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CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina


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Posted
12 hours ago, scivirus said:

what texture mods are you using ?

Pride of Valhalla

Feminine Hands

Realistic Girls Realistic Body

Smile in HD

Posted
1 hour ago, quietboy said:

This mod is amazing when I have it working properly and not conflicting with textures from something else. Any chance there will be a SSE version of this mod?

it should work already but will have no collision  till HDT extention come for SSE so far that seems never

Posted
1 hour ago, blee717 said:

Pride of Valhalla

Feminine Hands

Realistic Girls Realistic Body

Smile in HD

realistic girls does not have the required textures for the vag i will make a patch for it ..what do you use from Pride of Valhala it uses some parts from Realistic girls according to the web site

Posted
25 minutes ago, scivirus said:

realistic girls does not have the required textures for the vag i will make a patch for it ..what do you use from Pride of Valhala it uses some parts from Realistic girls according to the web site

I'm only using the CBBE Midgard version of the mod

Posted
3 hours ago, packprof said:

Just tried the HD body.  It would appear to have some holes in the mesh.   Is this something I did or is it in the nif file?

 

  Reveal hidden contents

 

SS1.thumb.jpg.a8d920849f92bbecafea2f789cb77e3e.jpg

SS2.thumb.jpg.8c437bc1d9688ebcc9245fe7a23cd8e3.jpg

 

[\spoiler]

That is unweighed verts.

Posted
1 hour ago, 27X said:

That is unweighed verts.

WRONG ......what version of bodyslide are you using  ?

Posted
1 hour ago, blee717 said:

I'm only using the CBBE Midgard version of the mod

is that replacing the textures of the torso ot just the head and hands ?

Posted
1 hour ago, 27X said:

That is unweighed verts.

its not weights if it was weights then every one would have that problem ......it might be Bodyslide >racemenu presets or racemenu sliders ,tri Morphs or wrong skeleton .must be XP32 extended .and build morphs must be ticked in bodyslide

Posted
7 minutes ago, scivirus said:

is that replacing the textures of the torso ot just the head and hands ?

As far as I know, it's everything but the hands. 

Posted

I have been using cosio form the very beginning and amazed by the development you @scivirus bring to skyrim. Love your devotion to your work man. btw I just found a 3dx work and the physics/jigglyness is beyond anything I have ever seen. I have provided the video in the post. Is anything possible like this in future updates of cosio? If not full body hdt but only front area of the thigh maybe?:classic_angel:  Thanks 

Sequence #2(2).mp4

Posted
3 hours ago, aseta273 said:

I have been using cosio form the very beginning and amazed by the development you @scivirus bring to skyrim. Love your devotion to your work man. btw I just found a 3dx work and the physics/jigglyness is beyond anything I have ever seen. I have provided the video in the post. Is anything possible like this in future updates of cosio? If not full body hdt but only front area of the thigh maybe?:classic_angel:  Thanks 

Sequence #2(2).mp4

i have been working on that  but it fails very badly ...the settings looks good but for some reason the legs collapse in those areas thats been weight painted ..some people suggested to use SMP .but i have yet to see a simple version it and those that are out are in Japanese or something ..  so looks like no possibility ...at the moment iam looking for a Good 3d editing suite that will work with Skyrim nifs to make a more detailed groin ..3ds max student version is off limits now they check to see if you are really a student ..i cant buy it way out of budget ...blender is crap ..checking out Maya Gmax

Posted
On ‎24‎/‎01‎/‎2018 at 6:43 AM, ryonalice said:

WOW...I see....that's cool

Ikr! I made some wacky bodies this way. Btw i don't know if it is still around here on loverslab but if you want have some inspiration on how to use minimum slider i recommend LUSH body. I have used the authors ideas ever since. (i don't remember who the author was though).

 

Btw glad someone told you. I was a bit busy a couple of days ago so i couldn't respond. Also i didn't realize you were using the HD body. I still use the older body because my laptop is quite poopy. If you're curious what i use check the attached file. I may have uploaded some bodies too here and there on loverslab (but i kinda suck at making descriptions lol) with mixed successes.

 

edit: Btw try to not load with the HD version because it's not made for that.

