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Posted

 

 

 

I know the cause of that bug : it's because I don't check the allow stages repeat. It's better now.

Available in the next version, since I suceed to make that damn ascended sleeper.

You might also want somebody to look into the dialogue, has kinda funny grammar sometimes.  :D

 

 

Comm'on...

 

Next version is ready. But I met a problem  the mod is bigger than 100Mo now.

 

Posted

 

 

 

 

I know the cause of that bug : it's because I don't check the allow stages repeat. It's better now.

Available in the next version, since I suceed to make that damn ascended sleeper.

You might also want somebody to look into the dialogue, has kinda funny grammar sometimes.  :D

 

 

Comm'on...

 

Next version is ready. But I met a problem  the mod is bigger than 100Mo now.

 

 

The site doesn't allow to upload 100mb files?

Posted

 

 

 

 

 

I know the cause of that bug : it's because I don't check the allow stages repeat. It's better now.

Available in the next version, since I suceed to make that damn ascended sleeper.

You might also want somebody to look into the dialogue, has kinda funny grammar sometimes.  :D

 

 

Comm'on...

 

Next version is ready. But I met a problem  the mod is bigger than 100Mo now.

 

 

The site doesn't allow to upload 100mb files?

 

 

No. That's a problem, because TID become bigger and bigger...

Posted

 

 

 

 

 

 

 

 

I know the cause of that bug : it's because I don't check the allow stages repeat. It's better now.

Available in the next version, since I suceed to make that damn ascended sleeper.

You might also want somebody to look into the dialogue, has kinda funny grammar sometimes.  :D

 

 

Comm'on...

 

Next version is ready. But I met a problem  the mod is bigger than 100Mo now.
 

 

The site doesn't allow to upload 100mb files?

 

 

No. That's a problem, because TID become bigger and bigger...

 

 

 

Well, that is a problem. Is there a way to remove unnecessary data? If not you could always use a mirror.

Posted

 

 

 

 

 

 

 

 

I know the cause of that bug : it's because I don't check the allow stages repeat. It's better now.

Available in the next version, since I suceed to make that damn ascended sleeper.

You might also want somebody to look into the dialogue, has kinda funny grammar sometimes.  :D

 

 

Comm'on...

 

Next version is ready. But I met a problem  the mod is bigger than 100Mo now.

 

 

The site doesn't allow to upload 100mb files?

 

 

No. That's a problem, because TID become bigger and bigger...

 

 

 

Well, that is a problem. Is there a way to remove unnecessary data? If not you could always use a mirror.

 

I already removed the useless data.

But the LOD need lot of space (20Mb)

 

Mirrors or splitting the mod into several parts can be ok.

Posted

Any word on Forgotten Wenches compatibility?

 

Thanks!

 

 

 

 

Any chance for compatibility with forgotten wenches? I keep having them spawn in and then proceed to kill all the falmer and slaves.

 

I dont understand the purpose of this "forgotten wenches" mod ?

 

So, when a falmer die, a wench pop, allied to falmers ?

 

That's a very big problem with a mod full of falmers, and often enemies with vanilla ones...

 

 

Can you investigate the wenches in CK, and told me wich factions they are ?

Maybe it's possible de make a compatiblity patch.
 

 

 

The wenches are Creaturefaction, and Falmerfaction,
 

The additional chaurus are from creaturefaction, predatorfaction, chaurusfaction

 

and then the broodmother which summons the  additional chaurus are creaturefaction, falmerfaction, dlc1vampirefeednocrimefaction, and dlc1thrallfaction.

 

 

Posted

 

Any word on Forgotten Wenches compatibility?

 

Thanks!

 

 

 

 

Any chance for compatibility with forgotten wenches? I keep having them spawn in and then proceed to kill all the falmer and slaves.

 

I dont understand the purpose of this "forgotten wenches" mod ?

 

So, when a falmer die, a wench pop, allied to falmers ?

 

That's a very big problem with a mod full of falmers, and often enemies with vanilla ones...

 

 

Can you investigate the wenches in CK, and told me wich factions they are ?

Maybe it's possible de make a compatiblity patch.

