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Posted

hello Delzaron, just a quick question this time.

 many Side quest seems broken (le : assassin quest for masturia,quest for Svarena,quest for luneta,quest for vernon).

  after i talk to them nothing happen, no event trigger, it's just like saying "hello & goodbye", hope you fix this time (i don't even to update to 1.65 yet).

   still ATID it's one of best mod ever in this site, thanks.  :)

Posted

hello Delzaron, just a quick question this time.

 many Side quest seems broken (le : assassin quest for masturia,quest for Svarena,quest for luneta,quest for vernon).

  after i talk to them nothing happen, no event trigger, it's just like saying "hello & goodbye", hope you fix this time (i don't even to update to 1.65 yet).

   still ATID it's one of best mod ever in this site, thanks.  :)

 

Yes, That's strange... but the scripts are here.

Quest for Lunetta works, I tested it several times yesterday... you just need to entrer into the trigger, and to let Farendel and lunette speak to each other. Afte,r you speak to Farendel.

 

Assassin quest with Mastria will be deleted ans reworked. In fact, I think to delete the darkseekers faction, and to tranform their buildings into a barrack.

Svarena quest should work too, but I don't tested it.

I got a problem with Simza quest start, but it should works again now.

 

Posted

Question: do you wish to see something in TID ?

 

I wish to finish the mod developement. Things are pretty finctionnal now, so maybe next version will be the last.

Posted

Question: do you wish to see something in TID ?

 

I wish to finish the mod developement. Things are pretty finctionnal now, so maybe next version will be the last.

 

Here's something I found:  There's a conflict with ETaC that blocks the Falkreath Windmill,  could you (or somebody) make a patch to move it?

 

I'd also like to see CBBE Bodyslide versions of the armors.

Posted

 

Question: do you wish to see something in TID ?

 

I wish to finish the mod developement. Things are pretty finctionnal now, so maybe next version will be the last.

 

Here's something I found:  There's a conflict with ETaC that blocks the Falkreath Windmill,  could you (or somebody) make a patch to move it?

 

I'd also like to see CBBE Bodyslide versions of the armors.

 

I dont use ETaC, bht another town expanstion mod. So, where I could place the windfarm ?

Posted

So I downloaded and installed this, along with all the requirements, but when I am at the part of the quest where it displays, you feel a presence behind you, the game crashes, any idea on how to fix this? I am ready and willing to provide information if needed

Posted

So I downloaded and installed this, along with all the requirements, but when I am at the part of the quest where it displays, you feel a presence behind you, the game crashes, any idea on how to fix this? I am ready and willing to provide information if needed

 

You're skyrim just dont like ghost spell, or disabled/enabled characters..

 

Setstage it, that's the only solution, it's not mod dependant problem.

 

Posted

What exactly would the command be, Im having a tough time figuring out what setstage number I would use

 

aTID1Begin is the quest, use sqs to learn which stage you are, jump to the last quest stage.

Posted

bring a follower (female of course) with you, talk to the chaurus, and talk to your follower.

The chaurus will use the follower for solving his problem...

Posted

bring a follower (female of course) with you, talk to the chaurus, and talk to your follower.

The chaurus will use the follower for solving his problem...

But where is the chaurus located? There are no map markers pointing anywhere for me. I may have fucked up the quest because I used console commands to go through the stages. But I didnt want to use console commands for this part of the quest.

Posted

 

bring a follower (female of course) with you, talk to the chaurus, and talk to your follower.

The chaurus will use the follower for solving his problem...

But where is the chaurus located? There are no map markers pointing anywhere for me. I may have fucked up the quest because I used console commands to go through the stages. But I didnt want to use console commands for this part of the quest.

 

 

It's a blue one, neat the tree, when you go Chaur Tegoth altar stairs.

 

Note :

Next version is ready.

 

Posted

Has anyone encountered problems downloading this mod? I have tried over the course of two days, and while my download closes in on filling up the bar in the end it always fails. Using Firefox if that matters.

 

Edit: Third day's the charm!

Posted

 

 

bring a follower (female of course) with you, talk to the chaurus, and talk to your follower.

The chaurus will use the follower for solving his problem...

But where is the chaurus located? There are no map markers pointing anywhere for me. I may have fucked up the quest because I used console commands to go through the stages. But I didnt want to use console commands for this part of the quest.

 

 

It's a blue one, neat the tree, when you go Chaur Tegoth altar stairs.

 

Note :

Next version is ready.

 

 

What do you mean next version is ready? Im pretty sure im using the latest one, version 1.65. Also, I still can't find the Charus. Im near the temple. On the right you can see the giant chaurus and my character is lighting up on the left. Is that the tree you are talking about? Because I can't talk to any of the chauruses,

post-64843-0-57567300-1468690221_thumb.jpg

Posted

 

 

 

bring a follower (female of course) with you, talk to the chaurus, and talk to your follower.

