Efgad Posted January 19, 2016 Posted January 19, 2016 I had an idea while playing earlier; making cultures fit for both the Werewolf and Vampires. You could add in special advantages such as Casus Belli for Fenris even if he converts to Catholic among other things. Or for Vladamir perhaps a bonus to opinion for having thralls/vampires as vassals. I really haven't thought it through much but it might be something worth looking into.
sik1 Posted January 19, 2016 Posted January 19, 2016 Thanks for this great mod, dewguru! I've been enjoying it for a while now. I know this was reported before but I haven't seen the solution. I'm getting random male futas being born and they are all homosexual for some reason. Every single one of them. Is this a feature now? Was there a solution to this and I missed it in the thread? What can I do to fix this? It's not game breaking but annoys me from time to time. This should have been corrected in v1.25. It was broke in 1.24, possibly in 1.23 as well. Seems that it's still an issue, for me at least. I don't have any other mods, I'm using v1.25 and I certainly removed all of the old files and even reinstalled the game itself to be sure.
ngppgn Posted January 19, 2016 Posted January 19, 2016 I have to report a small uninended behavior with slavery (using this mod only, last version of both the mod and CK2, btw): You can make war prisoners, particularly rulers of the realm you're warring with, and enslave them. However, after enslacing them they retain their titles, and if the war ends, the prisoner/slave gets freed normally, depriving you of your slave. So, maybe rulers should not be able to be enslaved? Or made forced to abdicated upon enslaving could sonve/dissolve the issue, maybe.
milasian Posted January 19, 2016 Posted January 19, 2016 I have to report a small uninended behavior with slavery (using this mod only, last version of both the mod and CK2, btw): You can make war prisoners, particularly rulers of the realm you're warring with, and enslave them. However, after enslacing them they retain their titles, and if the war ends, the prisoner/slave gets freed normally, depriving you of your slave. So, maybe rulers should not be able to be enslaved? Or made forced to abdicated upon enslaving could sonve/dissolve the issue, maybe. Thats just normal CK behavior. Once you enslave a ruler you are at war with, the "peace treaty" is just you freeing them in return for whatever you went to war for.
thatTESguy Posted January 19, 2016 Posted January 19, 2016 Hello! I've been enjoying the mod, after being surprised to find it, and had a thought. Looking through the 'planned features' I've not seen what prompts the lycans and vamps to fight each other. I ended up playing a game as a Zoroastrian alpha bitch, kidnapped and enslaved Fenris and then did likewise for Vlad after both had a terrible string of luck. I had the pair chilling in my court and there seemed no problem what so ever over two generations. Perhaps there should be a lycan or vamp religion that causes them to disagree or, quite likely, I didn't notice the events related to their conflict. Also, when the character that actually enslaves another dies the brand vanishes but not the 'training'. There isn't an opposite_opinion modifier defined for werewolves and vampires. The ones that the monster hunters have against their targets is in contrast quite effective.
ngppgn Posted January 19, 2016 Posted January 19, 2016 I have to report a small uninended behavior with slavery (using this mod only, last version of both the mod and CK2, btw): You can make war prisoners, particularly rulers of the realm you're warring with, and enslave them. However, after enslacing them they retain their titles, and if the war ends, the prisoner/slave gets freed normally, depriving you of your slave. So, maybe rulers should not be able to be enslaved? Or made forced to abdicated upon enslaving could sonve/dissolve the issue, maybe. Thats just normal CK behavior. Once you enslave a ruler you are at war with, the "peace treaty" is just you freeing them in return for whatever you went to war for. Though that's a good rationale, I'm not sure I'd fully go with it. If thepeace treaty is going to assume to give back any landed slave each party make, the game (mod) could as well disallow enslaving them altogether. In the current situation, the best strategy is stall the war until you finish training your noble slaves, sell them, then peace out (at least, as long as the income from selling the slave surpases the ransom quantity, which tend to happen most times of you train your slaves). Only partly related to rhis, it seems like by following the events for training in the current version there is no risk of breaking a slave, unless I'm doing something weong. What I'm doing is bassically follow the events, making them train different specialities until the "learning limit" event fires, then brand and sell)
Aliris Posted January 19, 2016 Posted January 19, 2016 I have to report a small uninended behavior with slavery (using this mod only, last version of both the mod and CK2, btw): You can make war prisoners, particularly rulers of the realm you're warring with, and enslave them. However, after enslacing them they retain their titles, and if the war ends, the prisoner/slave gets freed normally, depriving you of your slave. So, maybe rulers should not be able to be enslaved? Or made forced to abdicated upon enslaving could sonve/dissolve the issue, maybe. Thats just normal CK behavior. Once you enslave a ruler you are at war with, the "peace treaty" is just you freeing them in return for whatever you went to war for. They lose their titles the moment you brand them as a slave (at the end of the training), but if they somehow get free before that, then yes, nothing stops them from resuming their titles.
