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[mod] [CK2] Dark World


dewguru

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Posted

now i feel like a even bigger idiot sorry guru then the questions to him  

 

it is fine

 

 

@dewguru

i have modified the child birth check for werewolves

 

 

character_event = {
	id = DWWerewolf.1000
	desc = "DWWerewolf1000"
	picture = "GFX_evt_DWWerewolf_FeralHowl"
	
	is_triggered_only = yes
	
	trigger = {
		OR = {
			father = {
				is_father_real_father = PREV
				OR = {				
					trait = werewolf
					trait = werewolf_elder
					trait = werewolf_ancient
				}
			}
			father = {
				not = { is_father_real_father = PREV }
				Root = {
					real_father = {
						OR = {				
							trait = werewolf
							trait = werewolf_elder
							trait = werewolf_ancient
						}
					}
				}
			}
			mother = { 
				OR = {				
					trait = werewolf
					trait = werewolf_elder
					trait = werewolf_ancient
				}
			}
		}
	}
	
	option = {
		name = DWWerewolf1000A #We determine the result and let mom know.
		if = {
			limit = {
				OR = {
					father = {
						is_father_real_father = PREV
						OR = {				
							trait = werewolf
							trait = werewolf_elder
							trait = werewolf_ancient
						}
					}
					father = {
						not = { is_father_real_father = PREV }
						Root = {
							real_father = {
								OR = {				
									trait = werewolf
									trait = werewolf_elder
									trait = werewolf_ancient
								}
							}
						}
					}
					mother = { 
						OR = {				
							trait = werewolf
							trait = werewolf_elder
							trait = werewolf_ancient
						}
					}
				}
			}
			mother = { character_event = { id = DWWerewolf.1009 days = 1 }} #Baby dies due to incompatibility of werewolf and vampire blood
		}
		if = {
			limit = {
				NOT = {
					father = {
						is_father_real_father = PREV
						OR = {				
							trait = werewolf
							trait = werewolf_elder
							trait = werewolf_ancient
						}
					}
					father = {
						not = { is_father_real_father = PREV }
						Root = {
							real_father = {
								OR = {				
									trait = werewolf
									trait = werewolf_elder
									trait = werewolf_ancient
								}	
							}
						}
					}
					mother = { 
						OR = {				
							trait = werewolf
							trait = werewolf_elder
							trait = werewolf_ancient
						}
					}
				}
			}
			mother = {character_event = {id = DWWerewolf.1005 days = 1 }} #Baby inherited werewolf trait
		}
	}
} 

 

 

Posted

the spoiler below is to keep post size looking smaller, it is the post im replying to

 

 

Hey!  Just wanted to say I'm enjoying the mod, but I've found the werewolf events to be kind of severely buggy, and I don't know the cause.

 

I started a game as Matilda of Tuscany, and got the werewolf event chain early on.  I ended up getting him as a courtier, and some of the dialogue in that choice had him referring to himself as Matilda (and as 'her,' as well).  I didn't think to get a screenshot of that, unfortunately.

 

A little later, I looked at my courtier list, and found he was on it twice.  Some time afterwards, I looked again, and saw that there were three copies of him, all with the same traits, name, and so on.

 

That's not the weirdest part, though.  Later that day, I decided to start a new game as Matilda, because I'd made some tactical decisions I wasn't happy with.  I started playing, went on for a few years... and mysteriously, I found the same werewolf -- with the same name and everything -- had shown up in my court without any kind of announcement.

 

Then, later on, I got a notification that I'd captured him in battle.  And shortly thereafter, I got an announcement about him being appointed to a political position in my husband's family's country.

 

I did a search on his name... and I found that there were literally hundreds of copies of him, in courts all across the map.  Same name, same traits, and everything.  (Also one or two kids named after him, and a whole host of other werewolf kids whose mothers appeared to have versions of him as their lover.)

 

I didn't get the werewolf event in this second game until well after the Dolphuses had spread across the globe, and even got to send him after the marauding werewolf.  I don't have any idea how this is happening, but it's certainly strange.

