Scare Posted July 19, 2016 Posted July 19, 2016 (edited) Thanks for the reply. I managed to figure out the setstage a while ago through the console. If only I knew about the Showquesttargets command years ago lol. I ran into another problem however. The same as someone on the previous page. I can't seem to locate the blue chaurus at the specified location. It's probably my own fault for having so many scripted mods installed. Does the blue chaurus enable specifically for this quest? The slaves master was also disabled for me at some point when I reloaded a save file, and the quest arrow didn't point then either so I assume my game is just slow at loading in key actors for some reason. I'll just skip a stage again I guess. I love the lovecraftian feel and vast amounts of content of your mods by the way. Thanks for keeping me entertained for over a week already . My bad. the chaurus did spawn (I have a texture replacer so he looks like all the other chaurus). I just can't talk to it for some reason. Edited July 19, 2016 by liamvt
Delzaron Posted July 20, 2016 Author Posted July 20, 2016 Thanks for the reply. I managed to figure out the setstage a while ago through the console. If only I knew about the Showquesttargets command years ago lol. I ran into another problem however. The same as someone on the previous page. I can't seem to locate the blue chaurus at the specified location. It's probably my own fault for having so many scripted mods installed. Does the blue chaurus enable specifically for this quest? The slaves master was also disabled for me at some point when I reloaded a save file, and the quest arrow didn't point then either so I assume my game is just slow at loading in key actors for some reason. I'll just skip a stage again I guess. I love the lovecraftian feel and vast amounts of content of your mods by the way. Thanks for keeping me entertained for over a week already . My bad. the chaurus did spawn (I have a texture replacer so he looks like all the other chaurus). I just can't talk to it for some reason. Thansk. I changed the chaurus alias in the next version, so the problem will be solved (for me it is !) There are two different kind of chaurus in Ibn : normal chaurus, and Chaur Tegoth Brood (they have the same color as Chaut Tegoth and the Whispering one) (Chaur Tegoth is the father of chaurus, you see... but only very few of them have ancients powers. It's why they plan to use broodmaidens).
orthax Posted July 20, 2016 Posted July 20, 2016 Hi Delzaron, Glad to see you working on this good mod again...sometimes I've had to setstage and some quests didn't work (svarena for example)but nothing ingestible..how long we have to wait for the next version? Greetings and good job!
Xatos Posted July 22, 2016 Posted July 22, 2016 I finally got to starting this mod, and I stopped at the mining ore part. Here are a few issues I have experienced and one of which seems to be too big for me to continue without figuring out how to fix first. 1. Frabbi does not follow me to the Derleth Farm or whatever it's name is. She just stops before entering that area and the talk scene ends up very weird. 2. This is a bit more unclear, but the part where Frabbi got snatched away is confusing since I was fighting alongside her against the Chaurus, was the intention meant so that they steal her away while I fight, or is it a matter of I pay attention to the statue and they steal Frabbi behind my back? 3. Biggest issue here, impossible to ignore. The Falmer guards or whatever seem are frozen, do not move, cannot talk to them, but I can kill them without them doing anything back to me.
Delzaron Posted July 22, 2016 Author Posted July 22, 2016 I finally got to starting this mod, and I stopped at the mining ore part. Here are a few issues I have experienced and one of which seems to be too big for me to continue without figuring out how to fix first. 1. Frabbi does not follow me to the Derleth Farm or whatever it's name is. She just stops before entering that area and the talk scene ends up very weird. 2. This is a bit more unclear, but the part where Frabbi got snatched away is confusing since I was fighting alongside her against the Chaurus, was the intention meant so that they steal her away while I fight, or is it a matter of I pay attention to the statue and they steal Frabbi behind my back? 3. Biggest issue here, impossible to ignore. The Falmer guards or whatever seem are frozen, do not move, cannot talk to them, but I can kill them without them doing anything back to me. Frabbi must follow you, including in derleth farm. There is a trigger for a scene in that place. The chaurus poisoned you... and they kidnap frabbi during you fainting. That's not normal : they are just vanilla falmers with a specific faction. They also have dialogues lines.
Xatos Posted July 22, 2016 Posted July 22, 2016 I finally got to starting this mod, and I stopped at the mining ore part. Here are a few issues I have experienced and one of which seems to be too big for me to continue without figuring out how to fix first. 1. Frabbi does not follow me to the Derleth Farm or whatever it's name is. She just stops before entering that area and the talk scene ends up very weird. 2. This is a bit more unclear, but the part where Frabbi got snatched away is confusing since I was fighting alongside her against the Chaurus, was the intention meant so that they steal her away while I fight, or is it a matter of I pay attention to the statue and they steal Frabbi behind my back? 3. Biggest issue here, impossible to ignore. The Falmer guards or whatever seem are frozen, do not move, cannot talk to them, but I can kill them without them doing anything back to me. Frabbi must follow you, including in derleth farm. There is a trigger for a scene in that place. The chaurus poisoned you... and they kidnap frabbi during you fainting. That's not normal : they are just vanilla falmers with a specific faction. They also have dialogues lines. I don't know why but Frabbi did not follow me. I even tried to get her to follow me before entering, but she just straight up refused. She would stand still, and when I run back she would teleport even farther away only to run to the same spot she stood still again. Interesting, I might have to replay that part later and see how it goes. I have defeat on, so for that part I got assaulted before I got back up and finished the chaurus. I suspected it was not normal, but they simply would not move nor interact with me outside of me attacking them. I have no idea how to fix it.
