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OSex+ The Greatest Virtual Sex Ever


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Posted

I'm late to the party, but does this mod support beast races and gay/futa characters?

 

 

Futa yes, you just need to edit the SOS file with NIFScope

Posted

Everything is working perfectly for me. I use EFF, iHUD and 150 other mods, so people that have issues with those are doing something wrong.

 

I uninstalled 1.06 and installed 1.08D2 on a level-85 save (130+ hours of gameplay). I have tested OS with custom NPCs. No problems whatsoever!

 

My personal issue is that I don't know how to undress the actors now. I have read the last 20 pages of posts, but I would appreciate some help. Thanks!

 

Hi Serge, 

Thank you for the nice comments.

 

I use my own equipment system called ESG. The purpose of it is to tell Skyrim exactly what type of clothing you are wearing in each "Slot" so I can play appropriate animations for clothing types. There's some rough guidelines in the community of what slot does what but in reality there's no unity at all and different authors put equipment in whatever slot they feel like. You will have to go to:

 

Data\meshes\0SA\_0S\Config\esg.xml

 

There you can change the slot numbers which are in the e=" " for each equipment type to match your Skyrim. You can put multiple of the same esg ids together if you want them to all come off at once. For example if you wanted to put all your arm pads and harness together to come off with your cuirass:

 

<esg id="cuirass" s="32"/>

<esg id="cuirass" s="Harness Slot"/>

<esg id="cuirass" s="ArmPad Slot"/>

 

ESG is a utopia set up where I know that a lot of users aren't going to take the time to ensure their slots are aligned and they will be at the whim of developers but it's the only way I can logically see this being done in a way that "could" work with 100% accuracy for all users.

 

 

If you don't set up your esg you will most likely only be able to remove the vanilla slots (Cuirass, boots, helmet, gloves), unless other parts of your slot setup align with the defaults I've provided.

 

 

Thanks CEO, got it. Keep it up, the mod is amazing.

 

Posted

 

I'm late to the party, but does this mod support beast races and gay/futa characters?

 

 

Futa yes, you just need to edit the SOS file with NIFScope

 

 

Can you tell us how to do it? Or give me ur sos file at least? Would be great!

Posted

 

 

I'm late to the party, but does this mod support beast races and gay/futa characters?

 

 

Futa yes, you just need to edit the SOS file with NIFScope

 

 

Can you tell us how to do it? Or give me ur sos file at least? Would be great!

 

tumblr_nwmx7wp9gC1ubnr1mo7_r3_500.jpg

Posted

Oh, that thing. I changed it like that long time ago and it worked perfect with version 1.06, but in 1.08 it have pretty big missalignment.

I'll check it out again, anyway, thanks.

Posted

Quick question about schlongs...

When I start the animations, the schlong bends..I have no clue why but it's a huge eye sore when it doesn't exactly go in. Anyone know anything about that?

Posted

Quick question about schlongs...

When I start the animations, the schlong bends..I have no clue why but it's a huge eye sore when it doesn't exactly go in. Anyone know anything about that?

 

Hi RagingBeauty,

 

Almost always this is due to a skeleton issue. You want the XPMSE skeleton to be the file used but a lot of mods come with older skeletons, mainly SoS I think. You need to be sure that XPMSE is higher in your load order then anything that might be overwriting it. By higher I mean it's load order number needs to be higher so it's the last one considered and takes priority.

Posted

I patched the 1.08D post with this rounds fixes.

http://www.loverslab...-wip/?p=1551376

 

Here's what is added / changed so you can decide if you want to bother redownloading:

 

tumblr_o65xtcquNU1ubnr1mo3_r1_1280.png

 

New Features:

 

This is a very technical patch of a lot of loose ends I had to resolve before being able to launch. I'm sorry it's not the most interesting stuff here but it still very much needs testing so please help me out and poke around if you can! Thank you

 
NAV BUTTON DISPLAY:
 
Nav buttons have a check system now so they can be hidden under certain criteria. Stripping options will only be shown now if the actor is wearing the appropriate item and after taking the item off the entry will be removed. Nav buttons that lead to plugins that aren't installed will also be hidden.If you want to see all undressing options regardless of what is worn set this to 0 in the ini:
 
hideUnwornESG=0
 
PLUGIN AWARENESS:
 
OSA knows what plugins you have installed now. The Demo comes with all of them but I'll separate them out for nexus launch. Stripping + Vanilla OSex will be in the main download. Bad boys and wizard will be separate. You can go to the plugin menu in INFO > Plugin to see an overview of what's installed and some promo, hype content.
 
