Jump to content

Recommended Posts

Posted

 

I am running into a few issues trying to play through. Frabbi does not move when I start the quest to look for the breach. Her dialogue options don't have a follow me selection and she just stands there no matter how far I move away. If I try to force move her with console commands, it just makes a second model of her and causes extreme fps drop. If I try and complete the ambush part of the first quest, my game crashes to. I have forced the quest to continue on with console commands with no issue until I went to Daron's house. The first time and Frabbi did not show up but the game did not crash. Entering the house the second time after going to the butcher's caused my game to crash. Trying to setstage and completequest caused significant fps drops too. Any suggestions?

 

She have a followplayer package, so she should follow you whitout problems.

 

In the ambush quest, when it's crash ? You're at the breach ?

 

That's strange.... why CTD and FPS drop in that moment ? Whithout the SKSE patch, it can happen in TID small world, but not in skyrim spaces.

 

I uninstalled a few mods that I wasn't using and the crash didn't happen so it must have been a conflict with another mod I guess. When it did happen, it was right after the message box showed up and I clicked okay.

 

I have some screenshots of Frabbi. I am currently at the point of leaving Doran's Farm for the first time and Frabbi still hasn't moved.

 

EDIT:

Everything seems to be running fine now with no CTDs

post-1104788-0-90430000-1465797959_thumb.jpg

post-1104788-0-17583700-1465797974_thumb.jpg

post-1104788-0-39690600-1465797978_thumb.jpg

Posted

Good

 

I need opinions form you. Ibn city most developed part is the servants quarter, and the ruins around the farms, but the fortress seems to be not used at it should be. Do you have ideas about making this part more usefull ?

Posted

which part do u mean by fortress ? the thing in the middle of ibn?

 

The dwemer city. It contain doors for the sewers, the hall, and the queen tower.

 

Posted

 

Game crash, when i try enter Ibn. is there any solution?

 

Yes, use the skse patch.

 

 

SKSE(1.7.3) already use. what else can be the problem?

Posted

 

 

Game crash, when i try enter Ibn. is there any solution?

 

Yes, use the skse patch.

 

 

SKSE(1.7.3) already use. what else can be the problem?

 

 

You also need the patch. Please read the mod topic, there is a link for it.

 

Posted

hello, can you help me i can't talk to the whisper one (atid2whisper) & tried setstage atid2whisper 30. but i can't find the location about information about broodmaiden.

 

the same problem occured in atid2gloom i can't speak to chief falmer either. (same problem as in ATid 1.6)

 

btw i use temtress race ( not to choose into pure falmer).

 

for the last ,why slave keep following me (quest or vanilla npc) when i told him/her "you can't rest" is there a console command or something.?

 

thanks it's great mod anyway.

 

 

Posted

hello, can you help me i can't talk to the whisper one (atid2whisper) & tried setstage atid2whisper 30. but i can't find the location about information about broodmaiden.

 

the same problem occured in atid2gloom i can't speak to chief falmer either. (same problem as in ATid 1.6)

 

btw i use temtress race ( not to choose into pure falmer).

 

for the last ,why slave keep following me (quest or vanilla npc) when i told him/her "you can't rest" is there a console command or something.?

 

thanks it's great mod anyway.

 

I don't think it's depend of your race, but it surely depends of your mods.

I use common voice or molagbal voice for the non human characters. And I can talk with them, as pure falmer, Ygnord, or breton.

But I still cant talk to spiders, ut's why i changed the whispering One race for spider.

 

Slave framework management was designed from scrath... so bugs like that can happen. In fact, the script doesn't register the cell where is the slave as the location he should stay...

 

Posted

 

hello, can you help me i can't talk to the whisper one (atid2whisper) & tried setstage atid2whisper 30. but i can't find the location about information about broodmaiden.

 

the same problem occured in atid2gloom i can't speak to chief falmer either. (same problem as in ATid 1.6)

 

btw i use temtress race ( not to choose into pure falmer).

 

for the last ,why slave keep following me (quest or vanilla npc) when i told him/her "you can't rest" is there a console command or something.?

 

thanks it's great mod anyway.

 

I don't think it's depend of your race, but it surely depends of your mods.

I use common voice or molagbal voice for the non human characters. And I can talk with them, as pure falmer, Ygnord, or breton.

