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Posted

 

 

--- 2a -- Animation selected was LeitoLesbian2. Tags: Leito, Sex, Lesbian, Dirty, 69, Cunnilingus, FF

 

Can you tell me where you got this animation? I cannot find it in the SexLab default anims or the NSAP. Maybe I need to update the latter, I haven't checked in a few months...

 

 

 

Yeah, it's in NSAP 2.7c I think. I just updated it a while ago. And now I have a TON of work to do making custom descriptions for Apropos...

*sigh*

 

 

Posted

 

great mod, love the ideas of "celebrations" after clearing the dungeon, however i keep experiencing this problem.  I have SOS installed (tried both full and lite verson)...but if i start a new game with this mod and SOS...some NPC will be wearing their underwear and  when look into SOS MCM the addon for penis is not loaded.

 

SLEN does not change anything about your schlong addons, it only reads information from SOS, but never changes any SOS settings.

 

 

Yes it does. It overwrites the SOS add-on script. 

Posted

SOS before Sexlab Eager NPC (sos_addonquest_script.pex from SOS being overwritten)

 

t_d96.jpg

t_d8y.jpg

 

Sexlab Eager NPC before SOS (sos_addonquest_script.pex from SOS being used)

t_d97.jpg

t_d8z.jpg

 

Posted

Thanks for pics TnTTnT and comment about SOS and this mod. I was wondering why my SOS behaves strange. Also, LOOT 0.8.0 always add last added mod at the bottom of the load order except esm files. Must move new added esp mods manually. :(  LOOT 6xx was best.

Posted

it seems that if dangerous nights is loaded before eager npc:s excample lydia dont suprise pleasantly my pc when he is at breeze home even if i turn chance to 100 in option .

i was 40 houers in game but haven got esber out of sewers so it isnt much problem :) i usually spontaneusly play game and go where ever it leads me.

 

i probably need to instal skyrim completely in scratch if i want to erase all old mods out of mod list and files for now i try to start new game leavin lovers victim and dangerous night unactivated at mod list

Posted

 

 

great mod, love the ideas of "celebrations" after clearing the dungeon, however i keep experiencing this problem.  I have SOS installed (tried both full and lite verson)...but if i start a new game with this mod and SOS...some NPC will be wearing their underwear and  when look into SOS MCM the addon for penis is not loaded.

 

SLEN does not change anything about your schlong addons, it only reads information from SOS, but never changes any SOS settings.

 

 

Yes it does. It overwrites the SOS add-on script. 

 

 

No it does not. The SOS addon script is in the BSA. If you unpacked the BSA, then you overwrote the SOS script. Please don't use power-tools if you don't understand how they work and then come complain to me when you break stuff because you did something you shouldn't have done.

SOS before Sexlab Eager NPC (sos_addonquest_script.pex from SOS being overwritten)

<snip>

 

I'm not going to endlessly repeat this. Please read the other posts in the thread. If you do not understand the precedence of duplicate pex files you have no business unpacking BSA files. I am not going to support people who unpack their BSA file and got into problems as a result of it, period. If you think you have a good reason to do this, you are wrong, and on your own.

 

it seems that if dangerous nights is loaded before eager npc:s excample lydia dont suprise pleasantly my pc when he is at breeze home even if i turn chance to 100 in option .

i was 40 houers in game but haven got esber out of sewers so it isnt much problem :) i usually spontaneusly play game and go where ever it leads me.

 

i probably need to instal skyrim completely in scratch if i want to erase all old mods out of mod list and files for now i try to start new game leavin lovers victim and dangerous night unactivated at mod list

 

Dangerous Nights will interrupt the player sleep, and SLEN will (intentionally) not start an event if the sleep was interrupted, to prevent it clashing with for example the Dark brotherhood quest.

 

Posted

Sorry BM, but it does.  Being inside a bsa doesn't affect this, especially when using Mod Organizer.  MO treats all info inside a bsa as loose files (default setting of MO).  If using MO, SLEN must be BEFORE (lower priority number) SOS in the left pane otherwise SLEN version of the script is used instead of SOS.  Problem I ran into is that I started a new character and had SLEN as a higher priority than SOS, so the schlongs never registered with SOS (no schlongs available).  I reordered SOS and SLEN, then tried to restart SOS in that save, but the schlongs would never appear.  I believe this has to do with scripts being baked into the save (it baked the SLEN version into the save, so reordering after the issue appeared would never get fixed).  If I started the character again from scratch with SOS after (higher priority) SLEN, then it worked fine.  LOOT also causes an a problem in that SLEN by default is placed after SOS in the load order, which if using NMM, the SLEN version of the script would be used instead of SOS version (load order controls bsa order when not using MO).  In MO, after running LOOT (again putting SLEN after SOS), MO will get an alert stating SLEN should have a higher priority, so if you use the auto fix available in MO, it will again place SLEN after SOS, therefore the SLEN version of the script will be used.  To solve the problem:

 

1)  If using MO, always make sure SOS is after SLEN (higher priority) in the left pane.