 

 

 

The wenches are Creaturefaction, and Falmerfaction,

 

The additional chaurus are from creaturefaction, predatorfaction, chaurusfaction

 

and then the broodmother which summons the  additional chaurus are creaturefaction, falmerfaction, dlc1vampirefeednocrimefaction, and dlc1thrallfaction.

 

 

 

I dont tested forgotten wenches... so I don't know...

 

But I tested with Hydraborn slavers girls : pure falmers do'nt care, chaurus, skeevers and falmers are hostile.

 

The problem is they are in the creature faction... if they were only in the falmer one, it will be simplier (Ibn falmers are neutral toward vanilla falmers).

The pure falmers should stay neutral.

 

Posted

 

 

 

 

I know the cause of that bug : it's because I don't check the allow stages repeat. It's better now.

Available in the next version, since I suceed to make that damn ascended sleeper.

You might also want somebody to look into the dialogue, has kinda funny grammar sometimes.  :D

 

 

Comm'on...

 

Next version is ready. But I met a problem  the mod is bigger than 100Mo now.

 

 

 

Heh, Kimi just hit that 100 limit with Deviously Cursed Loot 5.3

She's using mega.nz to host.  Mod file now just has a readme.txt file with the link inside.

It's a good hoster (I've at least never had probs), fast download.

 

Posted

Asked on Nexus if the Forgotten Wenches author wouldn't mind changing the faction to Falmerfaction instead of creature.

 

In the meantime we can change the faction in TESEdit right?

 

 

Any word on Forgotten Wenches compatibility?

 

Thanks!

 

 

 

 

Any chance for compatibility with forgotten wenches? I keep having them spawn in and then proceed to kill all the falmer and slaves.

 

I dont understand the purpose of this "forgotten wenches" mod ?

 

So, when a falmer die, a wench pop, allied to falmers ?

 

That's a very big problem with a mod full of falmers, and often enemies with vanilla ones...

 

 

Can you investigate the wenches in CK, and told me wich factions they are ?

Maybe it's possible de make a compatiblity patch.
 

 

 

The wenches are Creaturefaction, and Falmerfaction,
 

The additional chaurus are from creaturefaction, predatorfaction, chaurusfaction

 

and then the broodmother which summons the  additional chaurus are creaturefaction, falmerfaction, dlc1vampirefeednocrimefaction, and dlc1thrallfaction.

 

 

 

I dont tested forgotten wenches... so I don't know...

 

But I tested with Hydraborn slavers girls : pure falmers do'nt care, chaurus, skeevers and falmers are hostile.

 

The problem is they are in the creature faction... if they were only in the falmer one, it will be simplier (Ibn falmers are neutral toward vanilla falmers).

The pure falmers should stay neutral.
 

 

 

Posted

 

Asked on Nexus if the Forgotten Wenches author wouldn't mind changing the faction to Falmerfaction instead of creature.

 

In the meantime we can change the faction in TESEdit right?

 

 

Any word on Forgotten Wenches compatibility?

 

Thanks!

 

 

 

 

Any chance for compatibility with forgotten wenches? I keep having them spawn in and then proceed to kill all the falmer and slaves.

 

I dont understand the purpose of this "forgotten wenches" mod ?

 

So, when a falmer die, a wench pop, allied to falmers ?

 

That's a very big problem with a mod full of falmers, and often enemies with vanilla ones...

 

 

Can you investigate the wenches in CK, and told me wich factions they are ?

Maybe it's possible de make a compatiblity patch.

 

 

 

The wenches are Creaturefaction, and Falmerfaction,

 

The additional chaurus are from creaturefaction, predatorfaction, chaurusfaction

 

and then the broodmother which summons the  additional chaurus are creaturefaction, falmerfaction, dlc1vampirefeednocrimefaction, and dlc1thrallfaction.

 

 

 

I dont tested forgotten wenches... so I don't know...

 

But I tested with Hydraborn slavers girls : pure falmers do'nt care, chaurus, skeevers and falmers are hostile.

 

The problem is they are in the creature faction... if they were only in the falmer one, it will be simplier (Ibn falmers are neutral toward vanilla falmers).

The pure falmers should stay neutral.

 

 

 

 

Of course !

 

Posted

Next update will contains :

 

- the end of the mutator quest line : I need a script which can identify the actor with you have sex, and add to them the parasite spell.

