Guest Posted December 15, 2017 Posted December 15, 2017 2 hours ago, marioman807 said: can you please share the commands for mutation combinations? Here. Click on the Female npc in the console and type: Add. If need add more, just repeat it with another values. If need to increase/decrease the level, use the same value of Type NX_SetEVFl "SOB:MutationTypeX" x ;Where x - Mutation for adding: 2-Deathclaw, 3-Wolf, 4-Ant. NX_SetEVFl "SOB:MutationLevelX" x ;Where x - Level for mutation: DC 2-7 (exclude 1, 6), Ant 1-5, Wolf 1-4 cios xx033c56 ;Where xx SOB id from LO, Add spell Remove NX_SetEVFl "SOB:MutationTypeY" x ;Where x - Mutation for removing. 2-Deathclaw, 3-Wolf, 4-Ant. cios xx033f57 - Remove spell
marioman807 Posted December 15, 2017 Posted December 15, 2017 it tell me that NX_SetEVF1 script command is not found
Guest Posted December 15, 2017 Posted December 15, 2017 35 minutes ago, marioman807 said: it tell me that NX_SetEVF1 script command is not found NX_SetEVFl (it's L, not 1, just in the code mode a small L looks like 1). You can use any case of symbols you want Lower-"l" Upper-"L" One-"1"
twinklecupcakes Posted December 23, 2017 Posted December 23, 2017 ive seen this question go unanswered but is there really anything to do after the fire ant attack. because that room you get seems to be pretty useless.
Guest Posted December 23, 2017 Posted December 23, 2017 1 hour ago, twinklecupcakes said: ive seen this question go unanswered but is there really anything to do after the fire ant attack. because that room you get seems to be pretty useless. About what a room you talking about?
RitualClarity Posted December 25, 2017 Posted December 25, 2017 On 12/23/2017 at 10:29 AM, twinklecupcakes said: ive seen this question go unanswered but is there really anything to do after the fire ant attack. because that room you get seems to be pretty useless. are you talking about at the very end of the ant episode? On 12/23/2017 at 11:51 AM, Neutron_rus said: About what a room you talking about? I think it has to do with the very ending of the ant episode. I never re-played/tested the ant episode to end as it was "buggy" (pun intended :P) when I was testing at the time... I believe I remember different rooms for the ant queen some that would open up as you progressed. I can be wrong it has been such a long time.
Guest Posted December 30, 2017 Posted December 30, 2017 3 hours ago, AkiKay said: About the Super Mutant Tribe: Developing(as and bug-fixing) is stopped for a while. Maybe for a few months, maybe forever...
twinklecupcakes Posted December 31, 2017 Posted December 31, 2017 On 12/25/2017 at 12:02 PM, RitualClarity said: are you talking about at the very end of the ant episode? I think it has to do with the very ending of the ant episode. I never re-played/tested the ant episode to end as it was "buggy" (pun intended :P) when I was testing at the time... I believe I remember different rooms for the ant queen some that would open up as you progressed. I can be wrong it has been such a long time. yeah i thought there was supposed to be a purpose to that room i remember getting in there once but not how i did it and i could have sworn there was something you could do at the end of the episode.
RitualClarity Posted January 1, 2018 Posted January 1, 2018 2 hours ago, twinklecupcakes said: yeah i thought there was supposed to be a purpose to that room i remember getting in there once but not how i did it and i could have sworn there was something you could do at the end of the episode. I don't remember that episode in discussion or otherwise. It might have been there for a short time but removed due to bugs or not being complete. Much like the scorpion episode was in the game but now isn't available. Same goes with the Spore episode. Even your PC giving birth to pumpkins was in the game but now now there, at least not playable.
justbob2 Posted January 3, 2018 Posted January 3, 2018 Is it intentional that I cannot finish my chores satisfactorily for farmer MacDonald after being collared? I can feed the brahmin, but cannot interact with the bighorner stud in the corral .. is that my problem? Is there a fix for this? Which version should I use? (currently using sob09)
doctor88 Posted January 3, 2018 Posted January 3, 2018 On 12/29/2017 at 11:43 PM, Neutron_rus said: Developing(as and bug-fixing) is stopped for a while. Maybe for a few months, maybe forever... I really love this mod especially the Deathclaw stuff so I hope It's not forever.
Guest Posted January 3, 2018 Posted January 3, 2018 8 minutes ago, doctor88 said: I got the christmas event message but i don't know what to do. it's just a fun message, i didn't assigned events yet, the original xmas to the new one (time based)
j4kevin Posted January 5, 2018 Posted January 5, 2018 HI I have two questions one how do you further the deathclaw mutation I finished the riverside takeover and I have longer horns and tail but that's it quest says go to echo and I do but nothings there am I missing something and two when is v8.9 coming out thanks in advanced love the mod btw
j4kevin Posted January 5, 2018 Posted January 5, 2018 Oh wow thanks just wondering whats enter the dragon about is it in the new update and will it have mutations again thanks in advanced
LinksSword Posted February 2, 2018 Posted February 2, 2018 So is the cow mutation that user29 started way back ever going to be added in?
dborg2 Posted February 2, 2018 Posted February 2, 2018 As an addendum to Neutron's response. The mod is stable and working fine at the moment, and I and others might make small improvements on it, but the mod is not being maintained currently. I'll 'watch the store' for now and if anybody brings me some 'ready to be inserted' stuff, I will insert it in the main version, but with all the other mods I've been maintaining I don't have much time to spend on adding new features and such on this mod myself. Also any volunteers may take over the ownership of this mod.