 

 

 

edit to that should fix the massive dolphuses 

 

 

 

add this to DWWerewolf.txt in mod\events

right under the is_triggered_only = yes

what this does is makes sure that only player gets it

        trigger = {
		ai = no
	}

 

 


as to the problem of getting him before event im going to have to look and find out why it is happening

Posted

for your next release use the attached file it has been updated, although they wont get to use 

the features till my next release should reduce problems down the road will be also makeing one

for sexual crusaders 

to add checks to your mod add line has_global_flag = SC_enabled

to any allow or potential that should make it only show/ be allowed when the next version of sexual crusaders is released

 

SDW_setup.txt

Posted

Got back a little late. Messages above look like things already raised and/or accounted for, so I'm not going to respond to any of them specifically - outside of saying I see the new SDW_setup.txt and will include it for you MuteDay.

 

Doing a couple checks on things and then I'll post it.

 

Here's the v0.62 change log.

 

v0.62
    - Fixed: If raped by the feral & you get pregnant, you should now have a werewolf child.
    - Fixed: Corrected a small dna issue with the created werewolf
    - Added: Slave Training Tooltips. Options will let you know if a type of training has better odds for inexperienced or experienced slaves, and average number of days.
    - Added: New Slave Warrior Training option for females (Finesse)
    - Added: Slave Warrior level tracking. See where they are in their five stages by looking at their character modifier. (proof of concept)
    - Tweak: Just to be safe, set some traits to ensure they're not randomly handed out (thanks MuteDay)
    - Added: File that will let MuteDay's Sexual Crusader's mod know that Dark World is active
    - Fixed: Werewolf birth trait (thanks Fuzzis)
    - Tweak: Switched the Feral Werewolf event to player only. I'd like to open it full up at some point, but that would need more decade pulse events.
    - Fixed: A couple werewolf event misfires on that would hit the ruler instead of the werewolf
 

Posted

Got back a little late. Messages above look like things already raised and/or accounted for, so I'm not going to respond to any of them specifically - outside of saying I see the new SDW_setup.txt and will include it for you MuteDay.

 

Doing a couple checks on things and then I'll post it.

 

Here's the v0.62 change log.

 

v0.62

    - Fixed: If raped by the feral & you get pregnant, you should now have a werewolf child.

    - Fixed: Corrected a small dna issue with the created werewolf

    - Added: Slave Training Tooltips. Options will let you know if a type of training has better odds for inexperienced or experienced slaves, and average number of days.

    - Added: New Slave Warrior Training option for females (Finesse)

    - Added: Slave Warrior level tracking. See where they are in their five stages by looking at their character modifier. (proof of concept)

    - Tweak: Just to be safe, set some traits to ensure they're not randomly handed out (thanks MuteDay)

    - Added: File that will let MuteDay's Sexual Crusader's mod know that Dark World is active

    - Fixed: Werewolf birth trait (thanks Fuzzis)

    - Tweak: Switched the Feral Werewolf event to player only. I'd like to open it full up at some point, but that would need more decade pulse events.

    - Fixed: A couple werewolf event misfires on that would hit the ruler instead of the werewolf

 

sounds good, did any of the things i posted help you at all

and your welcome

Posted

v0.62 is posted.

 

I appreciate the feedback and believe I got most of the issues addressed. If not, I may have missed or misunderstood something so let me know.

 


 

sounds good, did any of the things i posted help you at all

and your welcome

 

 

I looked at the last two things you posted and it looked like I had already addressed them. I didn't do a side by side comparison though, and it's late, so I'd like to file a disclaimer if it turns out what you offered up isn't addressed. :)

Posted

The options after the test ride where you can either imprison or execute the werewolf still don't work.

Imprisoning him imprisons yourself, executing him does nothing and the generated NPC lives.

 

Also the issue I mentioned with the opinion modifier, the problem is that the "My Bitch" opinon bonus disappears after one day, since it doesn't have a duration set.

So if you want that opinion to cause problems later on, you also need to make sure that it actually stays.

Posted

The options after the test ride where you can either imprison or execute the werewolf still don't work.

Imprisoning him imprisons yourself, executing him does nothing and the generated NPC lives.

