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OSex+ The Greatest Virtual Sex Ever


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Posted

This is a very minor problem that I think doesn't have anything to do with your mod directly.  When using this mod and rotating the camera, at times the NPC will disappear leaving only me (in fact, my character never disappears).  For example, if my character and the NPC are in the initial scene with us looking at each other, I can only get the camera so close before the NPC disappears and as I rotate the camera the NPC will usually fade in and out at different angles.  It feels like the camera is clipping the NPC.  I believe there's a .ini file setting that may able to adjust this but i'm not sure.  

 

The way I get around this for close camera shots is to back the camera making sure the NPC is visible and use the command console TFC,   This allows me to move the camera where ever I want and the NPC never disappears.  The small negative is that I have to use the TFC commend once initially and once again after using the mod.  Now Sexlab has an option where it can automatically take you into TFC and then back out at the end.  If possible this could be a good tweak for this mod as TFC gives much better camera control than the default camera. 

 

Update:  the lastest version uploaded today resolves the issue.  No disappearing NPC when rotating the camera. 

Posted

 

It will need some adjustment for the future, I'd like to leave it open so creature animations can still happen at some point so it would need a kind of switch board there. It would need an ischild check also since they would pass that check but get caught up in limbo after the spell condition rejects casting the actraga  but the script would still be waiting for a response.

 

The NetImmerse check shouldn't exclude creatures, provided they have an enabled skeleton (I checked the ones that come with XPMSE and some of the ones available on LL).  Child NPCs should be excluded unless they have had skeleton swaps, but it can't hurt to add another check with IsChild().

 

I don't know much about animating but I imagine bad things will happen if you send humanoid animations to creatures etc, since they are built separately in FNIS.

 

Updated:

 

 

Event OnKeyDown(int KeyPress)
    int i = KBind.Find(KeyPress)

    string target =  oi.getS(".olib.a"+I+".target")
    Actor tarAct = Game.GetCurrentCrosshairRef() as Actor

    If(!tarAct.IsChild())
        If(NetImmerse.HasNode(tarAct, "NPC GenitalsBase [GenBase]", false))
            If(tarAct.HasKeywordString("ActorTypeCreature"))
                ; set creature flag here for UI?
            EndIf
            if target == "P"
                if PlayerRef.GetFactionRank(OFaction[0]) != 1
                Actor[] zActs = New Actor[2]
                zActs[0] = PlayerRef
                zActs[1] = tarAct
                    if zActs[1]
                        if zActs[1].GetFactionRank(OFaction[0]) != 1
                        createKScenePair(zActs, i)
                        Endif
                    EndIf
                EndIf
            EndIf
        Else
            MiscUtil.PrintConsole("0SA: " + tarAct + " is not a valid target (incompatible skeleton).")
        EndIf
    Else
        MiscUtil.PrintConsole("0SA: " + tarAct + " is not a valid target (child).")
    EndIf
EndEvent

 

 

Posted

 

 

I see what you mean that makes perfect sense. This will work great.

 

When the UI starts it loads the act.xml and makes a little database for what's keybound. If there were more modules then OSex they would be listed inside of it also and in the future it will be managed by the UI saving over the xml when changes are made (instead of manual like it is now).

 

string target =  oi.getS(".olib.a"+I+".target") gets a line from that database for how to initiate the scene where it gets "P" from. I'll expand that or make a second one that contains flags for if the actors are supposed to be human or creature and it can reject it right where you put the "; set creature flag here for UI?". This is perfect, gets the job done and even some of the future plans I was putting off, thanks SF!
Posted

Hi there, I was wondering if anyone could help me out with some issues I have. Just tried out this mod, read over the stuff but I am a bit confused...
Do I just need to download 0sex 1.08 Demo just by itself or do I have to download the one on nexus alongside the demo version too? I did that and when I tried to run FNIS it kept spitting back an error of  "ERROR(9): Index was outside the bounds of the array."

Would be much appreciated if I could get some help :). This mod looks too damn good for me to have not noticed for such a long time!

Posted

Hi there, I was wondering if anyone could help me out with some issues I have. Just tried out this mod, read over the stuff but I am a bit confused...

Do I just need to download 0sex 1.08 Demo just by itself or do I have to download the one on nexus alongside the demo version too? I did that and when I tried to run FNIS it kept spitting back an error of  "ERROR(9): Index was outside the bounds of the array."

 

Would be much appreciated if I could get some help :). This mod looks too damn good for me to have not noticed for such a long time!

