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Posted

Can you please explain how training slaves works. Is success based on your level or stats etc? Because I have never succeeded in training a slave even once, apart from the scripted quests. I also dont seem to get the "follow me" command for slaves apart from a couple of rair times. Normaly they will lay on the ground for a while after being hit by the spell, they get the collar and loose clothing. I then get the "train " text and normal lbn slave texts but no follow. And training just makes them stand there untill a "you did not succeed" message comes up. I thought it may be due to another mod causing problems, but the only one I have like this is "amazing follower tweaks" and after uninstalling that and moving this mod to the end of the load order,and starting a new game, it still does the same things.

Posted

So a couple of characters from your mod are just chilling at the Dead Man's Drink in Falkreath.  Seeing as how one of them (a Pale Dark Elf) talks like she's still inside Ibn, I'm willing to bet that this is a bug of some kind.  Nothing seems to be overwriting TitD, though it is overwriting textures and scripts from the other two of your mods I'm running in this setup.

 

 

Load Order:

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 Skyrim Project Optimization - Full Version.esm
7 7 WM Flora Fixes.esp
8 8 hdtHighHeel.esm
9 9 Schlongs of Skyrim - Core.esm
10 a SexLab.esm
11 b SexLabAroused.esm
12 c ZaZAnimationPack.esm
13 d Devious Devices - Assets.esm
14 e Unofficial Skyrim Modders Patch.esp
15 f MiasLair.esp
16 10 Devious Devices - Integration.esm
17 11 Inn Girls Resources.esm
18 12 daymoyl.esm
19 13 EFFCore.esm
20 14 CreatureFramework.esm
21 15 AzarHair.esm
22 16 ApachiiHair.esm
23 17 ApachiiHairFemales.esm
24 18 ApachiiHairMales.esm
25 19 Devious Devices - Expansion.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
26 1a Cutting Room Floor.esp
27 1b SkyUI.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
testquest.esp
28 1c Guard Dialogue Overhaul.esp
29 1d BetterQuestObjectives.esp
30 1e Weapons & Armor Fixes_Remade.esp
31 1f Weapons & Armor_TrueOrcish&DaedricWeapons.esp
32 20 Clothing & Clutter Fixes.esp
33 21 aMidianBorn_ContentAddon.esp
WMFF Clams Drop Pearls Patch.esp
WMFF Inigo Patch.esp
34 22 WM Trap Fixes.esp
Brawl Bugs CE.esp
35 23 Extended UI.esp
36 24 SexLabNudeCreatures.esp
37 25 SexLabNudeCreaturesDB.esp
38 26 SexLabNudeCreaturesDG.esp
39 27 KS Hairdo's.esp
40 28 xazPrisonOverhaul.esp
41 29 xazPrisonOverhaul - Patch.esp
42 2a Immersive Wenches.esp
43 2b zThingsInDark.esp
44 2c SexLab-Stories.esp
45 2d WATER DG + DB.esp
46 2e HentaiCreatures.esp
47 2f Thieves Guild Requirements.esp
48 30 TheChoiceIsYours.esp
49 31 wolfclub.esp
50 32 Run For Your Lives.esp
51 33 spellsneak.esp
52 34 quest_thebiggertheyare.esp
53 35 sanguinesDebauchery.esp
54 36 quest_nomercy.esp
55 37 SMIM-Merged-All.esp
56 38 ZaFromTheDeepsV2.esp
57 39 Deviously Cursed Loot.esp
58 3a SimpleSlavery.esp
59 3b tos_amber_guard.esp
60 3c tos_laintardale_hf.esp
