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Posted

Well, I managed to do something at last. Couldn't find a way to remove an armor from an outfit, so I delete the outfit. I suppose the characters wearing it will appear naked in the game.

 

Back to the save, the CTD doesn't happen anymore. I haven't tested much further but now the box 'I feel a presence' appears and disappears and the quest progresses. So you were right about the outfit.

 

BTW, if this s**tty tool CK is all you have to make mods, my admiration for you, all modders, has doubled.

Posted

Thanks for really cool mod Delzaron, I am enjoying my playthrough with it

 

BTW, if this s**tty tool CK is all you have to make mods, my admiration for you, all modders, has doubled.

 

I have to absolutely agree, when I had to use CK to do something, it was so annoying, really obnoxious program xD

Posted

Just finished a run thru for version 1.71.

 

Missions/Quests:

ATID2Whipserer (I think) - for some reason the spiders ended up in skyrim (instead of the cell that is created for them). The Whisperer kinda goes off to somewhere after you talk to him in human form (had to get his prid and do a "moveto player" once inside the cell to get him and the lady to start there conversation), had to do the same for her as she was walking to falkreach or something instead of going into her home.

 

Had some issues with atid3free not recognizing the side quests as complete and moving forward - solved with a setstage.

Then in the same quest I had an issue where dealing with the queen (the first gate is locked and will not open - probably a lever somewhere I haven't found yet that needs to be flip'd).

 

I don't see the quest about dealing with the Snow Elf from Dawnguard (when looking at the esp in tes5edit), but I see a spell to teleport you to him.

 

Odd shit:

Once I unlocked the Farm cave (to go back and forth into markarth for some of the atid2 missions)... I noticed one or two guards and regular skyrim.esm npc's venturing into the house and cave (probably going to come out via the iron apple house for nav pathing or something).... Irony they ended up dead to the chaurus that was in the cave bellow the farm. I wonder if there is something you can set on the door to disable it as a regular route for npc's (or maybe have it lock back and just keep the key on the player).

 

Odd shit 2: ratway cell causing ctd after going thru the passage back to ibn. No idea why that is happening but now I can not go into that part of the game it causes a ctd every time.

 

Ironic shit:

If you happen to either side with the stormcloaks or do the alduin mission and let the stormcloaks run markarth (which is what happened to me)... then some of the atid2 missions kinda break (like buying the apple house).

 

Armors:

Some of your Armor-Addon's are pointing to the _0.nif and have weight slider enabled. Those need to point to the _1.nif (or ever other mod I've looked at has it backwards).

You also have Alternative textures set in the Armor and or Armor Addon bits within the esp - this will causes some issues when swapping armors via nif swap. It is best to set the texture path in the nif (can do it in either Nifskope or in Outfit Studio).

You still don't have Armor or Weapon Tempering Recipes in the "Constructable Object" section of the esp.

 

Length of Mod....

Damn dude, it took me a couple of days to get everything done and I started as a Pure Falmer... lol

I really like how you have complete some base quests before you can move on with the final mission in the ATID2 section.

 

 

Something that is missing....

I would think one of the first things you should do is in the ATID1 quests (once you are captured)... would be to spend a little time in the training house (as in the Player gets trained either by the trainer or by his stable, or both). Considering you are an adventurer that is captured and you have to do that to an adventurer when you capture them... it only seems fair (plus my succubus needs the extra loving).

 

Overall it is a great mod and you are just making it better and better.....lots of cells and an interesting story.

Posted

Oh...

Thoughts for ATID3Free: set up sub points in the quest like stages 11, 21, 31, 41 for each of the sidequests that need to be completed and have the end of those quests do a setstage on the free quest.

 

example: ATID3Sidequestcolor (or what ever its called). In it's final stage (initiated when you drop of color), the player would receive there pay, and it in the background a "setstage atid3free 11" (or which ever stage x0 corresponds to the color quest) would be kicked off.

Once all 4 sub stages are complete, then start the stage where you talk to the priest....