ACTOR INFO:
 
tumblr_o7hs27yu551ubnr1mo3_1280.jpg
actor equip menu, this has one more stage where you can select things from the list and you will be able to on the fly adjust and set your esg here also. I haven't got around to that part so for now it's just a display of all slots.
 
tumblr_o7hs27yu551ubnr1mo2_1280.jpg
This is where you get the directory for their Persona / Profile under "Persona Directory" (On the Tehcnical Tab)
 
tumblr_o7hs27yu551ubnr1mo1_1280.jpg
example of some of the other menus showing their personality settings. FOR NOW this will mostly just spam OGuy or OGal but in time if people help me make more sexdentity persona's this will become more useful.
 
 
 
Shows pretty much all info OSA gathers and needs on actors. The information is pretty technical but I'm hoping showing it all will give developers insight into how the mod works and how persona's come together and they'll be able to dabble and see the effects of what they are doing by checking the text.
 
PROFILE:
            tumblr_o7hs27yu551ubnr1mo4_r1_1280.jpg
Overview Panel
                   
(In this demo I've given Camilla a FAKE profile for testing/preview purposes, she has a packed profile so please know this is an extreme example. To add a profile to an actor you simply make their folder directory copy the profile.ini into it and fill it out. To see the folder directory the actor uses go to (in the scene menu) > INFO > Actor > Technical (Use TOG num9 to shift between actors here.)
 
Not all the fields will result in visual display at the moment, the top part of the ini is for customizing major display things like if class / affiliation should be shown large etc.
 
Profile is a place to add additional RP text to actors, any npc can have profile data, custom npcs can have profile data also and don't need mastery of OSA to partake. If the profile.ini file is in the right place OSA will always use it. Profile's only purpose is flavor text and overidding some of the text display OSA uses as well. This is the infancy of Profile to get the idea on paper, it's fairly weak at the moment. I'm hoping that after including it the community will give feedback and come up with ways to make it something interesting and powerful. It can be customized from a very light display to a heavy display full of crazy "useless" information.
 
For now profile consists of a main overlay of various additional information and a biography/story that can be filled out.
 
tumblr_o7hs27yu551ubnr1mo5_r1_1280.jpg
Biography Panel
 
TRANSLATION:
 
OSA's menus can now be translated. Hopefully I got all the spots. You can find the translation files in:
Data\meshes\0SA\_0S\Translate      It's divided into 3 sections:   main_   esg_    obscenity_
 
NOTE: The nav button descriptions are not translatable. There's some challenges and a lot of overhead to doing this so I'm not sure how to go about it yet but I'll see for the future. (This applies also to Navigate and Roulette flavor text)
 
These are meant to be used in two ways, allow translation to different languages but also allow the user to customize terms. ESG you can change the wording for equipment pieces and in obscenity you can change shameful taboo words to suit your vulgar/civility preferences.
 
Translation will detect the install language of your Skyrim but you can also use non Skyrim-official languages by filling in this: languageOverride= ""  to = the language you want to use, make a new ini and change "english" at the end of each one to a lowercased skyrim official language or to what the value of languageOverride= is.
 
obscenity_ is not hooked up to anything yet, but it is being read by the UI and will be applied soon.
 
MEASUREMENTS:
OSA makes calculations now for Profile to convert height and weight into Earth measurements. You can use metric or US. It's set to US by default.
 
In Data\meshes\0SA\_0S\Config\_measurementUnits.ini
useMetric=0 (Change to 1 for Metric)
 
the rest of the values in here are the conversion rates from Skyrim units to earth. You can adjust these if you disagree with my weights, average height. Weight conversions have female and male versions M / F
 

Wizard Wish Week Round 3 BONUSES UNLOCKED:

 

- NO SPANK this time even though I promised one every patch, I'll make it up to you sorry!

 
TESTING I NEED IF YOU ARE UP FOR IT:
 
- Find Camila and look at her profile/story, tweak the ini if you want. Give me ideas and feedback for profile.
 
-------------------------
 
- Simulate not having plugins installed by going here:  
Data\meshes\0SA\mod\_install\plugin\
 
delete or rename:
0Sex_BBMF.oplug
and see if it locks you out from using the rough blow jobs in the kneeling position
 
delete or rename:
0Sex_WZH0.oplug
and see if it locks you out from using wizard sex.
 