61 3d Bring Out Your Dead - Legendary Edition.esp
62 3e tos_oakwood_hf.esp
63 3f quest_seaofghosts.esp
64 40 When Vampires Attack.esp
65 41 Vampire Lord Serana Fixed.esp
66 42 HearthFire Display Case Fix.esp
67 43 Bounty Gold.esp
68 44 Schlongs of Skyrim.esp
69 45 prostitutes.esp
70 46 tos_granitehall.esp
71 47 Devious Cidhna.esp
quest_pitfighter.esp
72 48 SexLab_Dialogues.esp
73 49 zHauntedHouse.esp
74 4a quest_sorcery.esp
75 4b SexLab-StoriesDevious.esp
76 4c quest_andtherealmsofdaedra.esp
77 4d TimingIsEverything.esp
SOS - Shop.esp
78 4e WATER Plants.esp
79 4f ItBeatsForHer.esp
80 50 daymoyl_DawnguardAddon.esp
81 51 RiverwoodHuntingCabin.esp
82 52 Argonian Access.esp
83 53 Better Dynamic Snow.esp
84 54 Moss Rocks - Legendary.esp
85 55 FISS.esp
86 56 SkyTweak.esp
87 57 Unique Uniques.esp
88 58 TradeBarter.esp
Traps Make Noise.esp
89 59 BetterQuestObjectives-CRFPatch.esp
90 5a BetterQuestObjectives-DBForevertoMisc.esp
91 5b EFFDialogue.esp
92 5c BetterQuestObjectives-EFFPatch.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
93 5d RaceMenu.esp
94 5e RaceMenuPlugin.esp
95 5f dD - Realistic Ragdoll Force - Realistic.esp
SOSRaceMenu.esp
96 60 XPMSE.esp
97 61 Celes Nightingale Armor.esp
98 62 RaceMenuMorphsUUNP.esp
99 63 FNIS.esp
100 64 FNISspells.esp
101 65 SOS - Smurf Average Addon.esp
102 66 SexLabMatchMaker.esp
103 67 KS Hairdos - HDT.esp
104 68 NewmillerPiercings2.esp
105 69 NewmillerPiercings3.esp
imp_helm_legend.esp
Clothing & Clutter_3DNPC_Patch.esp
106 6a UIExtensions.esp
107 6b SLAnimLoader.esp
108 6c SexLabDefeat.esp
109 6d FootIKOffSpell.esp
110 6e FNIS_PCEA2.esp
111 6f MoreNastyCritters.esp
112 70 SexLabWerewolves.esp
113 71 SexLabWerewolvesMB.esp
114 72 NonSexLabAnimationPack.esp
115 73 SLAL_AnimationsByLeito.esp
116 74 JaxonzDiagnostics.esp
117 75 Toccata.esp
118 76 rk_Followers.esp
119 77 Minerva.esp
120 78 Chaconne.esp
121 79 Vivace.esp
122 7a Reduced Distance NPC Greetings.esp
quest_pitfighter_dlc01.esp
Mighty Beasts - Werewolf.esp
123 7b Serana.esp
124 7c LovelyHairstylesCE.esp
125 7d MacKom_LoreStylesHairSet.esp
126 7e VHVP.esp
127 7f SC_hairs.esp
128 80 RiverwoodHuntingCabinPatch.esp
129 81 ForgottenMagic_Redone.esp
130 82 ApachiiHelmetWigs.esp
131 83 Devious Deviants.esp
132 84 mslDeviousCaptures.esp
133 85 Devious Devices - Equip.esp
134 86 DeviouslyHelpless.esp
135 87 zzEstrus.esp
136 88 EstrusChaurus.esp
137 89 Naked Dungeons.esp
BetterQuestObjectives-AMBSkyforgePatch.esp
138 8a Gwelda Red Riding Hood.esp
139 8b Cassandra Frost Witch.esp
140 8c Battlemage Armour.esp
141 8d Merta Black Rose Armor.esp
142 8e SerialStrip.esp
143 8f SerialStripper.esp
144 90 Aradia Devious Expansion.esp
145 91 InvisEyeFixes.esp
146 92 Purity.esp
147 93 PurityBN100.esp
148 94 RelightingSkyrim_Legendary.esp
149 95 ELE_Legendary_Lite.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
150 96 Unique Region Names.esp
151 97 Alternate Start - Live Another Life.esp
152 98 BetterQuestObjectives-AlternateStartPatch.esp
153 99 ccas_starts.esp
154 9a Bashed Patch, 0.esp

 

Posted

 

I don't understand the "rubble" quest.