 

Hi Ka,

One or the other but not both. 1.06 is my last version that i consider bug free, totally stable, it's been a while since I've been able to make another but we're about a week away from 1.08 so I'd say to just install the latest 1.08 for now but keep in mind it's a demo still and the 1.08 I do put on nexus will be all around much more solid.

 

The error generally means you have prior versions of OSex installed and didn't remove all the animation behavior files which sounds like the case here since you have both installed at once. Just put in the 1.08 demo by itself.

Posted

 

Hi there, I was wondering if anyone could help me out with some issues I have. Just tried out this mod, read over the stuff but I am a bit confused...

Do I just need to download 0sex 1.08 Demo just by itself or do I have to download the one on nexus alongside the demo version too? I did that and when I tried to run FNIS it kept spitting back an error of  "ERROR(9): Index was outside the bounds of the array."

 

Would be much appreciated if I could get some help :). This mod looks too damn good for me to have not noticed for such a long time!

 

Hi Ka,

One or the other but not both. 1.06 is my last version that i consider bug free, totally stable, it's been a while since I've been able to make another but we're about a week away from 1.08 so I'd say to just install the latest 1.08 for now but keep in mind it's a demo still and the 1.08 I do put on nexus will be all around much more solid.

 

The error generally means you have prior versions of OSex installed and didn't remove all the animation behavior files which sounds like the case here since you have both installed at once. Just put in the 1.08 demo by itself.

 

 

Awesome, but I had another question as well, when I tried the demo by itself, the mod wasnt showing in MCM, but when I had the nexus one the MCM menu was showing, is there some other files Im missing possibly?

Posted

 

Awesome, but I had another question as well, when I tried the demo by itself, the mod wasnt showing in MCM, but when I had the nexus one the MCM menu was showing, is there some other files Im missing possibly?

 

 

No that's fine, I don't use MCM anymore in 1.08 so it will not show up. A lot of the customization is no longer needed with the UI and what is still need is in ini and xml files located at: Data\meshes\0SA\_0S\Config

 

In the future the options here that need to be adjusted live in game will be put into my own menus but for now they are all there.

Posted

 

 

Awesome, but I had another question as well, when I tried the demo by itself, the mod wasnt showing in MCM, but when I had the nexus one the MCM menu was showing, is there some other files Im missing possibly?

 

 

No that's fine, I don't use MCM anymore in 1.08 so it will not show up. A lot of the customization is no longer needed with the UI and what is still need is in ini and xml files located at: Data\meshes\0SA\_0S\Config

 

In the future the options here that need to be adjusted live in game will be put into my own menus but for now they are all there.

 

 

Ahhh I see, thanks for your help ceo and amazing work on the mod :)

Posted

Is there any plan to update the first post in the thread? It is still pointing to 1.063 and it's a little difficult to sift through 144 pages to find where the current build is.

Posted

I have about 10 days to finish this mod, here's what is left:

 

Hey CEO, love the mod. Just wondering why you have a deadline to finish all of these features? I wouldn't mind waiting another month if that was enough time for you to polish everything up nicely rather than rushing it all in at the end.

Posted

 

I have about 10 days to finish this mod, here's what is left:

 

Hey CEO, love the mod. Just wondering why you have a deadline to finish all of these features? I wouldn't mind waiting another month if that was enough time for you to polish everything up nicely rather than rushing it all in at the end.

 

Sometimes it's better to force a deadline upon yourself rather than giving yourself a seemingly endless amount of days. 

Posted

 

 

 

 

I have about 10 days to finish this mod, here's what is left:

 

Hey CEO, love the mod. Just wondering why you have a deadline to finish all of these features? I wouldn't mind waiting another month if that was enough time for you to polish everything up nicely rather than rushing it all in at the end.

 

Sometimes it's better to force a deadline upon yourself rather than giving yourself a seemingly endless amount of days. 

 

 

 

 

Perhaps. But if he is planning to get all of these things done I'm just saying that I wouldn't mind if it took him longer than 10 days.

 

Does anyone know how to do the magic animations btw?