2)  Add meta info to LOOT to put SOS after SLEN when running LOOT.  This will fix the problem when using NMM (or similar) where load order controls bsa order.

3)  Unpack the bsa for SLEN and delete that useless script.  This will solve the problem regardless of what mod manager you use.  Make sure you delete the bsa after unpacking.

Posted

 

 

 

great mod, love the ideas of "celebrations" after clearing the dungeon, however i keep experiencing this problem.  I have SOS installed (tried both full and lite verson)...but if i start a new game with this mod and SOS...some NPC will be wearing their underwear and  when look into SOS MCM the addon for penis is not loaded.

 

SLEN does not change anything about your schlong addons, it only reads information from SOS, but never changes any SOS settings.

 

 

Yes it does. It overwrites the SOS add-on script. 

 

 

No it does not. The SOS addon script is in the BSA. If you unpacked the BSA, then you overwrote the SOS script. Please don't use power-tools if you don't understand how they work and then come complain to me when you break stuff because you did something you shouldn't have done.

 

 

All I did was the standard MO install and I used loot. I didn't manually unpack the BSA.

 

And I wasn't complaining, merely informing.

 

I'm also informing you that this beginner (me) won't be using your mod until it works with standard Mod Organizer installation... Because I don't know how to use the "power tools" that you seem to think we all should know how to use in order to fix the conflict that your mod has with SOS.

 

Posted

 

2)  Add meta info to LOOT to put SOS after SLEN when running LOOT.  This will fix the problem when using NMM (or similar) where load order controls bsa order.

 

Thank you for this.:)

Posted

ah okay thanks beam :) i try leavin locers comfort and perhaps romace also out of load order next gameplay :) sexlife with your mod already give me consensual romantic adventures :) spouses enchanced adds spouse aproachin and extra scenes for them not sure if it is compatible but im definatelly going to try sexlife your mod and spouses enchanced together :) 

 

i really like ally and lover chance to pleasant suprise ;) and slen dialogue options and how relationship system works :) is there limit how many npc:s you can swoo to lover rank ? there are some female npc:s that i am going to try seduce lover rank without marrying them hroki, muiri, allison, excample they are many most player and mine favorite :) and there are personal preferences i like carlotta in whiterun and arcadia ;) so im definatelly swoo them.

 

do you have recommendation at load order where i should put slen ? excample

radiant prostitution

sleeptight

eagernpcs

amorousadventures

they are in that order bottom of loadorder

should i put spouses enchanced excample after sleeptight ?

 

 

 

Posted

Thanks for pics TnTTnT and comment about SOS and this mod. I was wondering why my SOS behaves strange. Also, LOOT 0.8.0 always add last added mod at the bottom of the load order except esm files. Must move new added esp mods manually. :(  LOOT 6xx was best.

 

*nods* I am soooo glad I kept a copy of the old LOOT. The new LOOT sucks donkey balls on sunday market. And worse... it nibbles with sharp, pointy teeth.

 

Posted

 

 

All I did was the standard MO install and I used loot. I didn't manually unpack the BSA.

 

And I wasn't complaining, merely informing.

 

I'm also informing you that this beginner (me) won't be using your mod until it works with standard Mod Organizer installation... Because I don't know how to use the "power tools" that you seem to think we all should know how to use in order to fix the conflict that your mod has with SOS.

 

 

 

You misunderstand. MO is the power tool. It unpacks bsa files, that is non-standard behaviour that goes directly against conventions set by Bethesda and the game engine. I can be short and sweet about this: I will not support loose files installations, whether you unpack them yourself or let your mod organizer do it for you doesn't matter in this.

 

Do you honestly expect me to drop support for hundreds of happy SOS Light and SAM users to support a handful of MO users who cannot figure out how the thing works, and who then come here to share with over 2000 happy SOS Full users that it breaks their SOS? That's rather arrogant, especially coming from a self-confessed beginner. Frankly, I think I and all my users are better of if you simply don't use SLEN. Saves me the support trouble so I can concentrate on adding content.

 

Posted

ah okay thanks beam :) i try leavin locers comfort and perhaps romace also out of load order next gameplay :) sexlife with your mod already give me consensual romantic adventures :) spouses enchanced adds spouse aproachin and extra scenes for them not sure if it is compatible but im definatelly going to try sexlife your mod and spouses enchanced together :)

 

i really like ally and lover chance to pleasant suprise ;) and slen dialogue options and how relationship system works :) is there limit how many npc:s you can swoo to lover rank ? there are some female npc:s that i am going to try seduce lover rank without marrying them hroki, muiri, allison, excample they are many most player and mine favorite :) and there are personal preferences i like carlotta in whiterun and arcadia ;) so im definatelly swoo them.