 

There are only two iron veins in the mine, and there are a few more in the Forgotten Animoculary, but as each vein generates only three rubble, the most I've been able to gather is 15, but I need 20.  Are there more iron veins I am missing?

 

I know, I need to fix that quest...

 

 

aTID1Tunnel as well, as they want 40 pieces of rubble!  I just consoled the rubble to myself.

 

I wound up using the job count button cheat, because doing all of those slave jobs got too grindy for me.  I'm glad there's a variety though.  Maybe some jobs could count for more than others and let you rise through the ranks faster - like the fighting pit.  It could be like a small local version of the Arena from Oblivion, and if you keep fighting it will bring you fame much faster?

Posted

 

 

I don't understand the "rubble" quest.

 

There are only two iron veins in the mine, and there are a few more in the Forgotten Animoculary, but as each vein generates only three rubble, the most I've been able to gather is 15, but I need 20.  Are there more iron veins I am missing?

 

I know, I need to fix that quest...

 

 

aTID1Tunnel as well, as they want 40 pieces of rubble!  I just consoled the rubble to myself.

 

I wound up using the job count button cheat, because doing all of those slave jobs got too grindy for me.  I'm glad there's a variety though.  Maybe some jobs could count for more than others and let you rise through the ranks faster - like the fighting pit.  It could be like a small local version of the Arena from Oblivion, and if you keep fighting it will bring you fame much faster?

 

 

yes, there are buttons (slave quarter 2, i guess).

 

Some slaves tasks pay more than others...

 

The Arena is just a repeatible fight against 1/2/3 gladiator slave (I have a problem : they're still non hostile toward player. If I made them hostile, they're hostile against the spectators too... that's a problem I still don't solve for now)... I could be make it more complex, and write a quest about fighting a collection of combattants... (like the arena is Slaverun reloaded).

The arena is also usefull as a servant : you can send your follower/slave to fight (in theory, it doesn't work very well, aliaises attribution problems).

 

But for now, I'm still fixing and improving TID.

 

Guest Long John
Posted

@Delzaron - How about creating two "arena match" (red team and blue team) factions just for use during the matchs. With one for each side in the match where you are assigned to one and your opponent(s) are assigned the other.

 

The two "arena match" factions would be hostile only to each other (once the match starts and only during the match) - therefore ensuring that your opponent is hostile only to you.

 

Once a winner from either side is declared the "arena match" factions will go back to being non-hostile (until the next match). The factions on the arena opponents (other than the match ones), would need "protecting" from going 'aggro' during the match as a result of an attack on the opponents.

Posted

@Delzaron - How about creating two "arena match" (red team and blue team) factions just for use during the matchs. With one for each side in the match where you are assigned to one and your opponent(s) are assigned the other.

 

The two "arena match" factions would be hostile only to each other (once the match starts and only during the match) - therefore ensuring that your opponent is hostile only to you.

 

Once a winner from either side is declared the "arena match" factions will go back to being non-hostile (until the next match). The factions on the arena opponents (other than the match ones), would need "protecting" from going 'aggro' during the match as a result of an attack on the opponents.

 

Arena : it's that I done, but they still remains unhostile !

 

In fact, they have their Arena faction (arena2, player receive arena1)(arena 1 and 2 are ennemies, arena slaves are set very aggresive), and aTIDSlaveFaction and aTIDIbnFaction... and I think the problem is here...

 

Guest Long John
Posted

@Delzaron - Those two factions you just meantioned are influencing the others - the player would be also be a member of at least one of those as well. The opponent would also be a member of at least one of those and its own "arena match" faction.

 

With the aTIDSlaveFaction and aTIDIbnFaction being used by both match opponents and it having its members non-hostile or even allies - it is influencing the match opponent ones. The opponents either need to "temporarily" loose those two factions during the match and are placed behind a temporary invisible barrier wall while in the arena. Alternatively are given a form of those factions for during matches which doesn't influence their hostility state so that it is only the "arena match" ones that do so.

