Jenova23 Posted September 14, 2016 Posted September 14, 2016 Are the cells custom made or did you copy Blackreach? I would also like to know if you copy cells for any of your other quest mods like From the Deeps, or Forsworn Story.
Amrovich Posted September 14, 2016 Posted September 14, 2016 The UNP Armors thingy I use UNPB bodies in my game, and was annoyed by the CBBE armors looking weird so I took the liberty and replaced every single one of them with a UNPB version or a very close one. And thought to share it with you guys so here is a UNPB armors version , just install after the default mod and replace all TID_UNPB.zip The purple hair (missing textures) problem I did some research and found that this mod uses some hair textures from SG hairs (HairMystical, HairSideBraids, HairSakurad, hair62) and a single hair texture from ApachiSkyHairFemale (DreadsVanilla, shaved) So I also included the missig textures YAAAAY no more purple hair TID_hairTextures.zip Notes Some armors specially in the folder aTIDSexyElfArmor didn't scale and had seams before and even after I replaced them with UNPB alternatives ..... So while I was goofing around and just renamed the _0 version of the mesh to be _1 and the _1 to be _0 this problem seemed to go away but how and why ? I don't know maybe Delzaron can tell me why this happened ? The chaurus queen armor used only a single mesh instead of a _0 and _1 files ... so I put the chaurus alternative for it the same way for the UNPB version The meshes I used and/or edited are from Vanilla Armors Replacer which uses the Falmer Bikini Armor So, I guess you will probably need the textures from the Falmer Bikini Armor if you find any missing textures. I have it already installed so I didn't face any missing textures Last thing Delzaron feel free to add this in the download section if you wish
Delzaron Posted September 14, 2016 Author Posted September 14, 2016 Are the cells custom made or did you copy Blackreach? I would also like to know if you copy cells for any of your other quest mods like From the Deeps, or Forsworn Story. Yes, I copy cells, ad adapt them to my needs. Some of TID cells are copies of blackreach ones, and modified after. Some of them are original ones. It's more convinient than always making new cells... The UNP Armors thingy I use UNPB bodies in my game, and was annoyed by the CBBE armors looking weird so I took the liberty and replaced every single one of them with a UNPB version or a very close one. And thought to share it with you guys so here is a UNPB armors version , just install after the default mod and replace all TID_UNPB.zip The purple hair (missing textures) problem I did some research and found that this mod uses some hair textures from SG hairs (HairMystical, HairSideBraids, HairSakurad, hair62) and a single hair texture from ApachiSkyHairFemale (DreadsVanilla, shaved) So I also included the missig textures YAAAAY no more purple hair TID_hairTextures.zip Notes Some armors specially in the folder aTIDSexyElfArmor didn't scale and had seams before and even after I replaced them with UNPB alternatives ..... So while I was goofing around and just renamed the _0 version of the mesh to be _1 and the _1 to be _0 this problem seemed to go away but how and why ? I don't know maybe Delzaron can tell me why this happened ? The chaurus queen armor used only a single mesh instead of a _0 and _1 files ... so I put the chaurus alternative for it the same way for the UNPB version The meshes I used and/or edited are from Vanilla Armors Replacer which uses the Falmer Bikini Armor So, I guess you will probably need the textures from the Falmer Bikini Armor if you find any missing textures. I have it already installed so I didn't face any missing textures Last thing Delzaron feel free to add this in the download section if you wish So, you made a patch for the UNP Armors ? Nice ! I will download the texture hair archive, and fusion it to TID archive. It will solve the problem, I hope. Usually, I copy _0 and _1 armors if I find them. If not, I only consider the -0... Of course, I will dowload your work, use it to solve problems in TID, and add your text in TID mod page ! TID next version will come soon, I hope. Major works was done. I need to make some fixes, and a new LOD calculation, and things will be ready for upload !
