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Help needed !

 

Ideas for quests :

  • Some slave task (maybe 2 or 3).
  • Maybe some quests lines like the slaver one (the mutator one, for example : spread disease and sleeping agents across Skyrim).
  • things for a better integration of the mod into TES Lore.

I'm thinking... what about the most lovecraftian faction ever made, the sixt house ?

I will made a topic of that on the forum...

This picture pleased me a lot :

http://sixthhouse.tumblr.com/post/52017176485/falmer-concept-art-by-adam-adamowicz
 

All of this it's just ideas, confused...

 

 

 

 

 

 

 

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Hi, recently discovered your mods, they are excellent :)

Have you though about expanding the milk slave quest for females, along the lines that you need to be milked once a day to lower you toxins and/or your milk is needed to sustain a mother chaurus.

 

Player slavery in TID is just a small part of the mod... so, no it's not planned. Once you will be free, it will disturb you.

 

Use Milk mod economy if you want that.

 

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I was thinking about big quest with main goal to infiltrate and corrupt Temple of Dibella in Markarth.
First task is to infiltrate temple and become a sister of Dibella.
Then you'll need to enslave other sisters, one by another. Main goal is to remain discreet and make behavior changes unseen before every sister will fall under falmer will. So you need to enslave sisters not in front of everyones eyes. If we succeed then we have a secret falmer den in a middle of big skyrim city. If we fail then sisters becomes hostile and there is even chance of invasion in Ibn. 
In general we have big quest with two different outcomes. Good outcome - we succeed in corruption, sisters of Dibella begin to spread falmer parasites trough population. Bad - Dibella worshipers attacks Ibn (also a quest to defend Ibn actually)

Help needed !

 

Ideas for quests :

  • Some slave task (maybe 2 or 3).
  • Maybe some quests lines like the slaver one (the mutator one, for example : spread disease and sleeping agents across Skyrim).
  • things for a better integration of the mod into TES Lore.

I'm thinking... what about the most lovecraftian faction ever made, the sixt house ?

I will made a topic of that on the forum...

This picture pleased me a lot :

http://sixthhouse.tumblr.com/post/52017176485/falmer-concept-art-by-adam-adamowicz
 

All of this it's just ideas, confused...

 

Link to comment

 

I was thinking about big quest with main goal to infiltrate and corrupt Temple of Dibella in Markarth.

First task is to infiltrate temple and become a sister of Dibella.

Then you'll need to enslave other sisters, one by another. Main goal is to remain discreet and make behavior changes unseen before every sister will fall under falmer will. So you need to enslave sisters not in front of everyones eyes. If we succeed then we have a secret falmer den in a middle of big skyrim city. If we fail then sisters becomes hostile and there is even chance of invasion in Ibn. 

In general we have big quest with two different outcomes. Good outcome - we succeed in corruption, sisters of Dibella begin to spread falmer parasites trough population. Bad - Dibella worshipers attacks Ibn (also a quest to defend Ibn actually)

Help needed !

 

Ideas for quests :

  • Some slave task (maybe 2 or 3).
  • Maybe some quests lines like the slaver one (the mutator one, for example : spread disease and sleeping agents across Skyrim).
  • things for a better integration of the mod into TES Lore.

I'm thinking... what about the most lovecraftian faction ever made, the sixt house ?

I will made a topic of that on the forum...

This picture pleased me a lot :

http://sixthhouse.tumblr.com/post/52017176485/falmer-concept-art-by-adam-adamowicz

 

All of this it's just ideas, confused...

 

 

It can be diffucult to construct, and it can made a conflict with the excellent Dibella sisterhood mod.

 

It's why, in AFS, I don't directy affect the sybil.

 

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A quest idea. A test of loyalty.

Frabbi confides in you, telling you she & group of slave have made plans to escape with the help of some slave resistant's fighters & asks if you could join them on a slave group work party to a certain location.

You are then given a choice, join them & possibly escape with them. Tell some superior falmer what you have discovered then set up a trap for fighters. Each outcome result in different rewards/consequences, such as one outcome you escape and gain your freedom or you are caught & punished, another you personally have to execute the fighters ring leaders & gain more falmer repetition.

 

 

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I have this for now :

 

Slave task : fishery : just fish some fishes...

Slave task : harbor work : move merchandises from a spot to another...

 

Chaur Tegoth : I need to work on his lore (a big daedra for now).

 

Maybe a side quest about Dagoth Lheelvu : finding a shrine of the sixth house in Skyrim, and bring an ash statue to her.

 

Yes, If I can, I will made a mod about the sixth house (in windhelm)

 

 

@Carolight

I keep your idea of the loyalty check. Frabbi will be not involved, I need her for the part 3. A plot with some slaves... they will take the occasion to work near an elevator to run away. Escape with them or told that to the slaves master... It will increase your note and your job variables incredibly.

