Pantheress Posted November 28, 2017 Posted November 28, 2017 So what's changed in the new esp? Additionally, is there a way to check the amount of milk? My character just started lactacting, and even after 10+ milkings, there seems to be no change or end to the milk.
Guest Posted November 29, 2017 Posted November 29, 2017 1 hour ago, Pantheress said: So what's changed in the new esp? Additionally, is there a way to check the amount of milk? My character just started lactacting, and even after 10+ milkings, there seems to be no change or end to the milk. Changed? I posted broken esp that I made 1 month ago, from that I wanted to hide... So, now here is the new latest and more fixed and stable esp Spoiler Dev build -fixed some typo in the helloween event message -restored Egg hunting event, currently uses a note from easy mode, later it will be optionally. Also later I will add the reward after completing the event in pc's home in Primm -Egg hunting event is not trackable quest like it was with the toasters, You've only note with some clues where you need to find the eggs Dev build part 2 Version 9.2 -Fixed Bloatfly episode(probably) -Converted almost all scripts from old Sexout api to the new(except Spore, Sam's and DCExp p2 episodes ) -Fixed birthing scene in Riverside episode -random scripts optimization hotfix -fixed first ambush scene for Deathclaw promontory episode Hotfix 2 -Added one more trigger for mutated Deathclaw if he'll use "drop/jump down" navmesh to leave the room Dev build part 3 -A bit reworked first Sam's birth scene(Now it uses a new Sexout api for starting animation w/o using the bugged birth token) -Added sexout flags for sex with Lucy, like eat or kiss, etc.. -Added SO flags for "Queen's" wishes in Novac -Fixed the idle animation issue if the Lactation is active -Expanded Max milk amount from 20000ml to 40000ml -If player have more than 3 dc eggs, he can skip the first birth event in Riverside Dev build part 4 Version 0.9.3 Lactation -Fixed most minor bugs -Added compatibility patch with AJ's BodyMorph plugin(toggles in the mcm menu in the mod compatibilities category) MCM -minor fixes in scripts Debug -Fixed Npcs fixer menu Mutations -fixed DC-3+Ant-1 mutation, before it gives for player item from DC-3+Ant-2 Riverside ep -Added some a quest stages for recruiting part -Fixed most minor bugs -fixed Birth scene -fixed scene Gecko x Player -A bit reworked mini game with suspicious Check the mcm settings, probably they are broken a bit after using a broken version, just set it on default or set-up as you need. Also in debug mode, you can get the milk amount scanner Or add this item to player "XX034569", where xx - sob id from load order
Pantheress Posted November 29, 2017 Posted November 29, 2017 1 hour ago, Neutron_rus said: Check the mcm settings, probably they are broken a bit after using a broken version, just set it on default or set-up as you need. Also in debug mode, you can get the milk amount scanner Or add this item to player "XX034569", where xx - sob id from load order That gave me the Mutation scanner. I'm guessing you meant XX034ECA. :P https://imgur.com/AG9UJYX This is what I got. Milking doesn't seem to decrease that first number.
Guest Posted November 29, 2017 Posted November 29, 2017 15 minutes ago, Pantheress said: That gave me the Mutation scanner. I'm guessing you meant XX034ECA. :P https://imgur.com/AG9UJYX This is what I got. Milking doesn't seem to decrease that first number. Yeah,yeah Milk for milking = 0 So, check the mcm, and turn Milking multiplier to 1x, and in the mcm you can already see what an amount of milk will cost you for one milking
Pantheress Posted November 29, 2017 Posted November 29, 2017 Why is this mod removing the crucified powder gangers in Nipton and all the corpses and dogs inside the Town Hall? I need those corpses! D: One of them usually has a handy +50lbs backpack...
Guest Posted November 29, 2017 Posted November 29, 2017 8 minutes ago, Pantheress said: Why is this mod removing the crucified powder gangers in Nipton and all the corpses and dogs inside the Town Hall? I need those corpses! D: One of them usually has a handy +50lbs backpack... Because, the Town Hall is a part of the Deathclaw episodes? The Deathclaw episodes do a lot of changes at some of the vanilla's locations, also it can break your walktrough for the NCR or Legion faction, so keep it in mind
Pantheress Posted November 29, 2017 Posted November 29, 2017 Is there no way to delay these changes until you begin the respective quests? As in, "only make these changes if X quest(s) has been started."
Guest Posted November 29, 2017 Posted November 29, 2017 16 minutes ago, Pantheress said: Is there no way to delay these changes until you begin the respective quests? As in, "only make these changes if X quest(s) has been started." This changes done on the location itself and has been added by the original creator of Breeder - User29. And for remaking it (and restoring all broken parts) as a script will take a lot of time to find what a changes he's made for it. So at least for now the answer is No
doctor88 Posted November 29, 2017 Posted November 29, 2017 After I finish Riverside take over my mutations are no longer visible unless I have visible mutations player only checked in the MCM menu.
Pantheress Posted November 30, 2017 Posted November 30, 2017 5 hours ago, doctor88 said: After I finish Riverside take over my mutations are no longer visible unless I have visible mutations player only checked in the MCM menu. As far as I understand the MCM menu, that's working as intended? The box is there to toggle visible mutations on the player. Mutations are always visible on npc's.