Doomsday8931 Posted January 20, 2016 Posted January 20, 2016 So a little bug here. In the event where you can dominate Selene as a werewolf ruler. The loop is gone but my ruler get the werewolf bitch trate not Selene Keep up the good work and looking forward to the werewolf update.
centerflag982 Posted January 20, 2016 Posted January 20, 2016 They lose their titles the moment you brand them as a slave (at the end of the training), but if they somehow get free before that, then yes, nothing stops them from resuming their titles. Are they still stuck with a permanent "slave in training" modifier if they escape/get freed? Or has that been fixed?
dewguru Posted January 21, 2016 Author Posted January 21, 2016 Oof. Alright folks. Apparently I'm hitting a wall of uninterest. I'm actually finding myself questioning why the hell I've got werewolves and vampires in the game. I believe I broke one of my original rules in that this is a mod meant for myself first, that I'm simply sharing with others. I've never been interested in playing as a werewolf or vampire, so working things from that angle has begun to make it feel more like work than fun. There's a good chance that part of the issue is burn out from being sick and a crap ton of overtime from work lately, but I just figured I'd mention it, as if I can't shake my current funk, I'll pull out the change and shift things to where I'm working back on the children of Lilith aspect.
Fearbringa Posted January 21, 2016 Posted January 21, 2016 Do whatever is fun for you. This is a labor of fun, shouldn't be work. Is there a program you write your mods with or do you make them all "by hand"?
Aliris Posted January 21, 2016 Posted January 21, 2016 Definitely focus on what's fun. If someone else wants to add on stuff for werewolf or vampire play, then hopefully they'll step up and do so, but you need to focus on what your inspiration is.
ReMeDy Posted January 21, 2016 Posted January 21, 2016 Do whatever is fun for you. This is a labor of fun, shouldn't be work. Is there a program you write your mods with or do you make them all "by hand"? The only thing CKII modding requires is notepad/wordpad. For graphics, an art program with support for .dds extensions. Sometimes MIcrosoft Excel for things like portrait descriptions, but I'm getting ahead of myself. CKII is very mod-friendly, but certainly not compatibility-friendly.
Tyrranus Posted January 21, 2016 Posted January 21, 2016 Oof. Alright folks. Apparently I'm hitting a wall of uninterest. I'm actually finding myself questioning why the hell I've got werewolves and vampires in the game. I believe I broke one of my original rules in that this is a mod meant for myself first, that I'm simply sharing with others. I've never been interested in playing as a werewolf or vampire, so working things from that angle has begun to make it feel more like work than fun. There's a good chance that part of the issue is burn out from being sick and a crap ton of overtime from work lately, but I just figured I'd mention it, as if I can't shake my current funk, I'll pull out the change and shift things to where I'm working back on the children of Lilith aspect. ACK!! Dont say that Im lookin forward to the Vampire and Werewolf content most! LOL in that order!! fuuuuck... As others have said tho, this is YOUR mod... make the one YOU want to play. :'( Hopefully someone will step up and offer to write/help with those areas. I really liked that this mod was angling for adding some "World of Darkness" flavor to CK2. Still havent done the lillith stuff but I intend to eventually, it looks quite interesting and fun, and a nice departure from traditional CK2 play. I don't want to step into more than I know I'll realistically do... but I am very familiar with White Wolf's WoD (classic) and even read and liked d20 WoD... so I'd be happy to bounce ideas and lore off you for WW and Vamps if that would help.
