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Radiant Prostitution 3.2.2 (29-Oct-2015)


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Posted

Hey guys! I already Installed the all of Requiments, but when I Start the "The Natural" quest, I drink the stuff, and when I wake up, I See Wolfs... And then what? I can't do anything. Can you guys help me?

Posted

Hey guys! I already Installed the all of Requiments, but when I Start the "The Natural" quest, I drink the stuff, and when I wake up, I See Wolfs... And then what? I can't do anything. Can you guys help me?

 

Creature sex might be disabled in the SexLab framework, or you didn't install the FNIS Creature pack.

Posted

 

Hey guys! I already Installed the all of Requiments, but when I Start the "The Natural" quest, I drink the stuff, and when I wake up, I See Wolfs... And then what? I can't do anything. Can you guys help me?

 

Creature sex might be disabled in the SexLab framework, or you didn't install the FNIS Creature pack.

 

Hm, Thank you! I already Installed the FNIS. So I Can do just one thing. c:

Posted

Thanks for this mod!  I find prostitution to be by far the most lore-friendly reason for my PC to have a lot of sex.  It is the oldest profession in the world, after all.

 

Has anyone created their own quests with Korialstraszbob's method?  If so, can you please kindly share?

Posted

 

 

Hey guys! I already Installed the all of Requiments, but when I Start the "The Natural" quest, I drink the stuff, and when I wake up, I See Wolfs... And then what? I can't do anything. Can you guys help me?

 

Creature sex might be disabled in the SexLab framework, or you didn't install the FNIS Creature pack.

 

Hm, Thank you! I already Installed the FNIS. So I Can do just one thing. c:

 

 

just to make sure you did do the following

 

install FNIS Creature pack

install creature animations (I think Sexlab has some by default, but I use the MNC SLAL Edition to be sure I have something for all creatures I have in game)

rerun FNIS after doing those parts

turn on creature sex option in Sexlab MCM

 

just to be sure you covered the obvious

 

edit

 

also if you have the Creature Framework MCM it does need to be reset (after turning on creature sex in Sexlab).

usually once per game (and again if you add or remove creatures midgame) to work correctly (some have it work without doing this, and some need

to do this extra step for it to work correctly).

 

Posted

 

 

 

Hey guys! I already Installed the all of Requiments, but when I Start the "The Natural" quest, I drink the stuff, and when I wake up, I See Wolfs... And then what? I can't do anything. Can you guys help me?

 

Creature sex might be disabled in the SexLab framework, or you didn't install the FNIS Creature pack.

 

Hm, Thank you! I already Installed the FNIS. So I Can do just one thing. c:

 

 

just to make sure you did do the following

 

install FNIS Creature pack

install creature animations (I think Sexlab has some by default, but I use the MNC SLAL Edition to be sure I have something for all creatures I have in game)

rerun FNIS after doing those parts

turn on creature sex option in Sexlab MCM

 

just to be sure you covered the obvious

 

edit

 

also if you have the Creature Framework MCM it does need to be reset (after turning on creature sex in Sexlab).

usually once per game (and again if you add or remove creatures midgame) to work correctly (some have it work without doing this, and some need

to do this extra step for it to work correctly).

 

Yeah, the animations is not working, just the wolf and my Character stay and make noises. :D Thanks for the information. I will try!

  • 1 month later...
Posted

Is it possible to randomize a "reward" from clients to include small tokens like rings, amulets or gems ? 
I'd think it would be a nice touch to get a gold ring for fucking some wealthy noble. 

Posted
12 minutes ago, shiagwen said:

How does RP knows that the innkeeper is in a certain City, so he gives you homevisits etc in that specific City ?

The scripts likely check the unique ID of the innkeepers or something similar. 

Posted
On 3.12.2017 at 12:01 PM, Storms of Superior said:

The scripts likely check the unique ID of the innkeepers or something similar. 

and how does the ID knows that he is in a specific City ?  is it a sandbox pack, or a keyword or a faction ? what happens, if the innkeeper would have factions from several cities ?

 

edit : it is the townwhiterunfaction in the actors faction tab

Posted

As indicated by the name, Radiant Prostitution uses the Radiant system for that selection. For specific details, look at the Quest Aliases tab of one of the home job quests, and you'll see the process used to randomly select house locations within a city. It's built in a way that new locations by mods are also compatible, provided the location keywords are similar enough to vanilla cities.