- the temple quest line : I need to design a scenerio : it will be focused on the cult of Chaur Tegoth, the history of Ibn, some researches about dwemers and Kragenac notes (some old designs of the numidium, a inperfect copy of wraith guard, etc...), and take control of Windhelm though the ashes statues.

 

I wish to develop the lore of the mod : that's my proposal :

- pure falmers were made by cross breeding with falmers and dunmers... mostly (the first trial used Mazken... Nathrezin participate to this experiment). The mutation pith was developed recently (more effective ; it can turn non elfs into pure falmers, like Hashep (she was redguard)).

- Chaur Tegoth have the ability to mutate other livings close to him (so, the roots behind him). He's also a source of magic (why Dagoth Korathi is not dead, although all the ashes vampires died with Dagoth Ur). He can also manipulate minds (it's why Cacelmo assistant became mad by studying Rhan Tegoth).

- Chaur Tegoth was sleeping. He became more active 250 years before... Selkurthi and Korathi used his power increase to accelerate the falmer mutation (so, it's why there are several kind of falmers into Ibn : the process is not complete).

- Ibn was a dwemer reserach facility. Kragenac worked some times here.

- Chaur Tegoth never met Dagoth ur. Maybe this one knew Char Tegoth through the heart of Lorkhan.

- Korathi is a transfuge from the Sixth house. She was sended to study Kragenac notes, and suceed to made an agreement with Selkurthi and her falmers... after Dagoth Ur died, Korathi brough her servants (Lheelvu, Gardes), and join Selkurthi. She's keeped alive by Chaur Tegoth powers (Without Chaur Tegoth, she cannot live... so, betrail Chaur Tegoth and putting him back into Kragenac trap will kill Korathi).

- Selkurthi made her pact with Chaur Tegoth, and took control of the dwemer slaves in Ibn a time after the dwemer disapeared. Chaut Tegoth accepted because he needs worshipers who can pray him, and some more inteligent creatures than vanilla falmers and chaurus for freeing him from Kragenac archive.

- Falmers beginned to infiltrate surface cities, so they brough their slaves and servants in Ibn. These servants, permanent residents, builted their own quarter inside the dwemer fortress.

- I will modify an objective for Chaur Tegoth ascension : player will need to find the Heart of Lorkhan.

 

Other idea :

- making a quick start (player will begin as Ibn slave)

- new cell : sacrifice chamber (where the temple faction store the slaves they need for Chaur Tegoth ascension).

 

 

Posted

Next update will contains :

 

- the end of the mutator quest line : I need a script which can identify the actor with you have sex, and add to them the parasite spell.

- the temple quest line : I need to design a scenerio : it will be focused on the cult of Chaur Tegoth, the history of Ibn, some researches about dwemers and Kragenac notes (some old designs of the numidium, a inperfect copy of wraith guard, etc...), and take control of Windhelm though the ashes statues.

 

I wish to develop the lore of the mod : that's my proposal :

- pure falmers were made by cross breeding with falmers and dunmers... mostly (the first trial used Mazken... Nathrezin participate to this experiment). The mutation pith was developed recently (more effective ; it can turn non elfs into pure falmers, like Hashep (she was redguard)).

- Chaur Tegoth have the ability to mutate other livings close to him (so, the roots behind him). He's also a source of magic (why Dagoth Korathi is not dead, although all the ashes vampires died with Dagoth Ur). He can also manipulate minds (it's why Cacelmo assistant became mad by studying Rhan Tegoth).

- Chaur Tegoth was sleeping. He became more active 250 years before... Selkurthi and Korathi used his power increase to accelerate the falmer mutation (so, it's why there are several kind of falmers into Ibn : the process is not complete).

- Ibn was a dwemer reserach facility. Kragenac worked some times here.

- Chaur Tegoth never met Dagoth ur. Maybe this one knew Char Tegoth through the heart of Lorkhan.

- Korathi is a transfuge from the Sixth house. She was sended to study Kragenac notes, and suceed to made an agreement with Selkurthi and her falmers... after Dagoth Ur died, Korathi brough her servants (Lheelvu, Gardes), and join Selkurthi. She's keeped alive by Chaur Tegoth powers (Without Chaur Tegoth, she cannot live... so, betrail Chaur Tegoth and putting him back into Kragenac trap will kill Korathi).