To explain what a Plugin actually is: A Module is an entire package like OSex. A plugin is an extension to a module. A plugin is the animation .hkx files, the behavior files, and this above .oplug file for a section of the mod I'm calling a "Plugin". This serves 3 purposes.
1. As we approach the HKX limit of Skyrim users will be able to choose what animations they want, (This would only really matter if OSA development gets popular and lots of people are making scenes.
2. Users might not want certain kind of data on their computer in fear of Eschelon detecting it, this allows people to control the substance of what they have installed.
3. To gate content so I can release on nexus but still have a few more controversial scenes.  
 

         ------------------------------------------

 

- I need people also to initiate a lot of quick OSex scenes with a bunch of actors save the game quit Skyrim load that game: repeat this a few times and see if it causes any problems occur like crashing.
 
-------------------------------------------
 
- Find better conversion rates for measurements, the math was challenging to me and maybe my formula in actionscript could be tweaked too. If someone is really good with math please let me know and i'll show the actionscript math behind the scenes also to see if we can get it perfect. It is a bit of a preference thing how much people will weigh however the math could most likely be improved and for default settings I feel like females on the heavier/taller end are coming in 10~ pounds too high but maybe not.
 
I'd like to add one more field modifier to it also that would be in their Persona for body thickness to differentiate a very heavy built body mesh at 100 weight for example from a slender body mesh at the same weight

 

----------------------------

 

I have about 10 days to finish this mod, here's what is left:
 
- Finish activating dressing scenes
- Finish adding reactions in scenes, (Eyes shut during kissing, sounds on penetration and handeling etc.)
- Try to tighten up sexdentity and if I have time bring back the arousal score. (This one might miss last demo and i'll try to last minute get it in for launch.)
- Stop the scene from causing an unrecoverable lock up if used on chickens
- A few smaller bugs brought up
- Tweak the menu script some so I can define what option they start on and optimize this a little better.
- Add weapons to the new ESG menu features, (Currently haven't got to them yet) work in shields too if possible.
- Add API

 

- As much animating as I can before launch
- As much illustrating as I can before launch

 

Posted

 

 

Hi Kinky,

I forgot to mention I did put your idea in, but I haven't tested it a lot, if it's not working let me know and I'll take a second look at it.

 

sortTieBreaker=1
---> 1: Player has lead 2: Tallest has lead | if sorting is allowed
 
 
There's some long term issues to it, for example with custom API if a papyrus developer is starting a scene they might not want this to take effect and also in 2+ actor scenes, or modules where they aren't Dom, Sub driven and the size of actors would have less impact on what role they take. I've done the best I can for now IF it is working but will keep thinking about this feature and how to address it better for the future.
Posted

 

CEO is OSA able to animate any spoken line (wav file) without creating lip sync files?

 

Hi Kinky,

I forgot to mention I did put your idea in, but I haven't tested it a lot, if it's not working let me know and I'll take a second look at it.

 

sortTieBreaker=1
---> 1: Player has lead 2: Tallest has lead | if sorting is allowed
 
 
There's some long term issues to it, for example with custom API if a papyrus developer is starting a scene they might not want this to take effect and also in 2+ actor scenes, or modules where they aren't Dom, Sub driven and the size of actors would have less impact on what role they take. I've done the best I can for now IF it is working but will keep thinking about this feature and how to address it better for the future.

 

 

Thanks ill check it out. For first look i run into some issues. Seems like you forgot to include translation file for english so all text is mostly undefined on menus.

 

Other then that i noticed that when undressing items, when item is undressed it is removed from the selection (probably as intended since you only want undress to happen) but weapons icon is always there it doesnt go away even if you unequip weapons.

 

I noticed also that wizard sex and rough bj is disabled by default ill try to enable them.

And key.xml has been replaced by key.ini so ill have to edit that later as well.

 

Posted

 

 

 

 

Hi Kinky,

 

I just checked and the files are in place. I'll keep looking either I packed it up wrong OR it could be a clean save thing, I needed to change the quest script to scan for plugins / modules and request the game language from Skyrim and those seem related to the issues you are hitting.

 

Yes on weapons, I haven't got to them yet, this includes the menus also, they are only displaying equipment slots. They are intended to go away after they are undressed now but you can set it in the ini if you want to see all the buttons regardless, if you don't want to miss animations etc, some of the ESG slots are going to be not used as much, and a few like brassier are pretty custom to my OS body setup and might not be seen much so it would make sense if I user wanted to keep that feature off for previewing all animations etc.