Delzaron Posted September 14, 2016 Author Posted September 14, 2016 The UNP Armors thingy I use UNPB bodies in my game, and was annoyed by the CBBE armors looking weird so I took the liberty and replaced every single one of them with a UNPB version or a very close one. And thought to share it with you guys so here is a UNPB armors version , just install after the default mod and replace all TID_UNPB.zip The purple hair (missing textures) problem I did some research and found that this mod uses some hair textures from SG hairs (HairMystical, HairSideBraids, HairSakurad, hair62) and a single hair texture from ApachiSkyHairFemale (DreadsVanilla, shaved) So I also included the missig textures YAAAAY no more purple hair TID_hairTextures.zip Notes Some armors specially in the folder aTIDSexyElfArmor didn't scale and had seams before and even after I replaced them with UNPB alternatives ..... So while I was goofing around and just renamed the _0 version of the mesh to be _1 and the _1 to be _0 this problem seemed to go away but how and why ? I don't know maybe Delzaron can tell me why this happened ? The chaurus queen armor used only a single mesh instead of a _0 and _1 files ... so I put the chaurus alternative for it the same way for the UNPB version The meshes I used and/or edited are from Vanilla Armors Replacer which uses the Falmer Bikini Armor So, I guess you will probably need the textures from the Falmer Bikini Armor if you find any missing textures. I have it already installed so I didn't face any missing textures Last thing Delzaron feel free to add this in the download section if you wish I supressed Hair62. It's unused in TID, so it useless to keep it and let it consume space I could need for more interesting things. I supressed also the topless falmer female meshe. In another hand, some armor meshes were added, and Molag Bal helmet is available (the whisepring One bug was solved by making him a single NPC, and human with an unremovable outfit).
Amrovich Posted September 14, 2016 Posted September 14, 2016 I supressed Hair62. It's unused in TID, so it useless to keep it and let it consume space I could need for more interesting things. I supressed also the topless falmer female meshe. In another hand, some armor meshes were added, and Molag Bal helmet is available (the whisepring One bug was solved by making him a single NPC, and human with an unremovable outfit). Nice, wishing you best of luck BTW Is it normal for the Pure Falmer race not to have eye brows ? even the slider for selecting the brows disappears when using the Pure Falmer EDIT: this problem happened when I loaded a preset (was made using a nord) in race menu .... after loading the preset in the pure falmer race then I got no brows .. so went to the slider for the brows and it was gone .... but if I close the race menu and then open it again and switch races to get the default looking wood elf when choosing the Pure falmer ... the brows are there and working
Delzaron Posted September 14, 2016 Author Posted September 14, 2016 I supressed Hair62. It's unused in TID, so it useless to keep it and let it consume space I could need for more interesting things. I supressed also the topless falmer female meshe. In another hand, some armor meshes were added, and Molag Bal helmet is available (the whisepring One bug was solved by making him a single NPC, and human with an unremovable outfit). Nice, wishing you best of luck BTW Is it normal for the Pure Falmer race not to have eye brows ? even the slider for selecting the brows disappears when using the Pure Falmer EDIT: this problem happened when I loaded a preset (was made using a nord) in race menu .... after loading the preset in the pure falmer race then I got no brows .. so went to the slider for the brows and it was gone .... but if I close the race menu and then open it again and switch races to get the default looking wood elf when choosing the Pure falmer ... the brows are there and working Eye brown : no, not normal. I think it's just like the eyes : I didn't add purefalmer race in female eye brown. And for the male beard too... Edit : I modifed that critter, so maybe female and male will be able to have brows, and male beards... I will test that.