- Selkurthi made her pact with Chaur Tegoth, and took control of the dwemer slaves in Ibn a time after the dwemer disapeared. Chaut Tegoth accepted because he needs worshipers who can pray him, and some more inteligent creatures than vanilla falmers and chaurus for freeing him from Kragenac archive.

- Falmers beginned to infiltrate surface cities, so they brough their slaves and servants in Ibn. These servants, permanent residents, builted their own quarter inside the dwemer fortress.

- I will modify an objective for Chaur Tegoth ascension : player will need to find the Heart of Lorkhan.

 

Other idea :

- making a quick start (player will begin as Ibn slave)

- new cell : sacrifice chamber (where the temple faction store the slaves they need for Chaur Tegoth ascension).

All of this sounds amazing, but I'm especially interested in the quick start idea. Starting as a slave and winning your freedom before the rest of the game's quests kick in makes for a much better story progression. It gives a nice Conan / Red Sonja feel to the quest line. 

Posted

what's the load order with from the deep, there are shared scripts i think

 

I currently have from the deep overwriting in the dark.

 

Prioritize FTD ones.

Posted

 

Next update will contains :

 

- the end of the mutator quest line : I need a script which can identify the actor with you have sex, and add to them the parasite spell.

- the temple quest line : I need to design a scenerio : it will be focused on the cult of Chaur Tegoth, the history of Ibn, some researches about dwemers and Kragenac notes (some old designs of the numidium, a inperfect copy of wraith guard, etc...), and take control of Windhelm though the ashes statues.

 

I wish to develop the lore of the mod : that's my proposal :

- pure falmers were made by cross breeding with falmers and dunmers... mostly (the first trial used Mazken... Nathrezin participate to this experiment). The mutation pith was developed recently (more effective ; it can turn non elfs into pure falmers, like Hashep (she was redguard)).

- Chaur Tegoth have the ability to mutate other livings close to him (so, the roots behind him). He's also a source of magic (why Dagoth Korathi is not dead, although all the ashes vampires died with Dagoth Ur). He can also manipulate minds (it's why Cacelmo assistant became mad by studying Rhan Tegoth).

- Chaur Tegoth was sleeping. He became more active 250 years before... Selkurthi and Korathi used his power increase to accelerate the falmer mutation (so, it's why there are several kind of falmers into Ibn : the process is not complete).

- Ibn was a dwemer reserach facility. Kragenac worked some times here.

- Chaur Tegoth never met Dagoth ur. Maybe this one knew Char Tegoth through the heart of Lorkhan.

- Korathi is a transfuge from the Sixth house. She was sended to study Kragenac notes, and suceed to made an agreement with Selkurthi and her falmers... after Dagoth Ur died, Korathi brough her servants (Lheelvu, Gardes), and join Selkurthi. She's keeped alive by Chaur Tegoth powers (Without Chaur Tegoth, she cannot live... so, betrail Chaur Tegoth and putting him back into Kragenac trap will kill Korathi).

- Selkurthi made her pact with Chaur Tegoth, and took control of the dwemer slaves in Ibn a time after the dwemer disapeared. Chaut Tegoth accepted because he needs worshipers who can pray him, and some more inteligent creatures than vanilla falmers and chaurus for freeing him from Kragenac archive.

- Falmers beginned to infiltrate surface cities, so they brough their slaves and servants in Ibn. These servants, permanent residents, builted their own quarter inside the dwemer fortress.

- I will modify an objective for Chaur Tegoth ascension : player will need to find the Heart of Lorkhan.

 

Other idea :

- making a quick start (player will begin as Ibn slave)

- new cell : sacrifice chamber (where the temple faction store the slaves they need for Chaur Tegoth ascension).

All of this sounds amazing, but I'm especially interested in the quick start idea. Starting as a slave and winning your freedom before the rest of the game's quests kick in makes for a much better story progression. It gives a nice Conan / Red Sonja feel to the quest line. 

 

I'm interested in this quick start idea as well. Will it work like Alternate Start - Live Another Life, with it starting right after a new game?

Posted

 

 

Next update will contains :

 

- the end of the mutator quest line : I need a script which can identify the actor with you have sex, and add to them the parasite spell.

