Lordoz15 Posted August 20, 2016 Posted August 20, 2016 Hi, How can I disable the rampaging dwemer centurions? Go upstairs, after the door there are two paths/decisions opened for you. You have to make your chioce, escape or deactivate the centurions. Also can you tell me if you manage to continue to play the mod? i'm stuck right after this part of the quest.
asdfa93 Posted August 20, 2016 Posted August 20, 2016 Hi, How can I disable the rampaging dwemer centurions? Go upstairs, after the door there are two paths/decisions opened for you. You have to make your chioce, escape or deactivate the centurions. Also can you tell me if you manage to continue to play the mod? i'm stuck right after this part of the quest. Hi Thanks for the help. I completed the quest by console commands since i didn't have either dialogue with Daithe, but i got the next quest. I tried it several times and did not work but when i cheked the stages in player.sqs i found that stage 70 was not completed. I completed all the stages and used console to finish and it works fine.
Delzaron Posted August 20, 2016 Author Posted August 20, 2016 Hi, How can I disable the rampaging dwemer centurions? Go upstairs, after the door there are two paths/decisions opened for you. You have to make your chioce, escape or deactivate the centurions. Also can you tell me if you manage to continue to play the mod? i'm stuck right after this part of the quest. Hi, How can I disable the rampaging dwemer centurions? Ye,s that's the point : there are two doors : the one front lead you outside Ibn (escape), the one in the corner lead to the control room, and the lever which desactivate centurions. The next quest is easy to launch : talk to Daithe. She will forcegreet you to talk with Karetek.
Delzaron Posted August 21, 2016 Author Posted August 21, 2016 Still fixing bugs... I met a problem with the wispering one : slicing him in two NPCs make bugs... maybe it's possible to get a "humanoid chaurus" stuff (armor/skin) to only make one character (onlhy the outfit will change when he travels outside Ibn).
BlackArk Posted August 21, 2016 Posted August 21, 2016 I noticed that with Immersive citizens Jean Lherbe does not die properly in the quest and I am not able to proceed with the investigation.
Delzaron Posted August 21, 2016 Author Posted August 21, 2016 I noticed that with Immersive citizens Jean Lherbe does not die properly in the quest and I am not able to proceed with the investigation. Jean Lherbe is not really necessary... the script order himto be non essential, and die. If it's not wokring, just setstage it, or use a command to kill him.
Lordoz15 Posted August 23, 2016 Posted August 23, 2016 Hi everyone i'm encountering a problem with the quest aTID2Whisper, I'm not able to interact with the blue chaurus at all (not even the dialogue box appears). Using cosole commands i think the quest will go on fine but i think interacting with these creautres will became more important going on with the mod. Also i have mod version 1.7, is there a safe way to update to 1.7.1 while being halfway into the mod?
Delzaron Posted August 23, 2016 Author Posted August 23, 2016 Hi everyone i'm encountering a problem with the quest aTID2Whisper, I'm not able to interact with the blue chaurus at all (not even the dialogue box appears). Using cosole commands i think the quest will go on fine but i think interacting with these creautres will became more important going on with the mod. Also i have mod version 1.7, is there a safe way to update to 1.7.1 while being halfway into the mod? That's a problem, I choose the chaurus because player can interact with them (it's impossible with spiders). The whispering one also have a special voice (not a chaurus one). In fact, I wish to replace him and his human version by a humanoid chaurus... if somebody have this in his box... You can paste the scripts whitout consequences, I guess... the only bug is get by doing that is a LOD pine shadow in the harbor, but that's all...
Delzaron Posted August 24, 2016 Author Posted August 24, 2016 Changes done for now : aTID1.8Some bug fixes (part 3).Aniriel is now thieves guild member"Who are you" dialogues need player be Ibn citizen.Chaur Tegoth blessing more powerfulaTID3Free : Selkurthi set non essentialHashep and Frabbi are now aggresive against ennemiesSome changes in Whispering One Den.Add arachnes as failed broodmaidensA little farm as player home (Azhra gives the key after atid2gloom quest)Some improvements in Liskit appartments. I think Ibn is finished now : the city contains everything LL users needs (it was the idea in fact : like Bravil underground for Oblivion is the LL town, Ibn is the skyrim one).
