lostlegends Posted June 20, 2016 Posted June 20, 2016 Can you please explain how training slaves works. Is success based on your level or stats etc? Because I have never succeeded in training a slave even once, apart from the scripted quests. I also dont seem to get the "follow me" command for slaves apart from a couple of rair times. Normaly they will lay on the ground for a while after being hit by the spell, they get the collar and loose clothing. I then get the "train " text and normal lbn slave texts but no follow. And training just makes them stand there untill a "you did not succeed" message comes up. I thought it may be due to another mod causing problems, but the only one I have like this is "amazing follower tweaks" and after uninstalling that and moving this mod to the end of the load order,and starting a new game, it still does the same things.
Ugh Posted June 20, 2016 Posted June 20, 2016 So a couple of characters from your mod are just chilling at the Dead Man's Drink in Falkreath. Seeing as how one of them (a Pale Dark Elf) talks like she's still inside Ibn, I'm willing to bet that this is a bug of some kind. Nothing seems to be overwriting TitD, though it is overwriting textures and scripts from the other two of your mods I'm running in this setup. Load Order: 0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm5 5 Unofficial Skyrim Legendary Edition Patch.esp6 6 Skyrim Project Optimization - Full Version.esm7 7 WM Flora Fixes.esp8 8 hdtHighHeel.esm9 9 Schlongs of Skyrim - Core.esm10 a SexLab.esm11 b SexLabAroused.esm12 c ZaZAnimationPack.esm13 d Devious Devices - Assets.esm14 e Unofficial Skyrim Modders Patch.esp15 f MiasLair.esp16 10 Devious Devices - Integration.esm17 11 Inn Girls Resources.esm18 12 daymoyl.esm19 13 EFFCore.esm20 14 CreatureFramework.esm21 15 AzarHair.esm22 16 ApachiiHair.esm23 17 ApachiiHairFemales.esm24 18 ApachiiHairMales.esm25 19 Devious Devices - Expansion.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.esp26 1a Cutting Room Floor.esp27 1b SkyUI.espSkyrim Particle Patch for ENB - Flame Atronach Fix.esptestquest.esp28 1c Guard Dialogue Overhaul.esp29 1d BetterQuestObjectives.esp30 1e Weapons & Armor Fixes_Remade.esp31 1f Weapons & Armor_TrueOrcish&DaedricWeapons.esp32 20 Clothing & Clutter Fixes.esp33 21 aMidianBorn_ContentAddon.espWMFF Clams Drop Pearls Patch.espWMFF Inigo Patch.esp34 22 WM Trap Fixes.espBrawl Bugs CE.esp35 23 Extended UI.esp36 24 SexLabNudeCreatures.esp37 25 SexLabNudeCreaturesDB.esp38 26 SexLabNudeCreaturesDG.esp39 27 KS Hairdo's.esp40 28 xazPrisonOverhaul.esp41 29 xazPrisonOverhaul - Patch.esp42 2a Immersive Wenches.esp43 2b zThingsInDark.esp44 2c SexLab-Stories.esp45 2d WATER DG + DB.esp46 2e HentaiCreatures.esp47 2f Thieves Guild Requirements.esp48 30 TheChoiceIsYours.esp49 31 wolfclub.esp50 32 Run For Your Lives.esp51 33 spellsneak.esp52 34 quest_thebiggertheyare.esp53 35 sanguinesDebauchery.esp54 36 quest_nomercy.esp55 37 SMIM-Merged-All.esp56 38 ZaFromTheDeepsV2.esp57 39 Deviously Cursed Loot.esp58 3a SimpleSlavery.esp59 3b tos_amber_guard.esp60 3c tos_laintardale_hf.esp61 3d Bring Out Your Dead - Legendary Edition.esp62 3e tos_oakwood_hf.esp63 3f quest_seaofghosts.esp64 40 When Vampires Attack.esp65 41 Vampire Lord Serana Fixed.esp66 42 HearthFire Display Case Fix.esp67 43 Bounty Gold.esp68 44 Schlongs of Skyrim.esp69 45 prostitutes.esp70 46 tos_granitehall.esp71 47 Devious