upgrade from 1.06 to the 1.08 ver that will become available later on?

 

Upgrade will be similar as before.

- since 1.08 is new mod - completely remove 1.06,

- do clean save or start new game,

- install 1.08x and its requirements.

- start from clean save.

 

Aditionaly:

- dont install conflicting mods

- dont wait for MCM to magicaly show up just coz you want it (there is no MCM).

- RTFM

 

Hope that helps :)

Posted

 

CEO how hard will it be to upgrade from 1.06 to the 1.08 ver that will become available later on?

 

Upgrade will be similar as before.

- since 1.08 is new mod - completely remove 1.06,

- do clean save or start new game,

- install 1.08x and its requirements.

- start from clean save.

 

Aditionaly:

- dont install conflicting mods

- dont wait for MCM to magicaly show up just coz you want it (there is no MCM).

- RTFM

 

Hope that helps :)

 

you brought the old avatar back..haha:)

Posted

Just to confirm: OSA is an animation, UI, and actor profile framework, correct?

- The animation part provides a way to 1) make animations with interactive stages, and 2) make precise paired animations

 

- The UI part provides a smooth, visual interface built right into the HUD, which can be created using only XML

 

- The actor profile provides a way to add / store / track arbitrary metadata on an actor, using only XML, and that interfaces with the UI (or is a subsystem of the UI?)

 

My point is that even though I've been following this project for months (and have some degree of technical knowledge), I suspect that was a pretty bad explanation - so I strongly recommend making sure that you have a kick-ass "hook" to wow newcomers who know absolutely nothing about the project - that is, the title, the main image, the description, the secondary images, etc..  Maybe even consider doing a week solely dedicated to marketing, once you're ready to release, where these sorts of questions can be dealt with to their fullest.

 

Sorry for backseat driving & reiterating stuff that's mainly been said, but I really want to see this succeed, and I think that initial impression will be critical.

Posted

 

 

 

you brought the old avatar back..haha:)

 

 

This is my 3rd avatar on LL. I never changed back to old one...

 

But... it is highly likely... that there is more then one kinky person on LL :blink:

 

 

OSA will be released as separate mod and a requirement for 0sex.

Everyone who likes 0sex can best show their support by endorsing and voting for OSA when it is released.

 

Reason for releasing separately is to present it as SFW framework and also to help spread the word about 0sex.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...