 

I would also like to see the part to kill the quest removed from atid3free and made into a separate quest (but that is just me).

Posted

Just finished a run thru for version 1.71.

 

Missions/Quests:

ATID2Whipserer (I think) - for some reason the spiders ended up in skyrim (instead of the cell that is created for them). The Whisperer kinda goes off to somewhere after you talk to him in human form (had to get his prid and do a "moveto player" once inside the cell to get him and the lady to start there conversation), had to do the same for her as she was walking to falkreach or something instead of going into her home.

 

Had some issues with atid3free not recognizing the side quests as complete and moving forward - solved with a setstage.

Then in the same quest I had an issue where dealing with the queen (the first gate is locked and will not open - probably a lever somewhere I haven't found yet that needs to be flip'd).

 

I don't see the quest about dealing with the Snow Elf from Dawnguard (when looking at the esp in tes5edit), but I see a spell to teleport you to him.

 

Odd shit:

Once I unlocked the Farm cave (to go back and forth into markarth for some of the atid2 missions)... I noticed one or two guards and regular skyrim.esm npc's venturing into the house and cave (probably going to come out via the iron apple house for nav pathing or something).... Irony they ended up dead to the chaurus that was in the cave bellow the farm. I wonder if there is something you can set on the door to disable it as a regular route for npc's (or maybe have it lock back and just keep the key on the player).

 

Odd shit 2: ratway cell causing ctd after going thru the passage back to ibn. No idea why that is happening but now I can not go into that part of the game it causes a ctd every time.

 

Ironic shit:

If you happen to either side with the stormcloaks or do the alduin mission and let the stormcloaks run markarth (which is what happened to me)... then some of the atid2 missions kinda break (like buying the apple house).

 

Armors:

Some of your Armor-Addon's are pointing to the _0.nif and have weight slider enabled. Those need to point to the _1.nif (or ever other mod I've looked at has it backwards).

You also have Alternative textures set in the Armor and or Armor Addon bits within the esp - this will causes some issues when swapping armors via nif swap. It is best to set the texture path in the nif (can do it in either Nifskope or in Outfit Studio).

You still don't have Armor or Weapon Tempering Recipes in the "Constructable Object" section of the esp.

 

Length of Mod....

Damn dude, it took me a couple of days to get everything done and I started as a Pure Falmer... lol

I really like how you have complete some base quests before you can move on with the final mission in the ATID2 section.

 

 

Something that is missing....

I would think one of the first things you should do is in the ATID1 quests (once you are captured)... would be to spend a little time in the training house (as in the Player gets trained either by the trainer or by his stable, or both). Considering you are an adventurer that is captured and you have to do that to an adventurer when you capture them... it only seems fair (plus my succubus needs the extra loving).

 

Overall it is a great mod and you are just making it better and better.....lots of cells and an interesting story.

Thanks a lot for that report !

 

aTID2Whisper

 

The major problem is due to the whispering one : he's not one character, but 2. and the human one begins disabled, and have the annoying trend to go back to his place.

The oher problem is NPCs prefer to go in place though interiors places... and Ibn is a very convinient shortcut.

 

The snow elf :

 

You need to meet Gelebor first. He have the dialogues which enable that quest.

 

Odd shit : as I say, Ibn is a shortcut. In maybe 5 cells, from markarth, you're in Riften...

I will try to set this cells as properties of Ibn faction... let's see...

 

Odd shit 2 : why ? Except a door, there are not modifications of that cell...

 

Ironic shit: maybe the dialogue condtionnal is too restrictive to old stewart... let's see if I can fix that problem but just set "jobstewart" as conditionnal.

 

Armors : i don't jow how to link textures and Nif in Nifskope. I use nifskope only for edit meshes.

 

There are no tempering recipes, yes. Only recipes for fex things, but I could try to add some of it. In another hand, Ibn falmers weapons are powerfull. Do they really need improving recipes ?

 

 

Length of Mod....

Yep, impressive mod, doesn't it ? And you onl make the main quest, I guess.