 

@Little pony (zuzu)

 

I keep that idea : I will turn the parasite side quest into a prequel for a 3 quest line : mutators:

1 : test a new parasite. Return the result to Thiakal : it doesn't stay in the hosts... but t suceed to manipaulte your behavior (the parasite have a script for force the player to masturbate)

2 : Thiakal made improvements, and have a new strategy. You need to capture a list of people in Solitude (Mutators are very interested by solitude, and they have contacts with Sybille Stentor (in fact, they manipulate her)), Falkreath, Markarth and Whiterun. All this people will be sleeping agents, and you can turn them into followers when you deisre it.

 

 

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Edit : I will rework the Lore of TID

 

I have two possibilities :

 

- The evil snow elf, who made a pact with the fallen daedra (Chaur Tegoth)

Advantage : Already done !

Default : it's just I could made things better...

 

- reminescence of the sixth house : survivors of the sixth house came in Ibn, awake the fallen Daedra, and turn his falmer worhsipers into something more usefull.

Advantage : I love the sixth house + lovecraftian horror and evil elfs.

Default : Hard to implement and use.

 

Or I make a comprimize... and I try to be original !

 

Things I found the the Ascended (I will change the high priest) :

http://www.nexusmods.com/skyrim/mods/54930/?

http://www.moddb.com/mods/skymomod-v13/images/necromancer#imagebox

 

New texture for Chaur Tegoth :

http://www.moddb.com/mods/skymomod-v13/images/skymomod-v115#imagebox

 

Chaur Tegoth ascended ?

http://www.moddb.com/mods/skymomod-v13/images/dark-sleeper#imagebox

 

Or I can just says the proximity of Chaur Tegoth mutate people, as the scourge made for dunmers (so, i keep the priests with tentacles on the face).

 

 

Edit : I found a good compromize : i choose to be original.

- I keep the Mod line as it already done.

- Former Sixth house members will be added... but converted as Pure falmers vampire. So, they are ester eggs.

- Addition of daedric stuff to represent the ability of Chaur Tegoth to mutate people

 

 

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New high priest would be awesome. Can you change minor priests too?
Mod needs more tentacles, thats for sure.

Also how long till next update?

Edit : I will rework the Lore of TID

 

I have two possibilities :

 

- The evil snow elf, who made a pact with the fallen daedra (Chaur Tegoth)

Advantage : Already done !

Default : it's just I could made things better...

 

- reminescence of the sixth house : survivors of the sixth house came in Ibn, awake the fallen Daedra, and turn his falmer worhsipers into something more usefull.

Advantage : I love the sixth house + lovecraftian horror and evil elfs.

Default : Hard to implement and use.

 

Or I make a comprimize... and I try to be original !

 

Things I found the the Ascended (I will change the high priest) :

http://www.nexusmods.com/skyrim/mods/54930/?

http://www.moddb.com/mods/skymomod-v13/images/necromancer#imagebox

 

New texture for Chaur Tegoth :

http://www.moddb.com/mods/skymomod-v13/images/skymomod-v115#imagebox

 

Chaur Tegoth ascended ?

http://www.moddb.com/mods/skymomod-v13/images/dark-sleeper#imagebox

 

Or I can just says the proximity of Chaur Tegoth mutate people, as the scourge made for dunmers (so, i keep the priests with tentacles on the face).

 

 

Edit : I found a good compromize : i choose to be original.

- I keep the Mod line as it already done.

- Former Sixth house members will be added... but converted as Pure falmers vampire. So, they are ester eggs.

- Addition of daedric stuff to represent the ability of Chaur Tegoth to mutate people

 

Link to comment

 

New high priest would be awesome. Can you change minor priests too?

Mod needs more tentacles, thats for sure.

 

Also how long till next update?

Edit : I will rework the Lore of TID

 

I have two possibilities :

 

- The evil snow elf, who made a pact with the fallen daedra (Chaur Tegoth)

Advantage : Already done !

Default : it's just I could made things better...

 

- reminescence of the sixth house : survivors of the sixth house came in Ibn, awake the fallen Daedra, and turn his falmer worhsipers into something more usefull.

Advantage : I love the sixth house + lovecraftian horror and evil elfs.

Default : Hard to implement and use.

 

Or I make a comprimize... and I try to be original !

 

Things I found the the Ascended (I will change the high priest) :

http://www.nexusmods.com/skyrim/mods/54930/?

http://www.moddb.com/mods/skymomod-v13/images/necromancer#imagebox

 

New texture for Chaur Tegoth :

http://www.moddb.com/mods/skymomod-v13/images/skymomod-v115#imagebox

 

Chaur Tegoth ascended ?

http://www.moddb.com/mods/skymomod-v13/images/dark-sleeper#imagebox

 

Or I can just says the proximity of Chaur Tegoth mutate people, as the scourge made for dunmers (so, i keep the priests with tentacles on the face).

