Jump to content

CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina


Recommended Posts

Posted

What is Skyrim 64?

 

SKYRIM se or special edition

Posted

also might want to look into the nipple puffiness being at 100% and the rest of the slide at the top, when this mod is first installed, some ppl might not know what is causing the areola to be extremely puffy when they make their body with clams for the first time, it took me about a minute or so to deduce what was making it so.

 

edited for spelling errors

Posted

 

Might wanna fix the body-head tint mismatch while you're at it

 

what do you mean by that ? give me screen shot plz

 

 

 

 

 

3.2

x3y3B.jpg

 

3.2 actually has the issue as well, it's just not as strong, about a 30 candella difference in luminance.

 

3.5 is about 100 candellas which means you'd have to be literally night blind to miss.

 

x3ydJ.jpg

 

 

 

Posted

this is a n texture issue i have no shiny specular maps like that at all ,how ever i did just check the body nif. It has a glossiness flout level of 50 and the head is 30 the same as original cbbe.that might be it . The head is vanilla .Are you running an ENB ?

Posted

I'm not remotely talking about the "shininess", I'm talking about the luminescence, which is clearly different unless your monitor is calibrated to a contrast level where black is dove grey.

 

It's not a texture issue, lol, the textures are universal and specular map has nothing to do with it the fact the body is missing a lighting flag and you have different mesh specularity than any other CBBE set up.

 

Might wanna take a look at the Bodyslide default flags and settings and compare them.

Posted

I'm not remotely talking about the "shininess", I'm talking about the luminescence, which is clearly different unless your monitor is calibrated to a contrast level where black is dove grey.

 

It's not a texture issue, lol, the textures are universal and specular map has nothing to do with it the fact the body is missing a lighting flag and you have different mesh specularity than any other CBBE set up.

 

Might wanna take a look at the Bodyslide default flags and settings and compare them.

 

they are identical

Posted

Are you making a patch for the regular skyrim game or is this just Special Edition patch?  I know you like the revamped version, but without the SKSE, a lot of us are sticking with the Game of the Year version.

Posted

Are you making a patch for the regular skyrim game or is this just Special Edition patch?  I know you like the revamped version, but without the SKSE, a lot of us are sticking with the Game of the Year version.

 

This is for oldrim .but it will go to skyrimSE too .the body will have HDT belly aswell seems very stable no distortion so far abd the HDTobject is gone still need to test it with independend NPS like Vanilla SARANA

i wish they would just make a simple skse just to run HDT  .i use the same mods in oldrim  and barely get over 15 fps with enb but with simpler versions in SE that really looks good i get 60 FPS with an even heavier ENB . i the bouncy tits .there is 360  walk with BBP but its just not the same .

Posted

Hi! This may be a silly question, but I've downloaded and installed all the files in correct order with Mod organizer but when i'm asked to set data directory for body options it never says "looks good". So mod organizer can't find data directory for this mod. And when I open bodyslide the cosio body is missing and also the textures for cosio. What am I doing wrong? 

Posted

Hi! This may be a silly question, but I've downloaded and installed all the files in correct order with Mod organizer but when i'm asked to set data directory for body options it never says "looks good". So mod organizer can't find data directory for this mod. And when I open bodyslide the cosio body is missing and also the textures for cosio. What am I doing wrong? 

 

thts why i dont use MO it confuses every one and make simple mods difficult Any MO users that have had success with installing Cos and body option and bodyslide please help Bernt92 cause i have no experience with MO

 

Posted

succecful testing so far with hands and arms colliding with breast bell Clam and butt .next would be with testicles and schlong with belly , butt and breast

Posted

Hi  I am new to HDT so please be gentle :)

 

May I ask if someone could share some detail with me on how to set up the collision with creatures? I couldn't find any post for the original HDT creature.

 

Many thanks in advance.

 

Posted

Hi  I am new to HDT so please be gentle :)

 

May I ask if someone could share some detail with me on how to set up the collision with creatures? I couldn't find any post for the original HDT creature.

 

Many thanks in advance.

 

you need to get the justforfun hdtHavokModifier from hdt physics extension http://www.nexusmods.com/skyrim/mods/53996/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D53996&pUp=1

you have to optjects .it needs to have a skeleton .you can asign a groupID to a bone for example .dog penis bone is set to 23 (a reserved ID  ).

the number go form 0 to 23 some are already named and dedicated by skse like 2 is for breast and butt .no let say you use COS that has modified mesh with pussy bones and has been weighted .(weight is an asign area on the mesh you paint to and tell the bone how much that area is can be moved .like the pussy lips .hdtHavokModifier.exe can then set the penis bone 23 to clolide with 7 ( thats pussy and and bones ) it could be set to any number but then the pens must be set to colide with that number  .

i use 23 on the penis for SOS if is sert to 0 like most other are then the pussy bones will colodide with HDT hair mods and make them shake or spas out because they use 0 too

 

check the links

http://www.loverslab.com/topic/28435-unofficial-hdt-physics-extension-tutorials-under-construction/

http://www.loverslab.com/topic/30170-step-by-step-guide-how-to-customize-bounce-kits/

Posted

 

Hi  I am new to HDT so please be gentle :)

 

May I ask if someone could share some detail with me on how to set up the collision with creatures? I couldn't find any post for the original HDT creature.

 

Many thanks in advance.