TID idea was to create a quest mod, and a city for LL players, like Bravul underworld was for Oblivion.

 

Something that is missing....

I prepare some cells and small world small modifications (specially around Chaur Tegoth altar... it's a prison for a god, after all).

Yep, some player training can be nice.

In fact, I wish to redone the slaves quarter, and put it very close to the servants one...

 

 

Oh...

Thoughts for ATID3Free: set up sub points in the quest like stages 11, 21, 31, 41 for each of the sidequests that need to be completed and have the end of those quests do a setstage on the free quest.

 

example: ATID3Sidequestcolor (or what ever its called). In it's final stage (initiated when you drop of color), the player would receive there pay, and it in the background a "setstage atid3free 11" (or which ever stage x0 corresponds to the color quest) would be kicked off.

Once all 4 sub stages are complete, then start the stage where you talk to the priest....

 

I would also like to see the part to kill the quest removed from atid3free and made into a separate quest (but that is just me).

 

aTID3Free needs you to solve 4 side quests to progress.

 

I plan to rework that part : the raid in coldharbor will be supressed, and the atid3free quest will contain several things to do into dwemers dungeons... with dwemer fights, and a warming about Chaur Tegoth : you'll get the choice to continue the Ritual (player become the chosen one, Chaur Tegoth is free), or to sabotage the ritual (Chaur tegoth disappear, falmers becomes hostile toward player).

Posted

Changes for now :

 

aTID1.8
Some bug fixes (part 3).
Aniriel is now thieves guild member
"Who are you" dialogues need player be Ibn citizen.
Chaur Tegoth blessing more powerful
aTID3Free : Selkurthi set non essential
Hashep and Frabbi are now aggresive against ennemies
Some changes in Whispering One Den.
Add Arachnes as failed broodmaidens
A little farm as player home (Azhra gives the key after atid2gloom quest)
Some improvements in Liskit appartments.
Some ownership fixes (specially the farm doors, which block the NPCs)
Falmer female unused meshes supressed.
TESCEdit cleaning
new SEQ file
Sewers amenaged for pregnant falmers
Ecaterina selling extended : she have also more money.
Male meshes added for belt, sexy, skimpy, and nobles armor.
Recipes for Armors added
Recipe and tendering for TID Ammo (bolt and arrow)
Recipe and tendering for TID Weapons (sword and bow)
aTID2Markarth : actor Raerek conditionnal replaced by jobstewartfaction

Posted

I'm reworking the small world (I redone the fortress for now, I will add some dwemer towers nearby, as the prison controlers), and I plan to rework the mod final quest (raid in coldharbor will be supressed, more fightes against dwemers).

And to rework the arena radiant quest.

 

So, next update is not for soon...

Posted

For Skyrim Nif's - Nifscope Texture Path.

In Nifscope (in Block Details at the bottom usually) you can find the texture paths in each mesh of a nif.

They are in the Nif Sub Nodes: "BSShaderTextureSet"

That Sub node can be found by double clicking on the "0 NiNode" then double clicking on the "Nitrishape" (mesh), then double click on the "BSLightingShaderProperty" (Skin and Lighting detail sub node), then highlight the "BSShaderTextureSet".

post-321913-0-45873900-1472423324_thumb.jpg

 

For Skyrim Nif texture path in Outfit Studio.

Open Bodyslide, then Click on the Outfit Studio Button in the Bottom Right Hand corner.

Load an Outfit into OS (Outfit Studio).

Right Click on one mesh of the outfit (in the Mesh list at the top Right side under "New Outfit") and choose

Properties in the Drop down list.

In the Proprties box click on the Texture Button (a new window will pop up).

The New Window contains the Texture paths and you can change them here in OS if you wish.

post-321913-0-72436700-1472424343_thumb.jpg

 

 

To me the easiest way is probably by changing the texture paths in OS, then build a Bodyslide package for the outfit. Then build the outfit in Bodyslide as it will generate the _0 and _1 nif's for that outfit from the package.