 

 

 

 

Posted

 

Hi Kinky,

 

I just checked and the files are in place. I'll keep looking either I packed it up wrong OR it could be a clean save thing, I needed to change the quest script to scan for plugins / modules and request the game language from Skyrim and those seem related to the issues you are hitting.

 

 

Yeah i just checked and they are included but im not sure why they were not recognized. Ill try to reinstall and not do any edit to mod this time. Then also try with clean save.

 

--------------------------------------------------------------------------------------------------------------------------

Reinstalling 0sex didnt change it but starting new game did so seems like clean save is required

Ill do clean save then some more testing.

Posted

I had a question, I Don't know if anyone ever asked it before, but I wondered if it were able to be made possible that perhaps one's follower or perhaps "designated lover" might eventually ask the PC for some love making and engage in such using OSex? 

 

Just a wee thought I had. If perhaps we can designate certain persons "lovers" and such. 

 

Either way, thank you for the mod :) 

 

-C

Posted

I had a question, I Don't know if anyone ever asked it before, but I wondered if it were able to be made possible that perhaps one's follower or perhaps "designated lover" might eventually ask the PC for some love making and engage in such using OSex? 

 

Just a wee thought I had. If perhaps we can designate certain persons "lovers" and such. 

 

Either way, thank you for the mod :)

 

-C

 

Hi Carida,

It's definitely possible and would be easy but it's the kind of thing I'm going to leave in the hands of outside developers to make happen. That would be a papyrus kind of thing and most likely could be handled in a number of ways to suit preferences. It would be similar to how sexlab gets additions that manage this kind of thing by creators.

 

I do have some plans on my end for this, by allowing their persona to shift depending on the relationship, they have a mood prefix to their persona files but for now it's using a default prefix. The mood prefix I plan to expand in time to encompass things that would result in major differences in the actors behavior, such as if the two actors are lovers or married as opposed to strangers, or to shift them dramatically if they are having a negative reaction / don't want to be there.

Posted

On clean save everything seem to work fine except for this:

 

[Role and Sorting]
sortRoleByAnimGender=1
sortTieBreaker=2
---> 1: Player has lead 2: Tallest has lead | if sorting is allowed

 

With this setting Lydia was still sub even though she is originaly taller then my player character (female).

 

Wizard sex was there, so was rough bj. I think weapon issue still remains (icon doesnt dissapear when weapon is unequipped).

Slot 31 issue is still there (hoods cant be unequipped).

 

I saved the game after 0sex and loaded new save all was without issues. (didnt test on lots of actors)

Height and Weight seemed ok to me.

 

What remains to be tested is renaming plugins to see if they will not load which will probably happen :)

Posted

 

 

Thanks Kinky! 

All seems functioning then except the tieBreaker feature, I'll take a second look at it and do more testing. I've got the weapon buttons not going away, and slot 31 on my bug list so those will happen.

Posted

Hey CEO the new update is just amazing as always

I've been messing around with the profile which is really interesting for all purposes but I can't seem to get it to work on specifically the PC after testing for a while

 

I can change the values on the original profile and Camilla's stats update after restarting the game but it doesn't seem show up when I copy the file over for just the player character. I've tried it on Lucan Valerius and it works.

persona path for PC points me to meshes\0SP\PC\default

Posted

Im not sure how you are doing that testing with ini's but i guess its something like this:

(Time to embarrass myself with oversimplified random code and random language :D )

 

RoleSelection()
    CheckGender(Gen1,Gen2)
    if Gen1=Gen2
        CheckHeight(H1,H2)
        If H1<H2
            Dom=H2
            Sub=H1
        Else
            Dom=H1
            Sub=H2
        Endif
    Else
        Dom=Male
        Sub=Female
    Endif
Endfunction

 

Posted

Hey CEO the new update is just amazing as always

I've been messing around with the profile which is really interesting for all purposes but I can't seem to get it to work on specifically the PC after testing for a while

 

I can change the values on the original profile and Camilla's stats update after restarting the game but it doesn't seem show up when I copy the file over for just the player character. I've tried it on Lucan Valerius and it works.

persona path for PC points me to meshes\0SP\PC\default

 

Ballsy sorry I should have mentioned that before wasting your time, the PC's profile location is not quite right, I thought it would have worked at least in that regard so I'll check it out and see what's happening.

