Guest Posted May 16, 2016 Posted May 16, 2016 Really enjoying using the latest demo, so I decided to make a video. Hope you enjoy it BumpnGrind edit: excuse the rough production, though I think it's kind of appropriate really
Cema Posted May 16, 2016 Posted May 16, 2016 Short feedback on things that still need to be fixed in my opinion : - pc and npc eyes are open during kissing. Should be closed. - female undressing male still has animations mixed up - 1 or 2 animations for transitions that look curious but you already noticed it and I suppose you'll work on it at some point For everything else I think you're good to go. Expect a lot of "IS IT COMPATIBLE WITH DYNOLOD ??,,,,??? DERP ! DERP ! !" when releasing on Nexus ideas for future development : - An animation to transition directly from "man standing with girl in his arm and her back leaning on his torso" to "man sitting with girl sitting with her back leaning on his torso" because having to do " -> face each other -> go down -> turn the girl again" never really made much sense - new poses : spoon / lotus. you already have the base positions - more kissing
CEO 0S Posted May 17, 2016 Author Posted May 17, 2016 Good news and bad news. Bad news is I didn't really get to work on stuff that I said i would for this round but the good news is I got a lot of other stuff done, but more bad news on that is that it's mostly boring technical stuff that is needed for a proper launch so while a lot got improved it's nothing too exciting to test. However I will still need testing on this, maybe more then ever for this stuff. Pip, SF, Migal helped me get some code sorted out that I've been stuck on for a while which let me get to a bunch of stuff I needed for launch, so I did those instead: New features: - For developers, OSA nav buttons can be hidden now by putting checks into the xml so you can have criteria/conditions for making them appear. - I needed the above functionality to gate plugins that weren't installed, so now it will only show nav buttons for installed plugins. - You will only be shown undressing options now for items the actors are actually wearing, everything else will be hidden. If you want all the buttons despite wearing clothes or not there's an option in the ini to prevent this. (Nav options for uninstalled plugins will still be blocked since that's a shield/functionality kind of thing. - OSA can now be translated. This applies to all system things like menus etc but it doesn't apply to the navigation text for scenes, roulette menu and navigation menu, everything else can be translated. (I might do scene nav text too but it's getting pretty complicated then) - A majority of menus have been implemented. - The UI is aware of what plugins are installed now so I added a plugin section to "INFO" where you can see what is installed and it will also show you available plugins that aren't installed, for promo awareness, help the nexus peeps get more stuff if they want etc. - Added measurementUnits.ini which has settings for converting Skyrim to earth measurements for weight, length, height in US or Metric units. The ratio is semi arbitrary so if you disagree with my average height, or conversion rate from skyriim to Earth you can adjust it all in this ini if you want. -------------------- - I was able to finally hook up profile now. This is an OSA addition and has nothing specifically to do with OSex. OSA puts down a big foundation to get information from Skyrim to the UI for running OSex. That information in the UI has power outside of OSex so I'm trying to use it to give OSA some utility as a framework outside of animation. Profile is optional, and completely up to the mod developer of an npc, and beyond that the user if they want to see it or not. It's meant to hold RP information to further story telling in a Skyim-JPRPG-AD&D stat sheet fusion. OSA uses two main parts that make up the actor's identity, "Persona" which has imapct on behavior, sounds, stats etc in OSA scenes. Profile is RP based data that mostly only interacts with text output of OSA. For now you can only access it while in a scene but I'm going to add another key called "inspect" which lets you look at any actors profile if they have one. It's pretty easy to make an actors profile, you just get their ID in game, "Help Fione" into console to get the ID, make a folder in data/meshes/OSP/ copy the profile.ini into and fill it out with whatever for any npc. The profile document is a .ini format so it should be familiar to people in usage. Profile can be very light or very heavy on data. I'll show the spectrum here: No Profile data at all, only the base stuff that can be gathered from Papyrus. Example of a close to maxed out profile. (It can take more of the properties at the bottom, but that's about it). You can go anywhere in between the two. There's an additional page for an optional story also for background info on the character. I'm playing with the idea of adding a 3rd tier of "Live Stats" which would be an open ended display for developers to use. The plan would be that you can report a variable to OSA along with the name of the stat and it will be able to show it in their profile. Like the hungrer mod that adds icons for how hungry the player is or the horniness tracker one but it would be confined to the profile display. How the upper part of it is displayed, usage of titles, ranks etc. colors is all customized in the actor's profile.ini. -------------------- It's all pretty much done i'll have the next version tonight or tomorrow. Mostly technical stuff here that won't be fun to test but I would appreciate the help as there's a lot of system stuff going into this patch.