Cidhna.espquest_pitfighter.esp72 48 SexLab_Dialogues.esp73 49 zHauntedHouse.esp74 4a quest_sorcery.esp75 4b SexLab-StoriesDevious.esp76 4c quest_andtherealmsofdaedra.esp77 4d TimingIsEverything.espSOS - Shop.esp78 4e WATER Plants.esp79 4f ItBeatsForHer.esp80 50 daymoyl_DawnguardAddon.esp81 51 RiverwoodHuntingCabin.esp82 52 Argonian Access.esp83 53 Better Dynamic Snow.esp84 54 Moss Rocks - Legendary.esp85 55 FISS.esp86 56 SkyTweak.esp87 57 Unique Uniques.esp88 58 TradeBarter.espTraps Make Noise.esp89 59 BetterQuestObjectives-CRFPatch.esp90 5a BetterQuestObjectives-DBForevertoMisc.esp91 5b EFFDialogue.esp92 5c BetterQuestObjectives-EFFPatch.espBetterQuestObjectives-PaarDilemmaPatch.esp93 5d RaceMenu.esp94 5e RaceMenuPlugin.esp95 5f dD - Realistic Ragdoll Force - Realistic.espSOSRaceMenu.esp96 60 XPMSE.esp97 61 Celes Nightingale Armor.esp98 62 RaceMenuMorphsUUNP.esp99 63 FNIS.esp100 64 FNISspells.esp101 65 SOS - Smurf Average Addon.esp102 66 SexLabMatchMaker.esp103 67 KS Hairdos - HDT.esp104 68 NewmillerPiercings2.esp105 69 NewmillerPiercings3.espimp_helm_legend.espClothing & Clutter_3DNPC_Patch.esp106 6a UIExtensions.esp107 6b SLAnimLoader.esp108 6c SexLabDefeat.esp109 6d FootIKOffSpell.esp110 6e FNIS_PCEA2.esp111 6f MoreNastyCritters.esp112 70 SexLabWerewolves.esp113 71 SexLabWerewolvesMB.esp114 72 NonSexLabAnimationPack.esp115 73 SLAL_AnimationsByLeito.esp116 74 JaxonzDiagnostics.esp117 75 Toccata.esp118 76 rk_Followers.esp119 77 Minerva.esp120 78 Chaconne.esp121 79 Vivace.esp122 7a Reduced Distance NPC Greetings.espquest_pitfighter_dlc01.espMighty Beasts - Werewolf.esp123 7b Serana.esp124 7c LovelyHairstylesCE.esp125 7d MacKom_LoreStylesHairSet.esp126 7e VHVP.esp127 7f SC_hairs.esp128 80 RiverwoodHuntingCabinPatch.esp129 81 ForgottenMagic_Redone.esp130 82 ApachiiHelmetWigs.esp131 83 Devious Deviants.esp132 84 mslDeviousCaptures.esp133 85 Devious Devices - Equip.esp134 86 DeviouslyHelpless.esp135 87 zzEstrus.esp136 88 EstrusChaurus.esp137 89 Naked Dungeons.espBetterQuestObjectives-AMBSkyforgePatch.esp138 8a Gwelda Red Riding Hood.esp139 8b Cassandra Frost Witch.esp140 8c Battlemage Armour.esp141 8d Merta Black Rose Armor.esp142 8e SerialStrip.esp143 8f SerialStripper.esp144 90 Aradia Devious Expansion.esp145 91 InvisEyeFixes.esp146 92 Purity.esp147 93 PurityBN100.esp148 94 RelightingSkyrim_Legendary.esp149 95 ELE_Legendary_Lite.espWeapons & Armor_TrueWeaponsLvlLists.esp150 96 Unique Region Names.esp151 97 Alternate Start - Live Another Life.esp152 98 BetterQuestObjectives-AlternateStartPatch.esp153 99 ccas_starts.esp154 9a Bashed Patch, 0.esp
snarfies Posted June 21, 2016 Posted June 21, 2016 I don't understand the "rubble" quest. There are only two iron veins in the mine, and there are a few more in the Forgotten Animoculary, but as each vein generates only three rubble, the most I've been able to gather is 15, but I need 20. Are there more iron veins I am missing? I know, I need to fix that quest... aTID1Tunnel as well, as they want 40 pieces of rubble! I just consoled the rubble to myself. I wound up using the job count button cheat, because doing all of those slave jobs got too grindy for me. I'm glad there's a variety though. Maybe some jobs could count for more than others and let you rise through the ranks faster - like the fighting pit. It could be like a small local version of the Arena from Oblivion, and if you keep fighting it will bring you fame much faster?