 

you need to get the justforfun hdtHavokModifier from hdt physics extension http://www.nexusmods.com/skyrim/mods/53996/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D53996&pUp=1

you have to optjects .it needs to have a skeleton .you can asign a groupID to a bone for example .dog penis bone is set to 23 (a reserved ID  ).

the number go form 0 to 23 some are already named and dedicated by skse like 2 is for breast and butt .no let say you use COS that has modified mesh with pussy bones and has been weighted .(weight is an asign area on the mesh you paint to and tell the bone how much that area is can be moved .like the pussy lips .hdtHavokModifier.exe can then set the penis bone 23 to clolide with 7 ( thats pussy and and bones ) it could be set to any number but then the pens must be set to colide with that number  .

i use 23 on the penis for SOS if is sert to 0 like most other are then the pussy bones will colodide with HDT hair mods and make them shake or spas out because they use 0 too

 

check the links

http://www.loverslab.com/topic/28435-unofficial-hdt-physics-extension-tutorials-under-construction/

http://www.loverslab.com/topic/30170-step-by-step-guide-how-to-customize-bounce-kits/

 

 

Thanks a lot. that's quite a bit homework for me  :)

 

Posted

yip it is i started at the same place as you 2 years ago .had to learn 3ds max and texture maps and Havok physics

Posted

 

 

Hi  I am new to HDT so please be gentle :)

 

May I ask if someone could share some detail with me on how to set up the collision with creatures? I couldn't find any post for the original HDT creature.

 

Many thanks in advance.

 

you need to get the justforfun hdtHavokModifier from hdt physics extension http://www.nexusmods.com/skyrim/mods/53996/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D53996&pUp=1

you have to optjects .it needs to have a skeleton .you can asign a groupID to a bone for example .dog penis bone is set to 23 (a reserved ID  ).

the number go form 0 to 23 some are already named and dedicated by skse like 2 is for breast and butt .no let say you use COS that has modified mesh with pussy bones and has been weighted .(weight is an asign area on the mesh you paint to and tell the bone how much that area is can be moved .like the pussy lips .hdtHavokModifier.exe can then set the penis bone 23 to clolide with 7 ( thats pussy and and bones ) it could be set to any number but then the pens must be set to colide with that number  .

i use 23 on the penis for SOS if is sert to 0 like most other are then the pussy bones will colodide with HDT hair mods and make them shake or spas out because they use 0 too

 

check the links

http://www.loverslab.com/topic/28435-unofficial-hdt-physics-extension-tutorials-under-construction/

http://www.loverslab.com/topic/30170-step-by-step-guide-how-to-customize-bounce-kits/

 

 

Thanks a lot. that's quite a bit homework for me  :)

 

 

 

IF you do manage to add hdt to there bones make sure it will collide with group ID 23 and not 0 or it will clash with hdt hair and skirt mods

the where some attempts with hdt creature check this out http://www.loverslab.com/files/file/1720-obsolete-sevenbase-hdt-vagina-and-hdt-creatures/

oh ye i forgot to mention you need nifscope to tell the skeleton what xml  it needs to use in your case hdtm.xml but with a different bone because creatures have different skeletons  ,the humanoid  npc's uses the same skeleton.each creature will have its own xml version .

 

Posted

So just to be absolutely clear: Clams of Skyrim 3.4 to 3.5 patch old skyrim is for "Legendary edition" and previous, while the normal 3.4 to 3.5 is just for the new SE?

Posted

So just to be absolutely clear: Clams of Skyrim 3.4 to 3.5 patch old skyrim is for "Legendary edition" and previous, while the normal 3.4 to 3.5 is just for the new SE?

 

that is correct it .it will fall away when 3.6 is released .i am planning to make a separate one for Skyrimse

Posted

confused which one do I download for this mod, Is Clams of Skyrim Innie Outie the only one I need for 3.5

 

Clams of Skyrim Innie Outie is 3.5  .that will be more clear in 3.6

 

when i use 3.5 version i have strange issu with pergenant belly but when i use cos i have less issu then cosio

any one have this issu

mini_298213Sanstitre.jpg

 

that problem has been solved for 3.6 its bodyslde problem that did not copy the weights form original cbbe HDT body correctly

Posted

 

confused which one do I download for this mod, Is Clams of Skyrim Innie Outie the only one I need for 3.5

 

Clams of Skyrim Innie Outie is 3.5  .that will be more clear in 3.6

 

when i use 3.5 version i have strange issu with pergenant belly but when i use cos i have less issu then cosio

any one have this issu

mini_298213Sanstitre.jpg

 

that problem has been solved for 3.6 its bodyslde problem that did not copy the weights form original cbbe HDT body correctly

 

 

where 3.6 or fix to download ?

the only 3.5 old is in download section

 

 

Posted

 

 

confused which one do I download for this mod, Is Clams of Skyrim Innie Outie the only one I need for 3.5

 

Clams of Skyrim Innie Outie is 3.5  .that will be more clear in 3.6

 

when i use 3.5 version i have strange issu with pergenant belly but when i use cos i have less issu then cosio

any one have this issu

mini_298213Sanstitre.jpg

 

that problem has been solved for 3.6 its bodyslde problem that did not copy the weights form original cbbe HDT body correctly

 

 

where 3.6 or fix to download ?

the only 3.5 old is in download section

 

 

 

its not up yet im testing i few things

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...