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So I followed the instructions to a T but the actual textures appear to be extended to the point where it's basically a spear poking out of their groin lol

 

It's to such a point where I can't even tell if the animations are working properly

 

what do you mean textures appear to be extended out of their groin ?..please make a screenshot

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So I followed the instructions to a T but the actual textures appear to be extended to the point where it's basically a spear poking out of their groin lol

 

It's to such a point where I can't even tell if the animations are working properly

 

what do you mean textures appear to be extended out of their groin ?..please make a screenshot

 

sounds like user is using wrong skeleton or another mod has overwritten xpmse

 

So that is the Inni Outie that is on the download section now?

 

yes innie outie is 3.4 the 3.5 patch adds weights that make the breast stretch up when the shoulders are pulled up and the vagina open up i bit when the legs are spread

 

here is an fyi when you hit the sneak button the stomach moves down alittle and when standing back up the stomach moves back down the same amount that it went up when you begin sneaking

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So I followed the instructions to a T but the actual textures appear to be extended to the point where it's basically a spear poking out of their groin lol

 

It's to such a point where I can't even tell if the animations are working properly

 

what do you mean textures appear to be extended out of their groin ?..please make a screenshot

 

sounds like user is using wrong skeleton or another mod has overwritten xpmse

 

So that is the Inni Outie that is on the download section now?

 

yes innie outie is 3.4 the 3.5 patch adds weights that make the breast stretch up when the shoulders are pulled up and the vagina open up i bit when the legs are spread

 

here is an fyi when you hit the sneak button the stomach moves down alittle and when standing back up the stomach moves back down the same amount that it went up when you begin sneaking

 

 

i also think he has a problem with the skeleton  .as for the stomach not sure how that is much as a problem as i use the the original cbbe weight and i don't think you will notice that after 3.6 because you will see something different  something i have been avoiding for some time now because of stability issues

 

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Sorry about the delayed response, minutes after posting that I knocked my monitor off the table and had to get it replaced.

 

Anyways, as for the skeleton I'm using Xp32's maximum skeleton, which I don't think is overwritten by anything but would re-installing it and allowing it to overwrite anything else help?

 

And the screenshots

 

Upon initially beginning an animation (just a basic masturbation one)

 

https://i.gyazo.com/7702c0c7329c1cae1714cc8c563b62d3.png

As it goes on...

 

https://i.gyazo.com/191012ef126d52ca62cf8146f18e9b57.png
https://i.gyazo.com/0749ee19ce114671a26eb5a90161cddf.png
https://i.gyazo.com/fe6a5a32facf51c40bbc89b933a77ee2.png
https://i.gyazo.com/aebcccbc5fc001f294c60f25388ea916.png
https://i.gyazo.com/1e9beec70aca6991ec3cf7514168891e.png

It also keeps that untextured void as seen in the first image permanently afterwards

Would posting a load order help at all?

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Hi  I am new to HDT so please be gentle :)

 

May I ask if someone could share some detail with me on how to set up the collision with creatures? I couldn't find any post for the original HDT creature.

 

Many thanks in advance.

 

you need to get the justforfun hdtHavokModifier from hdt physics extension http://www.nexusmods.com/skyrim/mods/53996/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D53996&pUp=1

you have to optjects .it needs to have a skeleton .you can asign a groupID to a bone for example .dog penis bone is set to 23 (a reserved ID  ).

the number go form 0 to 23 some are already named and dedicated by skse like 2 is for breast and butt .no let say you use COS that has modified mesh with pussy bones and has been weighted .(weight is an asign area on the mesh you paint to and tell the bone how much that area is can be moved .like the pussy lips .hdtHavokModifier.exe can then set the penis bone 23 to clolide with 7 ( thats pussy and and bones ) it could be set to any number but then the pens must be set to colide with that number  .

i use 23 on the penis for SOS if is sert to 0 like most other are then the pussy bones will colodide with HDT hair mods and make them shake or spas out because they use 0 too

 

check the links

http://www.loverslab.com/topic/28435-unofficial-hdt-physics-extension-tutorials-under-construction/

http://www.loverslab.com/topic/30170-step-by-step-guide-how-to-customize-bounce-kits/

 

 

Thanks a lot. that's quite a bit homework for me  :)

 

 

 

IF you do manage to add hdt to there bones make sure it will collide with group ID 23 and not 0 or it will clash with hdt hair and skirt mods

the where some attempts with hdt creature check this out http://www.loverslab.com/files/file/1720-obsolete-sevenbase-hdt-vagina-and-hdt-creatures/

oh ye i forgot to mention you need nifscope to tell the skeleton what xml  it needs to use in your case hdtm.xml but with a different bone because creatures have different skeletons  ,the humanoid  npc's uses the same skeleton.each creature will have its own xml version .