Posted

@Delzaron - Those two factions you just meantioned are influencing the others - the player would be also be a member of at least one of those as well. The opponent would also be a member of at least one of those and its own "arena match" faction.

 

With the aTIDSlaveFaction and aTIDIbnFaction being used by both match opponents and it having its members non-hostile or even allies - it is influencing the match opponent ones. The opponents either need to "temporarily" loose those two factions during the match and are placed behind a temporary invisible barrier wall while in the arena. Alternatively are given a form of those factions for during matches which doesn't influence their hostility state so that it is only the "arena match" ones that do so.

 

There are collision markers, yes, but invisible walls can be also good... the arena slaves need to not be attacked or attack the spectators, only the player.

 

Yes, aTIDIbnFaction members are friend toward eachothers...

Guest Long John
Posted

@Delzaron - In that case the aTIDIbnFaction faction needs to have an alternative for during matches which doesn't alter their factional relationship between members. Leaving only arena1 and arena2 having an factional relationship between members.

 

Overall the alternative aTIDIbnFaction2 faction members will have no friendly/neutral/enemies members relationship settings - meaning being a member of that faction will not make members friendly, neutral or enemies of other members. Though it will be friends with aTIDIbnFaction (the spectators and all other appropriate individuals). The opponents in the arena during the match will be members of aTIDIbnFaction2 as well as the arena1 or arena2 factions respectfully and leave aTIDIbnFaction. But become members of aTIDIbnFaction and leave aTIDIbnFaction2, as well as arena1 or arena2 respecfully after the match has finished therefore they will be hostile only during the match but not before and after.

 

Along with a high invisible wall to protect the spectators - all attacks towards the spectators will fail - only amongst opponents will succeed.

Posted

@Delzaron - In that case the aTIDIbnFaction faction needs to have an alternative for during matches which doesn't alter their factional relationship between members. Leaving only arena1 and arena2 having an factional relationship between members.

 

Overall the alternative aTIDIbnFaction2 faction members will have no friendly/neutral/enemies members relationship settings - meaning being a member of that faction will not make members friendly, neutral or enemies of other members. Though it will be friends with aTIDIbnFaction (the spectators and all other appropriate individuals). The opponents in the arena during the match will be members of aTIDIbnFaction2 as well as the arena1 or arena2 factions respectfully and leave aTIDIbnFaction. But become members of aTIDIbnFaction and leave aTIDIbnFaction2, as well as arena1 or arena2 respecfully after the match has finished therefore they will be hostile only during the match but not before and after.

 

Along with a high invisible wall to protect the spectators - all attacks towards the spectators will fail - only amongst opponents will succeed.

 

The Arena slaves are stored in a separated store cell. So, at the beginning, the arena is empty.

When player enter in the arena, the script is launched, and teleport the oponents into the Arena. They are already in Arena2 and aTIDIbnFaction.

Player receive Arena1faction (player is in aTIDIbnfaction and aTIDIbnSlaveFaction).

 

When player suceed, dead oponents are teleported back to the store cell. Player loose Arena1 faction.

 

Guest Long John
Posted

@Delzaron - There needs to be a neutral (or alliangance neautral) alternate version of aTIDIbnFaction which has its members not set to friendly or hostile. This will shake off the the hostile and friendly status factions cancelling each other out.

 

The alternate version would be used during the match along with arena1 and arena2 in the appropraite places.

Posted

 

Arena : it's that I done, but they still remains unhostile !

 

In fact, they have their Arena faction (arena2, player receive arena1)(arena 1 and 2 are ennemies, arena slaves are set very aggresive), and aTIDSlaveFaction and aTIDIbnFaction... and I think the problem is here...

 

Huh.

 

Well... I don't know much about the acual making of mods, but I know that brawls trigger aggro if there is also a cloak effect involved.  Is there any way to maybe use an invisible spell or something?  Like cause the combantants to inflict 1 point of damage to each other at the start of the scene?

Posted

 

 

Arena : it's that I done, but they still remains unhostile !