Pantheress Posted January 21, 2016 Posted January 21, 2016 Oof. Alright folks. Apparently I'm hitting a wall of uninterest. I'm actually finding myself questioning why the hell I've got werewolves and vampires in the game. Because while there are literally thousands of games where you play a succubus/some kind of she-demon, good games that let you play as a vampire or werewolf are really rare.
zargod Posted January 21, 2016 Posted January 21, 2016 If your heart isn't in Vampires & Werewolves, then you're probably doing yourself and your audience a disservice by trying to include them into your mod. A demonic succubus/incubus mod doesn't really need Werewolves and Vampires, and the mechanics for these monsters is pretty much independent of the demonic religion & powers that is the mod's main focus. I'd suggest concentrating on developing the elements you have a real passion for. You might also wish to think about separating the peripheral stuff you're less interested in into an independent mini-mod that somebody with more of a passion for these particular monsters can develop into a (hopefully compatible) more fully developed mod.
ngppgn Posted January 21, 2016 Posted January 21, 2016 Oof. Alright folks. Apparently I'm hitting a wall of uninterest. I'm actually finding myself questioning why the hell I've got werewolves and vampires in the game. I believe I broke one of my original rules in that this is a mod meant for myself first, that I'm simply sharing with others. I've never been interested in playing as a werewolf or vampire, so working things from that angle has begun to make it feel more like work than fun. There's a good chance that part of the issue is burn out from being sick and a crap ton of overtime from work lately, but I just figured I'd mention it, as if I can't shake my current funk, I'll pull out the change and shift things to where I'm working back on the children of Lilith aspect. ACK!! Dont say that Im lookin forward to the Vampire and Werewolf content most! LOL in that order!! fuuuuck... As others have said tho, this is YOUR mod... make the one YOU want to play. :'(Hopefully someone will step up and offer to write/help with those areas. I really liked that this mod was angling for adding some "World of Darkness" flavor to CK2. Still havent done the lillith stuff but I intend to eventually, it looks quite interesting and fun, and a nice departure from traditional CK2 play. I don't want to step into more than I know I'll realistically do... but I am very familiar with White Wolf's WoD (classic) and even read and liked d20 WoD... so I'd be happy to bounce ideas and lore off you for WW and Vamps if that would help. Mind if I ask, what is d20 WoD? I though WoD used a system of d10 dices. Is there a conversion to the system used in DnD? If so, would you mind pointing me in the direction to finding it? I would be very interested. Oof. Alright folks. Apparently I'm hitting a wall of uninterest. I'm actually finding myself questioning why the hell I've got werewolves and vampires in the game. Because while there are literally thousands of games where you play a succubus/some kind of she-demon, good games that let you play as a vampire or werewolf are really rare. I'd bet there are way more games focusing on vampires, and, less so, in werewolves... But if you are talking about good games... which good ones do you know focusing on she-demons? Oof. Alright folks. Apparently I'm hitting a wall of uninterest. I'm actually finding myself questioning why the hell I've got werewolves and vampires in the game. I believe I broke one of my original rules in that this is a mod meant for myself first, that I'm simply sharing with others. I've never been interested in playing as a werewolf or vampire, so working things from that angle has begun to make it feel more like work than fun. There's a good chance that part of the issue is burn out from being sick and a crap ton of overtime from work lately, but I just figured I'd mention it, as if I can't shake my current funk, I'll pull out the change and shift things to where I'm working back on the children of Lilith aspect. Well, personal circumstances can certainly obfuscate and frustrate personal proyects, I certainly can relate to that... so I hope you can swiftly recover from your sickness! Luckily, when you get back you'll find your enthusiasm and inspiration is still there; and if you want to change the route the mod is following, we'll stick to that then. We, I'm sure, are very grateful to the time and effort you put into this.
