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CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina


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Posted

Hi! I've noticed that when Bodyslide says "successfully prosessed the following files to steam/steamapps/common/skyrim/data/meshes/actors/character/character assets" the femalebody.nif file is actually prosessed to "skyrim/Modorganizer/overwrite/caliente tools/bodyslide". Could this be the reason why the Cosio body does not work in game? I really don't know why the files are prosessed to my MO overwrite folder. Anyone who can help me with this? I know that the overwrite folder should be cleared, but where do I out the files? 

Posted

Hi! I've noticed that when Bodyslide says "successfully prosessed the following files to steam/steamapps/common/skyrim/data/meshes/actors/character/character assets" the femalebody.nif file is actually prosessed to "skyrim/Modorganizer/overwrite/caliente tools/bodyslide". Could this be the reason why the Cosio body does not work in game? I really don't know why the files are prosessed to my MO overwrite folder. Anyone who can help me with this? I know that the overwrite folder should be cleared, but where do I out the files? 

 

it creates a virtual folder and if the path is incorrect the you will get the problems you have ..it can be corrected but i have no idea how to work with MO because make simple mods like mine overly complicated ..did you press ctrl when pressing build because that will send it caliente tools/bodyslide?

Posted

 

Hi! I've noticed that when Bodyslide says "successfully prosessed the following files to steam/steamapps/common/skyrim/data/meshes/actors/character/character assets" the femalebody.nif file is actually prosessed to "skyrim/Modorganizer/overwrite/caliente tools/bodyslide". Could this be the reason why the Cosio body does not work in game? I really don't know why the files are prosessed to my MO overwrite folder. Anyone who can help me with this? I know that the overwrite folder should be cleared, but where do I out the files? 

 

 

MO just maps directories differently, so for the most part you get to ignore the "/skyrim/data/" folders, and keep them clean, which means less 'repairs'.

You just have to make sure that you do what MO suggests you do with your overwrite folder.

 

So, for each profile of mine I have an overwrite plugin created, like "Profiel1_overwrite" and "Profile2_overwrite", and it is only checked/enabled for that profile.

 

After each run of FNIS or bodyslide, etc, there is stuff in the "MO/overwrite" folder, that I then just copy to the profile appropriate overwrite mod.

 

Just remember to copy the things from the MO/overwrite folder into the right profile overwrite mod each time, otherwise things get confusing and confused.

 

Posted

 

Hi! I've noticed that when Bodyslide says "successfully prosessed the following files to steam/steamapps/common/skyrim/data/meshes/actors/character/character assets" the femalebody.nif file is actually prosessed to "skyrim/Modorganizer/overwrite/caliente tools/bodyslide". Could this be the reason why the Cosio body does not work in game? I really don't know why the files are prosessed to my MO overwrite folder. Anyone who can help me with this? I know that the overwrite folder should be cleared, but where do I out the files? 

 

it creates a virtual folder and if the path is incorrect the you will get the problems you have ..it can be corrected but i have no idea how to work with MO because make simple mods like mine overly complicated ..did you press ctrl when pressing build because that will send it caliente tools/bodyslide?

 

you can do as doremousie says or you can right click on the overwrite folder and then click on make/create mod just do which ever is easiest for you but everything in the overwrite folder is not being applied to you game until it is moved from that location

Posted

Does the HDT Havok Object plugin have a purpose? 

 

Its only function is to inject breast collision , its only for custom and npc that have a dedicated head mesh like Sarana and Aela.no need for the player because the player uses the same head mesh as generic npc.I am in the process of removing it complete because it can clash with some armor mods because its uses a equipment slot.so far the best solution is to teach people to insert nistringdata to the armor they want the Npc to wear

Posted

TEST successful on hands colliding with testicles .i am also adding hdt tails for argonian and khajiit .Breast and butt physic no very stable still with good natural bounce and sensitive for small movement .breast ,penis and vag collision will not interfere with HDT hair mods because they the group ID 0 i moved mine to 23 that is never used ..if they are still jumpy then the mods you are using needs to be tweak .most modders using HDTmodifier uses random numbers till they fin =d something that looks good but the wiehgt size and center of mass position matters and i have found them most are completely of .Breast and butt weights is based on real average weights and dampener motors and spring calculated based on the weight.