 

The more time consuming way is to do it in Nifscope on both the _0 and _1 nif's (which equals double the work).

 

 

But that is just me...

Posted

Do any of your mods add a woman named Caede to the game? If so she has a bad case of the gray face bug.

 

Yes, TID, and maybe AFS too...

 Last time I saw her, she had no grey face, but a glitch is still possible...

Thanks for reporting.

 

Posted

 

Do any of your mods add a woman named Caede to the game? If so she has a bad case of the gray face bug.

 

Yes, TID, and maybe AFS too...

 Last time I saw her, she had no grey face, but a glitch is still possible...

Thanks for reporting.

 

 

 

Looks like it's from AFS thanks.

Posted

I cant get past the farm quest where you need to find the lost chaurus, I followed the quest marker to it but nothing happens. Great mod btw

 

The chaurus is on the other river side... near the dwemer towers with lo of mushrooms.

 

in version 1.8, he will be near a mushroom garden.

 

Posted

Ok, smalkl world mostly redone now. Just some little things, navmeshes, and LOD calculation...

 

Final quest rebuilt will be the next stage.

Posted

Hi!

I missed one slave and disbanded other. Slave's dialog was broken: have not the Follow command and other else for new slave.

Any chance reset slave system and fix it?

 

Sry for my Eng.

Posted

Hi!

I missed one slave and disbanded other. Slave's dialog was broken: have not the Follow command and other else for new slave.

Any chance reset slave system and fix it?

 

Sry for my Eng.

if you find a very skilled person who can teach me aliaiases list scripts and management, I don't think so.

 

For now you can only use 1 slave.

Posted

This mod looks amazing, but my PC is a male. How much changes? Would my male PC still be forced to have sex with Falmers? I'd much rather be sexing those "Pure Falmer" ladies.

 

Either way, congrats on an amazing mod, just hope there is reason for me to play it!

Posted

if you find a very skilled person who can teach me aliaiases list scripts and management, I don't think so.

 

For now you can only use 1 slave.

 

 

Thanks for your response. I trying use the Puppet master mod for walkaround.

Posted

This mod looks amazing, but my PC is a male. How much changes? Would my male PC still be forced to have sex with Falmers? I'd much rather be sexing those "Pure Falmer" ladies.

 

Either way, congrats on an amazing mod, just hope there is reason for me to play it!

 

No. Male player can use followers for sex with falmers, or non sex dialogue option.

 

For gelebor DNA collect, male player will use Hashep.

 

For the quest with the whispering one, player, female or male, have no relation ship with chaurus. Only the future broodmaidens.

Posted

Um, what happened to the beheading?  Every time I fail, I'm cooked.  Is that working as intended?  Is it supposed to be random?

 

Beheading for player block if you have nifoveride or race menu...

Posted

 

Um, what happened to the beheading?  Every time I fail, I'm cooked.  Is that working as intended?  Is it supposed to be random?

 

Beheading for player block if you have nifoveride or race menu...

 

 

So, I have to remove every nif override I have?

Posted

 

 

Um, what happened to the beheading?  Every time I fail, I'm cooked.  Is that working as intended?  Is it supposed to be random?

 

Beheading for player block if you have nifoveride or race menu...

 

 

So, I have to remove every nif override I have?

 

 

I think there is a patch in Death alternative enslaved...

 

Posted

Works continue (small world redone, noble hall redone, quests fixes...), but some problems remains...

 

One is the whispering one... the solution is to just have one character for the ancient and human forms (so, outfit changes).

- an orgnaic body covering armor, like the hardened chaurus rmor, but with a better helmet.

- another model, with a more organic texture : I think about that (for the helmet at least)

https://staticdelivery.nexusmods.com/mods/110/images/58191-2-1410857967.jpg

 

Other way is to use a mage armor with a mask, like that :

https://lindseyseale.files.wordpress.com/2013/08/thalmor2edit.jpg

 

If you have suggestions, don't hesitate please !

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