 

COS+LUSH6.3.xml

Posted
22 hours ago, scivirus said:

its not weights if it was weights then every one would have that problem ......it might be Bodyslide >racemenu presets or racemenu sliders ,tri Morphs or wrong skeleton .must be XP32 extended .and build morphs must be ticked in bodyslide

roflmao the skeleton has nothing to do with unflagged/weighed polygons nor would it ever. Morphs might exaggerate the problem but it exists on the mesh level because that's what the issue is, same issue that Citrus heads have, same issue that Nitromodz had with beast race heads because he missed out weight attribution when converting to nifs,  and fully defined and flagged tris, same issue that UUNPetals chinese has and for the exact same reasons.  You not noticing and it not existing are two rather different things, and if you don't have a full suite of graphics options to highlight it, of course you wouldn't see it without without checking polygon weighting in Maya or Max.

 

Secondly of all you're trying to tell me "Nuh Uh can't be the mesh" when you by your own admission don't even have access to the right tools to check the mesh attribution to begin with... right. It's the mesh, just like it was the mesh in each of the other cases, very clear issue, very clear fix.

 

It's not going to show up in nifskope, you need a better suite of tools to fix it.

Posted
11 minutes ago, 27X said:

roflmao the skeleton has nothing to do with unflagged/weighed polygons nor would it ever. Morphs might exaggerate the problem but it exists on the mesh level because that's what the issue is, same issue that Citrus heads have, same issue that Nitromodz had with beast race heads because he missed out weight attribution when converting to nifs,  and fully defined and flagged tris, same issue that UUNPetals chinese has and for the exact same reasons.  You not noticing and it not existing are two rather different things, and if you don't have a full suite of graphics options to highlight it, of course you wouldn't see it without without checking polygon weighting in Maya or Max.

 

Secondly of all you're trying to tell me "Nuh Uh can't be the mesh" when you by your own admission don't even have access to the right tools to check the mesh attribution to begin with... right. It's the mesh, just like it was the mesh in each of the other cases, very clear issue, very clear fix.

 

It's not going to show up in nifskope, you need a better suite of tools to fix it.

 Cosio newest looks and acts very fine, don't see any weighting issues.

Posted

So I installed this tonight and it seems to be causing problems with SL.

 

Everything works normally but now I can no longer change SL animations. When I select a new animation the 2 actors overlap eachother as if the game cannot align them. Pressing the realign hotkey does nothing. The cruel part, they warp into alignment for the final stage.

Posted
10 hours ago, 27X said:

roflmao the skeleton has nothing to do with unflagged/weighed polygons nor would it ever. Morphs might exaggerate the problem but it exists on the mesh level because that's what the issue is, same issue that Citrus heads have, same issue that Nitromodz had with beast race heads because he missed out weight attribution when converting to nifs,  and fully defined and flagged tris, same issue that UUNPetals chinese has and for the exact same reasons.  You not noticing and it not existing are two rather different things, and if you don't have a full suite of graphics options to highlight it, of course you wouldn't see it without without checking polygon weighting in Maya or Max.

 

Secondly of all you're trying to tell me "Nuh Uh can't be the mesh" when you by your own admission don't even have access to the right tools to check the mesh attribution to begin with... right. It's the mesh, just like it was the mesh in each of the other cases, very clear issue, very clear fix.

 

It's not going to show up in nifskope, you need a better suite of tools to fix it.

i did not say it is the skeleton, it is possible ..Using ROFLMAO in your comments is insulting .I made the the mod i did not make it yesterday ...i did not come to 130 k downloads  with problems like this on every one ..skeleton has every thing to do with this ...it is not missing weighs ..i only  use nifscope to add strings ...bodyslide can shows me the weights and lately far better and more reliable the 3ds max ..the only bones they effects those areas are thighs,spine,pelvis and butt ..and they are all fine there is something completely different going one here ...it might not even be the correct body ...experience with people new to this mod tells me it is wrong body ,wrong skeleton, wrong body. not using morphs in bodyslide when they have morphs set in game and outdated bodyslide...oh and using bbp rig installing cbbe mod ...oh and yes alot of users use MO that tends to fuck up install order .....most like he has a tri file from an old setup ...oh annother thing ..this is the only case of this problem so far that tell me ITs not missing weights

Posted
6 hours ago, revan84 said:

So I installed this tonight and it seems to be causing problems with SL.