But I still cant talk to spiders, ut's why i changed the whispering One race for spider.

 

Slave framework management was designed from scrath... so bugs like that can happen. In fact, the script doesn't register the cell where is the slave as the location he should stay...

 

 

Thanks for the speedy reply by the way.

 

what i mean is can you have any solution for my problem ?.

 

and lastly why i can't talk to vanilla falmer at all ? (if that possible ?).

Posted

 

 

hello, can you help me i can't talk to the whisper one (atid2whisper) & tried setstage atid2whisper 30. but i can't find the location about information about broodmaiden.

 

the same problem occured in atid2gloom i can't speak to chief falmer either. (same problem as in ATid 1.6)

 

btw i use temtress race ( not to choose into pure falmer).

 

for the last ,why slave keep following me (quest or vanilla npc) when i told him/her "you can't rest" is there a console command or something.?

 

thanks it's great mod anyway.

 

I don't think it's depend of your race, but it surely depends of your mods.

I use common voice or molagbal voice for the non human characters. And I can talk with them, as pure falmer, Ygnord, or breton.

But I still cant talk to spiders, ut's why i changed the whispering One race for spider.

 

Slave framework management was designed from scrath... so bugs like that can happen. In fact, the script doesn't register the cell where is the slave as the location he should stay...

 

 

Thanks for the speedy reply by the way.

 

what i mean is can you have any solution for my problem ?.

 

and lastly why i can't talk to vanilla falmer at all ? (if that possible ?).

 

 

I don't know... you need a od who allow your player to talk to creatures, I guess... but I don't know how to do that... maybeit's a sexlab mod, maybe a nexus mod (I have mods for werewolves and vampires, better vampires for example).

I know I get the same problem with AFS, it's why I replaced hagraven by maidenravens in that mod.

 

If you have ideas havehow to design a chaurus in human form, it could be solve the problem (NPC human based, with a chaurus outfit).

 

Posted

hellu done first steps of questline but when i go to slave cave sometimes crash when i go ibn shows first 1 sec then crash, i tried patch and memory thing you explained disabled everything background but cannot play withouy crash, i cant load part of the game with related with the thigs in the dark places, help please, anyway thanks for great mod and questline but dang i cant play it, 8gb ram 4 gb vram btw

Posted

hellu done first steps of questline but when i go to slave cave sometimes crash when i go ibn shows first 1 sec then crash, i tried patch and memory thing you explained disabled everything background but cannot play withouy crash, i cant load part of the game with related with the thigs in the dark places, help please, anyway thanks for great mod and questline but dang i cant play it, 8gb ram 4 gb vram btw

 

You have double ram and vram than my computer (I use a labtop, for work and play),a dn I don't get crash so often...

 

Maybe there is a thing in Ibn your computer doesn't like, like disabled characters, meshes efidting, etc...

Try also the nexus mods like safeloads, etc... it can help if you have lot of mods.

Posted

 

hellu done first steps of questline but when i go to slave cave sometimes crash when i go ibn shows first 1 sec then crash, i tried patch and memory thing you explained disabled everything background but cannot play withouy crash, i cant load part of the game with related with the thigs in the dark places, help please, anyway thanks for great mod and questline but dang i cant play it, 8gb ram 4 gb vram btw

 

You have double ram and vram than my computer (I use a labtop, for work and play),a dn I don't get crash so often...

 

Maybe there is a thing in Ibn your computer doesn't like, like disabled characters, meshes efidting, etc...

Try also the nexus mods like safeloads, etc... it can help if you have lot of mods.

 

no luck still crashes :/ thanks for answer.

Posted

 

 

 

Game crash, when i try enter Ibn. is there any solution?

 

Yes, use the skse patch.

 

 

SKSE(1.7.3) already use. what else can be the problem?

 

 

You also need the patch. Please read the mod topic, there is a link for it.

 

 

so, i installed memory patch for skse. And it's still crash when i try to enter Ibn. what else may be a problem? 

Posted

I continue to work on TID :

 

For now :

aTID1.7
Deblaying Script added to aTID2Begin
aTID2 et 3 whisper : some fixes
dialogue for getting money from Velen.
Velen is now stewart.
Common house is now more a common house (10 persons live in now)
New shops in the fortress.
Forge added in the fortress
New NPC : Ecaterina (apothecary, trainer)
New NPC : Valrin (Smith, trainer)
Package for Azenith
aTID2Markarth : fix for Loulia Package
aTID2Markarth ; package for Azenith
Loulia as slave have now packages (sleep and work)
Packages for Magda (thaereg dead or alive)
New NPC : Jesebel (trainer in speechcraft).