Posted

 

 

 

You've got it that's exactly it, I've got roughly the same thing, most likely something isn't in the location the things are points too. I'll figure it out:

 

 

 

 

if(o.cfg.config.sortTieBreaker==2){
if(dia.actra.length==2){
if(dia.actra[0].gender==dia.actra[1].gender){
  if(dia.actra[1].body.scale.oheight > dia.actra[0].body.scale.oheight){
  var tempActra=[] 
  tempActra[0] = dia.actra[1]
  tempActra[1] = dia.actra[0]
  dia.actra = tempActra
  }
}
}
}

 

 

 

Trying to figure this out:

 

If Tiebreaker is exactly 2 and there are exactly 2 actors then if their gender is exactly same you check their height and if actor 2 is higher then you create temp array with order of actors (first actor2 then actor1) then you pass this aray to original array to start a scene.

 

First i thought that there is conflict with sortRoleByAnimGender=1 but there isnt. Then i checked if exactly same instead of equal is the problem and its not. So only thing that comes to mind is path to the ini is maybe wrong so this setting does nothing.

 

I cant see or understand what happens if sortTieBreaker==1 or why you need this at all

In my noob example code both ini settings (Gender and TieBreaker) can be part of it (enable or disable checkgender  or checkheight functions from inis) where check height setting (Tiebreaker) would not do anything if check gender is disabled or 0.

But since you would always want to run check gender function "sortRoleByAnimGender=1" ini setting isnt really neccessary.

You mentioned that some modders maybe would not want to run those check but even people playing futa characters would get their role set correctly only by sortTieBreaker height check while gender check is always performed.

 

 

Is there any plan to update the first post in the thread? It is still pointing to 1.063 and it's a little difficult to sift through 144 pages to find where the current build is.

 

Yeah so hard to find it. For updated first post you should wait for actual release.

 

 

I have about 10 days to finish this mod, here's what is left:

 

Hey CEO, love the mod. Just wondering why you have a deadline to finish all of these features? I wouldn't mind waiting another month if that was enough time for you to polish everything up nicely rather than rushing it all in at the end.

 

 

CEO already explained that mod will never be completely finished. There will always be some update with more animations, more icons... but it has to be released some day so why not at set date. Presenting mod to people also means that other modders will recognize its potential sooner.

Posted

Hi, i've been testing the mod on my own and all i have to say about it's that is amazing, not to underappreciate sexlab or anything like that, but your mod will make it almost useless.

 

i found a bug, im not that sure if it's my fault but i need help with this, the options in the main menu appear as undefined, i select them and the options they display are fine, but all the main ones like the roulette profiles or the scene selection appear as undefined.

Posted

Ceo, why i am having freeze right after loading game with enabled 0S 1.08 v5 ? : O

 

There could be milion reasons. 0sex doesnt start on game load so it has to be something else.

 

Hi, i've been testing the mod on my own and all i have to say about it's that is amazing, not to underappreciate sexlab or anything like that, but your mod will make it almost useless.

 

i found a bug, im not that sure if it's my fault but i need help with this, the options in the main menu appear as undefined, i select them and the options they display are fine, but all the main ones like the roulette profiles or the scene selection appear as undefined.

 

You need to do clean save then everything will be fine.

Posted

Ceo, why i am having freeze right after loading game with enabled 0S 1.08 v5 ? : O

 

My guess would be the new translation feature or a clean save.

 

If you have made any changes to any of the ini or xml files try reinstalling and see if the problem still happens to narrow it down.

 

It will go into an infinite loop if the designated language of the Skyrim install and the _english version of the translations aren't there. The _english is used as a back up in case the main language isn't found but if it can't find the Skyrim Language and also an _english version of the translation isn't there for a backup I think it will crash your game.

 

---------------------

 

If changes haven't been made then it's either related to needing a clean save or a typo or something I did in the translation feature which is causing the problem. I'll need some info to figure it out. 

 

 

Posted

 

Ceo, why i am having freeze right after loading game with enabled 0S 1.08 v5 ? : O

 

There could be milion reasons. 0sex doesnt start on game load so it has to be something else.

 

I've reinstalled skyrim, added SKSE, 0S, SkyUI. No any else mods. Getting freeze on first second after loading save. Then about 20 seconds of waiting and CTD.

 

 

 

 

 

 

Ceo, why i am having freeze right after loading game with enabled 0S 1.08 v5 ? : O

 

My guess would be the new translation feature or a clean save.

 

If you have made any changes to any of the ini or xml files try reinstalling and see if the problem still happens to narrow it down.

 

It will go into an infinite loop if the designated language of the Skyrim install and the _english version of the translations aren't there. The _english is used as a back up in case the main language isn't found but if it can't find the Skyrim Language and also an _english version of the translation isn't there for a backup I think it will crash your game.