freddy86 Posted May 17, 2016 Posted May 17, 2016 Trying this mod, need some time to familiarize with controlling How I undress a shield? When exit animation, characters stay naked. How to re-dressing? If I run mods with sexlab-base, which animation is running. 0Sex or from sexlab? Thanks.
Kinky Posted May 17, 2016 Posted May 17, 2016 New features seem great and very professional. Age info seems interesting not sure how you are using that number. Trying this mod, need some time to familiarize with controlling How I undress a shield? When exit animation, characters stay naked. How to re-dressing? If I run mods with sexlab-base, which animation is running. 0Sex or from sexlab? Thanks. Sexlab and 0sex are 2 different and independent things. (You can have one of them or both installed.) You can find most of the info you need from links in my signature.
dredd3110 Posted May 17, 2016 Posted May 17, 2016 Hi, Does this mod enable a kind of headtracking for the player? and if not, headtracking mod are compatible? (my char doesn't always look npc eyes/face) Thanks in advance and Thanks for the amazing work!
CEO 0S Posted May 18, 2016 Author Posted May 18, 2016 New features seem great and very professional. Age info seems interesting not sure how you are using that number. Thanks Kinky, The profile info is just roleplay text. It either is a new field entirely, or it overrides the text OSA is using in some cases. For example age, nation stuff like that is just RP and can be viewed in the actors profile. In some cases like name, race, weight, height you can override the information Papyrus gathers for OSA for that specific actor. It can expand the display of somethings also, the above example has a flag set in the ini to display race as a "Species | Race" combination instead of just the name of the papyrus race. i'll make a way for developers to receive the information also so they could have some real applications for developers also. On the nexus for example a lot of follower mods have stat sheets for the character on their nexus page with personal details. Profile basically just allows stat sheet sets up like that to be viewed in OSA if the developer/user wants. Basically Persona impacts the behavior of the actor, profile is just a text display of additional story and information. ------------------- The main positive point is that it has a basically non-existant foot print to use. You wouldn't have to master OSA to include a profile. The ini is about 2kb so it adds barely anything to a download. If you're going to go through all the trouble/time it would take to make a custom NPC/Follower it wouldn't hurt to take a few minutes to fill out the ini and pack it in the zip so it's in place in case the user does use OSA and the user wants to see profiles.
coldsun1187 Posted May 18, 2016 Posted May 18, 2016 Been playing with the demo for a few hours. Wow! Amazing work. I really love the new UI and all the new animations. I feel like I only scratched the surface of what it can do and can't wait for a full guide on how to use this version. Don't get the wrong idea though - its not hard to use at all - there are just a lot of things to do. Problems I encountered: These could have been things I did wrong, but I kept getting CTDs after changing the config file to change the cock size setting. I followed Kinky's instructions on cleanup and reinstall and it seems to be working fine now. Still, if anyone is having problems with CTDs, look at all of Kinky's help a page or two back and its quite easy to fix. EDIT: make sure you close your text/ini editor after you make changes to the config - I think my crashes may have been due to a file in use issue because I left the editor open even though the file was saved. Great job CEO and all of the helpers who made this work a reality. Did I mention how cool the new UI is?
migal130 Posted May 18, 2016 Posted May 18, 2016 CEO, Have you had a chance to come up with a method for modders to enter the scene at a non-default starting point?