Delzaron Posted June 21, 2016 Author Posted June 21, 2016 I don't understand the "rubble" quest. There are only two iron veins in the mine, and there are a few more in the Forgotten Animoculary, but as each vein generates only three rubble, the most I've been able to gather is 15, but I need 20. Are there more iron veins I am missing? I know, I need to fix that quest... aTID1Tunnel as well, as they want 40 pieces of rubble! I just consoled the rubble to myself. I wound up using the job count button cheat, because doing all of those slave jobs got too grindy for me. I'm glad there's a variety though. Maybe some jobs could count for more than others and let you rise through the ranks faster - like the fighting pit. It could be like a small local version of the Arena from Oblivion, and if you keep fighting it will bring you fame much faster? yes, there are buttons (slave quarter 2, i guess). Some slaves tasks pay more than others... The Arena is just a repeatible fight against 1/2/3 gladiator slave (I have a problem : they're still non hostile toward player. If I made them hostile, they're hostile against the spectators too... that's a problem I still don't solve for now)... I could be make it more complex, and write a quest about fighting a collection of combattants... (like the arena is Slaverun reloaded). The arena is also usefull as a servant : you can send your follower/slave to fight (in theory, it doesn't work very well, aliaises attribution problems). But for now, I'm still fixing and improving TID.
Guest Long John Posted June 21, 2016 Posted June 21, 2016 @Delzaron - How about creating two "arena match" (red team and blue team) factions just for use during the matchs. With one for each side in the match where you are assigned to one and your opponent(s) are assigned the other. The two "arena match" factions would be hostile only to each other (once the match starts and only during the match) - therefore ensuring that your opponent is hostile only to you. Once a winner from either side is declared the "arena match" factions will go back to being non-hostile (until the next match). The factions on the arena opponents (other than the match ones), would need "protecting" from going 'aggro' during the match as a result of an attack on the opponents.
Delzaron Posted June 21, 2016 Author Posted June 21, 2016 @Delzaron - How about creating two "arena match" (red team and blue team) factions just for use during the matchs. With one for each side in the match where you are assigned to one and your opponent(s) are assigned the other. The two "arena match" factions would be hostile only to each other (once the match starts and only during the match) - therefore ensuring that your opponent is hostile only to you. Once a winner from either side is declared the "arena match" factions will go back to being non-hostile (until the next match). The factions on the arena opponents (other than the match ones), would need "protecting" from going 'aggro' during the match as a result of an attack on the opponents. Arena : it's that I done, but they still remains unhostile ! In fact, they have their Arena faction (arena2, player receive arena1)(arena 1 and 2 are ennemies, arena slaves are set very aggresive), and aTIDSlaveFaction and aTIDIbnFaction... and I think the problem is here...
Guest Long John Posted June 21, 2016 Posted June 21, 2016 @Delzaron - Those two factions you just meantioned are influencing the others - the player would be also be a member of at least one of those as well. The opponent would also be a member of at least one of those and its own "arena match" faction. With the aTIDSlaveFaction and aTIDIbnFaction being used by both match opponents and it having its members non-hostile or even allies - it is influencing the match opponent ones. The opponents either need to "temporarily" loose those two factions during the match and are placed behind a temporary invisible barrier wall while in the arena. Alternatively are given a form of those factions for during matches which doesn't influence their hostility state so that it is only the "arena match" ones that do so.