The chaurus will use the follower for solving his problem...

But where is the chaurus located? There are no map markers pointing anywhere for me. I may have fucked up the quest because I used console commands to go through the stages. But I didnt want to use console commands for this part of the quest.

 

 

It's a blue one, neat the tree, when you go Chaur Tegoth altar stairs.

 

Note :

Next version is ready.

 

 

What do you mean next version is ready? Im pretty sure im using the latest one, version 1.65. Also, I still can't find the Charus. Im near the temple. On the right you can see the giant chaurus and my character is lighting up on the left. Is that the tree you are talking about? Because I can't talk to any of the chauruses,

 

 

Yes, it's here. There is a pack of chaurus, with a blue one...

 

Where they are ? I can't see them on your picture...

 

Posted

Possibly stupid question: Can I play as a good guy in this mod? I already played two of your other mods (Haunted House and From the Deeps), and I like how it gives you a choice.

Posted

Possibly stupid question: Can I play as a good guy in this mod? I already played two of your other mods (Haunted House and From the Deeps), and I like how it gives you a choice.

 

What do you mean ?

 

In Haunted house, you're the fancy knight, coming for saving "innocent" girls from an evil warlock.

In From the deeps, you have the choice.

 

In TID, you have a choice when you're slave : join the falmers, or escape Ibn (and let the centurions kill falmers). TID is a mod for bad guys, but not all the falmers are bad... but they know their survival means surface dwellers must ignore Ibn existence...

You can also sacrifice your self to trap Chaur Tegoth into the dwemer archive... but all falmers will be hostile !

Posted

 

Possibly stupid question: Can I play as a good guy in this mod? I already played two of your other mods (Haunted House and From the Deeps), and I like how it gives you a choice.

 

What do you mean ?

 

In Haunted house, you're the fancy knight, coming for saving "innocent" girls from an evil warlock.

In From the deeps, you have the choice.

 

In TID, you have a choice when you're slave : join the falmers, or escape Ibn (and let the centurions kill falmers). TID is a mod for bad guys, but not all the falmers are bad... but they know their survival means surface dwellers must ignore Ibn existence...

You can also sacrifice your self to trap Chaur Tegoth into the dwemer archive... but all falmers will be hostile !

 

 

I seem to recall you had a few choices in Haunted House. I might be wrong, then.

 

What I meant to ask is that if you can turn around and rebel against your captors (even if by simply killing them all) and save the slaves instead of going along with the 'dark' side.

Posted

 

 

Possibly stupid question: Can I play as a good guy in this mod? I already played two of your other mods (Haunted House and From the Deeps), and I like how it gives you a choice.

 

What do you mean ?

 

In Haunted house, you're the fancy knight, coming for saving "innocent" girls from an evil warlock.

In From the deeps, you have the choice.

 

In TID, you have a choice when you're slave : join the falmers, or escape Ibn (and let the centurions kill falmers). TID is a mod for bad guys, but not all the falmers are bad... but they know their survival means surface dwellers must ignore Ibn existence...

You can also sacrifice your self to trap Chaur Tegoth into the dwemer archive... but all falmers will be hostile !

 

 

I seem to recall you had a few choices in Haunted House. I might be wrong, then.

 

What I meant to ask is that if you can turn around and rebel against your captors (even if by simply killing them all) and save the slaves instead of going along with the 'dark' side.

 

 

There is an escaping mission, with some slaves to help...

Posted

I haven't got that far yet but I'm wondering if this mod has features like having the chaurus and falmer etc coming to you (as opposed to you initiating dialogue with them or something) for sex? I ask because I don't want to add/remove mods during my first run of this mod and I want to know if I should grab mods like Aroused Creatures or whatever, that make friendlies seek their own initiative when they want.

Posted

Hey, I'm stuck in the be a thing in the dark quest.  I was told to speak to the slave master but when I enter the house she and hashep are just standing there doing nothing and I can't get the quest to progress. I already tried messing around in my load order and reloading older saved games but I keep getting the silent treatment :(.  Is there a way around this like a setstage command?

 

 

Posted

Hey, I'm stuck in the be a thing in the dark quest.  I was told to speak to the slave master but when I enter the house she and hashep are just standing there doing nothing and I can't get the quest to progress. I already tried messing around in my load order and reloading older saved games but I keep getting the silent treatment :(.  Is there a way around this like a setstage command?

 

a scene is supposed to begin between Hashep and the slaves master.

Use setstage atid1zend 20 or 30 to skip it.

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