checkett Posted May 18, 2016 Posted May 18, 2016 OSEX Demo 1.08D In celebration of a mostly unfunctioning barely animated Wizard Sex: this week is OSEX WIZARD WISH WEEK!: Starting tomorrow I will start making daily patches until I've cleaned up every remaining bug and missing thing in OSex. Tell me what you need brought back that I've been slacking on putting back in for half a year and I'll put it in. THERE IS A CATCH: You can only make an OSex bug fix wizard wish IF you successfully get off to the OLyn voice pack ONLY using spanking scenes, I'll be watching to make sure. (*Christen Bale Batman Voice) Old feedback/bugs etc still apply as I might have missed stuff from last time (see below) also this only applies to features that existed in 1.07 not new dream features that I haven't put in yet for the future or super unfinished animations that will take days to complete. A few things might be off limits. -------------------------------------------- 1. I'm out of touch with what needs to be fixed up so some issues might persist from Demo C. I will be rapid patching over the next few days all issues that come to try to get everything squared away and put OSA in a polishing/tieing up loose ends phase. Let me know all things that come up so I can address them please, mainly bugs though, not so much unpolished stuff. I'm already aware of the following: - Laying down dom position near the start is a dead end - The menu isn't complete and can break (I just need to finish the menu it will be quick when i get to it, a day or two) - Wizard Sex is very rough in a lot of place. (It's experimental but it's getting close enough that I can at least start showing it) -Most transitions here are one way meaning you transition properly one direction but instawarp back if you take a step back for now. I have a few more scenes that I've posted gifs of that I haven't incorporated some are more polished the the one's in and I'll try to get them in this week as well to fill it out. For now there's 2 blowjobs that are close to done but don't have floating up and down yet applied, You have to go all the way to oracle which is sub upside down facing towards the dom > make the sub do a handjob > do blowjobs. If you want to see the stuff that's closerish to done. (Do not autonav in wizsex or you will freeze) - FNIS error of animations ( A few animations for variations are not put back in yet but still in so a few errors will show up on consistency check) If you want to hear how hot the OLyn voice pack sounds: go here: Data\meshes\0SP\codex\identra.xml right at the top you'll see <avoicesuite id="_OLynVoSuite" gender="F" vo="_OLyn" ivo="_OLyn" ivos="_OLyn" wvo="!"/> take the "a" out of avoicesuite so it says: <voicesuite id="_OLynVoSuite" gender="F" vo="_OLyn" ivo="_OLyn" ivos="_OLyn" wvo="!"/> this will give you a 50% chance to have OLyn be used. Delete the line with _OGalVoSuite (or put an a in front of voiceSuite) if you want a 100% chance for OLyn to be used for female. (If not it will randomly select between OLyn and OGal for every female. I put 0Lyn in so she can have a place to see her results live and test etc. She is still editing the files and so far there is just one sample per some of the voices so it will have a repetition of sounds. I think it sounds incredible, and am pretty sure everyone will agree, the Lyn high speed handjob is my favorite at the moment. Some notes on this: She has 300 sound files in the works, but that's a lot of editing. She asked for help and especially after seeing how good it sounds I don't want her to burn out / lose interest on this project so please: if you can see if you can help her out with the editing. I'm not a sound engineer at all myself but I'm sure if you ask what to do she can explain the steps of what she needs. --------------------------------------------------- On this note also, Arialynn wanted me to manage the esp side of the pack and the xml. I want to mention that I shifted the voice maps to suit her files so my default voice pack for female might be a little off just for now. I'm seeing the need to be able to define sound pattern maps to specific voice types and will implement this shortly (it's easy) but for now just know that I'm prioritizing OLyn and the maps are based around what we have for that pack so far. The data entry for the OLyn sound pack isn't complete. For example I haven't selected mouth shapes and defined the length of sounds so you might get sound overlap sometimes. I'd really like it the community could mess with the xml and come up with suggestions as SexDentity in it's totality is a beast that I'm trying to manage but having some help working on it and tweaking would be great. It's the kind of thing where it works fine with just a little but can get a lot fucking better if it has a lot of detail put into it. the main place to tweak the settings for OLyn at the moment would be: To tweak the play pattern: Data\meshes\0SP\class\_OGal\intimate\mien\vos_R_SexPhys.xml You'll see 3 blocks of xml <montage> each is a degree I have it rigged up to increase with speed currently of the sex. (This can be tweaked also but I don't want to get to in depth on this here and will save it for a proper guide unless someone specially wants to know.) The 3rd block would play at higher speed sex for example, the 1rst at lower speeds. you'll see a bunch of these in a <montage>: <mien fo="ivo" ty="breath" sy="2" per="25"/> basically