RitualClarity Posted February 2, 2018 Posted February 2, 2018 11 hours ago, dborg2 said: As an addendum to Neutron's response. The mod is stable and working fine at the moment, and I and others might make small improvements on it, but the mod is not being maintained currently. I'll 'watch the store' for now and if anybody brings me some 'ready to be inserted' stuff, I will insert it in the main version, but with all the other mods I've been maintaining I don't have much time to spend on adding new features and such on this mod myself. Also any volunteers may take over the ownership of this mod. FYI... to be clear... this mod is open and anyone that wants to work on it can. User29 made it and stated that before he left. "ownership" might be misleading. In other words if someone starts work on this and someone else wants to do something they can. They don't have exclusive rights. Ideally a group of fans of this mod with some skills gather up and work on new additions, stories and any fixes needed. Thanks deborg for watching the store. I've done that the last time... lol.
Ice-Pixie63 Posted February 4, 2018 Posted February 4, 2018 I can't get sam to give birth i waited out the pregnancy gave birth and repaired the radio I didn't get the guns because when i do i don't get the prompt to repair them sam won't leave she's stuck in the cave and i can't get past the guard and her armor changes back to her original unbroken not pregnant stomach when i talk to her am i missing something? please help
Guest Posted February 4, 2018 Posted February 4, 2018 1 hour ago, Shiver63 said: I can't get sam to give birth i waited out the pregnancy gave birth and repaired the radio I didn't get the guns because when i do i don't get the prompt to repair them sam won't leave she's stuck in the cave and i can't get past the guard and her armor changes back to her original unbroken not pregnant stomach when i talk to her am i missing something? please help Sam'll give birth only when you got the weapons and will be ready to escape Scrap metal you can find a lot in the caves, just try to look more accurate. also if you're using the old v8.8. Open console, click on Sam, and type "SetRestrained 0" (w/o double quotes)
dborg2 Posted February 5, 2018 Posted February 5, 2018 Hello all. Me and Neutron are busy finalizing a big patch for the Deathclaw episodes. Big additions have been made to the earlier parts of the episode (until Novac), but we need help from people willing to do beta testing. Most importantly on grammar, and logical progression of the story and big or minor bugs. If you want to do beta testing, please PM me or Neutron and we will provide you with the latest beta version. We also have a Discord channel for faster communication. 1
RitualClarity Posted February 5, 2018 Posted February 5, 2018 7 hours ago, dborg2 said: Hello all. Me and Neutron are busy finalizing a big patch for the Deathclaw episodes. Big additions have been made to the earlier parts of the episode (until Novac), but we need help from people willing to do beta testing. Most importantly on grammar, and logical progression of the story and big or minor bugs. If you want to do beta testing, please PM me or Neutron and we will provide you with the latest beta version. We also have a Discord channel for faster communication. Come on guys and gals that are interested in this. It takes testers (real testers that give feedback and help) to keep this mod moving forward. Without it, It might just not move or at least not fast. They (dborg2 and Neutron_rus) have what seems to be a surge of energy for this, best take it while it is available. Neutron_rus even created a discord server for this.
LinksSword Posted February 13, 2018 Posted February 13, 2018 On 2/2/2018 at 3:09 PM, RitualClarity said: FYI... to be clear... this mod is open and anyone that wants to work on it can. User29 made it and stated that before he left. "ownership" might be misleading. In other words if someone starts work on this and someone else wants to do something they can. They don't have exclusive rights. Ideally a group of fans of this mod with some skills gather up and work on new additions, stories and any fixes needed. Thanks deborg for watching the store. I've done that the last time... lol. completly unrelated or maybe not, My question is which farm is better? the farm in this or fertile breeder's farm? I've been contemplating which to start with.
RitualClarity Posted February 13, 2018 Posted February 13, 2018 51 minutes ago, LinksSword said: completly unrelated or maybe not, My question is which farm is better? the farm in this or fertile breeder's farm? I've been contemplating which to start with. They can be run together as I understand it so no need to "choose". AS I understand it. Sexout Breeder will have your toon getting captured /tricked and even trapped where this isn't as much so with Fertile Breeder.
LinksSword Posted February 14, 2018 Posted February 14, 2018 20 hours ago, RitualClarity said: They can be run together as I understand it so no need to "choose". AS I understand it. Sexout Breeder will have your toon getting captured /tricked and even trapped where this isn't as much so with Fertile Breeder. wait fertile breeder does the same where you get trapped in a cell after delivering a calf, And you can take over i think from what i heard.
dborg2 Posted February 14, 2018 Posted February 14, 2018 Correct.. But they happen at a different farm as Sexout Breeder. So you can get captured twice..... Both stories are good.
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