Jenova23 Posted September 14, 2016 Posted September 14, 2016 Are the cells custom made or did you copy Blackreach? I would also like to know if you copy cells for any of your other quest mods like From the Deeps, or Forsworn Story. Yes, I copy cells, ad adapt them to my needs. Some of TID cells are copies of blackreach ones, and modified after. Some of them are original ones. It's more convinient than always making new cells... The UNP Armors thingy I use UNPB bodies in my game, and was annoyed by the CBBE armors looking weird so I took the liberty and replaced every single one of them with a UNPB version or a very close one. And thought to share it with you guys so here is a UNPB armors version , just install after the default mod and replace all TID_UNPB.zip The purple hair (missing textures) problem I did some research and found that this mod uses some hair textures from SG hairs (HairMystical, HairSideBraids, HairSakurad, hair62) and a single hair texture from ApachiSkyHairFemale (DreadsVanilla, shaved) So I also included the missig textures YAAAAY no more purple hair TID_hairTextures.zip Notes Some armors specially in the folder aTIDSexyElfArmor didn't scale and had seams before and even after I replaced them with UNPB alternatives ..... So while I was goofing around and just renamed the _0 version of the mesh to be _1 and the _1 to be _0 this problem seemed to go away but how and why ? I don't know maybe Delzaron can tell me why this happened ? The chaurus queen armor used only a single mesh instead of a _0 and _1 files ... so I put the chaurus alternative for it the same way for the UNPB version The meshes I used and/or edited are from Vanilla Armors Replacer which uses the Falmer Bikini Armor So, I guess you will probably need the textures from the Falmer Bikini Armor if you find any missing textures. I have it already installed so I didn't face any missing textures Last thing Delzaron feel free to add this in the download section if you wish So, you made a patch for the UNP Armors ? Nice ! I will download the texture hair archive, and fusion it to TID archive. It will solve the problem, I hope. Usually, I copy _0 and _1 armors if I find them. If not, I only consider the -0... Of course, I will dowload your work, use it to solve problems in TID, and add your text in TID mod page ! TID next version will come soon, I hope. Major works was done. I need to make some fixes, and a new LOD calculation, and things will be ready for upload ! But how different are they exactly? I thought they where exact replicas.
Amrovich Posted September 14, 2016 Posted September 14, 2016 But how different are they exactly? I thought they where exact replicas. For example the chaurus queen and the corrupter are different but still following the same theme... otherwise I tried to keep them as close as possible ... some are in fact identical but unpb
Delzaron Posted September 14, 2016 Author Posted September 14, 2016 Changes done for now : aTID1.8Some bug fixes (part 3).Aniriel is now thieves guild member"Who are you" dialogues need player be Ibn citizen.Chaur Tegoth blessing more powerfulaTID3Free : Selkurthi set non essentialHashep and Frabbi are now aggresive against ennemiesSome changes in Whispering One Den.Add Arachnes as failed broodmaidensA little farm as player home (Azhra gives the key after atid2gloom quest)Some improvements in Liskit appartments.Some ownership fixes (specially the farm doors, which block the NPCs)Falmer female unused meshes supressed.TESCEdit cleaningnew SEQ fileSewers amenaged for pregnant falmersEcaterina selling extended : she have also more money.Male meshes added for belt, sexy, skimpy, and nobles armor.Recipes for Armors addedRecipe and tendering for TID AmmoRecipe and tendering for TID WeaponsaTID2Markarth : actor Raerek conditionnal replaced by jobstewartfactionnobles Hall redoneSmallworld redoneWeapon factory cell createdGeothermic power plant created.atid3free quest (chaur tegoth parth) redone.Sybil aggresivity diminuatedAzenith derleth is now more "undercover agent"Some fixes in the small worldaTID3Free quest reworked : 2 real paths.New NPC : Dumac Faer, dwemer.aTID3Begin : some fixesaTID3Whisper : some fixesWhispering One is now always in human form (dark elf in falmer armor, with molag bal helmet).Principal quest line : Whispering One replace MastriaaTID3Begin : fix playeritemchest aliasnew LOD calculatedaTID2RadiantKill quest supressed. Are the cells custom made or did you copy Blackreach? I would also like to know if you copy cells for any of your other quest mods like From the Deeps, or Forsworn Story. Yes, I copy cells, ad adapt them to my needs. Some of TID cells are copies of blackreach ones, and modified after. Some of them are original ones. It's more convinient than always making new cells... The UNP Armors thingy I use UNPB bodies in my game, and was annoyed by the CBBE