 

I am removing the blender files to add vag texture  .its to complicated for some users and i want the mod to be simple as possible, i will add the vag inner defuse texture , specular and UV maps as loose template file so it can be added with Gimp or photo shop by users them self .

COS innie was designed to use normal textures for the outer skin so they will always match .you only have to add the inner skin .only labia lips has to be added for the UV map

Posted

Hi again! Thanks for all the help! I have one more question regarding bodyslide. When I'm doing changes to the Cosio body, do I have to press the "batch build" button everytime and then click "build"? Or is it ok to just click build if i don't want to create any outfits to the character? 

Posted

And another thing. This is how my modorganizer files are set up right now. Are there any changes in load order I have to do or deactivate any mods? I'm not very skilled at modding so I don't know which mods should have the highest priority. 

post-1136855-0-36539700-1502464315_thumb.png

Posted

And another thing. This is how my modorganizer files are set up right now. Are there any changes in load order I have to do or deactivate any mods? I'm not very skilled at modding so I don't know which mods should have the highest priority. 

 

It is basic correct, but it is more easy to look at if you give us 2 text files, that you have in your MO\profile\your profile\

Modlist.txt

that file is what you see on the left side.

Loadorder.txt

that file is your actual loadorder in the right side.

 

You have 2 mods that MO tells are redundant.

And add The Unofficial Patch.

 

NetImmerse do you not need since it is already whit RaceMenu. You can remove that one.

Posted

Hi again! Thanks for all the help! I have one more question regarding bodyslide. When I'm doing changes to the Cosio body, do I have to press the "batch build" button everytime and then click "build"? Or is it ok to just click build if i don't want to create any outfits to the character? 

if you change ANY thing except the vagina and you want it to show up in game on your armor (i.e. made the breast bigger or smaller) then yes you have to check the box next to "build morphs and then rebuild the body, and then armor. 

Posted

-snip-

 

I am removing the blender files to add vag texture  .its to complicated for some users and i want the mod to be simple as possible, i will add the vag inner defuse texture , specular and UV maps as loose template file so it can be added with Gimp or photo shop by users them self .

COS innie was designed to use normal textures for the outer skin so they will always match .you only have to add the inner skin .only labia lips has to be added for the UV map

could you put the texblend files in a separate download for those that know how to use/and do use texblend?

if not then i guess i'll be using the old texblend files from v3.4(5) then. :(

Posted

 

-snip-

 

I am removing the blender files to add vag texture  .its to complicated for some users and i want the mod to be simple as possible, i will add the vag inner defuse texture , specular and UV maps as loose template file so it can be added with Gimp or photo shop by users them self .

COS innie was designed to use normal textures for the outer skin so they will always match .you only have to add the inner skin .only labia lips has to be added for the UV map

could you put the texblend files in a separate download for those that know how to use/and do use texblend?

if not then i guess i'll be using the old texblend files from v3.4(5) then. :(

 

 

i will do keep the texblend file in a separate download .the templates will be a higher resolution .my attempt with this move is to spark people to creat texture mods for COS based of original works like SG and fairskin .i am not good with colour texture but have been working with HeroedeLeyanda author of All in one hdt vagina to make a dedicated Cos 4k  texture pack and its beautiful it will not have options like tan lines and pub hair because there are many mods the can layer that on in game.like i said i want this mod simple easy to install

Posted

 

 

-snip-

 

I am removing the blender files to add vag texture  .its to complicated for some users and i want the mod to be simple as possible, i will add the vag inner defuse texture , specular and UV maps as loose template file so it can be added with Gimp or photo shop by users them self .