 

 

Thanks again for your help. Your hint on inserting xml to nif filed helped me solve the puzzle. It's all working now. I just need to do some fine tunning on to alignment to make them look perfect!

 

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Sorry about the delayed response, minutes after posting that I knocked my monitor off the table and had to get it replaced.

 

Anyways, as for the skeleton I'm using Xp32's maximum skeleton, which I don't think is overwritten by anything but would re-installing it and allowing it to overwrite anything else help?

 

And the screenshots

 

Upon initially beginning an animation (just a basic masturbation one)

 

https://i.gyazo.com/7702c0c7329c1cae1714cc8c563b62d3.png

 

As it goes on...

 

https://i.gyazo.com/191012ef126d52ca62cf8146f18e9b57.png

https://i.gyazo.com/0749ee19ce114671a26eb5a90161cddf.png

https://i.gyazo.com/fe6a5a32facf51c40bbc89b933a77ee2.png

https://i.gyazo.com/aebcccbc5fc001f294c60f25388ea916.png

https://i.gyazo.com/1e9beec70aca6991ec3cf7514168891e.png

 

It also keeps that untextured void as seen in the first image permanently afterwards

Would posting a load order help at all?

looks like you are using the wrong body that not cos 3.2 of 3.5 and it has the wrong textures .what mod installer are you using ?this might just be MO screwing up your install order

 

 

 

 

 

 

Hi  I am new to HDT so please be gentle :)

 

May I ask if someone could share some detail with me on how to set up the collision with creatures? I couldn't find any post for the original HDT creature.

 

Many thanks in advance.

 

you need to get the justforfun hdtHavokModifier from hdt physics extension http://www.nexusmods.com/skyrim/mods/53996/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D53996&pUp=1

you have to optjects .it needs to have a skeleton .you can asign a groupID to a bone for example .dog penis bone is set to 23 (a reserved ID  ).

the number go form 0 to 23 some are already named and dedicated by skse like 2 is for breast and butt .no let say you use COS that has modified mesh with pussy bones and has been weighted .(weight is an asign area on the mesh you paint to and tell the bone how much that area is can be moved .like the pussy lips .hdtHavokModifier.exe can then set the penis bone 23 to clolide with 7 ( thats pussy and and bones ) it could be set to any number but then the pens must be set to colide with that number  .

i use 23 on the penis for SOS if is sert to 0 like most other are then the pussy bones will colodide with HDT hair mods and make them shake or spas out because they use 0 too

 

check the links

http://www.loverslab.com/topic/28435-unofficial-hdt-physics-extension-tutorials-under-construction/

http://www.loverslab.com/topic/30170-step-by-step-guide-how-to-customize-bounce-kits/

 

 

Thanks a lot. that's quite a bit homework for me  :)

 

 

 

IF you do manage to add hdt to there bones make sure it will collide with group ID 23 and not 0 or it will clash with hdt hair and skirt mods

the where some attempts with hdt creature check this out http://www.loverslab.com/files/file/1720-obsolete-sevenbase-hdt-vagina-and-hdt-creatures/

oh ye i forgot to mention you need nifscope to tell the skeleton what xml  it needs to use in your case hdtm.xml but with a different bone because creatures have different skeletons  ,the humanoid  npc's uses the same skeleton.each creature will have its own xml version .

 

 

Thanks again for your help. Your hint on inserting xml to nif filed helped me solve the puzzle. It's all working now. I just need to do some fine tunning on to alignment to make them look perfect!

 

 

 

good job create you own mod page there are none for creature to vag hdt .i ll add to my recommended list on next update

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(I'm perfectly aware of how dumb I sound right now) but I'm using the "cosio body" as per Caliente's bodyslide, should I be using "COS body" instead or am I doing something completely wrong?