 

 

Edit : I found a good compromize : i choose to be original.

- I keep the Mod line as it already done.

- Former Sixth house members will be added... but converted as Pure falmers vampire. So, they are ester eggs.

- Addition of daedric stuff to represent the ability of Chaur Tegoth to mutate people

 

 

 

Sure, tentacles ! I will surely use the daedrix helmet..

 

I found also a new texture for Chaur Tegoth... now he's really different than other chaurus.

 

I hope to make a release today, or tommorow.

Link to comment

Can you also place some furotubes in mutators chambers. Perhaps also change "Be a thing in the dark" quest, especially part when mutator puts a neurax worm into you (by using furotube)
And leave them for later use (just for immersion)

 

 

New high priest would be awesome. Can you change minor priests too?
Mod needs more tentacles, thats for sure.

Also how long till next update?

Edit : I will rework the Lore of TID

 

I have two possibilities :

 

- The evil snow elf, who made a pact with the fallen daedra (Chaur Tegoth)

Advantage : Already done !

Default : it's just I could made things better...

 

- reminescence of the sixth house : survivors of the sixth house came in Ibn, awake the fallen Daedra, and turn his falmer worhsipers into something more usefull.

Advantage : I love the sixth house + lovecraftian horror and evil elfs.

Default : Hard to implement and use.

 

Or I make a comprimize... and I try to be original !

 

Things I found the the Ascended (I will change the high priest) :

http://www.nexusmods.com/skyrim/mods/54930/?

http://www.moddb.com/mods/skymomod-v13/images/necromancer#imagebox

 

New texture for Chaur Tegoth :

http://www.moddb.com/mods/skymomod-v13/images/skymomod-v115#imagebox

 

Chaur Tegoth ascended ?

http://www.moddb.com/mods/skymomod-v13/images/dark-sleeper#imagebox

 

Or I can just says the proximity of Chaur Tegoth mutate people, as the scourge made for dunmers (so, i keep the priests with tentacles on the face).

 

 

Edit : I found a good compromize : i choose to be original.

- I keep the Mod line as it already done.

- Former Sixth house members will be added... but converted as Pure falmers vampire. So, they are ester eggs.

- Addition of daedric stuff to represent the ability of Chaur Tegoth to mutate people

 

 

 

Sure, tentacles ! I will surely use the daedrix helmet..

 

I found also a new texture for Chaur Tegoth... now he's really different than other chaurus.

 

I hope to make a release today, or tommorow.

 

 

Link to comment

 

Can you also place some furotubes in mutators chambers. Perhaps also change "Be a thing in the dark" quest, especially part when mutator puts a neurax worm into you (by using furotube)

And leave them for later use (just for immersion)

 

 

New high priest would be awesome. Can you change minor priests too?

Mod needs more tentacles, thats for sure.

 

Also how long till next update?

Edit : I will rework the Lore of TID

 

I have two possibilities :

 

- The evil snow elf, who made a pact with the fallen daedra (Chaur Tegoth)

Advantage : Already done !

Default : it's just I could made things better...

 

- reminescence of the sixth house : survivors of the sixth house came in Ibn, awake the fallen Daedra, and turn his falmer worhsipers into something more usefull.

Advantage : I love the sixth house + lovecraftian horror and evil elfs.

Default : Hard to implement and use.

 

Or I make a comprimize... and I try to be original !

 

Things I found the the Ascended (I will change the high priest) :

http://www.nexusmods.com/skyrim/mods/54930/?

http://www.moddb.com/mods/skymomod-v13/images/necromancer#imagebox

 

New texture for Chaur Tegoth :

http://www.moddb.com/mods/skymomod-v13/images/skymomod-v115#imagebox

 

Chaur Tegoth ascended ?

http://www.moddb.com/mods/skymomod-v13/images/dark-sleeper#imagebox

 

Or I can just says the proximity of Chaur Tegoth mutate people, as the scourge made for dunmers (so, i keep the priests with tentacles on the face).

 

 

Edit : I found a good compromize : i choose to be original.

- I keep the Mod line as it already done.

- Former Sixth house members will be added... but converted as Pure falmers vampire. So, they are ester eggs.

- Addition of daedric stuff to represent the ability of Chaur Tegoth to mutate people

 

 

 

Sure, tentacles ! I will surely use the daedrix helmet..

 

I found also a new texture for Chaur Tegoth... now he's really different than other chaurus.

 

I hope to make a release today, or tommorow.

 

 

 

Oh, you loved furotubs of FTD.... can be an idea, and it's not a big deal to midfy it.