- the temple quest line : I need to design a scenerio : it will be focused on the cult of Chaur Tegoth, the history of Ibn, some researches about dwemers and Kragenac notes (some old designs of the numidium, a inperfect copy of wraith guard, etc...), and take control of Windhelm though the ashes statues.

 

I wish to develop the lore of the mod : that's my proposal :

- pure falmers were made by cross breeding with falmers and dunmers... mostly (the first trial used Mazken... Nathrezin participate to this experiment). The mutation pith was developed recently (more effective ; it can turn non elfs into pure falmers, like Hashep (she was redguard)).

- Chaur Tegoth have the ability to mutate other livings close to him (so, the roots behind him). He's also a source of magic (why Dagoth Korathi is not dead, although all the ashes vampires died with Dagoth Ur). He can also manipulate minds (it's why Cacelmo assistant became mad by studying Rhan Tegoth).

- Chaur Tegoth was sleeping. He became more active 250 years before... Selkurthi and Korathi used his power increase to accelerate the falmer mutation (so, it's why there are several kind of falmers into Ibn : the process is not complete).

- Ibn was a dwemer reserach facility. Kragenac worked some times here.

- Chaur Tegoth never met Dagoth ur. Maybe this one knew Char Tegoth through the heart of Lorkhan.

- Korathi is a transfuge from the Sixth house. She was sended to study Kragenac notes, and suceed to made an agreement with Selkurthi and her falmers... after Dagoth Ur died, Korathi brough her servants (Lheelvu, Gardes), and join Selkurthi. She's keeped alive by Chaur Tegoth powers (Without Chaur Tegoth, she cannot live... so, betrail Chaur Tegoth and putting him back into Kragenac trap will kill Korathi).

- Selkurthi made her pact with Chaur Tegoth, and took control of the dwemer slaves in Ibn a time after the dwemer disapeared. Chaut Tegoth accepted because he needs worshipers who can pray him, and some more inteligent creatures than vanilla falmers and chaurus for freeing him from Kragenac archive.

- Falmers beginned to infiltrate surface cities, so they brough their slaves and servants in Ibn. These servants, permanent residents, builted their own quarter inside the dwemer fortress.

- I will modify an objective for Chaur Tegoth ascension : player will need to find the Heart of Lorkhan.

 

Other idea :

- making a quick start (player will begin as Ibn slave)

- new cell : sacrifice chamber (where the temple faction store the slaves they need for Chaur Tegoth ascension).

All of this sounds amazing, but I'm especially interested in the quick start idea. Starting as a slave and winning your freedom before the rest of the game's quests kick in makes for a much better story progression. It gives a nice Conan / Red Sonja feel to the quest line. 

 

I'm interested in this quick start idea as well. Will it work like Alternate Start - Live Another Life, with it starting right after a new game?

 

 

I dont know.

 

I will try to learn how the maria eden quick start work, and made a copy for Ibn.

 

I wish to also talk to immerslave author, and to add inot that mod an outcome for Ibn (and maybe AFS : player begin as a forsworn)

 

For TID, I think I will made the player begin into the slaves stocks... or into the slaves farm (I don't created it yet : it's a littleproject about made slaves breed themselves... like a cow girls cattle).

 

For now, I will need help for the mutator quest line  I need a script which recognize, after a sex scene, if some actors are involved. If yes, the quest progress (for example, infect Elisif with the neurax worm though amourous adventure or CD)

 

Posted

 

 

 

Next update will contains :

 

- the end of the mutator quest line : I need a script which can identify the actor with you have sex, and add to them the parasite spell.

- the temple quest line : I need to design a scenerio : it will be focused on the cult of Chaur Tegoth, the history of Ibn, some researches about dwemers and Kragenac notes (some old designs of the numidium, a inperfect copy of wraith guard, etc...), and take control of Windhelm though the ashes statues.

 

I wish to develop the lore of the mod : that's my proposal :

- pure falmers were made by cross breeding with falmers and dunmers... mostly (the first trial used Mazken... Nathrezin participate to this experiment). The mutation pith was developed recently (more effective ; it can turn non elfs into pure falmers, like Hashep (she was redguard)).

- Chaur Tegoth have the ability to mutate other livings close to him (so, the roots behind him). He's also a source of magic (why Dagoth Korathi is not dead, although all the ashes vampires died with Dagoth Ur). He can also manipulate minds (it's why Cacelmo assistant became mad by studying Rhan Tegoth).