 

Also I'm using NMM for everything

 

COS BODY IS 3.2 cosio is 3.4 or 3.5

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Sorry about the delayed response, minutes after posting that I knocked my monitor off the table and had to get it replaced.

 

Anyways, as for the skeleton I'm using Xp32's maximum skeleton, which I don't think is overwritten by anything but would re-installing it and allowing it to overwrite anything else help?

 

And the screenshots

 

Upon initially beginning an animation (just a basic masturbation one)

 

https://i.gyazo.com/7702c0c7329c1cae1714cc8c563b62d3.png

 

As it goes on...

 

https://i.gyazo.com/191012ef126d52ca62cf8146f18e9b57.png

https://i.gyazo.com/0749ee19ce114671a26eb5a90161cddf.png

https://i.gyazo.com/fe6a5a32facf51c40bbc89b933a77ee2.png

https://i.gyazo.com/aebcccbc5fc001f294c60f25388ea916.png

https://i.gyazo.com/1e9beec70aca6991ec3cf7514168891e.png

 

It also keeps that untextured void as seen in the first image permanently afterwards

Would posting a load order help at all?

don't use xp32's skeleton, use xpmse by groovtama and xp32 also says on his nexus page people should be using xpmse by groovtama

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Should or should I not keep the puffy nipple slider after all its not on cbbe Armor. I did make some changes to it in upcoming games 3.6 to fix them going skew in sertain conditions. I should really call it 4.0 since their are so many changes

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Should or should I not keep the puffy nipple slider after all its not on cbbe Armor.

 

 

To be honest i never used this Slider but this really sounds interesting.

 

 

to fix them going skew in sertain conditions.

Therefor i would suggest to keep it, if it isn't conflicting with the cbbe armor

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Hmmm... I have a question about this mod... how do you get the physics working? The vag model is there but no collision. I worked on this for an hour now, but no luck.

it is possible that your HDT is not working at all get KS HDT hair if it's not moving then you know HDT has stalled to fix you need to start a new game with no active mods save after character creation as then save as a reset point go out activate mods loud reset save then loud last save. Use the reset when installing new mods or uninstalling them. Adding texture mods and new body mesh can ctd the game.. If that did not work then something else is wrong like wrong folder install when using MO or skeleton
Link to comment

 

Hmmm... I have a question about this mod... how do you get the physics working? The vag model is there but no collision. I worked on this for an hour now, but no luck.

it is possible that your HDT is not working at all get KS HDT hair if it's not moving then you know HDT has stalled to fix you need to start a new game with no active mods save after character creation as then save as a reset point go out activate mods loud reset save then loud last save. Use the reset when installing new mods or uninstalling them. Adding texture mods and new body mesh can ctd the game.. If that did not work then something else is wrong like wrong folder install when using MO or skeleton

 

OK... I got the physics working but the texture for the inside is coloured peach... maybe TexBlender will solve it?

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What textures pack are you using

fair skin , demloniac

the texblend template should work very well for it as the dedicated texture pack I made for clams is based on fair skin just becarefull, texblend can make your texture bigger in data and full your vram fast and cause weird arteffects
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What textures pack are you using

fair skin , demloniac

the texblend template should work very well for it as the dedicated texture pack I made for clams is based on fair skin just becarefull, texblend can make your texture bigger in data and full your vram fast and cause weird arteffects

 

 

what you have update i see in download section you have made update ?

Link to comment

 

 

 

What textures pack are you using

fair skin , demloniac
the texblend template should work very well for it as the dedicated texture pack I made for clams is based on fair skin just becarefull, texblend can make your texture bigger in data and full your vram fast and cause weird arteffects

what you have update i see in download section you have made update ?

no not update just edit
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Should or should I not keep the puffy nipple slider after all its not on cbbe Armor.

i like the slider.

 

 

Quote

to fix them going skew in sertain conditions.

Therefor i would suggest to keep it, if it isn't conflicting with the cbbe armo

 

 

Link to comment

 

Should or should I not keep the puffy nipple slider after all its not on cbbe Armor.

i like the slider.

 

Quote

to fix them going skew in sertain conditions.

Therefor i would suggest to keep it, if it isn't conflicting with the cbbe armo

then the slider stays

 

 

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