 

Everything works normally but now I can no longer change SL animations. When I select a new animation the 2 actors overlap eachother as if the game cannot align them. Pressing the realign hotkey does nothing. The cruel part, they warp into alignment for the final stage.

thats the first time i have heard of this problem.... Cosio has no scripts ...it does not need Sexlap ...try to reset your sexlab animation registry ..and run Fnis again ...sounds more like a Papyrus overload ...it might be that you Gpu could be little over whelmed because of the Hi poly count in turn making your CPU running higher and making papayrus lagging behind  ...but knowing my PC is very old and  is not effected by the new hi poly body at all it probably not cosio....if you have convenient horses mod use it to test you avg latency in a empty room if its over 150 then you have to many scripted events happening

Posted
7 hours ago, scivirus said:

thats the first time i have heard of this problem.... Cosio has no scripts ...it does not need Sexlap ...try to reset your sexlab animation registry ..and run Fnis again ...sounds more like a Papyrus overload ...it might be that you Gpu could be little over whelmed because of the Hi poly count in turn making your CPU running higher and making papayrus lagging behind  ...but knowing my PC is very old and  is not effected by the new hi poly body at all it probably not cosio....if you have convenient horses mod use it to test you avg latency in a empty room if its over 150 then you have to many scripted events happening

I'll try that, but I think you are right. Got a heavy mod load so that could be the cause. Could save game bloat also contribute to this?

Posted
1 hour ago, revan84 said:

I'll try that, but I think you are right. Got a heavy mod load so that could be the cause. Could save game bloat also contribute to this?

most definitely you can try to use safe cleaner to get rid of old broken scripts ..LOOT to get your mods in correct order SSME to help with memry  problems ...and edit your papyrus line in the skyrim.ini file ..mine is still laggy but it much better ..my biggest lag is with Death alternative ....it also help to set mods that have cloak spells to monitor stuff to check at longer intervals

Posted
15 hours ago, scivirus said:

thats the first time i have heard of this problem.... Cosio has no scripts ...it does not need Sexlap ...try to reset your sexlab animation registry ..and run Fnis again ...sounds more like a Papyrus overload ...it might be that you Gpu could be little over whelmed because of the Hi poly count in turn making your CPU running higher and making papayrus lagging behind  ...but knowing my PC is very old and  is not effected by the new hi poly body at all it probably not cosio....if you have convenient horses mod use it to test you avg latency in a empty room if its over 150 then you have to many scripted events happening

So I used convenient horses to test the script latency and not sure what to make of the results.

 

Was not in an empty cell, I ran around my custom home that has a spouse and 3 followers living in it. Activated a few things and overall did shit, and it stayed between 36-61ms.

 

Started up  sex scene with a follower, latency remained at ~36.

Pressed H to change animation, latency jumped to over 300ms.

 

That would indicate the problem is purely with SL tools, but I've never had any problems with it until now. Guess I could try to reinstall it.

 

Edit: Forgot to mention, I already have save cleaner and use it fairly regularly. That had no effect, but I was under the impression that it does not fully clean save files, that is why we shouldn't uninstall mods on a current savegame.

Posted
7 hours ago, revan84 said:

So I used convenient horses to test the script latency and not sure what to make of the results.

 

Was not in an empty cell, I ran around my custom home that has a spouse and 3 followers living in it. Activated a few things and overall did shit, and it stayed between 36-61ms.

 

Started up  sex scene with a follower, latency remained at ~36.

Pressed H to change animation, latency jumped to over 300ms.

 

That would indicate the problem is purely with SL tools, but I've never had any problems with it until now. Guess I could try to reinstall it.

 

Edit: Forgot to mention, I already have save cleaner and use it fairly regularly. That had no effect, but I was under the impression that it does not fully clean save files, that is why we shouldn't uninstall mods on a current savegame.

hmmm your latency is low thats good ..the 300ms jumb is to be expected when changing  to a new animation ..maybe look at the animation editor in on those animations that are out ..... if the values are out try to correct them and see if it changes ...i have seen something like this before long time ago but i have no fix for it  besides reinstalling sexlab ....i suggest you make a new safe with a new campaign with no mods  and safe like a mention on the top of the main  page in RED .before you reinstall ..clean safe does not clean fully like you said ..bit it also helps to tell you how many scripts was  running or broken on the mod you removed ...i had campfire once with 1500 scripts running ...Follower mods

Posted

I texture Pack for Babydoll X Skin has been uploaded

Posted
13 minutes ago, Balveric said:

High poly CBBE body for 32bits ! Nice work ! But what about hands and feet ?

cant do hands and feat because most armour needs to use the normal hands and feet and will have gaps .you can try other hands and feat mods if they work let me know

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