Posted
14 hours ago, WraithSlayer said:

As indicated by the name, Radiant Prostitution uses the Radiant system for that selection. For specific details, look at the Quest Aliases tab of one of the home job quests, and you'll see the process used to randomly select house locations within a city. It's built in a way that new locations by mods are also compatible, provided the location keywords are similar enough to vanilla cities.

Yes, JK's Skryim and other City/Town overhaul mods with correct tags are usable for RP quests.  Been this way for a long time now.  I made a esp a while back that included Dawnguard keep into Riften's radient quests.  Is quite funny heading there and getting a " troll " quest lol.

Posted
14 hours ago, aRuthSA said:

Hello, is there a way to exclude current followers (and only followers) from soliciting the services of tavern wenches?

I think there is an option under AFT's that tells them not to interact with anything, they would just follow you.  Without knowing what follower mods you use, as in AFT or some other, not much more help I can be.

Posted
4 hours ago, Nickolos1818 said:

I think there is an option under AFT's that tells them not to interact with anything, they would just follow you.  Without knowing what follower mods you use, as in AFT or some other, not much more help I can be.

Good point, I use the latest EFF.

Posted

Hello Wraith,

i would like to make the cooldown for a client longer. ( the time until he comes again is actually about 4 or 6 hours, i want it to 12 hours or more) 

Could you please tell me where and how to do this ?

Posted
5 hours ago, shiagwen said:

Hello Wraith,

i would like to make the cooldown for a client longer. ( the time until he comes again is actually about 4 or 6 hours, i want it to 12 hours or more) 

Could you please tell me where and how to do this ?

 

mf_Satisfaction and mf_Disatisfaction spells, increase their duration.

Posted
1 hour ago, WraithSlayer said:

 

mf_Satisfaction and mf_Disatisfaction spells, increase their duration.

Thank you.

What is dissatisfaction doing ?

the duration is real time, not game time, right ? that explains why it feels to short for me, because i use timescale 5.  The actual duration is 12 hours at vanilla timescale 20, so i have to x4 to get the 12 hours ingame at timescale 20.

 

 

A similar problem are the shops, getting new ware and money every 2 days, at vanilla timescale 20. do i have the right to reduce it to 1 day, because of timescale 5?

Posted

Yeah, spells use real time seconds so you'll want to adjust if using a non-vanilla timescale. As for dissatisfaction, it's the cooldown that's applied when when the client wasn't happy, either because you rejected him, poor performance, etc.

Posted

The Military Camp quest won't start for me. The dialog shows, and the abandon quest dialog shows up in the Inkeeper's dialog list, but I never get an objective, so I don't know which camp to go to. Regular prostitution and Home Delivery works.

 

Help?

Posted
22 hours ago, ppp said:

The Military Camp quest won't start for me. The dialog shows, and the abandon quest dialog shows up in the Inkeeper's dialog list, but I never get an objective, so I don't know which camp to go to. Regular prostitution and Home Delivery works.

 

Help?

have you talked to your fellow co-worker for the quest? i had that problem also and after talking to my co-worker it showed up for me.

not sure if this is your problem or not.

 

Posted
10 minutes ago, valcon767 said:

have you talked to your fellow co-worker for the quest? i had that problem also and after talking to my co-worker it showed up for me.

not sure if this is your problem or not.

 

Before or after arriving at the camp? I don't know which camp it is, and I don't know who my co-worker is. The quest doesn't get to that stage. I'm starting from Whiterun.

Posted
55 minutes ago, ppp said:

Before or after arriving at the camp? I don't know which camp it is, and I don't know who my co-worker is. The quest doesn't get to that stage. I'm starting from Whiterun.

i started at the Bannered Mare (Whiterun) and did not get the marker to tell me which camp until after i talked to my co-worker (i did not see her while i was inside,

possibly due to overcrowding because my Bannered Mare is very heavily populated).  i first saw my co-worked right outside the Bannered Mare, i just walked outside,

looked around and discovered her there. after talking to her the camp was marked for me.

 

if your problem turns out to the the same the steps i took were:

Got the quest from Hulda (no map marker at this time and with my overcrowded inn {15+ additional npcs there} i may have missed noticing co-worker)

walked outside

looked around

talked to co-worker (new npc wearing tavern outfit that was not there previously)

got map marker (which let me continue and finish quest normally)

 

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