booya1991 Posted January 21, 2016 Posted January 21, 2016 can restrict whore traits to lowborns only?? my unmarried daughter have whore trait if you dont want her becoming a whore, make sure to marry her off or betrothe her early on
Aliris Posted January 21, 2016 Posted January 21, 2016 Just to note, modding in stuff for CK2 is "easy", in that you don't need any special tools or skills, and the entirety of the existing events/mods/etc is there to use as a template. The 'hard' part just comes in putting it all together, and taking the time to write various events (and making sure they work right). I'm sure that if one of the vampire/werewolf fans wanted to start working on a module plugin and submit it that it could be added in. It's sort of like what I did with the religion. I and a few others wanted to see more coded up, but Dewguru wasn't really interested in making up a custom one, so I volunteered. I'd absolutely encourage others to do the same for the stuff that interests them.
rustiyeti Posted January 22, 2016 Posted January 22, 2016 Please do stick to what motivates you Dew; if others want to expand the content for their particular focus you've been entirely accommodating about adding their content to the mod so long as it meets your criterion. On that subject, *actual* shell-scripting has distracted me from my hobby of writing out werewolf-flavored events but I have expanded the portraits for orcs (male and female) and elves (female only currently; wouldn't take more than 1-2 hours to add males if need be). If you're interested Dew I'd be glad to share after cleaning up and separating (lazily used up portraitswapping 2 instead of keeping them all on 3-4, which i can easily fix), It would be a total of: 9 additional female orc portraits (& accompanying portraiture assignment scripts ready for copy + paste) 4 additional male orc portraits (& ditto) 9 additional female elf portraits (& ditto) 6 additional male elf portraits (& ditto) 1 female WW addition (& ditto) 1 that is really more a neko (noticed that in your latest release, didn't notice if actually implemented or not) but I have lazily made as WW. *related side note - your nice big cleanup of the racial trait assignment is much appreciated. I did *not* yet crawl all over it to figure out if you handled any exclusivity to the orc or elf trait, but if you had not, portraiture assignment could easily be determined by whichever trait you think breeds 'true' (perhaps, due to the unstable blood thing going on w/ werewolves, any child that snagged both WW + elf/orc would 'lose' the WW trait upon adulthood when they have portraiture assignment. Thus only 'pure' WW would retain the trait into adulthood. I'd be more than glad to send over a set of portraiture assignment scripts ready go go in whatever flavor you'd like. As an example I currently have mine running as such: only pure WW with neither orc nor elf receive WW portraits (scripts checks NOT = { trait = elf/orc}) Orcs that do *not* also have elf trait receive orc portraiture (script checks NOT = { trait = elf }) elf breeds true because I'm lazy and it makes that script simple. (script doesn't check shit elf gets elf portraiture) I'm also cleaning up the 'introduce an orc seeking a strong mate into a male WW's court' event so that it can be a add-on to your mod basically, and indepedent 'add these files here and here' without otherwise altering your mod in any way. (After getting *really* wordy on things that occurred too frequently I realized there's a good reason there's so few narrative events in the game. Nobody wants to interrupt the game every other step for wall'o'text). Also going to be writing 'hunting' events that in my mind were driven by that orc but could very well fit into your narrative of werewolves needing to balance the line between feeding the beast/letting it overtake and drive them feral. I don't know *how* you planned to implement that but I was thinking something like X number of character flags for 'feeding the feral' options (ie, every time you do something to 'feed' the feral side your character gains character_flag1, 2, 3, 4, etc and past a certain point that character flag triggers going feral and losing said ruler). Anyway, if you want those portaits and their assignment scripts let me know.