COS innie was designed to use normal textures for the outer skin so they will always match .you only have to add the inner skin .only labia lips has to be added for the UV map

could you put the texblend files in a separate download for those that know how to use/and do use texblend?

if not then i guess i'll be using the old texblend files from v3.4(5) then. :(

 

 

i will do keep the texblend file in a separate download .the templates will be a higher resolution .my attempt with this move is to spark people to creat texture mods for COS based of original works like SG and fairskin .i am not good with colour texture but have been working with HeroedeLeyanda author of All in one hdt vagina to make a dedicated Cos 4k  texture pack and its beautiful it will not have options like tan lines and pub hair because there are many mods the can layer that on in game.like i said i want this mod simple easy to install

 

thank you!

 will texblend be able to use the higher resolution templates?

Posted

 

 

 

-snip-

 

I am removing the blender files to add vag texture  .its to complicated for some users and i want the mod to be simple as possible, i will add the vag inner defuse texture , specular and UV maps as loose template file so it can be added with Gimp or photo shop by users them self .

COS innie was designed to use normal textures for the outer skin so they will always match .you only have to add the inner skin .only labia lips has to be added for the UV map

could you put the texblend files in a separate download for those that know how to use/and do use texblend?

if not then i guess i'll be using the old texblend files from v3.4(5) then. :(

 

 

i will do keep the texblend file in a separate download .the templates will be a higher resolution .my attempt with this move is to spark people to creat texture mods for COS based of original works like SG and fairskin .i am not good with colour texture but have been working with HeroedeLeyanda author of All in one hdt vagina to make a dedicated Cos 4k  texture pack and its beautiful it will not have options like tan lines and pub hair because there are many mods the can layer that on in game.like i said i want this mod simple easy to install

 

thank you!

 will texblend be able to use the higher resolution templates?

 

it can be set in ini files

 

 

 

Posted

i am now creating a wetfunction texture pack for COS

Posted

So with the new update, do we still need the 3.4 and 3.5 patches? Or do we uninstall it all and re-install the new Inni Outie file. Should the patches be removed from the download area?

 

Is this a go for the "old skyrim?"

Posted

will there be other shin tones in the future? light muscle tone and stuff? would be great to have a variety of them to choose from :) and there are not many other mods at all for CBBE skin choices that even work with COS. ;)

 

Posted

So with the new update, do we still need the 3.4 and 3.5 patches? Or do we uninstall it all and re-install the new Inni Outie file. Should the patches be removed from the download area?

 

Is this a go for the "old skyrim?"

 

this will be completely new install its the same mesh as 3.5 .3,4 will fall away .3.6 will had completely reworked weights made to match original Cbbe so it should be compatible with older armor mods .it will also have new HDT physics extensions it did not have before .this is for old rim will release new page for Skyrim se .HDThavok opject will fall away but  i will add a simple tutorial to add nistringdate path to your favorite armor with bodyslide

Posted

will there be other shin tones in the future? light muscle tone and stuff? would be great to have a variety of them to choose from :) and there are not many other mods at all for CBBE skin choices that even work with COS. ;)

 

i will have a dedicated texture pack.but i will have a template that you can use to add the needed texture to original cbbe textures .i will add patches for original cbbe textures  over time .the texblender did worked for experienced moders but new guy have trouble with it and i wan this mod to be simple to install

Posted

So that is the Inni Outie that is on the download section now?

 

yes innie outie is 3.4 the 3.5 patch adds weights that make the breast stretch up when the shoulders are pulled up and the vagina open up i bit when the legs are spread

Posted

aw man a  uunp vers would be so nice

 

there is but it will never be as good as Clams unless they change the model

Posted

So I followed the instructions to a T but the actual textures appear to be extended to the point where it's basically a spear poking out of their groin lol

 

It's to such a point where I can't even tell if the animations are working properly

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