 

do you have recommendation at load order where i should put slen ? excample

radiant prostitution

sleeptight

eagernpcs

amorousadventures

they are in that order bottom of loadorder

should i put spouses enchanced excample after sleeptight ?

 

In principle there is no limit to the number of NPCs you can make lovers, however only unique NPCs are tracked, so you can't make lovers out of respawning NPCs like bandits or forsworn. But Hroki, Muiri, Allison, Carlotta and Arcadia and all the other uniquely named NPCs are open for the hunt! On my main game I currently am up to 57 tracked recent partners (although not nearly all of them are Lover yet, but I'm working on that!)

 

I don't know spouses enhanced or sleeptight so I cannot recommend a load order. You can load up your whole load order (or just the 2 mods) in TES5Edit and see if there are any conflicts if you know how to use it. And of course it is always a good idea to check out the support topics for those mods, perhaps others have posted suggestions for load orders.

 

Posted

Thanks for the mod, it's great.

Started a new game, I use SOS and MO.  When starting a new game on a clean save, SOS breaks on the install and does not load the addons. Yes, I have SOS before this mod in the install order. If I loaded SOS first, save, then load Eager NCP's, it seems to work fine. Just a FYI for what I noticed. If I run into problems later, I'll try moving my priorities.

Posted

So Beamer, in your expertise, should I install this manually (without MO)? I have done just about everything I can think of to get it working with SOS but no dice. I really want to use this mod, but I'm out of ideas except for manual install.

Posted

So Beamer, in your expertise, should I install this manually (without MO)? I have done just about everything I can think of to get it working with SOS but no dice. I really want to use this mod, but I'm out of ideas except for manual install.

You can set MO not to unpack BSAs. That might work. 

 

You can also open the Mods folder in your MO directory, go to SOS/Scripts, copy the SOS_ scripts there, and then go to your Sex Lab Eager NPCs/Scripts folder and paste those SOS_Scripts.

 

This is an untested guess, but should work.

 

It might also be as simple as looking at your mod order in the left pane of Mod Organizer and dragging SOS down beneath SLENPCs

Posted

 

So Beamer, in your expertise, should I install this manually (without MO)? I have done just about everything I can think of to get it working with SOS but no dice. I really want to use this mod, but I'm out of ideas except for manual install.

You can set MO not to unpack BSAs. That might work. 

 

You can also open the Mods folder in your MO directory, go to SOS/Scripts, copy the SOS_ scripts there, and then go to your Sex Lab Eager NPCs/Scripts folder and paste those SOS_Scripts.

 

This is an untested guess, but should work.

 

It might also be as simple as looking at your mod order in the left pane of Mod Organizer and dragging SOS down beneath SLENPCs

 

Alright, I got it working. What I did was:

      1. Install SLENPCs manually (toss the .bsa and .esp into the skyrim data folder)

      2. Make sure MO has it registered as an unmanaged plugin

      3. Go to the archives tab and uncheck the SLENPCs' box so MO wont autoextract (I think)

      4. Make sure SOS is closer to the bottom of your load order than SLENPCs (may not be required but will probably help)

 

That did it for me, but I did have to start a new game, unfortunately. Oh well. Hope this helps someone! 

Posted

 

2)  Add meta info to LOOT to put SOS after SLEN when running LOOT.  This will fix the problem when using NMM (or similar) where load order controls bsa order.

 

 

Please stop spreading false information in this thread. MO does not 'treat files in BASs as loose files', that sentence doesn't even make sense. MO unpacks the BSAs, and that is what cause the problem, nothing else. If it does so without notifying you of conflicts or overwrites, it is broken by design. Skyrim has a pex file precedence that clearly states that loose scripts override scripts in BSA files. There is a very good reason for this, namely the one I am using to allow both SOS Full, SOS Light and SAM users to enjoy the same mod. Without this script file precedence, such designs would not be possible, as you have found out.

 

Additionally, for NMM users (and users of any other sane mod manager) the load order for SLEN is entirely irrelevant because NMM (and other mod managers) do NOT unpack BSA files. You can put SLEN before or after SOS, it does not matter one bit.

Posted

So Beamer, in your expertise, should I install this manually (without MO)? I have done just about everything I can think of to get it working with SOS but no dice. I really want to use this mod, but I'm out of ideas except for manual install.

 

My recommendation is what it says on the description page:

 

Installation: Just drop the .esp and .bsa into your Skyrim\Data folder

 

You're welcome to use whatever mod organizer you prefer if you don't want to do it manually, but if that mod organizer does anything more than what it says above then IMO you should not use it, for any mod, and complain loudly about it on the creator's page if you're intent on continuing to use it. According to other MO users posting in this thread you can set MO to not unpack files, it beats me why that is not the standard setting, but if that setting exists then it should work fine.