Guest Posted November 30, 2017 Posted November 30, 2017 1 hour ago, Pantheress said: 6 hours ago, doctor88 said: After I finish Riverside take over my mutations are no longer visible unless I have visible mutations player only checked in the MCM menu. As far as I understand the MCM menu, that's working as intended? The box is there to toggle visible mutations on the player. Mutations are always visible on npc's. Mutation calculating works always even if disabled, but it don't give you a visual mutation, only a buff. Also with disabled mutations you can't get any claws(wolf or dc), acid hands is accepted
Pantheress Posted November 30, 2017 Posted November 30, 2017 The wolf mutations now overwrite my custom hair styles. So sad. :(
RitualClarity Posted November 30, 2017 Posted November 30, 2017 Now you need to make custom, custom hair styles for your wolf mutations ;) On a serious note.... you know they would. They have to, it is the nature of the mutations. (modding situation)
Pantheress Posted November 30, 2017 Posted November 30, 2017 They didn't do so in previous versions. Well, in v8.8 anyway. Which leads me to think there is a way to have both, I just have to figure out how.
Guest Posted November 30, 2017 Posted November 30, 2017 16 minutes ago, Pantheress said: They didn't do so in previous versions. Well, in v8.8 anyway. Which leads me to think there is a way to have both, I just have to figure out how. Wolf ears uses the Hat biped slot, where the problem is, just install the mod that made the game do ignore this slot for custom hair. Or via FNVedit change the slot for ears to another. Id A5MutWolfEars [ARMO:04035CD8]
Pantheress Posted November 30, 2017 Posted November 30, 2017 28 minutes ago, Neutron_rus said: Wolf ears uses the Hat biped slot, where the problem is, just install the mod that made the game do ignore this slot for custom hair. Or via FNVedit change the slot for ears to another. Id A5MutWolfEars [ARMO:04035CD8] Awesome. ^_^ And now for an actual bug report: Still getting spammed with messages about heat and the player's bitch score. But even worse than that, are the constant message box popups that appear every 2-3 seconds. Close one, and the next will pop up again before you can do anything.
Guest Posted November 30, 2017 Posted November 30, 2017 20 minutes ago, Pantheress said: Awesome. ^_^ And now for an actual bug report: Still getting spammed with messages about heat and the player's bitch score. But even worse than that, are the constant message box popups that appear every 2-3 seconds. Close one, and the next will pop up again before you can do anything. Can you attach debug log?
Guest Posted November 30, 2017 Posted November 30, 2017 @Pantheress Try this. I rewrote a bit a delay thing, now it should be works fine. Delay = ~5 in game hours (1/5 of one day)
Pantheress Posted December 1, 2017 Posted December 1, 2017 17 hours ago, Neutron_rus said: @Pantheress Try this. I rewrote a bit a delay thing, now it should be works fine. Delay = ~5 in game hours (1/5 of one day) SexoutBreeder.esp That seems to do the trick, alright. On another note, I really like how the wolf claws have a first-person model now!
RitualClarity Posted December 1, 2017 Posted December 1, 2017 21 hours ago, Neutron_rus said: Wolf ears uses the Hat biped slot, where the problem is, just install the mod that made the game do ignore this slot for custom hair. Or via FNVedit change the slot for ears to another. Id A5MutWolfEars [ARMO:04035CD8] That was easy... :P https://www.youtube.com/watch?v=3YmMNpbFjp0
mrgg34g Posted December 11, 2017 Posted December 11, 2017 i tried doing the Coyote den quest line but, after being raped the nigh stalker spawned but it doesn't move at all and the Coyote that saves me doesn't either after waiting for while
RitualClarity Posted December 11, 2017 Posted December 11, 2017 9 hours ago, mrgg34g said: i tried doing the Coyote den quest line but, after being raped the nigh stalker spawned but it doesn't move at all and the Coyote that saves me doesn't either after waiting for while Let me take this time to advise you to get CASM, the mod. It automatically creates saves. Also as you play and get familar with the game, recognize hard points of the mod. Places to save. One such one I use is right before I walk up and start taking to Nikki ? (I think ) this way if / when the mod flakes out for the next steps (including your issue) you have a quick return to try again. ^ this isn't a solution to your current issue as I don't know how to fix that other than go back to a previous save, but general advice. Between auto saves and CASM you won't loose too much time if something does go bad. Also you have points that you can go back and replay that part of the mod Win, win.
Guest Posted December 11, 2017 Posted December 11, 2017 On 11.12.2017 at 8:23 PM, mrgg34g said: i tried doing the Coyote den quest line but, after being raped the nigh stalker spawned but it doesn't move at all and the Coyote that saves me doesn't either after waiting for while Try to install the latest version of breeder. Probably you'll need to repeat the rape scene again. And also, yeah, as Ritual's said using the CASM in some cases can help you with the most problems in the Sexout or mods that based on it (at least if you don't have a habit of making a lot of save-files in the game manually)
marioman807 Posted December 15, 2017 Posted December 15, 2017 can you please share the commands for mutation combinations?
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