armors looking weird so I took the liberty and replaced every single one of them with a UNPB version or a very close one. And thought to share it with you guys so here is a UNPB armors version , just install after the default mod and replace all TID_UNPB.zip The purple hair (missing textures) problem I did some research and found that this mod uses some hair textures from SG hairs (HairMystical, HairSideBraids, HairSakurad, hair62) and a single hair texture from ApachiSkyHairFemale (DreadsVanilla, shaved) So I also included the missig textures YAAAAY no more purple hair TID_hairTextures.zip Notes Some armors specially in the folder aTIDSexyElfArmor didn't scale and had seams before and even after I replaced them with UNPB alternatives ..... So while I was goofing around and just renamed the _0 version of the mesh to be _1 and the _1 to be _0 this problem seemed to go away but how and why ? I don't know maybe Delzaron can tell me why this happened ? The chaurus queen armor used only a single mesh instead of a _0 and _1 files ... so I put the chaurus alternative for it the same way for the UNPB version The meshes I used and/or edited are from Vanilla Armors Replacer which uses the Falmer Bikini Armor So, I guess you will probably need the textures from the Falmer Bikini Armor if you find any missing textures. I have it already installed so I didn't face any missing textures Last thing Delzaron feel free to add this in the download section if you wish So, you made a patch for the UNP Armors ? Nice ! I will download the texture hair archive, and fusion it to TID archive. It will solve the problem, I hope. Usually, I copy _0 and _1 armors if I find them. If not, I only consider the -0... Of course, I will dowload your work, use it to solve problems in TID, and add your text in TID mod page ! TID next version will come soon, I hope. Major works was done. I need to make some fixes, and a new LOD calculation, and things will be ready for upload ! I will include your work in TID mod topic, and cite you. The next problematic point is the arena quest... things doesn't work well... I will make another run for checking that and whisper quest...
Delzaron Posted September 14, 2016 Author Posted September 14, 2016 Ok, TID is ready to be updated. All the biggest bugs (related to whispering one) were fixed, and player items return is fixed. Next things to do are : - slave task : work for Simza (5 clients minimum). - Arena quest... I will try to develop a linear repeatible quest, in place of Int variables changes.
sen4mi Posted September 15, 2016 Posted September 15, 2016 I noticed a mesh / texture problem: meshes\weapons\aDBThingsInDark\falmercrossbow-finished.nif references c:\program files (x86)\steam\steamapps\common\skyrim\data\textures\weapons\falmer crossbow\ebonycrossbow.dds This is bad for anyone who has their steam library installed someplace else. (The path should be textures\weapons\falmer crossbow\ebonycrossbow.dds)
Delzaron Posted September 15, 2016 Author Posted September 15, 2016 I noticed a mesh / texture problem: meshes\weapons\aDBThingsInDark\falmercrossbow-finished.nif references c:\program files (x86)\steam\steamapps\common\skyrim\data\textures\weapons\falmer crossbow\ebonycrossbow.dds This is bad for anyone who has their steam library installed someplace else. (The path should be textures\weapons\falmer crossbow\ebonycrossbow.dds) Can be possible yes... but usually TID use his own texture and meshes files,in TID tagged folders... TID1.81 will come, with some fixes, and the final quests : the epilogues (it will depend of your final choice).
D_ManXX2 Posted September 16, 2016 Posted September 16, 2016 Does anyone know how to fix the bug with sybil i am suppose to find some book in markath but she seem to constantly run away and make other npc hostile it is the quest Extend ibn influence: A way to markath.
Delzaron Posted September 16, 2016 Author Posted September 16, 2016 Does anyone know how to fix the bug with sybil i am suppose to find some book in markath but she seem to constantly run away and make other npc hostile it is the quest Extend ibn influence: A way to markath. I wish to know that, indeed. She have markarth town faction, she's set very little aggressive, and she still cause problems...
MannyRevera Posted September 16, 2016 Posted September 16, 2016 How do we deactivate the centurions? In the quest where you make the choice to stay and help them or to leave. To leave I have found the elevator, but to stop the centurions, nothing.
shinji72 Posted September 16, 2016 Posted September 16, 2016 How do we deactivate the centurions? In the quest where you make the choice to stay and help them or to leave. To leave I have found the elevator, but to stop the centurions, nothing. On the same path you use to escape... check on your right.. there is a corridor... follow it and all should be clear.