Packages for Jesebel
Ibn useless NPCs deleting...

Posted

Ideas for TID :

 

- slaver quest : replace slave mine quests by seeking contacts quest (so, offer slaves to some slavers at the surface).

- mutator quest : no sex scene about animals, but a way to produce giant skeevers and tamed trolls by using slaves... spreading the parasite will need Jesebel lessons.

Posted

Just started this mod & really like it so far. No issues until I got into Ibn itself. The slave quests seem to be bugging for me & I'm unsure if it's an actual bug or perhaps an incompatibility, but I thought I'd mention them in case it helps to know.

 

1) The iron ore/rubble doesn't leave my inventory when the mining boss 'takes' them. I've noticed this in Vanilla quests on other playthroughs though. I just put the ore/rubble in a barrel & carry on.

 

2) I gathered things for Hashep & it says to show her, but she doesn't seem to care... I can just offer my services & ask for food.

 

3) I have iNeed (which is supposed to register new foods automatically so it might be an issue with that mod) but the skeever soup doesn't register. Cooked human, however, does. lol

 

4) When the Falmer trade my soup for 'water' they give me a minor healing potion... which is not water. Handy, but won't stop my poor girl from dying of thirst. Luckily there is a bath & a harbor if I get desperate. (Thanks for that bath btw, I also have Bathing in Skyrim so that is a sanity saver; I hate being all grungy)

 

5) Apparently I need to talk to Frabbi but she doesn't want to talk about anything but the city & saying no to my asking for food.

 

6) I'm having trouble with the 'cooking' quest. The first time I simply failed because the dead slaves had no meat, failed the second time because the slave died in front of me & did have meat... but I couldn't cook it. Interesting side note though, I can put myself on a spit... & I can talk to the slave that is roasting on the second spit on the far side of the room, which is both creepy & funny.

 

That's it. Minor things really; I'll just stick to the quests I can do & hopefully I'll move on to the next phase. Ibn is fabulous btw, I can't wait to see what else you come up with!

 

Edit: Two more things: I have a quest to 'Find the Falmer' but no quest marker. I've been running around like an idiot trying to find this mystery warlord guy to no avail. And finally, I finished the 'Tunneling' quest (Yay!) & didn't escape. I was told to return to the Slave Tower (finally figured out it meant Slave Quarters 1 lol) & it finished............ And nothing. Maybe I need to find the warlord dude & give the stuff to Hashep (which she still doesn't want)? I'm at a loss.

Posted

I don't understand the "rubble" quest.

 

There are only two iron veins in the mine, and there are a few more in the Forgotten Animoculary, but as each vein generates only three rubble, the most I've been able to gather is 15, but I need 20.  Are there more iron veins I am missing?

Posted

Just started this mod & really like it so far. No issues until I got into Ibn itself. The slave quests seem to be bugging for me & I'm unsure if it's an actual bug or perhaps an incompatibility, but I thought I'd mention them in case it helps to know.

 

1) The iron ore/rubble doesn't leave my inventory when the mining boss 'takes' them. I've noticed this in Vanilla quests on other playthroughs though. I just put the ore/rubble in a barrel & carry on.

 

2) I gathered things for Hashep & it says to show her, but she doesn't seem to care... I can just offer my services & ask for food.

 

3) I have iNeed (which is supposed to register new foods automatically so it might be an issue with that mod) but the skeever soup doesn't register. Cooked human, however, does. lol

 

4) When the Falmer trade my soup for 'water' they give me a minor healing potion... which is not water. Handy, but won't stop my poor girl from dying of thirst. Luckily there is a bath & a harbor if I get desperate. (Thanks for that bath btw, I also have Bathing in Skyrim so that is a sanity saver; I hate being all grungy)

 

5) Apparently I need to talk to Frabbi but she doesn't want to talk about anything but the city & saying no to my asking for food.