Delzaron Posted July 23, 2016 Author Posted July 23, 2016 New version uploaded. TID now reach his final stage. If you have suggestions about content, that's the time (I only plan a side quest for player as slave, with rapers and traffics, but that's all).
Xatos Posted July 24, 2016 Posted July 24, 2016 Okay I tried out the new version after setting up an entire new profile reinstalling all the mods and ordering them differently. The animations work (though chaurus reverse seems a bit iffy, the female head doesn't tilt back enough for the cock to slide smoothly into the mouth from what I can tell) however the Frabbi problem I encountered has not been solved. I did find out that if you take the first smaller entrance while coming from the stables at Markarth, the one at the corner, Frabbi will follow you into the farm field. However, she will not follow me to the door, and therefore still have the same problem. The big entrance a bit farther results in her stopping right there. For suggestions, I believe it would be best if you or someone who is knowledgeable about bodyslides, create CBBE/UUNP HDT bodyslide optional files. You made some great pieces, but someone like myself can't find it in me to change into a completely different body just so I can fit a thematic armor. That's about all I can say for now, as I just finished reaching the slave area and tested out the falmer/chaurus animations.
kokitoxx Posted July 24, 2016 Posted July 24, 2016 Hey, I'm stuck in the clean dark corners - fix the problems
Delzaron Posted July 24, 2016 Author Posted July 24, 2016 Hey, I'm stuck in the clean dark corners - fix the problems Clean dark corners ?
kokitoxx Posted July 24, 2016 Posted July 24, 2016 Hey, I'm stuck in the clean dark corners - fix the problems Clean dark corners ? quest clean dark corners
doan77 Posted July 24, 2016 Posted July 24, 2016 Long time ago you talked about a compatibility patch with PAHE.I'm using PAHE, can i instal your mod or it will conflit ?
Azrael0904 Posted July 24, 2016 Posted July 24, 2016 Hi, Good to see the work on this genial Questmod goes on. It's incredible funny to play the bad guy. My question: i'm running version 1.65 and play the beginning of the slaver trick's questline. Is it save to upgrade or is a clean save requiered? Greets, Az
Delzaron Posted July 24, 2016 Author Posted July 24, 2016 Hi, Good to see the work on this genial Questmod goes on. It's incredible funny to play the bad guy. My question: i'm running version 1.65 and play the beginning of the slaver trick's questline. Is it save to upgrade or is a clean save requiered? Greets, Az It shoul be compatible. Hey, I'm stuck in the clean dark corners - fix the problems Clean dark corners ? quest clean dark corners I see... I dont suceed to fix the last bugs on that quest... please setstage the steps. Long time ago you talked about a compatibility patch with PAHE. I'm using PAHE, can i instal your mod or it will conflit ? No, sorry. I don't suceed to rework the slavery dialogue quest in TID... if you want to use PAHE, you need to tag the slaves manually.
Delzaron Posted July 25, 2016 Author Posted July 25, 2016 setstage questname stagenumber Like setstage aTID2Task 100 if you're blocked at stage 40 The command sqs atid2task allow you to know the quest stages, and where you are in the quest. Which stage of the quest aTID2Task cause problems ?
Oroborus Posted July 25, 2016 Posted July 25, 2016 Sorry for some offtop, but where can i find old man and his dog from the mod Little Stories ? Console gives no mark
Delzaron Posted July 25, 2016 Author Posted July 25, 2016 I can't find this cave where is it exactly? You don't start the mod by finding the cave... first, go to whiterun, and talk to people. You will see a dialogue line "why are you worried", and the mod will begin. Another way is using CCAS start mod, and pick the TID option. Or to use the statue near helgen cave exit. Sorry for some offtop, but where can i find old man and his dog from the mod Little Stories ? Console gives no mark None in TID.
minibw Posted July 26, 2016 Posted July 26, 2016 Hey all, just trying this mod out now and really liking what I'm seeing. Though I can't find Thaereg for the quest "Meet the Falmer" and there are no map markers leading to him. Any help about where he's at?
Delzaron Posted July 26, 2016 Author Posted July 26, 2016 Hey all, just trying this mod out now and really liking what I'm seeing. Though I can't find Thaereg for the quest "Meet the Falmer" and there are no map markers leading to him. Any help about where he's at? He's a male pure falmer, in complete chaurus armor, with a slave who wear only an hood. He's usually at the entry hall.
Afganitia Posted July 27, 2016 Posted July 27, 2016 Hello, and thanks by this fantastic mod. I am having problems in the fist quest arriving at ibn. In the underworld. It says both here and in the mission "talk to frabbi". But frabbi is nowhere. I have searched everywhere, the misión mark is incorrect. I have done some side quests meanwhile, but still can't find frabbi.
Delzaron Posted July 27, 2016 Author Posted July 27, 2016 Hello, and thanks by this fantastic mod. I am having problems in the fist quest arriving at ibn. In the underworld. It says both here and in the mission "talk to frabbi". But frabbi is nowhere. I have searched everywhere, the misión mark is incorrect. I have done some side quests meanwhile, but still can't find frabbi. Frabbi is in the slave quarter 1, or at her job (cutting wood near the mushrooms farm). The map markers bugs in the small world, that's due to the small world... so, you will need to identify the characters...
Highborn Posted July 27, 2016 Posted July 27, 2016 I saw in the description that there is the "normal way" to start the mod, talking to Commander Caius and Irileth (the Inquiry), so I was wondering if there is another way to get into Ibn? A quick start, maybe?
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