MannyRevera Posted September 16, 2016 Posted September 16, 2016 How do we deactivate the centurions? In the quest where you make the choice to stay and help them or to leave. To leave I have found the elevator, but to stop the centurions, nothing. On the same path you use to escape... check on your right.. there is a corridor... follow it and all should be clear. Oh. Thank you for replying, my problem is, I have a huge rock stopping me from following that corridor the the right. I'll use tcl... It's done. That second door waswell hidden. Over a hour searching for it.
D_ManXX2 Posted September 16, 2016 Posted September 16, 2016 Does anyone know how to fix the bug with sybil i am suppose to find some book in markath but she seem to constantly run away and make other npc hostile it is the quest Extend ibn influence: A way to markath. I wish to know that, indeed. She have markarth town faction, she's set very little aggressive, and she still cause problems... Thanks for the reply but is there is way to fix this quest then ?? maybe console command to skip it ??
Delzaron Posted September 16, 2016 Author Posted September 16, 2016 Does anyone know how to fix the bug with sybil i am suppose to find some book in markath but she seem to constantly run away and make other npc hostile it is the quest Extend ibn influence: A way to markath. I wish to know that, indeed. She have markarth town faction, she's set very little aggressive, and she still cause problems... Thanks for the reply but is there is way to fix this quest then ?? maybe console command to skip it ?? The quest works, the path is not blocked by a rock. When you enter in the big room, you see the exit door just front of you. Turn right, there is a small door. Open it, there is a corner, and a contol room. Push the lever, and it's done.
D_ManXX2 Posted September 16, 2016 Posted September 16, 2016 Delzaron is there a way to break off the quest with sybil ?? i am in markath but there is mouse pointer but no book. is there a console to complete this quest or is this quest currently broken ??
Delzaron Posted September 16, 2016 Author Posted September 16, 2016 Dezlaron is there a way to break off the quest with sybil ?? i am in markath but there is mouse pointer but no book. is there a console to complete this quest or is this quest currently broken ?? Of course you can. setstage atid2markarth 200 the book is n the stewart bedroom.
Delzaron Posted September 16, 2016 Author Posted September 16, 2016 Somebogy know I can apply the magical abosrption effet ? Like this (when serana soul trap you) : Or the effect just before opening Serana coffin... and the sun in soulcairn...
Naddesh Posted September 18, 2016 Posted September 18, 2016 Just quick question: When I start this quest it automatically follows the being bad guy plot or is there a good hero ending when you blow it all to hell or sth at the end?
Delzaron Posted September 18, 2016 Author Posted September 18, 2016 Just quick question: When I start this quest it automatically follows the being bad guy plot or is there a good hero ending when you blow it all to hell or sth at the end? No, you have two choices : - first choice : when you're slave, escape or desactivate the centurions. - second choice : help Chaur Tegoth to recover his power, or Betray him and bannish him back to Yuggoth. I'm writing the epilogues : depending of your second choice, things will change a little : - if you helped Chaur Tegoth, he begin to corrupt the Forgotten Valley of Dawnguard. You will have a little chat with him at this place. - If you betrayed Chaur Tegoth : most Ibn acces will be unaccesible, falmers will turn hostile against you, and the Whispering one will be make sure you will visit a dangerous place (I don't know yet : the soul cairn ? Yuggoth ?)
kepler78 Posted September 22, 2016 Posted September 22, 2016 Hi guys, I was waiting this kind of mod for a long time... Bravil Underground was funny, and I want to play to TID. But I have just some questions, is there a patch for a UUNP version ? Because I play with UUNP and 7B Opai bodies, and UNPB is too much different. And so, I need to repatch everything (and all my followers) to get back at UNPB. Is there a way to train slaves like it was in the LST ? It was funny there was a lot of ways to teach a slave how to be a slave. (I play a male character, so being enslaved is not very role play, almost when you're character is Dragonborn, Companion's and DB's leader. ^^) Thanks for the answers.
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