Delzaron Posted June 21, 2016 Author Posted June 21, 2016 @Delzaron - Those two factions you just meantioned are influencing the others - the player would be also be a member of at least one of those as well. The opponent would also be a member of at least one of those and its own "arena match" faction. With the aTIDSlaveFaction and aTIDIbnFaction being used by both match opponents and it having its members non-hostile or even allies - it is influencing the match opponent ones. The opponents either need to "temporarily" loose those two factions during the match and are placed behind a temporary invisible barrier wall while in the arena. Alternatively are given a form of those factions for during matches which doesn't influence their hostility state so that it is only the "arena match" ones that do so. There are collision markers, yes, but invisible walls can be also good... the arena slaves need to not be attacked or attack the spectators, only the player. Yes, aTIDIbnFaction members are friend toward eachothers...
Guest Long John Posted June 21, 2016 Posted June 21, 2016 @Delzaron - In that case the aTIDIbnFaction faction needs to have an alternative for during matches which doesn't alter their factional relationship between members. Leaving only arena1 and arena2 having an factional relationship between members. Overall the alternative aTIDIbnFaction2 faction members will have no friendly/neutral/enemies members relationship settings - meaning being a member of that faction will not make members friendly, neutral or enemies of other members. Though it will be friends with aTIDIbnFaction (the spectators and all other appropriate individuals). The opponents in the arena during the match will be members of aTIDIbnFaction2 as well as the arena1 or arena2 factions respectfully and leave aTIDIbnFaction. But become members of aTIDIbnFaction and leave aTIDIbnFaction2, as well as arena1 or arena2 respecfully after the match has finished therefore they will be hostile only during the match but not before and after. Along with a high invisible wall to protect the spectators - all attacks towards the spectators will fail - only amongst opponents will succeed.
Delzaron Posted June 21, 2016 Author Posted June 21, 2016 @Delzaron - In that case the aTIDIbnFaction faction needs to have an alternative for during matches which doesn't alter their factional relationship between members. Leaving only arena1 and arena2 having an factional relationship between members. Overall the alternative aTIDIbnFaction2 faction members will have no friendly/neutral/enemies members relationship settings - meaning being a member of that faction will not make members friendly, neutral or enemies of other members. Though it will be friends with aTIDIbnFaction (the spectators and all other appropriate individuals). The opponents in the arena during the match will be members of aTIDIbnFaction2 as well as the arena1 or arena2 factions respectfully and leave aTIDIbnFaction. But become members of aTIDIbnFaction and leave aTIDIbnFaction2, as well as arena1 or arena2 respecfully after the match has finished therefore they will be hostile only during the match but not before and after. Along with a high invisible wall to protect the spectators - all attacks towards the spectators will fail - only amongst opponents will succeed. The Arena slaves are stored in a separated store cell. So, at the beginning, the arena is empty. When player enter in the arena, the script is launched, and teleport the oponents into the Arena. They are already in Arena2 and aTIDIbnFaction. Player receive Arena1faction (player is in aTIDIbnfaction and aTIDIbnSlaveFaction). When player suceed, dead oponents are teleported back to the store cell. Player loose Arena1 faction.
Guest Long John Posted June 21, 2016 Posted June 21, 2016 @Delzaron - There needs to be a neutral (or alliangance neautral) alternate version of aTIDIbnFaction which has its members not set to friendly or hostile. This will shake off the the hostile and friendly status factions cancelling each other out. The alternate version would be used during the match along with arena1 and arena2 in the appropraite places.
snarfies Posted June 21, 2016 Posted June 21, 2016 Arena : it's that I done, but they still remains unhostile ! In fact, they have their Arena faction (arena2, player receive arena1)(arena 1 and 2 are ennemies, arena slaves are set very aggresive), and aTIDSlaveFaction and aTIDIbnFaction... and I think the problem is here... Huh. Well... I don't know much about the acual making of mods, but I know that brawls trigger aggro if there is also a cloak effect involved. Is there any way to maybe use an invisible spell or something? Like cause the combantants to inflict 1 point of damage to each other at the start of the scene?