 

6) I'm having trouble with the 'cooking' quest. The first time I simply failed because the dead slaves had no meat, failed the second time because the slave died in front of me & did have meat... but I couldn't cook it. Interesting side note though, I can put myself on a spit... & I can talk to the slave that is roasting on the second spit on the far side of the room, which is both creepy & funny.

 

That's it. Minor things really; I'll just stick to the quests I can do & hopefully I'll move on to the next phase. Ibn is fabulous btw, I can't wait to see what else you come up with!

 

Edit: Two more things: I have a quest to 'Find the Falmer' but no quest marker. I've been running around like an idiot trying to find this mystery warlord guy to no avail. And finally, I finished the 'Tunneling' quest (Yay!) & didn't escape. I was told to return to the Slave Tower (finally figured out it meant Slave Quarters 1 lol) & it finished............ And nothing. Maybe I need to find the warlord dude & give the stuff to Hashep (which she still doesn't want)? I'm at a loss.

 

1 : I know, I'm working on it.

 

2 : there is a time counter. You need to show what you got when the objective is show, not before.

 

3 : I don't know INeed, but skeever and human roast are potions, so food.

 

4 : there is also a bath in the common house.

 

5 : Frabbi should work... maybe you didn't get the good slave note.

 

6 : there are other spitroasts... there are also roast meat in the cheat chest... I don't k ow why the recipe bug...

 

The falmer to find is Thaereg. He's in the entry hall.

After a tid1slave, you need to talk again to Daithe to receive new orders. She will send you to the slaves master.

 

 

 

I don't understand the "rubble" quest.

 

There are only two iron veins in the mine, and there are a few more in the Forgotten Animoculary, but as each vein generates only three rubble, the most I've been able to gather is 15, but I need 20.  Are there more iron veins I am missing?

 

I know, I need to fix that quest...

Posted

1 : I know, I'm working on it.

 

Like I said, no big deal. I just chuck it somewhere & move on.

 

 

2 : there is a time counter. You need to show what you got when the objective is show, not before.

 

I saw that & went to her. Maybe I didn't have enough? The one as a servant worked great though.

 

3 : I don't know INeed, but skeever and human roast are potions, so food.

 

Yeah, it's odd that one registers but the other doesn't. Anyway, I'm past the slave part now so I feel like I can raid chests & things for food. There are plenty of other choices.

 

4 : there is also a bath in the common house.

 

I saw that! *happy dance*

 

5 : Frabbi should work... maybe you didn't get the good slave note.

 

Yeah, I have no idea what happened there but it doesn't matter anymore.

 

6 : there are other spitroasts... there are also roast meat in the cheat chest... I don't k ow why the recipe bug...

 

Maybe it has to do with iNeed or my other recipe mods? No idea. I used to use RND but it needed so many patches I switched to iNeed because it registers food automatically. Unfortunately there are no recipes added with it so I got a couple cooking mods. It's probably an issue with one of those.

 

I didn't find the cheat chest until later. It wasn't a big deal, just stuck to the things I knew I could complete once I found them.

 

The falmer to find is Thaereg. He's in the entry hall.

 

Hm. I searched there but couldn't find him... I'm probably just blind. lol I think I still have the quest, might go see if he still needs me. =p

 

After a tid1slave, you need to talk again to Daithe to receive new orders. She will send you to the slaves master.

 

Daithe disappeared after that for me. I waited a long time & she never reappeared until I setstage & became a Falmer. However, that's the first time I had to setstage in this at all. I don't see that as a big deal. In fact, when something is a WIP I just kinda roll with it. It's very well done, even at this stage; I'm enjoying it very much.

Posted

Does the memory patch also apply if I'm using enb?

 

Yes. I use ENB too, and it's not enough for small RAM computers. Ibn small world is very complex and full, so it took lot of memory to load (less now, thanks to the LOD).

 

Posted

More ideas !

 

- side quests lines (temple, mutator, slaver) will be necessary for getting enough support to survive to Queen wrath.

- Temple : last quest (mental control on windhelm), will be replaced by false priestess placement in all church in Skyrim (so, a false priestess of Dibella, a false priestess of Mara, and a false priestess in Solitude). Maybe mind control through them (falmer infused statues in their bodies).

 

- side quests ideas (player need to be falmer or not...)

  • Plague bearer : people get serious desease in Windhelm... find the responsible (Jesebel).
  • Poor Miquote : Miquote doesn't want to submit : find a better use for her.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...