- Chaur Tegoth was sleeping. He became more active 250 years before... Selkurthi and Korathi used his power increase to accelerate the falmer mutation (so, it's why there are several kind of falmers into Ibn : the process is not complete).

- Ibn was a dwemer reserach facility. Kragenac worked some times here.

- Chaur Tegoth never met Dagoth ur. Maybe this one knew Char Tegoth through the heart of Lorkhan.

- Korathi is a transfuge from the Sixth house. She was sended to study Kragenac notes, and suceed to made an agreement with Selkurthi and her falmers... after Dagoth Ur died, Korathi brough her servants (Lheelvu, Gardes), and join Selkurthi. She's keeped alive by Chaur Tegoth powers (Without Chaur Tegoth, she cannot live... so, betrail Chaur Tegoth and putting him back into Kragenac trap will kill Korathi).

- Selkurthi made her pact with Chaur Tegoth, and took control of the dwemer slaves in Ibn a time after the dwemer disapeared. Chaut Tegoth accepted because he needs worshipers who can pray him, and some more inteligent creatures than vanilla falmers and chaurus for freeing him from Kragenac archive.

- Falmers beginned to infiltrate surface cities, so they brough their slaves and servants in Ibn. These servants, permanent residents, builted their own quarter inside the dwemer fortress.

- I will modify an objective for Chaur Tegoth ascension : player will need to find the Heart of Lorkhan.

 

Other idea :

- making a quick start (player will begin as Ibn slave)

- new cell : sacrifice chamber (where the temple faction store the slaves they need for Chaur Tegoth ascension).

All of this sounds amazing, but I'm especially interested in the quick start idea. Starting as a slave and winning your freedom before the rest of the game's quests kick in makes for a much better story progression. It gives a nice Conan / Red Sonja feel to the quest line. 

 

I'm interested in this quick start idea as well. Will it work like Alternate Start - Live Another Life, with it starting right after a new game?

 

 

I dont know.

 

I will try to learn how the maria eden quick start work, and made a copy for Ibn.

 

I wish to also talk to immerslave author, and to add inot that mod an outcome for Ibn (and maybe AFS : player begin as a forsworn)

 

For TID, I think I will made the player begin into the slaves stocks... or into the slaves farm (I don't created it yet : it's a littleproject about made slaves breed themselves... like a cow girls cattle).

 

For now, I will need help for the mutator quest line  I need a script which recognize, after a sex scene, if some actors are involved. If yes, the quest progress (for example, infect Elisif with the neurax worm though amourous adventure or CD)

 

 

The immerslave start is a great idea!

Posted

Now I'm in markath

 

here is a problem

 

Who is the one who can be the servant? I've talked to every one almost, but I can' figure that one out

 

Sorry for my bad english ,I'm chinese

 

Such a great mod, I love it so much

Posted

Now I'm in markath

 

here is a problem

 

Who is the one who can be the servant? I've talked to every one almost, but I can' figure that one out

 

Sorry for my bad english ,I'm chinese

 

Such a great mod, I love it so much

 

It's Kaithe. A reach woman, in the warrens.

 

Posted

 

Now I'm in markath

 

here is a problem

 

Who is the one who can be the servant? I've talked to every one almost, but I can' figure that one out

 

Sorry for my bad english ,I'm chinese

 

Such a great mod, I love it so much

It's Kaithe. A reach woman, in the warrens.

thank you very much. The task has been finished.So great mod!

By the way ,that's the best mod I'VE EVER MET

Posted

Front page is showing "updated today" but the version and download is the same as the previous? Is this just front page info update or?

 

I made some grammar fixes in the mod topic...

 

Posted

I have a small problem. After I installed Things in the Dark (never installed a version before on this save), the quest aTid1SlaveTaskMutator automatically starts, even before asking whiterun citizens about an inquiry. Not game breaking, but I thought you should know about it.

Posted

I have a small problem. After I installed Things in the Dark (never installed a version before on this save), the quest aTid1SlaveTaskMutator automatically starts, even before asking whiterun citizens about an inquiry. Not game breaking, but I thought you should know about it.

I think it's a kind of shortcuts to skip something, if you played AFS ,you will learn that

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