Guest Posted January 22, 2016 Posted January 22, 2016 All the ladies in my court are getting raped, not sure by whom. Is it the dog? Do npcs buy guard dogs and use the associated decision? I don't care so much about random courtiers, but it seems like the grand empress of Carpathia (my waifu) shouldn't be eligible for random rape by some nobody's dog. Or at the very least that courtier should be spending the rest of his (short) life getting raped by said dog in my dungeon. Or does my own dog randomly rape women? In which case I may owe my wife a bundle of flowers and some chocolates*. *Which would require sailing all the way to America to discover them first. My only other little bit of feedback is how the mod handles the homosexual perk. I kind of reminds me of that old joke... I can impregnate 20 hookers, fuck every lady to pass through my court and enforce prima nocta even on my own daughters. But I suck ONE dick... It's not so much getting the trait, but that it curtails your character's interest in the opposite sex dramatically, despite all previous evidence to the contrary. dewguru, on 20 Jan 2016 - 8:30 PM, said: Oof. Alright folks. Apparently I'm hitting a wall of uninterest. I'm actually finding myself questioning why the hell I've got werewolves and vampires in the game. I believe I broke one of my original rules in that this is a mod meant for myself first, that I'm simply sharing with others. I've never been interested in playing as a werewolf or vampire, so working things from that angle has begun to make it feel more like work than fun. There's a good chance that part of the issue is burn out from being sick and a crap ton of overtime from work lately, but I just figured I'd mention it, as if I can't shake my current funk, I'll pull out the change and shift things to where I'm working back on the children of Lilith aspect. I think it makes more sense to work on what interests you then to try and be all encompassing. There is some really good stuff in this mod already, your motivation to continue is more precious than any particular feature of the mod.
Tyrranus Posted January 22, 2016 Posted January 22, 2016 Just to note, modding in stuff for CK2 is "easy", in that you don't need any special tools or skills, and the entirety of the existing events/mods/etc is there to use as a template. The 'hard' part just comes in putting it all together, and taking the time to write various events (and making sure they work right). I'm sure that if one of the vampire/werewolf fans wanted to start working on a module plugin and submit it that it could be added in. It's sort of like what I did with the religion. I and a few others wanted to see more coded up, but Dewguru wasn't really interested in making up a custom one, so I volunteered. I'd absolutely encourage others to do the same for the stuff that interests them. I'm happy to offer ideas, and be a sounding board for someone if they have the drive. I just know Im too fuckin lazy to actually do anything quality, or learn how to speak paradox fluently enough to make stuff. Ideas Im good for all day tho lol edit: just as an fyi for anyone thinking to take me up on it... I dont do politically correct so critiques and opinions wont be worded so as to avoid ego damage
Efgad Posted January 22, 2016 Posted January 22, 2016 I enjoy your mod quite a bit; would be a bit a sad to see werewolves and such go. But if that is the way you want to roll then by all means. It is your mod after all. It just means you can get into more detail on what you want to do; which is always a good thing.
Abraxis00 Posted January 22, 2016 Posted January 22, 2016 I haven't played around much with the vampire and werewolf content, myself. I've accepted one into my court now and then, and had one memorable playthrough where I picked a merchant republic and the werewolf start. That didn't have very many events involved -- mostly just 'taking' werewolf bitches, which were pretty much all my character's daughters. That gave rise to a second generation where quite a few brothers and half-brothers were Rivaling each other because they each wanted exclusive possession of their sisters and half-sisters. Which did lead to some interesting emergent events, but on the whole it wore out its welcome after a bit. I'm glad to have had the chance to try it, and certainly wouldn't object if you come up with some new ideas, but if you end up cutting the content, I won't consider it a terrible loss. The succubus storyline is definitely what's got most of my attention here.
AlexnChaos Posted January 22, 2016 Posted January 22, 2016 I'm something of the reverse, the Lilith part of the mod is something I've got little to no interest in, while the werewolf and vampire part is what actually got me here /shrug probably because I don't play female characters and the Lilith content is heavily tilted towards such, the Monster Hunters and other races are also intresting, sadly the other races are locked behind the Lilith content which makes them something I'm unlikely to see /shrug oh well, if you end up droping the wolf and vampire parts of the mod I'll be sad but you've got to do whats best for you in the end, it's not like we are paying you for this after all
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