that means play from the (intimate voice pack "ivo") breath2 (which is the ty (type) + sy (style)) and the percentage sectioning of how often it occurs. The percentages need to be stacked in order you'll see mine go 25 > 35 > 40 > 50. If you look at the 3rd <montage> block you'll see that 25 percent of the time it will do breath2 10 percent of the time it will do subtle0 (35 - 25) etc. you can add or remove <mien> to change the sounds that occur to tweak the sound length and mouth shape: Data\meshes\0SP\codex\formius.xml Find this xml block: <form id="_OLyn" type="ivo" gender="F" mod="0SA.esp" formid="19185" > Make sure it's type="ivo" ( that stands for intimate voice) ti="1" this should be adjusted for longer sounds. This represents how many seconds the actor is blocked out from making a sound so they aren't making 2 sounds at once lshape="a0e0i0o0u0" this is the lip shape the sound should use. it's all the vowels + power a0 is a subtle ahhhh shaped mouth a2 is a much more open ahhh. for example. You just string them along for example a1e2o0 would result randomly choosing from a medium ahhh a strong eeeeee and a soft ooooooooo the lip shape at different powers can be adjusted also per actor but that's a different thing I'll get into later and handled separate from a voice pack. Here's the list of wizard wishes and my plan: (Let me know if I missed yours and it needs to be included:) Wizard Wish Week (Presumed) Wish Come Trues: - Cowgirl Rodeo bounce positioning fixed. The entrance and exit transitions were cleaned up also. - Fixed most speed descriptions (Female Pleasure Is still wrong I think) - Scenes SHOULD start at perfect alignment everytime now. You can also engage with positioning elusive NPCs like the bard in riverwood inn. - MFG console now packed with OSex - Adjusted the E Vowel lip sync in _OGal to be less problamatic - Cyrillic characters: I've changed some things in how the font type was exported. Let me know if this works please. If it doesn't work I'll keep looking Wizard Wish Week BONUSES UNLOCKED!: - Cabooser got a right spank on the doggy scene pre Caboosing - The old panty strip animation has returned. This one: Current Round in Progress: - Only one promise for next round since I'm not sure how big or small the problem is and how long it will take. Taking this one on first since it seems to be lethal for the most # of people: - Custom followers not working Recorded as a Wizard Wish that will be solved: Female player always starts in dom role. - Add the config ini and put a few checks in the script that reference it for now. (later will be in game interface) Mysteries that will hopefully be solved by a Wizard Wish: -Save games unloadable if saved with OSex Potentially something to do with the the event that clears any risidual spells on a new load. Maybe triggers to much at once if a lot of NPCs were saved with an ActraCom in one session. Will look into this more but more testing and feedback would be great on this matter. - OSex has a 10-15 second lag on ending a scene (Wind Down) I'm unclear on this, with Actionscript is actually pretty light on Papyrus and shouldn't cause much papyrus clog in events like this. When it's in full spin in more demanding scenes it still can get heavy but exit and entrance are very light papyrus. I'm thinking this doesn't have anything to do with processing of Skyrim or clogged up saves and most likely is some kind of mod conflict. I'll investigate but additional feedback and information would help. Thing on hold until after 1.08: - Positioning Mode to adjust xyz of actors - Is the Arousal Level back Stat system will be back but not until after 1.08, it will be much better then before though - when you use the roulette option thier facial expression freezes during the scene transition. Reality of this is I don't want to force the script to constantly check faces at all kind of steps as it's pretty demanding to check all phonemes and modifiers. There will most likely always be times when the actors get a ridiculous face stuck on for a bit. i want this to be as strong as possible though so I'll do what i can to clean it up and put checks in to stop it. Wish list things: - Animating Tails It's not in the controller rig I use and I don't know much about tails, at the least it will take some learning on my part and eventually a rexport of every single animation which will take a while.) I'll see what I can do but in the near future it's not likely because it's a serious time commitment. Would be fun to have tails or animations around tails so I am on board with the idea. - ESG buttons expanded to cover full ESG like jewelry and glasses. Can do the equipment illustration is pretty quick for me but I'll hold off on this until technical things are all cleaned up. I'd like to keep on adding more animations for all the different esgs and I'll see for now the reuse is just that there's so many esg types and requires just a ton of paired animation but I see your point that it can be reused for certain things at least for now until i make more designated animations. (As you can see a lot still need to be cleaned up) --------------------- I'm trying to get the 0Lyn voice to work but every time I try to save identra.xml with the new changes, it keeps telling me "access denied". I've turned off the "read only" setting for the entire folder as well. Any idea why it won't let me save?