 

I haven't gone fully into the PC because there's a plan I need to figure out for them. The gist of it is the player always returns the same directory so if you have two play throughs one on a female character and one on a male character they would have the same SexDentity. Their persona files and documents go into the same folder as profile so I need a plan to separate different PCs from each other.

 

I'm glad you think Persona is cool! It's very straightforward to make since it's just really text display, in terms of what it does/can show/ be customized we can do anything. I'll do the best I can to add features and options. Anything you'd like to see added or things you'd like to be able to adjust let me know.

 

----------------------------

 

Maybe the community or my papyrus people will have some ideas on my PC profile issue:

 

-1.07 used a text field that you typed in a name to designate your current playthrough. I feel the learning curve and the niche on figuring out to do this would be something most users would completely miss.

The plan would have made their directory: meshes\0SP\PC\"Playthrough Designation"

 

Basically the playthrough needs some kind of save persistent identifier so the UI knows how to look them up. I worry that name is not good enough since players use the same name on different characters with different personas. I also worry that forcing the player to know, find and enter an arbitrary name into a text field that they might not understand the purpose of is to risky.

Posted

*applauds* I just gave it a good try and I must say I LOVE it, all the new additions are fantastic. The only glitch I saw was sometimes the menu would kinda disappear for a wee bit, not all of it, just parts of it. And my character's partner got stuck laying down for a moment, but when I had him stand up again, everything kept going swimmingly. 

 

Another wee question, thank you so much for being so open to suggestions, will there ever be integration for SAM the bodymod? Basically the successor of SOS? I was hoping that it would work automatically, as some things for SOS work fine with SAM as well, but it doesn't seem like it, though it might have been my game so I will test a bit more. As I'm rather in love with the shapes and models that mod adds to the game.  Ah! another question, is there a way to create an event that aroused will listen to so that one's character loses their arousal once again? I would love to be able to clear out her arousal and his of course lol once they get done with their love making. Because for sure, OSex for me is sweet lovemaking, I love it <3

 

Again, either way, thank you so much for such a nice mod! 

 

-C

Posted

 

 

You've got it that's exactly it, I've got roughly the same thing, most likely something isn't in the location the things are points too. I'll figure it out:

 

 

 

 

if(o.cfg.config.sortTieBreaker==2){
if(dia.actra.length==2){
if(dia.actra[0].gender==dia.actra[1].gender){
  if(dia.actra[1].body.scale.oheight > dia.actra[0].body.scale.oheight){
  var tempActra=[] 
  tempActra[0] = dia.actra[1]
  tempActra[1] = dia.actra[0]
  dia.actra = tempActra
  }
}
}
}

 

 

 

*applauds* I just gave it a good try and I must say I LOVE it, all the new additions are fantastic. The only glitch I saw was sometimes the menu would kinda disappear for a wee bit, not all of it, just parts of it. And my character's partner got stuck laying down for a moment, but when I had him stand up again, everything kept going swimmingly. 

 

Another wee question, thank you so much for being so open to suggestions, will there ever be integration for SAM the bodymod? Basically the successor of SOS? I was hoping that it would work automatically, as some things for SOS work fine with SAM as well, but it doesn't seem like it, though it might have been my game so I will test a bit more. As I'm rather in love with the shapes and models that mod adds to the game.  Ah! another question, is there a way to create an event that aroused will listen to so that one's character loses their arousal once again? I would love to be able to clear out her arousal and his of course lol once they get done with their love making. Because for sure, OSex for me is sweet lovemaking, I love it <3

 

Again, either way, thank you so much for such a nice mod! 

 

-C

 

Hi Carida,

Thank you so much for the very nice comments.

It sounds like a papyrus clog just happened, most likely due to the location and OSA"s expression engine which can get heavy at times, i'm confident for almost all situations like this OSA will pick up as soon as it can, since the papyrus side is really just a visual display and all calculations and timings are in the UI which never seems to stutter.

 

I use custom SoS variants but I was under the impression from feedback that SAM got the same results as SoS for users so I never looked into it much myself after that. I'll check it out with some tests personally and see what issues might come up and what I can do to fix it.