Lordoz15 Posted August 24, 2016 Posted August 24, 2016 Hi everyone i'm encountering a problem with the quest aTID2Whisper, I'm not able to interact with the blue chaurus at all (not even the dialogue box appears). Using cosole commands i think the quest will go on fine but i think interacting with these creautres will became more important going on with the mod. Also i have mod version 1.7, is there a safe way to update to 1.7.1 while being halfway into the mod? That's a problem, I choose the chaurus because player can interact with them (it's impossible with spiders). The whispering one also have a special voice (not a chaurus one). In fact, I wish to replace him and his human version by a humanoid chaurus... if somebody have this in his box... You can paste the scripts whitout consequences, I guess... the only bug is get by doing that is a LOD pine shadow in the harbor, but that's all... thanks for the answers the strange thing is if i have the "untamed" mod installed i can interact and have dialogues with creatures like chaurus spiders and falmers, but only if i added them into my pack.
Delzaron Posted August 24, 2016 Author Posted August 24, 2016 Hi everyone i'm encountering a problem with the quest aTID2Whisper, I'm not able to interact with the blue chaurus at all (not even the dialogue box appears). Using cosole commands i think the quest will go on fine but i think interacting with these creautres will became more important going on with the mod. Also i have mod version 1.7, is there a safe way to update to 1.7.1 while being halfway into the mod? That's a problem, I choose the chaurus because player can interact with them (it's impossible with spiders). The whispering one also have a special voice (not a chaurus one). In fact, I wish to replace him and his human version by a humanoid chaurus... if somebody have this in his box... You can paste the scripts whitout consequences, I guess... the only bug is get by doing that is a LOD pine shadow in the harbor, but that's all... thanks for the answers the strange thing is if i have the "untamed" mod installed i can interact and have dialogues with creatures like chaurus spiders and falmers, but only if i added them into my pack. Untamed was recommanded for AFS for animals interactions (lot of animals). But in TID? you have only two "animals" to deal with (Chaur Tegoth, the Whispering One) and they have special voices.
Badpenny Posted August 25, 2016 Posted August 25, 2016 Hi. I'm having a CTD when investigating the breach in the wall the second time, at the very instant the box 'I feel a presence behind me' appears. I have sexlab and zaz both updated to the last version, mnc 9.3 and Things In The Dark last version too 1.71. I'm attaching my mods list and papyrus log. Please help Papyrus.0.log skse.log
BringtheNoise Posted August 25, 2016 Posted August 25, 2016 Still fixing bugs... I met a problem with the wispering one : slicing him in two NPCs make bugs... maybe it's possible to get a "humanoid chaurus" stuff (armor/skin) to only make one character (onlhy the outfit will change when he travels outside Ibn). Skyrim Immersive Creatures has a Chaurus Hunter Warrior thing that is a Humanoid Hunter Type (comes in multiple versions). Skyrim Immersive Creatures - http://www.nexusmods.com/skyrim/mods/24913/? Bad Dog's Sexlab tweaks for SIC - http://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ images Frost Version - https://staticdelivery.nexusmods.com/mods/110/images/24913-3-1358715898.png Swamp Version - https://staticdelivery.nexusmods.com/mods/110/images/24913-2-1358716539.png Question: on quest: aTID2Temple2 ... Where the hell is the crate inside the dock? I have never been able to find it and usually have to setstage to the next part to get past that.