 

 

So Beamer, in your expertise, should I install this manually (without MO)? I have done just about everything I can think of to get it working with SOS but no dice. I really want to use this mod, but I'm out of ideas except for manual install.

You can set MO not to unpack BSAs. That might work. 

 

You can also open the Mods folder in your MO directory, go to SOS/Scripts, copy the SOS_ scripts there, and then go to your Sex Lab Eager NPCs/Scripts folder and paste those SOS_Scripts.

 

This is an untested guess, but should work.

 

It might also be as simple as looking at your mod order in the left pane of Mod Organizer and dragging SOS down beneath SLENPCs

 

 

You do not need the SOS_ script file that comes in the SLEN BSA if you have SOS full, so if you're intent on unpackng it, then your simplest solution is to simply delete the SOS_ file that comes out of the SLEN BSA.

 

Posted

MO doesn't extract BSAs by default. You have to TELL it to extract a BSA (I just checked mine). 

 

Confirmed by the fact that loose scripts are overwriting BSA scripts. At least in my installation and I am pretty much a default installation of MO.

The Archives tab and "managed" vs "unmanaged"...

 

MANAGED archives have their load order as determined by MOD order (left pane)

UNMANAGED archives have their load order as determined by PLUGIN order (right pane). 

 

So managed or unmanaged has nothing to do with whether or not a BSA gets extracted. My BSAs are BSAs unless I purposely right-click on them and CHOOSE "Extract".

Posted

Not to add fuel to the fire, but I get to stand on Beam's side of this one. I use MO, SOS Full (the new beta), and have had no issue with either, nor have I had to move/reorder these mods with SOS being lower priority than SLEN. My settings for MO are; after the installation of a mod that comes with a BSA, MO asks if I would like to unpack the BSA, which in most cases I decline. Some mods I do unpack, but I know which ones and why, and I don't run into issues with it. It has been quite some time since I had to last configure MO's settings, but I don't think "Auto unpack all BSAs" was a default on. In fact, looking over the settings window, BSA extractor I believe has to be enabled before there is any option to unpack a BSA after freshly installing MO. So the solution is simple, delete the mod in MO, reinstall the mod in MO, do NOT unpack the BSA when the option window comes up. Or you can also disable the BSA extractor all together, and never run into this issue again.

 

Sorry but it seemed that Beamer does not use MO himself, so I figured having someone report from using the mod successfully with MO would be a quencher of the argument. It's not a fault of MO when every yes box is hit without understanding the question.

 

Edit: ninja'd by chajapa. Oh well.

Posted

 

 

 

All I did was the standard MO install and I used loot. I didn't manually unpack the BSA.

 

And I wasn't complaining, merely informing.

 

I'm also informing you that this beginner (me) won't be using your mod until it works with standard Mod Organizer installation... Because I don't know how to use the "power tools" that you seem to think we all should know how to use in order to fix the conflict that your mod has with SOS.

 

 

 

You misunderstand. MO is the power tool. It unpacks bsa files, that is non-standard behaviour that goes directly against conventions set by Bethesda and the game engine. I can be short and sweet about this: I will not support loose files installations, whether you unpack them yourself or let your mod organizer do it for you doesn't matter in this.

 

Do you honestly expect me to drop support for hundreds of happy SOS Light and SAM users to support a handful of MO users who cannot figure out how the thing works, and who then come here to share with over 2000 happy SOS Full users that it breaks their SOS? That's rather arrogant, especially coming from a self-confessed beginner. Frankly, I think I and all my users are better of if you simply don't use SLEN. Saves me the support trouble so I can concentrate on adding content.

 

 

No skin off my back.

 

If you don't want your mod to work for MO users who haven't learned every single detail?... That's on you. I have over 200  mods in my load order that work wonderfully with a standard MO install including defeat, DAYMOYL, SD+, Beeing Female, and most all of the Devious Devices mods. Yours is only among a small handful of mods that I've tried that don't work properly with MO.

 

I'm a player... not a modder. I'm not going to bother to learn the inner workings of MO just so I can correct your buggy mods. Nor am I going to switch back to the craptacular NMM in order to use your buggy mods.

 

This metaphor only goes so far since your mod is free to use. Your mod is like a lemon car, and you are like the guy who sold it to me and gets mad at me because I don't know how to fix it myself.

 

I say it only goes so far because if I had paid for your mod, I'd be pissed to high heaven at your presumptuous jerkiness and calling a lawyer. But since it's free to use... like I said... No skin off my back.

 

Incidentally, despite the obvious anger you're feeling towards me, I'm not going to write off your mods entirely. My guess is that you already know how to fix this bug and are going to release an update that corrects it. And when you do, I'll give it another try.

 

But until then?

 

Piss off ;-) 

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