CEO 0S Posted May 18, 2016 Author Posted May 18, 2016 CEO, Have you had a chance to come up with a method for modders to enter the scene at a non-default starting point? It's not in, one of the last things I have to do but it will be pretty quick, I'll get to it in wizard wish week basically just an event that connects into the start up that the key press event uses. I have a draft you can check out and see what you think, it's a little serious due to the fact that it needs to be able to adapt to scenes for any number of actors, I'm going with 9 as a hard actor cap per scene, but if someone is crazy enough to animate something with 10 actors i'll increase it to 10. It's not so much an issue with making the trigger which is straight forward but I have to seal up some things to allow for NPC NPC scenes to occur, for example blocking the scene menu and nav menu from appearing if the player isn't involved in a scene. I am making observation mode similar to before where the player can take command of an npc npc scene even if they aren't involved. This is the basic start draft: Event OnBasicOScene(string ModuleID, string firstScene, form Actor0, form Actor1, form Actor2, form Actor3, form Actor4, form Actor5, form Actor6, form Actor7, form Actor8) actor[] actra = new actor[9] actra[0] = actor0 if actor1 actra[1] = actor1 as actor if actor2 actra[2] = actor2 as actor if actor3 actra[3] = actor3 as actor if actor4 actra[4] = actor4 as actor if actor5 actra[5] = actor5 as actor if actor6 actra[6] = actor6 as actor if actor7 actra[7] = actor7 as actor if actor8 actra[8] = actor8 as actor endif endif endif endif endif endif endif creatscene(moduleID, firstScene, actra) endEvent There will be a second one that is pretty much the same but it will take an extra string that will hold the directory of an ini or xml file. When the UI receives this it will load the document which will tell the UI all possible ways the scene could be customized by a developer. (So I don't have to keep messing with a mod event and can let the developer send a ton of info to adjust the scene if they want)
migal130 Posted May 18, 2016 Posted May 18, 2016 creatscene(moduleID, firstScene, actra) Is this the same way you launch the default scene? If so, we'll have an example to work from.
D_ManXX2 Posted May 18, 2016 Posted May 18, 2016 I was wondering is there anything i am missing i have the latest 108D installed but i see no option or mcm menu appearing also no npc dialog i have all the requirements from the main page installed ?? but this mod is somehow not triggering right.
Kinky Posted May 18, 2016 Posted May 18, 2016 I was wondering is there anything i am missing i have the latest 108D installed but i see no option or mcm menu appearing also no npc dialog i have all the requirements from the main page installed ?? but this mod is somehow not triggering right. CEO didnt make MCM menu for 1.08. There never was trigger with dialogue but with Num0.
megaterica Posted May 18, 2016 Posted May 18, 2016 CEO, will include something like stroking the chest or something like that , Forgive for my bad English.