 

In fact, they have their Arena faction (arena2, player receive arena1)(arena 1 and 2 are ennemies, arena slaves are set very aggresive), and aTIDSlaveFaction and aTIDIbnFaction... and I think the problem is here...

 

Huh.

 

Well... I don't know much about the acual making of mods, but I know that brawls trigger aggro if there is also a cloak effect involved.  Is there any way to maybe use an invisible spell or something?  Like cause the combantants to inflict 1 point of damage to each other at the start of the scene?

 

 

I use a NPC.startcombat(playerref)

It's works in AFS, but not in TID? because of the factions...

Posted

I am stuck on aTID2Farm.

 

First, I am supposed to feed the Skeevers.  But I don't know where they are:  Hashep doesn't tell me, and the quest arrow just points to her.  But it doesn't matter, because if I just talk to Hashep again, I can tell her I fed them even though I didn't even find them.  But now she wants me to help breed Chaurus, and again, I have no idea which chaurus or where to go - this time there is no quest arrow at all, and movetoqt doesn't work.

Posted

I am stuck on aTID2Farm.

 

First, I am supposed to feed the Skeevers.  But I don't know where they are:  Hashep doesn't tell me, and the quest arrow just points to her.  But it doesn't matter, because if I just talk to Hashep again, I can tell her I fed them even though I didn't even find them.  But now she wants me to help breed Chaurus, and again, I have no idea which chaurus or where to go - this time there is no quest arrow at all, and movetoqt doesn't work.

 

There are objectivs markers in theory...

 

The chaurus is the blue one just neart he tree, just before Chaur Tegoth altar stairs.

 

Posted

Still in progress to make Ibn more alive, and to add fixes.

 

aTID1.7
Deblaying Script added to aTID2Begin
aTID2 et 3 whisper : some fixes
dialogue for getting money from Velen.
Velen is now stewart.
Common house is now more a common house (10 persons live in now)
New shops in the fortress.
Forge added in the fortress
New NPC : Ecaterina (apothecary, trainer)
New NPC : Valrin (Smith, trainer)
Package for Azenith
aTID2Markarth : fix for Loulia Package
aTID2Markarth ; package for Azenith
Loulia as slave have now packages (sleep and work)
Packages for Magda (thaereg dead or alive)
New NPC : Jesebel, temple priest (trainer in speechcraft).
Packages for Jesebel
Ibn useless NPCs deleting...
Packages for Tobias
aTID3begin : fixes
Packages for Sara
Dialogues for Broodmaidens (pregnant)
Slaves Mine : more ores
New outfit for temple priestess
Temple : bed for temple staff (except Jesebel)
Packages for Dagoth Adrusu
Packages for Dagoth Korathi
Temple : reduced, number of NPC reduced.
New NPC : Lamiae, temple novice (plan to use her in temple quest : false priests)
Packages for Lamiae
House for Hashep and Frabbi (as servant)
Packages for Filbeneth and Larkarsh
Reducing Pure falmers population, specially in zones out of Ibn. Replaced by Falmers.
Kerek is now trainer : one hand.
New NPC : Erzulie (kid) temple novice
New NPC : Tavynu, temple priest
Packages for Tavynu
Lara is now trainer in sneak (master)
New NPC : Ervona (gloomlurker), mother of Erzulie, trainer in light armor.
Packages for Ervona
Ervona replace an NPC in aTID2Begin
Packages for Harrold

aTIDSideQuest0Blue : fixed

 

I'm remaking the temple4 quest now, and I wish to work also on the slaver quests 2 and 6. I usepackages to add live to NPCs, so they can replace some no name NPC (like I done for the temple : now 2 priestess take the charge of 4 immobilie NPCs).

Posted

I believe the little statue outside helgen was the quick start option, now it says "You notice a strange statue" and doesn't do anything.

How do you now quick start?

Posted

I believe the little statue outside helgen was the quick start option, now it says "You notice a strange statue" and doesn't do anything.

How do you now quick start?

 

Yes, that's the quick start !