 

I added the elindhild helmet for the high priestess. I just need to find a good texture to made her face more clear (the same tint as pure falmers...)

post-484102-0-27420200-1454772300_thumb.jpg

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Can you also place some furotubes in mutators chambers. Perhaps also change "Be a thing in the dark" quest, especially part when mutator puts a neurax worm into you (by using furotube)

And leave them for later use (just for immersion)

 

 

New high priest would be awesome. Can you change minor priests too?

Mod needs more tentacles, thats for sure.

 

Also how long till next update?

Edit : I will rework the Lore of TID

 

I have two possibilities :

 

- The evil snow elf, who made a pact with the fallen daedra (Chaur Tegoth)

Advantage : Already done !

Default : it's just I could made things better...

 

- reminescence of the sixth house : survivors of the sixth house came in Ibn, awake the fallen Daedra, and turn his falmer worhsipers into something more usefull.

Advantage : I love the sixth house + lovecraftian horror and evil elfs.

Default : Hard to implement and use.

 

Or I make a comprimize... and I try to be original !

 

Things I found the the Ascended (I will change the high priest) :

http://www.nexusmods.com/skyrim/mods/54930/?

http://www.moddb.com/mods/skymomod-v13/images/necromancer#imagebox

 

New texture for Chaur Tegoth :

http://www.moddb.com/mods/skymomod-v13/images/skymomod-v115#imagebox

 

Chaur Tegoth ascended ?

http://www.moddb.com/mods/skymomod-v13/images/dark-sleeper#imagebox

 

Or I can just says the proximity of Chaur Tegoth mutate people, as the scourge made for dunmers (so, i keep the priests with tentacles on the face).

 

 

Edit : I found a good compromize : i choose to be original.

- I keep the Mod line as it already done.

- Former Sixth house members will be added... but converted as Pure falmers vampire. So, they are ester eggs.

- Addition of daedric stuff to represent the ability of Chaur Tegoth to mutate people

 

 

 

Sure, tentacles ! I will surely use the daedrix helmet..

 

I found also a new texture for Chaur Tegoth... now he's really different than other chaurus.

 

I hope to make a release today, or tommorow.

 

 

 

Good news : I made the first version of the slaves plot quest, and I'm near end of the Mutators quest line. It will contains 4 quests :

- parasite test : the one you know

- a quest with Tishal about taming beasts

- another quest about parasite, and a deal with Korathi

- the quest for infecting Solitude leaders with the upgraded parasite strain. I will also prepare a dialogue quest for the infected NPCs (you will be able to have sex with them, or to use them as followers. The only thing you will need to do is using a sentence "Chaur Tegoth needs + something". For resetting the character (so, no follower again), another sentence will be required).

 

I will be not ready for tonight, but I can make a release if you want...

I also found a morrowind immersion mod for skyrim. I will see if I can extract ghould ashes faces.

 

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Any chance for compatibility with forgotten wenches? I keep having them spawn in and then proceed to kill all the falmer and slaves.

 

I dont understand the purpose of this "forgotten wenches" mod ?

 

So, when a falmer die, a wench pop, allied to falmers ?

 

That's a very big problem with a mod full of falmers, and often enemies with vanilla ones...

 

 

Can you investigate the wenches in CK, and told me wich factions they are ?

Maybe it's possible de make a compatiblity patch.

 

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Any chance for compatibility with forgotten wenches? I keep having them spawn in and then proceed to kill all the falmer and slaves.

 

I dont understand the purpose of this "forgotten wenches" mod ?

 

So, when a falmer die, a wench pop, allied to falmers ?

 

That's a very big problem with a mod full of falmers, and often enemies with vanilla ones...

 

 

Can you investigate the wenches in CK, and told me wich factions they are ?

Maybe it's possible de make a compatiblity patch.

 

 

 

The wenches are Creaturefaction, and Falmerfaction,

 

The additional chaurus are from creaturefaction, predatorfaction, chaurusfaction

 

and then the broodmother which summons the  additional chaurus are creaturefaction, falmerfaction, dlc1vampirefeednocrimefaction, and dlc1thrallfaction.

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I've not seen this reported or a solution for it yet, but after completing the Slave Training quest I can no longer tell Lynn or any other slave to follow me. I can train them, I even get the alert that I've tamed them, but when I talk to them after that I can't give them any orders. Is there something to be done here that doesn't involve having to restart the entire mod? 

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I've not seen this reported or a solution for it yet, but after completing the Slave Training quest I can no longer tell Lynn or any other slave to follow me. I can train them, I even get the alert that I've tamed them, but when I talk to them after that I can't give them any orders. Is there something to be done here that doesn't involve having to restart the entire mod? 

 

Interesting bug....

Just use a previous save...

 

I will investigate on that problem... and others.

 

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