D_ManXX2 Posted May 18, 2016 Posted May 18, 2016 I was wondering is there anything i am missing i have the latest 108D installed but i see no option or mcm menu appearing also no npc dialog i have all the requirements from the main page installed ?? but this mod is somehow not triggering right. CEO didnt make MCM menu for 1.08. There never was trigger with dialogue but with Num0. Weird but nothing seem to trigger even the 0 num does not work is there some other requirements this mod needs ?? i currently are testing this with a clean install, no sexlab mods i am using the latest from this post: http://www.loverslab.com/topic/51365-0sex-skyrim-sex-sim-other-0s-content-wip/?p=1551376 on nexus page there was mentioned about papyrus util so i also installed that but even all those requirements some how it is not triggering for me.
CEO 0S Posted May 18, 2016 Author Posted May 18, 2016 Try this: This is from a mod conflict, called more Immersive Hud II or something like that. It was made weird and makes some other UI mods have an issue with it, you might still have those files even if you uninstalled it. Uninstall and deactivate more Immersive Hud II go here They are in \Skyrim\Data\Interface\ Delete: hudmenu.swf and hudmenu.gfx
Kinky Posted May 18, 2016 Posted May 18, 2016 iHUD is fine. Some people had problems with Less intrussive HUD II, while others had issues with Scoped bows.
D_ManXX2 Posted May 18, 2016 Posted May 18, 2016 Try this: This is from a mod conflict, called more Immersive Hud II or something like that. It was made weird and makes some other UI mods have an issue with it, you might still have those files even if you uninstalled it. Uninstall and deactivate more Immersive Hud II go here They are in \Skyrim\Data\Interface\ Delete: hudmenu.swf and hudmenu.gfx Thanks i will try that. but was wondering if the mod EFF is incompatible ?? it has uiextender in it witch also contain those files you mentioned. I think UIExtender has this file: hudmenu.swf in it. So maybe that is the mod that seem to be intefering. I currently not using any mod that changed UI apart from SkyUI. Is it best to put this mod lowest in the load order ??
CEO 0S Posted May 18, 2016 Author Posted May 18, 2016 Hi ManXX, I'm not sure on the conflict you mentioned, the only way OSA can conflict with anything is if the mod author did a hack job. It's just a spell basically, same as a mod that would add a new fireball spell to the game. Unless a developer went really out of their way to be invasive with their mod or does something really ridiculous there's no conflicts that can come up. It doesn't matter where it goes in load order. (But keep it under 200 in your order to be safe.) The UI conflict is due to someone at some point changing the root directory of the UI in those said files, which makes other UI mods have to follow suit to the adjustment or not. I wish they just left the path the same because this is going to be endless trouble shooting for OSA post launch. OSA uses the vanilla UI location and there's no reason I can see that anything shouldn't. The only thing it conflicts with is DYNLODOD (for some god forsaken reason.)
Alan47 Posted May 18, 2016 Posted May 18, 2016 CEO, will include something like stroking the chest or something like that , Forgive for my bad English. I second that, this would be awesome.
lans139 Posted May 18, 2016 Posted May 18, 2016 HELLO CEO 0S FIRST WANT SAY THANKS FOR MAKE THIS MOD RLY NICE BUT HAVE A PROBLEM I CANT DOWNLOAD IT. DUDE PLZ CAN YOU SEND ME TH LINK OF 0SEX MOD I CANT FIND IT IN NEXUS ITS HIDDEN I DON'T KNOW WHY just If you can sent me the link I WILL BE grateful and by the way fantastic mod you are awsome rly like it.
Kinky Posted May 18, 2016 Posted May 18, 2016 HELLO CEO 0S FIRST WANT SAY THANKS FOR MAKE THIS MOD RLY NICE BUT HAVE A PROBLEM I CANT DOWNLOAD IT. DUDE PLZ CAN YOU SEND ME TH LINK OF 0SEX MOD I CANT FIND IT IN NEXUS ITS HIDDEN I DON'T KNOW WHY just If you can sent me the link I WILL BE grateful and by the way fantastic mod you are awsome rly like it. Yeah its really hard to find the link to download 0sex. I wish it was somewhere more visible.
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