Delzaron Posted June 22, 2016 Author Posted June 22, 2016 Arena : it's that I done, but they still remains unhostile ! In fact, they have their Arena faction (arena2, player receive arena1)(arena 1 and 2 are ennemies, arena slaves are set very aggresive), and aTIDSlaveFaction and aTIDIbnFaction... and I think the problem is here... Huh. Well... I don't know much about the acual making of mods, but I know that brawls trigger aggro if there is also a cloak effect involved. Is there any way to maybe use an invisible spell or something? Like cause the combantants to inflict 1 point of damage to each other at the start of the scene? I use a NPC.startcombat(playerref) It's works in AFS, but not in TID? because of the factions...
snarfies Posted June 25, 2016 Posted June 25, 2016 I am stuck on aTID2Farm. First, I am supposed to feed the Skeevers. But I don't know where they are: Hashep doesn't tell me, and the quest arrow just points to her. But it doesn't matter, because if I just talk to Hashep again, I can tell her I fed them even though I didn't even find them. But now she wants me to help breed Chaurus, and again, I have no idea which chaurus or where to go - this time there is no quest arrow at all, and movetoqt doesn't work.
Delzaron Posted June 25, 2016 Author Posted June 25, 2016 I am stuck on aTID2Farm. First, I am supposed to feed the Skeevers. But I don't know where they are: Hashep doesn't tell me, and the quest arrow just points to her. But it doesn't matter, because if I just talk to Hashep again, I can tell her I fed them even though I didn't even find them. But now she wants me to help breed Chaurus, and again, I have no idea which chaurus or where to go - this time there is no quest arrow at all, and movetoqt doesn't work. There are objectivs markers in theory... The chaurus is the blue one just neart he tree, just before Chaur Tegoth altar stairs.
Delzaron Posted June 25, 2016 Author Posted June 25, 2016 Still in progress to make Ibn more alive, and to add fixes. aTID1.7Deblaying Script added to aTID2BeginaTID2 et 3 whisper : some fixesdialogue for getting money from Velen.Velen is now stewart.Common house is now more a common house (10 persons live in now)New shops in the fortress.Forge added in the fortressNew NPC : Ecaterina (apothecary, trainer)New NPC : Valrin (Smith, trainer)Package for AzenithaTID2Markarth : fix for Loulia PackageaTID2Markarth ; package for AzenithLoulia as slave have now packages (sleep and work)Packages for Magda (thaereg dead or alive)New NPC : Jesebel, temple priest (trainer in speechcraft).Packages for JesebelIbn useless NPCs deleting...Packages for TobiasaTID3begin : fixesPackages for SaraDialogues for Broodmaidens (pregnant)Slaves Mine : more oresNew outfit for temple priestessTemple : bed for temple staff (except Jesebel)Packages for Dagoth AdrusuPackages for Dagoth KorathiTemple : reduced, number of NPC reduced.New NPC : Lamiae, temple novice (plan to use her in temple quest : false priests)Packages for LamiaeHouse for Hashep and Frabbi (as servant)Packages for Filbeneth and LarkarshReducing Pure falmers population, specially in zones out of Ibn. Replaced by Falmers.Kerek is now trainer : one hand.New NPC : Erzulie (kid) temple noviceNew NPC : Tavynu, temple priestPackages for TavynuLara is now trainer in sneak (master)New NPC : Ervona (gloomlurker), mother of Erzulie, trainer in light armor.Packages for ErvonaErvona replace an NPC in aTID2BeginPackages for Harrold aTIDSideQuest0Blue : fixed I'm remaking the temple4 quest now, and I wish to work also on the slaver quests 2 and 6. I usepackages to add live to NPCs, so they can replace some no name NPC (like I done for the temple : now 2 priestess take the charge of 4 immobilie NPCs).
carolight Posted June 25, 2016 Posted June 25, 2016 I believe the little statue outside helgen was the quick start option, now it says "You notice a strange statue" and doesn't do anything. How do you now quick start?