 

---------------------

 

If changes haven't been made then it's either related to needing a clean save or a typo or something I did in the translation feature which is causing the problem. I'll need some info to figure it out. 

 

 

Ceo, why i am having freeze right after loading game with enabled 0S 1.08 v5 ? : O

 

My guess would be the new translation feature or a clean save.

 

If you have made any changes to any of the ini or xml files try reinstalling and see if the problem still happens to narrow it down.

 

It will go into an infinite loop if the designated language of the Skyrim install and the _english version of the translations aren't there. The _english is used as a back up in case the main language isn't found but if it can't find the Skyrim Language and also an _english version of the translation isn't there for a backup I think it will crash your game.

 

---------------------

 

If changes haven't been made then it's either related to needing a clean save or a typo or something I did in the translation feature which is causing the problem. I'll need some info to figure it out. 

 

 

 

 

 

Ceo, why i am having freeze right after loading game with enabled 0S 1.08 v5 ? : O

 

My guess would be the new translation feature or a clean save.

 

If you have made any changes to any of the ini or xml files try reinstalling and see if the problem still happens to narrow it down.

 

It will go into an infinite loop if the designated language of the Skyrim install and the _english version of the translations aren't there. The _english is used as a back up in case the main language isn't found but if it can't find the Skyrim Language and also an _english version of the translation isn't there for a backup I think it will crash your game.

 

---------------------

 

If changes haven't been made then it's either related to needing a clean save or a typo or something I did in the translation feature which is causing the problem. I'll need some info to figure it out. 

 

 

Ceo, why i am having freeze right after loading game with enabled 0S 1.08 v5 ? : O

 

My guess would be the new translation feature or a clean save.

 

If you have made any changes to any of the ini or xml files try reinstalling and see if the problem still happens to narrow it down.

 

It will go into an infinite loop if the designated language of the Skyrim install and the _english version of the translations aren't there. The _english is used as a back up in case the main language isn't found but if it can't find the Skyrim Language and also an _english version of the translation isn't there for a backup I think it will crash your game.

 

---------------------

 

If changes haven't been made then it's either related to needing a clean save or a typo or something I did in the translation feature which is causing the problem. I'll need some info to figure it out. 

 

Posted

This works for me in Skyrim perfectly...even for woman on woman!! I didn't know it could do that. Thanks a lot!!  I would leave a few pics but they are a bit racy so I better not.  Hehehe

Posted

 

 

 

 

 

 

Hi Enthropy,

 

If you would like to help me figure this out:

 

go here:

Data\meshes\0SA\_0S\Translate\

 

copy all 3 of the files but leave the english one's there

 

rename the new 3 by replacing "english" with the language of your Skyrim client but make sure it's in lowercase.

 

After this you should have 6 files, 3 for english and 3 for your client's language.

 

 

There's a time a few seconds into loading a game where the UI will ask papyrus to send it some details. Upon receiving the information if I made an error some place for example, or if a file is not formatted correctly it will result in the type of crash you're describing. I wouldn't worry about requirements or other things. This is definitely either an oversight I made when used on a non-english client or a cleansave thing which doesn't seem like the case here.

 

--------------------------

Please try it like that and let me know if it changes anything.

 

To help solve this can anyone that is using the latest 1.08 OSA with a Skyrim Client set to a language that isn't ENGLISH confirm if their game crashes also at start?

Posted

Is anyone getting body scaling issues?  For me it's rather hit or miss, although more likely if the female character is much shorter than my Nord male.  I'm talking about right at the even start.  Sometimes, the female is made considerably taller than my character, when she was originally as much as a head shorter.  If I press the end key and start over, it always scales correctly on the second try.  It only happens on the first try and not every time.

 

I learned this through accidental rigorous testing, because any female with a bad attitude is only four keystrokes from being spanked.  Justice is swift in my Skyrim game.

Guest endgameaddiction
Posted

Is anyone getting body scaling issues?  For me it's rather hit or miss, although more likely if the female character is much shorter than my Nord male.  I'm talking about right at the even start.  Sometimes, the female is made considerably taller than my character, when she was originally as much as a head shorter.  If I press the end key and start over, it always scales correctly on the second try.  It only happens on the first try and not every time.

 

I learned this through accidental rigorous testing, because any female with a bad attitude is only four keystrokes from being spanked.  Justice is swift in my Skyrim game.

 

Press the 9 num pad key to change the roll and from your character being the dom to sub and press it again. Usually that will fix it. Assuming those hotkeys have not changed. I'm still using 1.07a.

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