You should get a new window, with the options.

Posted

 

I am stuck on aTID2Farm.

 

First, I am supposed to feed the Skeevers.  But I don't know where they are:  Hashep doesn't tell me, and the quest arrow just points to her.  But it doesn't matter, because if I just talk to Hashep again, I can tell her I fed them even though I didn't even find them.  But now she wants me to help breed Chaurus, and again, I have no idea which chaurus or where to go - this time there is no quest arrow at all, and movetoqt doesn't work.

 

There are objectivs markers in theory...

 

The chaurus is the blue one just neart he tree, just before Chaur Tegoth altar stairs.

 

 

 

The one near the stump, named "Chaur Tegoth Brood?" (xx3fba02) No special dialogue when I click that one, and nothing happen when I approach.  There's also a Reaper there, but I can't start dialogue with it at all (xx3fba01).

 

Should I just console past that part of the quest, and if so, how?

Posted

Yep, console for now...

The next update is not for today : I still have some quests to change, and packages to create to add live to this city (I'm replacing some unamed NPCs are replaced by named NPCs with packages, beds, etc... slaves too...).

Posted

 

I believe the little statue outside helgen was the quick start option, now it says "You notice a strange statue" and doesn't do anything.

How do you now quick start?

 

Yes, that's the quick start !

You should get a new window, with the options.

 

 

I got the quick start to work, however when transported.  I still have my armour, weapons and all my items still, the restraints seemed bugged (they don't show) & fabbi is not transported and located on the opposite side of the map.

 

When playing the mod normally without using the quick start, everything runs normally.

 

Posted

 

 

I believe the little statue outside helgen was the quick start option, now it says "You notice a strange statue" and doesn't do anything.

How do you now quick start?

 

Yes, that's the quick start !

You should get a new window, with the options.

 

 

I got the quick start to work, however when transported.  I still have my armour, weapons and all my items still, the restraints seemed bugged (they don't show) & fabbi is not transported and located on the opposite side of the map.

 

When playing the mod normally without using the quick start, everything runs normally.

 

 

 

Ok, I will see whats going on...

 

Posted

Hi. This mod looks great. :-)

 

I have an issue, though: Quest aTID1slaveTaskMutator doesn't work in my case. I speak to Tishal, she tells me to follow her, the quest is at stage 10 - and that's all. I can "moveto player" her towards the cage, where she says some lines. After setstage 20, sex scenes follows, but after being used by the chaurus once time, everything stops and nothing else happens again. Other tasks works, but this one is somehow strange. :( I didn't found anything about this issue in this thread, and I'm not sure what could cause it on my side.

Posted

Hi. This mod looks great. :-)

 

I have an issue, though: Quest aTID1slaveTaskMutator doesn't work in my case. I speak to Tishal, she tells me to follow her, the quest is at stage 10 - and that's all. I can "moveto player" her towards the cage, where she says some lines. After setstage 20, sex scenes follows, but after being used by the chaurus once time, everything stops and nothing else happens again. Other tasks works, but this one is somehow strange. :( I didn't found anything about this issue in this thread, and I'm not sure what could cause it on my side.

 

I know, It was the same for me... I don't know why, the script doesn't seems to have problems.

But yes, it's a great mod (and I'm not tell that because I made it !)

Posted

I made all the modifications I wished to do.

I replaced plenty of non specified NPCs by Specific NPCs with names and packages. Some of them are required for quests.

So, the city will be more alive (specially the arena, the Inn, and the brothel, so it's now interesting to be a prostitute in Ibn).

There are also merchants and trainers for major falmers skills. Some of these trainers are "master" in their skill.

 

I could make the release right now, but I wish to continue the changes, and to think about some short quests. Ideas I get for now are :

  • Poor Miquote : Simza wants to get rid of Miquote, her useless whore slave. Send her to the butchery, or find a better job for her.
  • The finest meat : the owner of New Gnisis club wants to teach a lesson to a nord noble. Contact Fadren Valor the butcher, and tranform the nord girl into meat pie.

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