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Posted
On 1/24/2024 at 1:31 AM, hdmiman said:

Hi Inte, Im having a problem with the mod. I set the chance for cage and parade scenario to 0 and left the pillory one but everytime the jailer comes to take my character the only scenario that happens is the cage one, despite setting it to 0%. Also when the cage scenario happens it never ends and I have to reload my game. Please if you know how to fix it it would be helpfull, thanks. 

I would need a log.

Posted
On 2/2/2024 at 7:55 AM, xyzxyz said:

Why is there a super fancy prison cell in Jorvaskr? What is supposed to happen there?

So the Companions can have some fun as well.

Posted
18 hours ago, shiagwen said:

Hello Inte

Its been a while.

 

i killed the bounty hunter. will another one come ? And when ?

Yes, another will come. When? It depends on your MCM settings.

Posted
5 hours ago, Inte said:

Yes, another will come. When? It depends on your MCM settings.

default 24 hours ? the time in mcm at bounty page. i have reducef it to minimum 1 hour.

Posted
1 minute ago, xyzxyz said:

What scenario settings do I need to be send there?

When arrested for Whiterun, in the MCM, set that cell chances to very high. When you are put there onernight, the werewolves will come. :classic_wink:

Posted
3 minutes ago, Inte said:

When arrested for Whiterun, in the MCM, set that cell chances to very high. When you are put there onernight, the werewolves will come. :classic_wink:

Is arrest for minor or major crime needed?

Posted
10 hours ago, shiagwen said:

default 24 hours ? the time in mcm at bounty page. i have reducef it to minimum 1 hour.

Well, it's not that simple. There are a lot of factors when it comes to the bounty hunters. 

  1. You have to leave the area after you killed one.
  2. There is a random factor to how long it will take them to spawn. Also the time in the MCM is when they start hunting you. 
  3. They will not spawn close to you if you just hang around waiting for them. You have to move around from location to location to make them spawn, this adds to your paranoia.  
  4. If you do hang around in one area preparing an anbush for them, they will walk towards you (not spawn) from Whiterun, and depending where you are, it will take them much longer to get to you than the delay set in the MCM.
Posted (edited)
9 minutes ago, xyzxyz said:

Is arrest for minor or major crime needed?

It does not matter, but for minor crimes they will only slap your butt (if you have the animations for it). 

Edited by Inte
Posted
19 minutes ago, Inte said:
27 minutes ago, xyzxyz said:

 

It does not matter, but for minor crimes they will only slap your butt (if you have the animations for it). 

Where can I find that animation?

Posted

I met the problem of player character invisible flashing in the prison of Riften and RavenRock. 

Other interior locations do not  have this issue. Turning off ENB and SMP or changing hairstyle in racemenu did not solve the problem.

Anyone knew the solution for this case?

 

Skyrim sse 1.597

version POP-5-50-0-SE.7z

Posted
1 minute ago, recentcabbage said:

I met the problem of player character invisible flashing in the prison of Riften and RavenRock. 

Other interior locations do not  have this issue. Turning off ENB and SMP or changing hairstyle in racemenu did not solve the problem.

Anyone knew the solution for this case?

 

Skyrim sse 1.597

version POP-5-50-0-SE.7z

Move POP lower in your load order. 

 

Don't use that old POP, use the newest POP AE version + BEES -> https://www.nexusmods.com/skyrimspecialedition/mods/106441

Posted
On 2/17/2024 at 8:12 PM, Inte said:
On 2/17/2024 at 8:07 PM, xyzxyz said:

 

When arrested for Whiterun, in the MCM, set that cell chances to very high. When you are put there onernight, the werewolves will come. :classic_wink:

Set it to max (10) but haven't left the vanilla cell in 3 days major arrest. Did I miss a setting or scenario? If I disable the vanilla prison the mod doesn't know where to put me.

20240221003809_1.jpg

  • 2 weeks later...
Posted
On 2/19/2024 at 11:45 AM, hdmiman said:

sorry, I dont understand what you mean by needing a log, or how do I get it

Like in here,

 

Posted
On 2/20/2024 at 6:48 PM, xyzxyz said:

Set it to max (10) but haven't left the vanilla cell in 3 days major arrest. Did I miss a setting or scenario? If I disable the vanilla prison the mod doesn't know where to put me.

I would need a log, with POP log set to debug. 

Posted
On 3/2/2024 at 8:14 PM, recentcabbage said:

BEES worked well, thanks.

The pc flashing issue is not solved, however, but seemed alleviated

Did you move POP lower in your load order?

  • 2 weeks later...
  • 2 weeks later...
Posted

I restarted a new game and I no longer have Prison Overhaul Patched in MCM T-T. My version of Skyrim is 1.6.640 which version of Prison Overhaul Patched should I take?

  • 2 weeks later...
Posted (edited)

Edit: So after putting this issue off overnight, I deleted all my current save files, started Skyrim without my mods for a few seconds, then started a new save file with all my mods and after getting everything initialized I punched the first guard I saw and everything seems to be working together the way one would imagine it should. I don't know exactly what the issue was or how the above steps circumvented it, but sometimes it really is as easy as cooling your head and then turning things off and back on again.

 

So, has anyone ever managed to get this, DAYMOYL, and SLDefeat to all work together properly, so that if guards have to beat me down I get sent to POP? I've been messing with setting toggles and load orders for hours, and the farthest I've gotten is getting beat down, standing up, and getting spell-ed and bound, at which point one of two things happen.

 

1. The guard stands over my kneeling person with a persistent FusRoDoh dialogue and doesn't lead me to prison. Even multiple MCM debug options and enableplayermovent only result in me running in place.

 

2. Similar to above, except shortly after being bound I suddenly die, and my world position is imposed over any save or autosave that loads.

 

I don't have a console/papyrus/whatever log because I don't know how to generate those, but here's my LOOT order

LOOTlog1.txt

Edited by Vengfulfate
Resolved the issue myself
Posted
On 3/26/2024 at 9:00 AM, NxSeirei said:

20240326015140_1.jpg

 

On 3/26/2024 at 9:53 AM, NxSeirei said:

I restarted a new game and I no longer have Prison Overhaul Patched in MCM T-T. My version of Skyrim is 1.6.640 which version of Prison Overhaul Patched should I take?

Not this one! Get the AE version + BEES.

Also, update your  SUM. 

Posted
On 4/5/2024 at 10:44 PM, Vengfulfate said:

1. The guard stands over my kneeling person with a persistent FusRoDoh dialogue and doesn't lead me to prison. Even multiple MCM debug options and enableplayermovent only result in me running in place.

What does the guard say?

 

On 4/5/2024 at 10:44 PM, Vengfulfate said:

2. Similar to above, except shortly after being bound I suddenly die, and my world position is imposed over any save or autosave that loads.

If you have DAYMOYL your PC should not die no matter what. Check your DAYMOYL config. 

 

Get a log like in here,

 

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