 

For aroused I'm sure there's something I can do, I believe people have to turn that off to use OSex in some cases. I should find a way for it to coexist and work but haven't got to the point of connecting it up to other commonly used stuff for sexlab. It's likely I can hijack a lot of the calls for a bunch of things to have OSex respond to similar feedback. I have a few things to keep in mind though, one that OSA is for any kind of animation not just sex so it needs some shields to prevent sex things from happening in non sex scenes and in some cases OSA might be able to handle the outcome better in house when i get around to it since it's setting up persona information etc. Beeing Female is another one like this that a lot of people asked for which I'm going to have set up when I start rereleasing and adding more orgasms.

Posted

 

- Stop the scene from causing an unrecoverable lock up if used on chickens

 

_0SA_0SA.psc

Event OnKeyDown(int KeyPress)


int i = KBind.Find(KeyPress)

string target =  oi.getS(".olib.a"+I+".target")
Actor tarAct = Game.GetCurrentCrosshairRef() as Actor

    If(NetImmerse.HasNode(tarAct, "NPC GenitalsBase [GenBase]", false))
        if target == "P"
            if PlayerRef.GetFactionRank(OFaction[0]) != 1
            Actor[] zActs = New Actor[2]
            zActs[0] = PlayerRef
            zActs[1] = tarAct
                if zActs[1]
                    if zActs[1].GetFactionRank(OFaction[0]) != 1
                    createKScenePair(zActs, i)
                    Endif
                EndIf
            EndIf
        EndIf
    Else
        MiscUtil.PrintConsole("0SA: " + tarAct + " is not a valid target.")
    EndIf
EndEvent

The NetImmerse check should prevent 0SA from working on anything that doesn't have a "sex enabled" skeleton loaded.  It would mean that a SoS / SAM / XP32 / XPMSE skeleton would be absolutely required however, if they aren't already.

Posted

Am I doing something wrong?

I installed all the required mods, and they all work fine, but this mod doesn't work for me.

When I activate the scene (numpad 0) nothing happens, the PC and NPC just stand next to eachother, then when I exit the scene (numpad . ) the npc walks away, but my character is just frozen in place and I can't do anything.

Posted

 

Quick question about schlongs...

When I start the animations, the schlong bends..I have no clue why but it's a huge eye sore when it doesn't exactly go in. Anyone know anything about that?

 

Hi RagingBeauty,

 

Almost always this is due to a skeleton issue. You want the XPMSE skeleton to be the file used but a lot of mods come with older skeletons, mainly SoS I think. You need to be sure that XPMSE is higher in your load order then anything that might be overwriting it. By higher I mean it's load order number needs to be higher so it's the last one considered and takes priority.

 

 

I'll give it a shot! Thanks! :D

Posted

 

 

- Stop the scene from causing an unrecoverable lock up if used on chickens

 

_0SA_0SA.psc

Event OnKeyDown(int KeyPress)


int i = KBind.Find(KeyPress)

string target =  oi.getS(".olib.a"+I+".target")
Actor tarAct = Game.GetCurrentCrosshairRef() as Actor

    If(NetImmerse.HasNode(tarAct, "NPC GenitalsBase [GenBase]", false))
        if target == "P"
            if PlayerRef.GetFactionRank(OFaction[0]) != 1
            Actor[] zActs = New Actor[2]
            zActs[0] = PlayerRef
            zActs[1] = tarAct
                if zActs[1]
                    if zActs[1].GetFactionRank(OFaction[0]) != 1
                    createKScenePair(zActs, i)
                    Endif
                EndIf
            EndIf
        EndIf
    Else
        MiscUtil.PrintConsole("0SA: " + tarAct + " is not a valid target.")
    EndIf
EndEvent

The NetImmerse check should prevent 0SA from working on anything that doesn't have a "sex enabled" skeleton loaded.  It would mean that a SoS / SAM / XP32 / XPMSE skeleton would be absolutely required however, if they aren't already.

 

 

Thanks SF, that should be perfect for now, makes sense and I'll put it in. Once again you crossed a whole thing off the list, thank you for all your help!I think it would be fine to enforce that one of those skeletons have to be used.

 

It will need some adjustment for the future, I'd like to leave it open so creature animations can still happen at some point so it would need a kind of switch board there. It would need an ischild check also since they would pass that check but get caught up in limbo after the spell condition rejects casting the actraga  but the script would still be waiting for a response.

 

Most likely down the line I'll make scenes registered in the act.xml require one more variable, an integer  that's just a bunch of flags, like "creature or human"? for each actor, tell it if it needs to check positioning for sneak attacks etc somewhere after "if target == "P"".

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