Delzaron Posted August 25, 2016 Author Posted August 25, 2016 Hi. I'm having a CTD when investigating the breach in the wall the second time, at the very instant the box 'I feel a presence behind me' appears. I have sexlab and zaz both updated to the last version, mnc 9.3 and Things In The Dark last version too 1.71. I'm attaching my mods list and papyrus log. Please help Don't seems to be related to scripts an alaises... but to armors and outfits I use. Try setstage atid0starter 30. If you get CTDs, that's mean there is a problem with the falmer armors I use in TID. Still fixing bugs... I met a problem with the wispering one : slicing him in two NPCs make bugs... maybe it's possible to get a "humanoid chaurus" stuff (armor/skin) to only make one character (onlhy the outfit will change when he travels outside Ibn). Skyrim Immersive Creatures has a Chaurus Hunter Warrior thing that is a Humanoid Hunter Type (comes in multiple versions). Skyrim Immersive Creatures - http://www.nexusmods.com/skyrim/mods/24913/? Bad Dog's Sexlab tweaks for SIC - http://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/ images Frost Version - https://staticdelivery.nexusmods.com/mods/110/images/24913-3-1358715898.png Swamp Version - https://staticdelivery.nexusmods.com/mods/110/images/24913-2-1358716539.png Question: on quest: aTID2Temple2 ... Where the hell is the crate inside the dock? I have never been able to find it and usually have to setstage to the next part to get past that. Nice... if he use the human skeleton (so It will be only a skin, and outside he will wear an ebony armor). As a draugr, he will cause more problems than the actual Whispering One. The crate is inside Solitude docks. It's a chest actually, not so far from the ent^ry, placed upper...
Badpenny Posted August 25, 2016 Posted August 25, 2016 Delzaron, thanks for your quick response. setstage atid0starter 30 puts me into a dark cell with a collar in my neck, no CTD this time.
Badpenny Posted August 25, 2016 Posted August 25, 2016 And when I try to leave the cell, to ibn apparently, CTD again. Papyrus.0.log
Delzaron Posted August 25, 2016 Author Posted August 25, 2016 And when I try to leave the cell, to ibn apparently, CTD again. Maybe it's the armor who wear some falmers (the noble light armor). Go in CK, change it, and test again.
Badpenny Posted August 26, 2016 Posted August 26, 2016 'Go in CK, change it,'... sorry... I don't know how I can do that.
Delzaron Posted August 26, 2016 Author Posted August 26, 2016 'Go in CK, change it,'... sorry... I don't know how I can do that. CK is the creation kit. You open the mod in it. You will see different onglets, one is called outfits. Go into, look for aTID ones. Ther eis one which contains noblelightarmoroutfit, or something like that (for check, go to Azenith derletj inventry, and check her outfit name). Ope the outfit, supress the armor in it. Replace it with another. Save, and launch skyrim.
Badpenny Posted August 26, 2016 Posted August 26, 2016 I'd like to help. But any of my installed mods show in the CK. I'm guessing it's because I have them all installed through a Mod Organizer Profile.
Delzaron Posted August 26, 2016 Author Posted August 26, 2016 I'd like to help. But any of my installed mods show in the CK. I'm guessing it's because I have them all installed through a Mod Organizer Profile. Yiu need to select the mod you want (as active file) in CK, and uncheck all the others...
Badpenny Posted August 26, 2016 Posted August 26, 2016 My bad. I've never used CK before. I finally figured it must be run from MO to show MO managed plugins. I think I've found the armor, problem is I don't know how to do the replacement. I understand I'm into deep waters now. If there's not a simple answer, no worries. I'll try and find some tutorial or something.
Delzaron Posted August 26, 2016 Author Posted August 26, 2016 My bad. I've never used CK before. I finally figured it must be run from MO to show MO managed plugins. I think I've found the armor, problem is I don't know how to do the replacement. I understand I'm into deep waters now. If there's not a simple answer, no worries. I'll try and find some tutorial or something. Don't modify that armor... modify the outfit where is that armor.
Badpenny Posted August 26, 2016 Posted August 26, 2016 How? (excuse me, I'm not a modder and the CK is all new for me).
Delzaron Posted August 26, 2016 Author Posted August 26, 2016 How? (excuse me, I'm not a modder and the CK is all new for me). Follow the instructions, go into the onglet where are armors, weapons, etc... look aTIDfalmer noble outfit or something like taht, open, modify, close, save, that's all.
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