 

Also the issue I mentioned with the opinion modifier, the problem is that the "My Bitch" opinon bonus disappears after one day, since it doesn't have a duration set.

So if you want that opinion to cause problems later on, you also need to make sure that it actually stays.

 

After I posted it, I recalled the opinion part. It'll now have a 12 month time frame, that will be in the next patch later today.

 

I see the issue with the test ride one. It's the same issue that there was with the Succubus drain one. I had a "werewolf" bounce, but was sending the ruler to it. I'm fixing it now and it'll be in the patch for later today too.

 

Good catch and thanks for the quick feedback. I felt like I was missing something.

Posted

v0.63 has been released.

 

I'm heading out for a week tomorrow where I'll be without an Internet connection.

 

I'm bringing my tablet with me though so I can play and work more on the mod during down time, so when I return, I will likely have v0.70 to release (so about October 11th)

 

v0.63 change log
    - Fixed: Opinion issue in Feral Werewolf event
    - Fixed: Misbounce when you didn't become a werewolf bitch
    - Added: New simple Werewolf event. A Werewolf in someone's court will use a Werewolf Bitch (random if more than one).
    - Tweak: Any female born werewolves are automatically given the Werewolf Bitch modifier (although it doesn't get used until they're an adult)
 

Posted

Just as an FYI - here is the concept I'm using for werewolves in Dark World when I look at events I'm making regarding werewolf type events and a little insight on what some future events may be like as I continue to flesh out the werewolves.

 

Concept: Werewolves tend to live on the outskirts of mankind, more legend than reality to most. There are two basic types, intelligent and feral. The intelligent werewolves can speak, be reasoned with, and aren't always violent. Ferals exist only to kill, eat, and sometimes fuck (and then eat). Intelligent werewolves can be recruited to your court. Intelligent werewolves are still very instinct driven creatures. They often will attempt to dominate, and if successful, seem to have the ability to always make their target remain submissive through repeated acts of domination. Human women are often seen as quality breeders, as werewolves have a very high fertility chance for propagating their race with them. Human men are seen as competition and a werewolf will either seek to dominate them through sheer intimidation, or via making the man into a he-bitch or Omega Male (lowest of the pack). It is said that men who find themselves being used as a he-bitch too often can begin to undergo abnormal changes, where their genitalia will shrink and their fertility will lessen, making it difficult for them to breed (and thus removing competition from the mating pool). There is even an old wives tale about a man who was dominated so much that he became a woman.

Posted

@dewguru, next preview version will have global flag SC_enabled that is set at setup, made yours setup after 1 day, so you didnt have to modify on_actions with new script id but if you want to i belive it is better to set those at setup although makes game saves incompatable 

Posted

@dewguru, next preview version will have global flag SC_enabled that is set at setup, made yours setup after 1 day, so you didnt have to modify on_actions with new script id but if you want to i belive it is better to set those at setup although makes game saves incompatable 

 

I'm cool with adding it on the on_actions > on_startup.

 

I've added it and set the event from what it was to on_triggered_only.

 

I'm probably going to squeeze out one more small update before I leave for vacation (adding at least one more spell and maybe another small event or two). It'll be in that update.

Posted

Found a small bug: A child of an incubus and succubus that is a bastard will not get the succubus or incubus trait.

Posted

sweet, sounds awsome btw have you looked at your messages lately?

 

I have now. I'll respond so as to not cause any confusion here in the forum.

Posted

Found a small bug: A child of an incubus and succubus that is a bastard will not get the succubus or incubus trait.

 

Ah, I got it. I'll need to add the real_father check to it as well.

 

Thanks for bringing it up.

Posted

Fun fact, the custom portraits mod gets overridden by the Anime Portraits mod

 

Yeah. I got permission from ReMeDy to incorporate his template. That's why the incompatibility warning mentions that it has a high chance for conflict with any other image mods.

 

Unfortunately the ability to add images requires the utilization of existing resources, so it's not like I can append onto what ReMeDy already created. If that was possible, I'd wager that ReMeDy's Anime mod would have even more portraits.

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