Delzaron Posted June 25, 2016 Author Posted June 25, 2016 I believe the little statue outside helgen was the quick start option, now it says "You notice a strange statue" and doesn't do anything. How do you now quick start? Yes, that's the quick start ! You should get a new window, with the options.
snarfies Posted June 27, 2016 Posted June 27, 2016 I am stuck on aTID2Farm. First, I am supposed to feed the Skeevers. But I don't know where they are: Hashep doesn't tell me, and the quest arrow just points to her. But it doesn't matter, because if I just talk to Hashep again, I can tell her I fed them even though I didn't even find them. But now she wants me to help breed Chaurus, and again, I have no idea which chaurus or where to go - this time there is no quest arrow at all, and movetoqt doesn't work. There are objectivs markers in theory... The chaurus is the blue one just neart he tree, just before Chaur Tegoth altar stairs. The one near the stump, named "Chaur Tegoth Brood?" (xx3fba02) No special dialogue when I click that one, and nothing happen when I approach. There's also a Reaper there, but I can't start dialogue with it at all (xx3fba01). Should I just console past that part of the quest, and if so, how?
Delzaron Posted June 27, 2016 Author Posted June 27, 2016 Yep, console for now... The next update is not for today : I still have some quests to change, and packages to create to add live to this city (I'm replacing some unamed NPCs are replaced by named NPCs with packages, beds, etc... slaves too...).
carolight Posted June 27, 2016 Posted June 27, 2016 I believe the little statue outside helgen was the quick start option, now it says "You notice a strange statue" and doesn't do anything. How do you now quick start? Yes, that's the quick start ! You should get a new window, with the options. I got the quick start to work, however when transported. I still have my armour, weapons and all my items still, the restraints seemed bugged (they don't show) & fabbi is not transported and located on the opposite side of the map. When playing the mod normally without using the quick start, everything runs normally.
Delzaron Posted June 27, 2016 Author Posted June 27, 2016 I believe the little statue outside helgen was the quick start option, now it says "You notice a strange statue" and doesn't do anything. How do you now quick start? Yes, that's the quick start ! You should get a new window, with the options. I got the quick start to work, however when transported. I still have my armour, weapons and all my items still, the restraints seemed bugged (they don't show) & fabbi is not transported and located on the opposite side of the map. When playing the mod normally without using the quick start, everything runs normally. Ok, I will see whats going on...
hades.imagine Posted June 28, 2016 Posted June 28, 2016 Hi. This mod looks great. :-) I have an issue, though: Quest aTID1slaveTaskMutator doesn't work in my case. I speak to Tishal, she tells me to follow her, the quest is at stage 10 - and that's all. I can "moveto player" her towards the cage, where she says some lines. After setstage 20, sex scenes follows, but after being used by the chaurus once time, everything stops and nothing else happens again. Other tasks works, but this one is somehow strange. I didn't found anything about this issue in this thread, and I'm not sure what could cause it on my side.
Delzaron Posted June 28, 2016 Author Posted June 28, 2016 Hi. This mod looks great. :-) I have an issue, though: Quest aTID1slaveTaskMutator doesn't work in my case. I speak to Tishal, she tells me to follow her, the quest is at stage 10 - and that's all. I can "moveto player" her towards the cage, where she says some lines. After setstage 20, sex scenes follows, but after being used by the chaurus once time, everything stops and nothing else happens again. Other tasks works, but this one is somehow strange. I didn't found anything about this issue in this thread, and I'm not sure what could cause it on my side. I know, It was the same for me... I don't know why, the script doesn't seems to have problems. But yes, it's a great mod (and I'm not tell that because I made it !)
Delzaron Posted June 28, 2016 Author Posted June 28, 2016 I made all the modifications I wished to do. I replaced plenty of non specified NPCs by Specific NPCs with names and packages. Some of them are required for quests. So, the city will be more alive (specially the arena, the Inn, and the brothel, so it's now interesting to be a prostitute in Ibn). There are also merchants and trainers for major falmers skills. Some of these trainers are "master" in their skill. I could make the release right now, but I wish to continue the changes, and to think about some short quests. Ideas I get for now are : Poor Miquote : Simza wants to get rid of Miquote, her useless whore slave. Send her to the butchery, or find a better job for her. The finest meat : the owner of New Gnisis club wants to teach a lesson to a nord noble. Contact Fadren Valor the butcher, and tranform the nord girl into meat pie.
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